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Feedback comments for LD52
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| Timestamp | Since previous | Game | ditam's comment | |
|---|---|---|---|---|
| Jan 10 01:37:33 | Creature Colosseum | ♥ 1 | I really liked the mix of 2d and 3d art (especially the pop-up effect of the cards - though I'm not a 100% sure if it is intentional, or just an amusing bug/artifact), and the "programmer art" is charming. A very impressive amount of content too for a jam game, a complex rule set, a tutorial, and split-screen multiplayer? Very cool. Thanks for the heads-up about the issues of the embed, I was just about to mention them. | |
| Jan 10 15:59:10 | 14h 21m | CCCPop & juice (Урожай Поп и сок) | ♥ 0 | Is this published? Your link shows a 404, and I also can't find anything by this name on your itch profile. |
| Jan 10 16:06:22 | 7m 12s | Scrap Hero | ♥ 1 | My my, it's raining handles and blades! It was however, not raining hilts so I couldn't fight at all on my first three attempts. And then I did craft a sword finally, but I wasn't sure how to use it. All in all, I found it a bit frustrating, but it has potential! Very nice character models, and the generated ground texture is charming too. It seems like once you fall of the edges the game just seems to continue without any way to die or reset? I might have missed something. |
| Jan 10 16:14:18 | 7m 56s | Mun Fields | ♥ 2 | An interesting concept. Is there a win condition? I was just harvesting flowers and minding my own business, and I had around 300 coins when the time ran out. Seems like the first plant is imba with its 5-ply cost multiplier, and just planting it in the top right moon kept me busy enough to not even worry about the other plants by the end of my first playthrough. It would be very cool to see this extended with more mechanics, or a scoreboard of sorts. |
| Jan 10 16:21:52 | 7m 34s | Lunaculture | ♥ 0 | A beautiful game. I didn't quite have the patience / finger strength to meet my weekly quotas, but I still had fun. Some audio would have been a nice touch, with how much polish the rest of the game has, I kept wondering if something's wrong that it's completely silent. (In fact, I still do.) The tutorial/hint system works very well! |
| Jan 10 16:34:30 | 12m 38s | Zarguuf's Big Berry Heist | ♥ 2 | Very nice entry, it has a lot of things going for it. First of all, the visuals are very pretty. A very cozy forest, and it is very satisfying to pull the berries off bushes. The system for introducing new spells works well too, though it does feel a bit rushed from the second spell on, giving you all the other spells over a couple bends along the path. Is it possible to kill the goblins, or only to stun/delay them? 5 minutes in, I had just too many of them following me around, and I couldn't progress much further. It looked like you can damage them by pulling objects onto them (which btw I think would be super satisfying if it was one-shotting them), but the pull mechanic seemed a bit too finnicky for me to try it for too long. It seems like objects can only be pulled in 2 directions along a fixed axis - if this was upgraded to something as few as 4 or 6 directions, it could make it a lot more fun to play. But all in all a very solid entry, it has plenty of content and it runs very smoothly, and the take on the theme feels fresh, it's not just an other plant-and-collect farmer sim. Well done! |
| Jan 10 16:45:51 | 11m 21s | GMO Contained! | ♥ 2 | Very cool concept! I wish there was a visual indicator that a plant is a hybrid, it was hard to tell apart my regular boring potatoes from my superior corn-potatoes. The eating mechanic was also a bit confusing, because it seemed like you have to drop off items on your plate (without any visual indicator), and you only got their effects the next week? I'll have to pay more attention on my next attempt. Regardless, I had fun! |
| Jan 10 16:58:15 | 12m 24s | Farm On Wheels | ♥ 2 | A nice little game, albeit a bit repetitive. I really liked the pixel art and the parallax effect, but it was quite disorienting that the ground moves at a different speed than the road that's on it! :) Very nice atmosphere though, would love to see some more mechanics to improve the replayability. |
| Jan 10 17:02:47 | 4m 32s | Data Harvest | ♥ 0 | Very educational, now I know what those data harvesters do with my phone. A cute little game, some audio could do it wonders. I really liked the background visuals, very polished and immersive. (The embed does not seem to work btw.) |
| Jan 10 17:09:10 | 6m 23s | Harvest match | ♥ 1 | What can I do if someone asks for two colors? I only seem to be able to carry one at a time, and giving two to them separately doesn't seem to satisfy them. (First I thought it's a color mixing thing, but I'm not sure what to do about a purple+yellow request.) The movement is a bit slippery, and the hitbox of the gate is annoying, but I really like the simplicity of the visuals. |
