Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → theguy
Feedback comments for LD53
theguy's games and stats for all events →
| Timestamp | Since previous | Game | theguy's comment | |
|---|---|---|---|---|
| May 1 08:54:35 | Elite Delivery. Pizza Dangerous | ♥ 1 | Having a flying pizza fly through space and it being the ship, the delivery and your weapon at the same time is pretty funny! It's slightly annoying that the enemy can shoot you during "spawn". But without that you could play on for very long, since it doesn't seem like any enemie(s) spawn without the old one being shot, so there is only one enemy which you can dodge easily. The 3D effect is pretty cool! | |
| May 1 09:05:52 | 11m 17s | Drone Drop | ♥ 1 | The embedded version on here (ldjam.com) doesn't seem to load for me. But the linked version seems to work. It was a bit difficult to see the pink pixels on the map. I only understood that they are the targets after I found half of them by accident. Also I think there should be a penalty just spamming packages, which I started doing, since it was a bit difficult to aim and I thought I might hit some targets on accident (since I didn't know about the pixels on the map yet). The music is nice and also makes some pressure together with the timer. Good job! |
| May 1 09:14:42 | 8m 50s | Air Delivery | ♥ 0 | It would be nice to see the score on the game over screen and to be able to play again. The airplane feels a bit slow compared to the baloons and the hitboxes seem to be very unforgiving. Also an indicator of the distance to the goal would be cool, so you know that it has a goal and is not infinitely generated. Other than that, the graphics are very clear on what everything means and that makes it really easy to understand the game from the start. |
| May 1 09:29:23 | 14m 41s | Astroxite | ♥ 1 | When trying to send stuff to other places, it says "No route to x from y". So I checked the Router, which had routes. After some testing the problem seems to be that there are no ships on x. I also didn't understand how to get Silicon or Iron so I couldn't finish the first missions. Funny sidenote: It is very easy to get lost by just dragging the map away, which I tried and did in fact get lost 😅 The planets and the sun look really nice, also the background! Good job on making these! |
| May 1 10:58:23 | 1h 29m | DeliverHood | ♥ 2 | The game is really fun. The art style is amazing! It is a bit easier, but that just adds to the chill-factor of the game. I enjoyed it a lot! Nice game! |
| May 1 12:25:37 | 1h 27m | 30 Minutes Or Your Potion's Free | ♥ 4 | Really enjoyed the game! Art style and graphics are amazing. Beat the king with the following build: ``` Magic Missles x3 Ice Block x2 Channel x2 Arcane Shell x1 Fire Strike x1 ``` Nice game! |
| May 1 12:56:59 | 31m 22s | Ambrosia | ♥ 1 | The visuals are amazing. It feels like a weird mix of a dream, a trip and an arcade game. The audio just makes it better. Nice game! |
| May 1 13:00:24 | 3m 25s | Fine I'll Do It Myself | ♥ 2 | The mechanics are fun! It's funny that launching the package into space and letting it fall back doesn't harm it, but touching a slime does. I like the art. It is cute! |
| May 1 13:33:11 | 32m 47s | A very ini tiny mini mail turtle game | ♥ 1 | Very cute artstyle and game overall! I love that there are 3 endings! |
| May 1 13:45:13 | 12m 02s | Package to Mr. Moon | ♥ 1 | 4:52. I'm so bad at these kind of games. The gliding mechanic saved me a lot. The art style is really nice and consistent. The sound effects feel really good and fit well to the rest of the game. Nice game overall! |
| May 2 08:31:52 | 18h 46m | On My Way | ♥ 1 | It took me a few tries to win. I was really annoying that other cars can block exits, but I actually really liked the feel of the car. It was not really visible for me how "dead" I was, so when I lost it was always a bit of a surprise. The randomly generated roads are cool and the audio fits the artstyle. It feels a bit like an old 8-bit arcade game. Also if you made the goal a bit clearer at the beginning or added a timer it probably would feel even more stressing, because the ending is a nice interpretation on the theme. The "lost"-ending would feel a bit more sad and motivating to beat the game and the "win"-ending would feel more satisfying. But overall nice game! PS: Also I love to see Godot 4 games! |
