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Feedback comments for LD53
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| Timestamp | Since previous | Game | Madbarron's comment | |
|---|---|---|---|---|
| May 2 00:26:46 | Am I your "Type"? | ♥ 6 | This is so cute! These two are much better at dates than me. And of course I have no idea what she was saying because I was just thinking about what I was going to say next 😅 Fun combination of genres :) | |
| May 2 00:42:26 | 15m 40s | Bunpacking | ♥ 2 | Cute game! It's fun dodging the raccoons and everything is pretty satisfying. My last house was yellow and it was spawning two packages at a time, and the raccoons had no prayer of catching me so I gave up at 1625pts. Great submission! PS—how did you get shadows off the 2d elements? I have never been able to figure that out. |
| May 2 00:46:04 | 3m 38s | PILE-UP! | ♥ 2 | A solid start! The graphics look great and you have the cool dust effect and rumbly trucks. Now you just need the boxes to stack way faster :) Nice jam! |
| May 2 01:01:40 | 15m 36s | Paleo Pickup | ♥ 3 | This game rules! I like that a lot of the attacks and items interact physically in the world, so for example you can avoid a stone throw by shoveling an enemy before they throw it. At first I didn't see the shortcut to go home but that's pretty much my only gripe. Great job! |
| May 5 02:44:49 | 73h 43m | Rolling Pizza | ♥ 0 | There is a bug where the money doesn't reset to zero when you restart. Other than that it works as advertised. I really felt like a (failure of a) pizza guy! |
| May 7 00:38:13 | 45h 53m | Mouth Feel | ♥ 3 | Great writing and a silly concept. Nice entry! |
| May 7 00:47:19 | 9m 06s | The Giggle Pit | ♥ 0 | It was cool how messing up the clicks made the guy mess up the joke. I guess that's the central concept but I liked it! |
| May 7 02:02:23 | 1h 15m | BANKWAVE: Neon Networth | ♥ 2 | I love the art and music! I dig what is going on here, but I had a lot of trouble understanding things. I couldn't figure out where to put the deposit slips, so I put them all in the trash. I thought they would go in what turned out to be the shredder. It would be nice if the shredder didn't appear until the day you start using it. math.png I didn't get why a sketchy robot was trying to give me all his cash, so I hit the panic buttons but nothing happened. I think it was just the money delivery? Also, at the very beginning I didn't even understand how to have a conversation. I was pressing "NEXT" to advance the chat but my boss got upset with me for doing that! So I like every aspect of the game that doesn't involve me being an idiot 🤦🏻♂️ PS: Tabletop Simulator has a great control scheme where you click-and-hold to drag things around, and if you right-click while holding something, you add one thing you're hovering over to your hand. It takes a minute to get used to but something like that could make this game quicker/smoother to handle. Great entry! |
| May 7 02:22:49 | 20m 26s | Delivery From Hell | ♥ 0 | I think it would help if there was a way to visualize the max range of the grappling hook. I was confused for a long time, thinking that the grappling hook wasn't working, but I think I was just too far away. |
| May 7 02:40:16 | 17m 27s | Crates | ♥ 1 | Sweet game! It's easy to understand what is happening, it looks great, and has a groovy soundtrack. Level 8 was super hard for me. Note: in fullscreen on my ultra-wide monitor, the physics scaled wider than the graphics. Luckily the game plays great in embedded mode. |
| May 7 15:39:22 | 12h 59m | Supply Heroes | ♥ 2 | Easy to understand, nice to look at and listen to, and fun to play! Great game! |
| May 7 15:58:27 | 19m 05s | STARTUK 🚕💫 | ♥ 2 | I like the style and the graphics. Unfortunately, the car drives like a drunk boat (I was using xbox controller). Luckily I made it to the end without barfing. The fun characters are great :) |
| May 7 16:10:55 | 12m 28s | Space Alien Cow Milk | ♥ 1 | Solid game w/ a cool idea. I wish more games just said "here's another one" and let you start the next level :D |
| May 8 04:11:54 | 12h 00m | Holiday Halfpipe | ♥ 3 | Excellent! Highly polished. Love the abstract Santa character. I like that you stuck to a minimal scope for the jam and made it great. |
| May 8 04:28:15 | 16m 21s | DETOUR | ♥ 1 | I love it! I never got to do this in a game before. Everything worked pretty great and was easy to follow. Level 10 got a little crowded and it was hard to squeeze past some things but that's my only complaint. Congrats on the great entry :) |
| May 9 01:22:18 | 20h 54m | Artifact | ♥ 1 | Excellent! The lo-fi beats are helping my brain relax. The levels do a good job of teaching the mechanics. The animations and sound effects work great together, very clicky and satisfying. You put a lot of juice into this one and it feels great. |