| Jan 10 17:23:22 | 14m 12s | Crophunt | ♥ 3 | Hahaha, that was quite the journey! I'm still not sure what the hell was going on. The intro starts with an idyllic village scene that's disrupted by a meteorite, and all of a sudden there's an angry banana-carrot-eggplant with guns! Okay, so you start the game, and you're driving a combine (what?), and angry watermelon-peas start suiciding on your harvester. I tried dropping them off at the depo, but I got stuck, which is when I discovered the EPIC "unstuck" somersault harvester piledriver move, which seemed to give me some points. But then I went back to the field and there were more peas, but I could no longer use the somersault without spilling the peas I collected, and dumping them all directly under myself allowed them to kill me instantly. 8/10, would play again. |
| Jan 10 17:30:19 | 6m 57s | LD52 - Space Cargo Harvest | ♥ 1 | I too had trouble collecting more SSD after the first drop-off, even though the cargo counter did return to 0. |
| Jan 10 17:37:52 | 7m 33s | Farmtastic | ♥ 2 | Delightful! The deck building aspect is fun (I especially like the effect where the booster packs are mixed in), and the art style is super polished and charming. Plays very smoothly too, though I did run into some issues where I couldn't move some cards, seemingly without a reason. Why are the cards hexagonal? :) It seemed like there were a couple of other art assets trying to work with the hexagonal aesthetic, but all in all they were more confusing than stylish. Nonetheless, this is a very fun entry, and one of the most beautiful ones I've seen so far! |
| Jan 10 18:43:07 | 1h 05m | Junkship | ♥ 2 | Oh wow, I gotta have to revisit this entry, so far I've only tried one of the ships, but it's fun to play! The space debris is very atmospheric, and so are the visual effects around the gravitational anomalies. (I could go without the strong CRT effect on the whole screen, but oh well.) On one hand, it feels like having a more fragile ship would improve the "trying to navigate a dangerous space debris field" feeling, but on the other hand, the game might become a bit frustrating, it is already tricky enough to travel around with all this inertia and the one-directional thrusters. The non-literal take on the theme is a breath of fresh air too. One of the most polished entries I've encountered so far, congrats! |
| Jan 10 22:27:14 | 3h 44m | Scattered Seeds | ♥ 1 | I really enjoyed the atmosphere on this one. The platforming felt a bit clunky, but I really liked the theme of bringing home monster seeds to your personal greenhouse lab, being impervious to death, as if you were some inter-dimensional Predator (from the movie). A simple concept with great polish that plays very smoothly. |
| Jan 10 22:37:25 | 10m 11s | Drought | ♥ 1 | Very interesting! It felt a bit like playing two different games. The bucket part was a bit underwhelming, and the 3d seemed wasted on it. The distribution view was beautifully done though, and it presented a very interesting breathing world with the water, air and food simulations. The timer for the distribution was an other interesting touch. A lot of thought-provoking ideas in this one all in all... Maybe it could work as a bigger game if there were multiple minigames (such as the bucket part now), and there was a clearer visual separation between the main view (distribution), and all the other minigames. The current 3d transition doesn't really make sense. Regardless, very nice for a compo entry! |
| Jan 10 22:47:49 | 10m 24s | Harkonnen Daily | ♥ 4 | Looks quite pretty and plays very smoothly, although it's a bit repetitive. Ran perfectly smooth in the web build too. Well done! The shadow was a nice touch to show the copter's projected position. |
| Jan 11 23:21:50 | 24h 34m | Afterlife Assistance Agency | ♥ 1 | What a neat entry, the idea is very simple, but the amount of polish is impressive! Plays very well, with a nice difficulty curve too. I ran into an annoying issue a few times where targets leave the screen without ever returning, sort of soft-locking you into losing. Something as simple as adding a button for a new contract could easily solve that, but I understand if the lore doesn't allow skipping :) |
| Jan 12 17:03:11 | 17h 41m | a farmer and his fields, bound together | ♥ 1 | Well, this is both hilarious and sad. I tapped out in year 2! |
| Jan 12 17:22:22 | 19m 11s | Harvest Mouse | ♥ 2 | Very cool! The mouse in the wheat field image is very strong, makes for a great atmosphere, and it's a refreshing non-literal take on the theme. I wish there was more running under the grains, and less following the clearing, but for a jam game, this is a great proof-of-concept that I can see working as a bigger game. And you still have a lot of content, with boss battles and all, very impressive. I had a weird one-time issue on itch where I couldn't move on the first load, but then I played the embed without issues, and then itch worked fine too. |