| May 2 19:16:21 | 10h 44m | Impatience Coffee Roasters | ♥ 1 | First got 5 or so, then 205! I love the simple idea and the simplistic graphics. But that doesn't take away from the experience. It induces stress and you really test your multitasking. Nice Game! |
| May 2 19:43:12 | 26m 51s | PigCulture | ♥ 2 | The music is so moody and unsettling. It is really good. Also the physics/mechanics are really well made. Nice creepy game! |
| May 2 22:40:40 | 2h 57m | Baby Dino Delivery | ♥ 1 | Very cute art style. I also love that you can choose the difficulty or "refresh" the board when there is no possible match left. Nice game! |
| May 2 22:47:10 | 6m 30s | Last Delivery | ♥ 2 | I loved the mood. I got stuck on my first run, since I didn't understand that I had to pick up the rock, so I just jumped over, jumped over the first hole and then fell down a few times, because I wanted to explore. In my second run I played as intended and saw how well the level was designed. Good job! |
| May 2 22:47:59 | 49s | Rocket Car Delivery | ♥ 1 | So much fun, but challenging. really nice graphics and level design. Well done! |
| May 2 22:49:00 | 1m 01s | Well Shirt Company | ♥ 1 | Simplistic, but very well designed. I loved the multi tasking aspect and the planning ahead. Nice game! |
| May 2 22:51:45 | 2m 45s | Its All in the Delivery | ♥ 1 | The interpretation of the theme is quite unique, but so well done. Also the graphics are amazing. A well rounded package. Nice job! |
| May 2 22:53:32 | 1m 47s | Rollin Express | ♥ 1 | The artstyle is amazing! I like casual feel of it. Could easily be a fun mobile game! |
| May 2 22:57:24 | 3m 52s | Infant Interceptor | ♥ 1 | The interpretation of the theme is quite unique, if you think about "Delivering a baby" in its double meaning here. The interface is well designed and makes it clear what to do. My only criticism would be that it is very easy to get caught on a tree, would be fun to drive through them and destroy them. Other than that, good job! |
| May 2 23:02:32 | 5m 08s | Urgent Delivery | ♥ 0 | The mechanics are really unique. Even though its simple I found it to be so much fun. I tried it a few times even though I didn't quite find a good technique of launching the "cargo". Good job! |
| May 2 23:04:18 | 1m 46s | Nuclear Hammer | ♥ 1 | It's quite funny to smash the hammer and "motivate" the wobbly kids to go to school. Good job! |
| May 2 23:05:40 | 1m 22s | Deliver Unto Dusk | ♥ 2 | I'm way too bad at these kind of games, but it was fun anyway. The story, artstyle and music are working really good together. Nice job! |
| May 2 23:08:33 | 2m 53s | Bloodrush -DELUXE- | ♥ 1 | This game is so much fun. I LOVE the driving physics. I had a bit of difficulty getting used to Right Click + Right Hold to shoot. But that's just criticising on a high level. Also: nice humor/writing. Really nice game overall! |
| May 2 23:11:29 | 2m 56s | Smuggle | ♥ 0 | I'm honestly having trouble getting past the first person. If I walk by normally or Wohle sneaking. They always see me immediately. The "danger meter" also always just shoots up instantly. Am I missing something? I really want to see the rest of the game and give it a proper rating. |
| May 2 23:13:40 | 2m 11s | Otherworldly Delivery | ♥ 1 | Really nice idea. It took me some time to understand the bar at top. Also the game feels a bit difficult. Overall nice job! |
| May 3 15:37:54 | 16h 24m | Cave Couriers | ♥ 2 | Got $957! The ascii graphics are nice. They work really well here. The only two things I can slighty criticize are the chosen colors. It is really, really difficult to see the waiting adventurer (orange) on the already open map (yellow/green) if you have even a slight red-green-weakness. Also it feels a bit unfair at the end if you don't see the path, but are step limited. So if you don't immediately choose the right direction you won't make it. But if the game stays at the same difficulty, it would never end. So that's a good way to cap it. Besides my nitpicking, very nice game! |