| May 9 01:34:49 | 12m 31s | Fed Up Delivery | ♥ 1 | Finally, a straightforward, realistic delivery sim. It's great! I had a hard time keeping an eye on the squanch levels. The best part is probably getting to say "crisps". The most frustrating part was the physics of the boxes leaving the window not behaving like I expected/running into other packages that also missed the houses. Very creative and fun. Thanks for the game! |
| May 12 23:24:14 | 93h 49m | Pizza Rush | ♥ 1 | Cute art, and the music and sfx fit the mood well. |
| May 13 03:26:51 | 4h 02m | Feathered Envoys | ♥ 1 | Really cool take on the theme! I like the idea a lot, and the art is super cute! For me, the game progresses too slowly. All the randomness really slows the game down (the action you want doesn't come up, and the pigeons always cuddle, etc.). Also, it would be nice to know in advance the age at which a pigeon dies. Overall, it's a solid core game and I enjoyed it :) |
| May 13 03:49:26 | 22m 35s | Space Plants | ♥ 1 | The graphics look great! It took me a minute to figure out how everything worked but it was pretty smooth from there. I feel like you really have no chance past a certain number of plants. I wonder if it would be more interesting if you had multiple batteries with larger storage but they transferred energy more slowly, so you had to keep switching between them instead of ferrying a single one around. Overall, it was a pretty solid game for a jam. |
| May 13 03:59:05 | 9m 39s | It's Gloop! | ♥ 0 | Cool game! It was so hard to read that I feel like I learned an alien language 😅 |
| May 13 22:52:11 | 18h 53m | Sermon Delivery Simulator | ♥ 1 | Very interesting experimental game. I definitely caught myself contradicting my earlier sermons. |
| May 14 05:18:07 | 6h 25m | Wheely Wheely Good Deliveries | ♥ 1 | This is great! Everything works pretty well. I love the bell and I like that the D and F actually correspond to where your feet are on the bike. Ragdoll physics when you crash is a nice touch. I would consider moving the phone control to spacebar so you can look at your phone while biking, even though the employee guide says not to :) |
| May 15 00:40:30 | 19h 22m | Honey BZZZness | ♥ 3 | On my pixel 6, all the text was very small so it was hard to figure out what was happening. Love the music, though! |
| May 15 00:51:24 | 10m 54s | CONVEYOR PROJECT | ♥ 2 | Congrats on finishing a game :) I bet you learned a lot. The one technical issue that I had with the gameplay is that the holes eat the packages before you let go of them, so hole 2 could eat a package that you were aiming for hole 1. I think the Opera GX requirement is going to be a big issue for a lot of people. In the future, maybe try another tool. Godot and Unity are popular free ones. |
| May 15 01:02:11 | 10m 47s | Sorrowland | ♥ 3 | Very spooky, the interlacing shader is a cool effect. Looking at a scene, I had a really hard time telling where the transition areas to adjacent scenes where. Also, it would be great if the "Press E" prompt didn't get smaller when deeper in the scene. The player on this page was too small for me, but the screen goes black when I go fullscreen, so I had to play the version on itch.io The concept is great and I think it's a smart take on "delivery". |
| May 15 03:13:55 | 2h 11m | E.T. Eats | ♥ 0 | Solid game! Everything works pretty well together and it's the kind of thing that one could get better at from practice. |
| May 15 03:26:24 | 12m 29s | Delivery of Duty: Same Shift Different Package | ♥ 1 | In this game you deliver the most important thing there is: freedom. I feel like I really did my duty today and made my CO proud. This game is great! You got a bunch of assets in there. I'm surprised how well the physics worked, and the voice acting was fun to listen to. Great job! PS—I played the WebGL version with an Xbox controller and the triggers did not work for altitude, so I had to use my keyboard for that. PPS—I love that you have a volume slider! However, the voice over is so much louder than the menu music that my perfectly tuned level was way wrong, and I had to turn it down so much that I didn't hear the music for the rest of the game :( |
| May 15 03:50:10 | 23m 46s | Shadow Thieves Delivery | ♥ 0 | This is awesome! Love the graphics and music. I think it would be better to not have the tumbling invisible enemies because the invisible walls is enough of a challenge already. The chase at the end was so intense! It was so long that I got really nervous I was going to screw it up and die, but it was a great payoff when I escaped. Thanks for the great game! |
| May 15 04:12:30 | 22m 20s | Causality Couriers | ♥ 1 | Excellent! I was totally engrossed in the story. You really centered this game around the theme of "delivery" and created a unique experience. |
| May 16 04:02:24 | 23h 49m | Mortality | ♥ 1 | Certainly a unique experience! The whole thing is pretty trippy. It felt very sinister but I'm glad it had a happy ending. Good job! |