| Jan 12 21:37:02 | 4h 14m | Oyster Odyssey | ♥ 1 | A very polished entry! I especially liked the subtle parallax effect, it worked really well together with the pixel art. A few events ago we had a "Deeper and Deeper" theme, where I feel like I've played 50 different games with this general premise, but I tried to not let that trauma influence my ratings here, heh. In fact, I think this was quite a nice take on the harvest theme. |
| Jan 12 21:41:56 | 4m 54s | Xenorp Replacement Surgery | ♥ 0 | So what do I do? I too, have flunked xenobiology. I cut the patient open, and I kept poking the red thingies with the injection needle. It felt like the right thing to do! But it also felt like they wouldn't stop coming. Should I just tape them back up? I have tape. Please respond quick, the patient is still here. |
| Jan 12 22:43:45 | 1h 01m | Crops on fire | ♥ 1 | What a delight! Plays very smoothly, and the concept is very fresh too. Some audio could do it wonders, but it's still one of the most memorable and fun games I've played this jam, congrats! I managed to do 100/97/84 percents on easy/normal/hard (ramming the fire before it spreads is imba), hell was a bit too stressful to finish for me. |
| Jan 13 13:03:03 | 14h 19m | Rollin' | ♥ 6 | What a gorgeous jam game! I know you've opted out of graphics, but still kudos for the art direction. |
| Jan 15 12:33:41 | 47h 30m | Happy Tree Harvest | ♥ 2 | Bravo, this game is a little gem! I really enjoyed playing it, and it's one of my favourites so far this event. I think I fell into all the little traps and subversions you could hope for in a player. I went in blind. First apple harvest, I was thinking "this completion bar is very forgiving, they could have balanced it a bit tighter". Then at the wheat harvest, I was just glad that this is not just an apple harvesting game. During the first woodcutting scene, I remember thinking "heh, these sound effects make this feel pretty dramatic. As if I was the bad guy here!" I had around a 95% harvest rate across the board. And then the "oh dear, what did I do?" moment at the end of year one. Chef's kiss. Then the realization that the progress bars just show what you need. The game was a bit repetitive, but at that point I just wanted to play it out. It took me 11 years to recover from the upcoming famine, down to 5 people at one time. I finished with 29 people and a pristine nature. It's also really cool that you've included a link to a real-world effort about preservation. I always wanted to make one of my jam games more educational, tie it to some real-world phenomenon and include knowledge links and resources like that (there's plenty in my little notebooks of game concepts and ideas), but I'm yet to get around to it. My tree-based game for LD46, with some references to tree biology, was the closest I've gotten so far. Seems like you're just about to hit 20 ratings, but you deserve more. I'm glad I could add one, thanks for the game! |
| Jan 15 13:58:21 | 1h 24m | The Eversoul | ♥ 2 | I had a lot of issues with the web version, sadly. My cursor seemed to sometimes detach from my in-game pointer, which was very confusing, and I didn't seem to be able to complete a 360 degree turn, my rotation seemed to be locked in at something like a 120 degree arc? I'm not sure if these two issues were related. I also had a lot of glitchy audio and freezes, that got better over time, maybe that was related to some resources still loading. Otherwise the game was fun, and the harvest-and-summon loop worked well enough. Very nice visuals too! |
| Jan 17 13:56:31 | 47h 58m | Garden of Eldritch Delights | ♥ 2 | Gorgeous entry! The menu, tutorial and character selection screens were breath-taking, almost making the actual gameplay scene feel a bit tiny and crowded. I think zooming in a bit, and keeping a bit less empty space around the edges would have helped (played fullscreen in fullHD resolution, FWIW), it was a bit finicky this way. The slidy movement and the slightly unintuitive controls didn't help this aspect. Maybe this could all be a single button interface? Moving over something could pick up if there's empty inventory space, and a single interact button could plant / add applicable item / harvest as the current space allows. But regardless, the atmosphere was top notch, very nice game overall. I wish it had an AI opponent, but I know that's a tall order for a jam game. |
| Jan 17 14:15:33 | 19m 02s | Lavender Fields Forever | ♥ 2 | Always a delight playing your games, Rongo! Congrats to the entire team. Farming, especially in this jam, is always a bit tedious, but you've built a lovely atmosphere around it. An amazing amount of polish for 72 hours too, it feels very complete. I was happy to be reminded of Dome Romantik in some of the effects and animations, I think I could have recognized this team's handiwork even if it wasn't for the site notification about one of my followed users. The image of the cute farming kitty blasting gnomes with a pistol at night is so viscerally hilarious that it carries the entire game on its back, to the top of the ratings, I'm sure. |