| May 3 15:51:10 | 13m 16s | Mission: Intercept | ♥ 1 | The idea, the graphics and the sound is really nice. Great game! A small bug I noticed: you can still click on trucks in the "Package missed" screen. So you can actually just click on all the trucks when already lost and pass the level that way. |
| May 3 16:43:40 | 52m 30s | LD53: House Delivery! | ♥ 1 | I love the retro style of the art and the music. It fits very well! Nice job! |
| May 3 17:18:14 | 34m 34s | For The King! | ♥ 1 | The game is a bit frustrating, because of the random times/directions the fireballs fly without any signs of what comes next. An example would be to rotate/mirror the sprite of the wizards so you see a few moments before the fireball in which direction it will fly. Other than that it was a nice little game. I think a big part is finding the "correct route" that was intended during the level design. Then it gets easier to and more fun. Good job! |
| May 3 17:22:53 | 4m 39s | Professor Package | ♥ 1 | The game is really not easy, but that doesn't mean it's bad. The idea is really nice and I like the graphics. After getting used to the mechanics it is made very clear what the goal is. Nice job! |
| May 3 17:35:08 | 12m 15s | City Runners | ♥ 0 | This game is really amazing. It has so much content. It's amazing how much you managed in so little time. The art and the music are also really nice. I really liked playing it. Good job! |
| May 3 23:12:30 | 5h 37m | deliver me from X | ♥ 1 | very impressive. that was a journey I was not prepared for. nice job! |
| May 3 23:18:08 | 5m 38s | Storky McStorkface Express | ♥ 1 | Really funny game. I love the spoken sound effects! I'm really bad at flappy-bird-esque games, but it's really well made anyways. Good job! |
| May 3 23:21:30 | 3m 22s | The Hawaiian Slice | ♥ 0 | Nice idea. I like the step in space = step in time mechanic. There is a lot of potential for fun levels. Nice job! |
| May 4 08:33:25 | 9h 11m | Deliver Them | ♥ 2 | Fun idea. Nice execution. The sound effects are funny, but they fit the style! Nice job! |
| May 4 08:53:03 | 19m 38s | Delivery G.U.I. | ♥ 1 | Amazing art and great soundtrack. Nice game idea! I found it a bit difficult, but I think that is mainly because of the randomly spawned birds that built a wall and didn't let me pass. Other than that: great game! |
| May 4 19:22:52 | 10h 29m | Pizza Friday | ♥ 2 | The idea is really good! The rules first seem a bit complex, then after understanding them the game seems to be quite simple. But it is difficult, like really difficult. I played way too much, but I actually nearly beat it. I think the strategy is to avoid rerolls as much as possible and just fill the positions that don't have houses adjacent instead. Because if you reroll the chances of getting a clock are too much. I think it is so difficult, because the amount of items is often equal to the adjacent fields, so one single mistake can instantly ruin the run completely. I was even considering writing a solver just to be able to beat the game. Besides the difficulty, I like the art and music. Also the "single view", which contains everything is nice to see the board and rules side by side. One minor UX bug I noticed is that the "Reset" button is way more convenient to click than the "End turn" button, since you tend to move back to the dice and then the "Reset" button is closer, which means when not thinking about it you click the "Reset" button, which is a bit frustrating if you are concentrating on not messing up and suddenly the board resets. All in all good job! Edit: Forgot to attach my screenshot Edit2: Made it smaller 😅 score.png |
| May 17 08:39:32 | 301h 16m | SMTP | ♥ 1 | smtp.png Calm and relaxing, until the 7th server. The sound is really nice. The idea with additional spam filtering is also really nice and well timed. The only issue I have is that the colors are quite similar, not sure if this is because of red-green-weakness or for everyone, but I could only use the numbers when it got faster, since the colors where not different enough to distinguish as quickly as needed. But that's just nitpicking. The game is really well made. Nice job! |