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Feedback comments for LD52
koboldskeep's games and stats for all events →
| Timestamp | Since previous | Game | koboldskeep's comment | |
|---|---|---|---|---|
| Jan 9 16:19:25 | Reap 'n' Roll | ♥ 2 | Neat idea, wish I had more types of enemies to use all these cool spells on. Would be nice if spells were faster to cast. The ranged mages make me angry everytime one hits me. | |
| Jan 10 02:28:52 | 10h 09m | Rot'n lov | ♥ 1 | Buggy, I ended up with negative carrot seeds and could just plant them infinitely. Dying appears to not be implemented. The Quit button features were pretty clever, though. |
| Jan 10 02:31:24 | 2m 32s | KRÉ Farm Prototype | ♥ 1 | I'm not sure what to do. The UI seems cut off, it seems like you configured the frame to be larger than the Ludum Dare page frame, but it also seems like the camera isn't directly pointing at UI. I was able to plant seeds but I don't understand how watering them is suppposed to work. |
| Jan 10 02:35:12 | 3m 48s | LD52 - Space Cargo Harvest | ♥ 1 | It would be helpful if there was an explanation of the controls somewhere, like in the description of the game page. After bringing in my first haul, I could no longer collect anything. |
| Jan 10 02:44:05 | 8m 53s | Tune-uki: Human Harvest | ♥ 3 | Using harvested body parts and stolen clothing as points of health in a rhythm game is actually really clever. |
| Jan 10 14:44:50 | 12h 00m | Witch's Wilds | ♥ 0 | A cute core gameplay loop, there's definitely a bit of strategy to collecting. Some kind of variety, or larger goal, or complication to plan around would be a nice addition. Player's hitbox should be smaller. |
| Jan 10 14:59:51 | 15m 01s | Super Plant Farm | ♥ 1 | A solid game! Great job with this one. I want more of it. |
| Jan 11 05:20:54 | 14h 21m | Money grows on trees | ♥ 1 | Cute! Could have been improved with some kind of alternative pressure (having to pay increasing debts down every minute, fruit rotting if not harvested, maximum fruit capacity). It's a bit painful that the best strategy becomes mashing everything, some kind of auto-harvester purchase would be a nice change of pace. |
| Jan 11 05:32:11 | 11m 17s | Worm Harvester 3 | ♥ 1 | Cute, it's an interesting pair of gameplay loops! Would be nice if I didn't have to scroll through the worm list to send them all out in glorious battle. |
| Jan 11 05:35:29 | 3m 18s | Ice Tactics | ♥ 1 | Could not get past the first pause button level. Otherwise a neat implementation for a puzzle game. |
| Jan 11 15:21:03 | 9h 45m | H. R. Vest | ♥ 3 | Nice horror game! I like the drawings, good stuff! |
| Jan 11 15:30:03 | 9m 00s | (we sell) P.E.O.P.L.E. | ♥ 2 | An interesting mechanic, the email subject lines are fun. Would be nice if it showed me how the sliders would change when I mouse over the button. |
| Jan 12 01:59:06 | 10h 29m | Open Seasoning | ♥ 1 | Would be nice if I could see other players' names so I know who to bring down a notch. |
| Jan 12 06:15:33 | 4h 16m | Pig Polly | ♥ 1 | Good concept! I did feel like having to wait on cooldown for sniffing was awkward, might be better to just force the player to stop moving when they use it. Otherwise you've got a solid core gameplay loop there. |
| Jan 12 19:05:56 | 12h 50m | Blood Harvest | ♥ 2 | Real good one! Wish it had more levels. |
| Jan 13 01:32:31 | 6h 26m | Fall's Tome | ♥ 2 | Wow, that's something you don't usually see at a game jam! Nice work, I like it. Would be nice if I could frame composition closer to the edges of the shot without losing stars. |
| Jan 13 04:49:17 | 3h 16m | The Time Traveler's Garden | ♥ 6 | Very clever, your team did great! I wish there was more strategy to placing seeds. |