| Jan 17 14:27:51 | 12m 18s | Open Seasoning | ♥ 0 | Online multiplayer jam entries are always very impressive. I had some (ok, a lot of) issues with lag, and controls being stuck, but I still had fun shooting at some carrots and broccolis. Is there any sound? I see you didn't opt out of audio, but I couldn't hear anything. |
| Jan 17 15:29:41 | 1h 01m | Feeding Time at the Church of the Cosmic Void | ♥ 1 | What a gem this entry is! The puzzle mechanics work really well, the levels are nicely designed around introducing them, and the art is beautiful, consistent and polished. I had some trouble with the level where you first get the projectile runes, downstairs you have to stop Ernest from hitting the tentacle on the right, then place a dash rune in front of the fire, and catch up with him to place the jump rune before he walks back into the fire. It seemed nigh impossible, given that you can't do a running jump while placing a rune, and he doesn't react to orders if he's walking the wrong way... I did manage in the end, but I felt that part could use a little balancing. Anyway, I've grown quite fond of Ernest, the little rascal. Very interesting line of sight mechanic. I wish there was a way to hold him in place while allowing yourself to move around and place runes, that might make it a bit more relaxed and fun. On the other hand, having to do things "together" just reinforced the tamer and pet working in tandem image. I'm usually a bit hesitant to give high overall scores to entries that don't follow the theme, but this one deserves it across the board. Well done! |
| Jan 17 19:49:30 | 4h 19m | Robotnik | ♥ 1 | A gorgeous, unique art style, and it plays very smoothly too. One of my favourite takes on the theme this time around: a complex machine made for one purpose, to harvest. And you're not harvesting wheat or anything recognizable, just some abstract thingies, don't worry about, it's all for the mythical, capital-H Harvest. Good call on moving to Extra to give the game the time it needed, because the result is a gem. Excellent game, well done! Using the arm to move rocks was a bit annoying (and I regularly missed pests while operating it), but on second thought, even trying to vacuum up boulders fit this retro-futuristic aesthetic perfectly. |
| Jan 18 09:35:48 | 13h 46m | Robert the Druid has Made a Terrible Mistake | ♥ 1 | Very cool game, but I found it a bit hard! Trees are missing their targets a lot, and you are almost guaranteed to be 50+% dead after a couple waves, and only then can you start to stabilize. Afterwards, on the other hand, I imagine the exponential growth of resources would become imba, so there should be some other mechanic to balance these two aspects out (helping in the beginning, hindering on later levels). Very crisp and consistent art style, I liked the subtle burning of the city too. All in all a very fun and polished title, well done! |
| Jan 18 10:22:21 | 46m 33s | King of Veggies | ♥ 1 | Very cozy and relaxing, well done! I probably spent the most time on this out of all the entries I've tried. My high score was only ~~118~~ 148, which feels low reading the other comments. I had fun nonetheless. I too have made a minimalistic grid-based harvest puzzler that you might find a bit similar, but I went much more abstract. |
| Jan 18 19:01:10 | 8h 38m | Fallowtide | ♥ 1 | I've been a fan and following your LD games ever since Fade, so I had very high expectations for this one, in fact I saved it for "dessert" until now. It did not disappoint! It's definitely in my top 3 from the ~50 games I got to try out. Such a neatly polished game, looks great, and the atmosphere is excellent. I like that you decided to make it easy enough to make sure that players get to experience the mood and story instead. Feels like a smart call for the compo, and a good basis for developing the game later on. I hope you get around to making a post-jam version with maybe some extended mechanics and some puzzling challenges. Maybe the lore could be extended too? !> For example, I think the goat could be adjusted to provide some basic mechanic, such as fertilizing tiles, to make it less "on the nose" that sacrificing it is what's needed to progress the story. It felt a bit inelegant that the game forces you to immediately sacrifice it once you get one in your hand. I use python in my day job, and your games are an inspiration, definitely tempting me to give pygame a go one of these jams. |
| Jan 21 11:43:04 | 64h 41m | Travelling Tea Maker | ♥ 2 | Erm, excuse me? I was minding my own business, brewing tea for unappreciative customers, having a cozy life in a tea wagon when all of a sudden I died alone in the middle of the woods! That was an unexpected and abrupt twist, but until then I really enjoyed the atmosphere. I've never heard of ink, it seems like an interesting platform for these types of games. I liked that the take on the theme was not super literal, just a recurring theme in the story. Well done! |