| May 16 04:33:19 | 30m 55s | Parcel Larceny | ♥ 1 | Excellent! Great take on the theme. Creative and I love how more elements are added every couple levels. Having failure be fuzzy makes it awesome because everything can go to crap but you still might make it! That makes for some very intense fail-forward scenarios. It felt too difficult but I made it to the end. Great game! close.png So close! |
| May 16 04:44:41 | 11m 22s | UNPRESIDENTED | ♥ 0 | Hilarious and impossible. I feel like the recoil on the gun is backwards? |
| May 17 01:50:00 | 21h 05m | Hade's Delivery | ♥ 1 | Loved it! I didn't notice that the spikes were spikes until they killed me and I looked closer. Other than that, it was funny, felt good, set a nice mood, and was fun to play. Congrats! |
| May 17 02:04:28 | 14m 28s | Parcel Control | ♥ 0 | This is well put-together! It works well once you can open the packages up. I think games like these need multiple different things to remember to check like that. One thing that I would have liked is if I knew what I was saving up $1000 for. Am I buying a new bike? an airplane ticket? surgery for my cat? Show me the human element :) Good job, congrats on the great results! |
| May 17 02:15:21 | 10m 53s | Sir John Diggity and his friends: A Dangerous Delivery | ♥ 1 | I love it! It is funny and surprising. The graphics look like you don't care but are actually quite good. It's too bad I can't score you on audio because the voice acting adds a lot to the game. One thing that would improve it is if the gameplay had more progression. I needed some more time in the beginning to get used to things, maybe just have barriers to dodge at first, and then add enemies later. This is a great game and I hope you get enough reviews to get a score. Congrats! |
| May 17 02:43:21 | 28m 00s | Carnage Courier | ♥ 1 | Great game! I didn't really want to do a second life because I don't usually like roguelite games, but I'm glad I did because the expanded bot grid really opened things up and made the game crazier. Congrats on the game, and make sure you rate a lot of games so you get a score. |
| May 17 02:57:14 | 13m 53s | Deliver Your Voice | ♥ 1 | This is sweet! Unfortunately, I disagree with a lot of where you placed the letters. I think going for accuracy is more important than getting an even distribution. For me, the point of the gameplay is to make the sounds in my own mouth and try to pinpoint where the action is happening. If you move the letter somewhere else, I think that takes away from the core gameplay experience. Love the concept though. I bet this was a fun one to make :) |
| May 17 03:15:27 | 18m 13s | Overtime at the Tetromino Factory | ♥ 1 | Very clever idea! It's a fun challenge to split my attention between the two games. The only thing that didn't really work for me is that the music didn't feel like it fit the frantic mood of the game. Great entry, thanks for the game :) |
| May 17 23:46:11 | 20h 30m | Pier Boat Delivery | ♥ 4 | I think this is a fantastic idea! I have a lot of feedback but I think all the ideas are great. I would advise against putting the levels in random order. The first time someone sees a certain element, they are going to not know how it works and screw it up. If you think about how levels work in a Mario game like Super Mario 3D world, they always give the player a sandbox to experiment with a new mechanic before then applying the mechanic in a straightforward way and then new and interesting ways, and combining it with other stuff. I would try doing the same thing here. The jumping felt floaty to me, and I had a hard time judging when I would land. I never successfully landed in an alligator mouth. You could spend some time working on how that works. Specifically I would try making you come down faster, and lowering the angle of the camera so it is more side-on and less overhead. I don't think the timer is necessary. It seems like it it telling the game when to load a new level segment, and the user doesn't need to know that. Also the levels are different lengths, so it might be better to have each segment have a trigger that the boat hits that loads the next segment. That's pretty much it. I enjoyed it. Congrats on the cool game :) |
| May 18 23:20:04 | 23h 33m | Bloodrush -DELUXE- | ♥ 1 | Cool! Very Snowcrash. I don't understand why I have to click left/right to toggle to that mode and then click again to accelerate/throw. I feel like the toggle should just happen when I accelerate or throw. The driving model is interesting. I think it might be more enjoyable in a track that is a little more open, but this tight city does lend itself to a more skills-based experience. I think the abstract visual style is great, and I love the humor and theme. Great job! |
| May 18 23:32:41 | 12m 37s | TrainTrackTrouble | ♥ 1 | Trains eat trees OM NOM NOM! This is great! Everything works fine, looks great, sounds great, I have no complaints :) Also, you totally succeeded where I failed back in LD 47 so I tip my hat to you 🎩 |