| Jan 13 05:44:38 | 55m 21s | Barvest: The Iconic Bug Harvest of 2005 | ♥ 2 | A drop shadow to indicate where I'm going to land would be helpful. The camera lock when webbing felt disorienting. Touching a bug after webbing it feels like it should eat it instead of taking damage. |
| Jan 13 15:50:44 | 10h 06m | Unfortunate Harvest | ♥ 1 | Not a bad platformer! It's possible to slide off of objects as you land on them to pick them up, possibly an issue with collision layers. |
| Jan 14 15:53:49 | 24h 03m | Inked Garden | ♥ 0 | Nice platformer! I feel bad not being able to attack in the air. That last wave seemed impossible, I'm honestly not sure how I got through it. |
| Jan 14 16:08:23 | 14m 34s | Wheat World | ♥ 1 | Nicely put together! I'd love to see it with some more polish. |
| Jan 15 06:40:05 | 14h 31m | Billiard Hero | ♥ 1 | Best pool game I've ever played. Great job on this one! |
| Jan 15 19:21:37 | 12h 41m | Yggdrasil | ♥ 2 | Good one! Not a bad puzzle game, I'd love to see a more polished post-jam version. I often have trouble telling which color counter belongs to which tile, maybe it would be easier with more contrast between tiles. |
| Jan 15 20:09:15 | 47m 38s | Space Garden | ♥ 1 | An interesting one. I felt like I never felt pressured to make decisions about my deck, maybe because I had lots of turns to work with. |
| Jan 17 03:49:39 | 31h 40m | Elonkorjuu - Live Harvest | ♥ 2 | Excellent art style, slick gameplay. Awesome entry! |
| Jan 19 02:52:22 | 47h 02m | Brain Crops | ♥ 1 | Neat little idea. Would be nice to have a bit more complexity, like having to avoid words that are not in the sentence. |
| Jan 20 23:12:11 | 44h 19m | Agent 001 | ♥ 1 | Hey, this is an interesting one! That's a neat mechanic, there's a lot you could do with programmable guns. I'd love to see more stuff in it. |
| Jan 21 00:19:14 | 1h 07m | Farmula Grain Prix | ♥ 1 | Wow, that's a lot! I wish there was some additional pressure so I have to think about laps, like having the lap time go down each lap and I have to invest in power-ups to keep going (if it's already doing that it's not obvious). |
| Jan 23 05:16:03 | 52h 56m | Warden of the Woods | ♥ 2 | Quite ambitious for a game jam game! I'd love to see what a full version of it looks like. |
| Jan 23 15:04:55 | 9h 48m | Howdy Boy Harvest | ♥ 2 | Excellent! The bugs-versus-growing loop is really good. I was shocked that the bugs actually can help you harvest your crops under circumstances. Would love to see a full version with upgrades to spend the higher-tier resources on. |
| Jan 23 16:02:30 | 57m 35s | Harvest Roll | ♥ 2 | Interesting mechanics. An explanation of the space in between the bag and the field would help (I think everything in there is discarded?) Could benefit greatly from a little audio. |
| Jan 24 04:33:42 | 12h 31m | Lavender Fields Forever | ♥ 2 | You've got a great one here. I'd love to see this idea done on the scale of Factorio or Forager. |
| Jan 24 22:08:38 | 17h 34m | Mountain of the Dragon Fruits | ♥ 0 | Nice puzzle game! Would like to see more advanced levels. |
| Jan 26 19:59:46 | 45h 51m | Galactic Garden | ♥ 1 | Oh, nice! Having to plant on moving asteroids makes things quite interesting, it would be nice if there was also a way to keep asteroids in the same spot, like towing them around. I'd also like to see some more complexity, like subtle action from enemies stealing your crops, or asteroids having terrain that favors certain types of plants. Good entry! |
| Jan 26 20:18:40 | 18m 54s | Souls harvest | ♥ 0 | Interesting setup, I think it has potential. I think it would help me plan my traps and who I buff if I could better predict where characters will be moving. A layout of hallways and rooms, or paths and roads, perhaps? Also would be nice if it told me how much damage I would Smite/Heal for. |
| Jan 27 03:43:57 | 7h 25m | Dead Earnest | ♥ 1 | Hey, nice demo! Would be fun to see it given more mechanics, or some kind of roguelike setup. |