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koboldskeep

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TimestampSince previousGamekoboldskeep's comment
Apr 27 16:35:15 End of my Rope ♥ 1 The lowpoly environment art looks good! I like the core mechanic, full rope physics for platforming and swinging works out quite well. Final boss is actually kinda creepy!
Apr 28 01:12:14 8h 36m Vertigo ♥ 2 Fun little game! Excellent audio and artwork. Melee attack reach is kinda short but it is forgiving that monsters can't kill you, they just slow you down, which feels right considering the screen is what kills you. It appears breaking statues makes the camera move faster, is that correct?
Apr 28 01:25:25 13m 11s 20.000 LIGHT YEARS deep in THE SKY ♥ 3 Great artwork! Definitely not the usual kind of game you see in these jams. Your art team is quite creative.
Apr 28 01:39:22 13m 57s Coffin Drop ♥ 3 Interesting idea in concept, but the UX really drags it down. I can't figure out how the charge-up meter for digging holes works, it's like it only works when I let go of the button? Would be nice if picking up an item while already holding one just swapped the two items. Shovels need to do more damage. Would be nice if I could trick zombies into falling into holes and stunning or slowing them with that.
Apr 28 01:57:31 18m 09s Abyssonaut ♥ 3 Y'all have a winner here. Killing an enemy with your anchor is priceless! Putting down explosive barrels on the ship seems to be a little finnicky...
May 9 01:36:12 263h 38m Nestence ♥ 1 Lotta variety here! I definitely want to see what it looks like when you expand on it.
May 13 00:21:17 94h 45m Made in the Deep ♥ 1 Interesting idea! Making careful precise jumps might not be the best implementation, I wonder if having a fixed-height short jump and more controlled climbing mechanics would execute it better. Art style and assets are good.