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Feedback comments for LD51
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| Timestamp | Since previous | Game | ditam's comment | |
|---|---|---|---|---|
| Oct 4 22:51:05 | Gravity Run | ♥ 1 | Very cool game! I love procedurally generated titles. I was quite awful at it though, I didn't have the coordination to actually find the spikes with my flashlight. Had a lot of fun though! Bonus points for the online leaderboard too! | |
| Oct 4 23:06:30 | 15m 25s | Out To Pasture! | ♥ 3 | Absolutely beautiful entry! And it is engaging too, I got all 8 of them in. When it ended, a black rectangle appeared in the middle of the screen, and just stayed there. I played the embedded version, and no errors were logged to the console (Sheep sounds intensify.), for what that's worth... I didn't run into any other issues though, runs and plays very smoothly. I only wish that "urging" a sheep was a bit less aggressive. They are too peaceful and fluffy, it'd be more appropriate to be gentle with them. |
| Oct 4 23:15:54 | 9m 24s | Helloween Survivors | ♥ 1 | Very cool, I got an even 300. One annoying bug is that you can't seem to pick an upgrade while running, which becomes quite necessary later on. On the other hand, this really drills in the 10s cadence into the player. Looks, plays and sounds great though, well done. |
| Oct 4 23:24:56 | 9m 02s | Super Auto Crusaders | ♥ 3 | Wow, I'm only a couple ratings in, but I already know this is going to be one of my favourite entries this jam. I had a lot of fun, even though I only won 2/6 battles. (It seems like ties are sometimes a bit generous to one side, but maybe I just didn't understand the game well enough yet.) An all around great! |
| Oct 4 23:29:41 | 4m 45s | Cursed Hotel | ♥ 2 | \- Bob, head up to the 4th floor! \- Why, is something broken there boss? \- No, but by the time you get there, it will be! A cute little entry. It features my pet peeve control scheme of "left click to select, left click again to issue command", but I still had fun with it. |
| Oct 4 23:38:01 | 8m 20s | Hiccups | ♥ 1 | > You’re not supposed to but it can get rather annoying having to wait 10 seconds even though the timing is kind of the main feature Haha, this issue was one of my main fears while brainstorming for this jam (both for my own game, as well as all the entries I'll try), gotta love the gordian knot solution to it. I did play before reading that though, so I was thoroughly confused. Fun entry though! |
| Oct 4 23:43:00 | 4m 59s | Come Shell or High Water | ♥ 3 | I played as Dab, he was fab. Does Fab dab? I'll have to try that the next time. Excellent game all around, I love the concept, and you turned it into a very polished entry. Plus there's a freaking theme song?! |
| Oct 4 23:50:01 | 7m 01s | Gagaku | ♥ 2 | Beautiful art style, and a lot of polish. And indeed the tutorial was necessary, it still took me 3 minutes to figure out I can rotate the buildings with the scroll wheel. I loved the atmosphere on this one, a very memorable entry. Yes. |
| Oct 5 00:03:58 | 13m 57s | A Space Polka in Ten Parts | ♥ 1 | I've had it with these pesky cloning time vortices on this Monday-to-Friday plane! A very fun game, I almost wish it was more chaotic or challenging. I feel like I won before I fully understood what's happening. I loved the low-res art with the dithered backgrounds, very stylish! |
| Oct 5 07:38:32 | 7h 34m | Eat Your Mushrooms | ♥ 1 | Cool game about a bad trip. It felt like it could use some balancing to make it a bit more addictive, the monsters swarm you a bit too fast. The axe seems overpowered compared to the other weapons. Very cool colour glitch effect. When there were a lot of enemies on screen, it felt like the F presses were sometimes not registered, and you just had to mash the key until it ate a mushroom. |
| Oct 5 11:56:14 | 4h 17m | Before the Tide | ♥ 1 | Beautiful! My favourite take on the theme so far. Having things disappear in 3 waves is a nice touch, it feels realistic, but it also makes things a bit more relaxed. I think this could have been an even more minimalistic title as a single player zen experience, but the multiplayer is a very unique touch as well. |
| Oct 11 10:03:12 | 142h 06m | Arena Run | ♥ 1 | Plays very smoothly, good job! |
| Oct 15 08:50:40 | 94h 47m | RandoBots | ♥ 3 | Loved the polish on this one! Very satisfying sound effects, shooting and getting shot at both feel great. One of my favourite entries overall this year! The bot is too strong with their predictive aiming, heh. |
| Oct 15 09:15:51 | 25m 11s | The Epicathelon | ♥ 2 | Very ambitious indeed, but quite cool! The board and the ruleset was very well laid out and visually clean, which is never easy. Print-and-play titles are always a breath of fresh air in LD, and this one feels quite polished, congrats! It would have been really cool to have an online playable digital prototype though... I'm not a huge fan of any chutes and ladders mechanics ever, and I found the connection between the paths with their animal imagery and the abstract playing field a bit far-fetched, but I guess overall it still added to the atmosphere rather than take away from it. All in all a memorable entry, well done! |
| Oct 15 19:15:09 | 9h 59m | Blink | ♥ 1 | Bravo! An incredible amount of polish and style for a jam game. This one just feels complete all around. One of the most impressive LD entries I've ever played. Loved the cryptic atmosphere with the coded morsels of lore, and I thought you adapted the theme very tastefully, more as an inspiration than a hard rule. Also, kudos for taking a hard stance on not doing a version without QR codes, I respect sticking to your artistic vision. |
| Oct 19 11:51:28 | 88h 36m | TicTacCat | ♥ 1 | A very cool game with lots of polish! I couldn't figure out what all the cards do (such as the brown ghost thingie), but mostly everything was quite intuitive on the first play already. Very consistent art style, and the gameplay seems quite balanced too, just hard enough that you can't win by clicking randomly, but simple enough to play without a tutorial. I'm not sure why I had to drag the cards instead of just clicking on them, is there anywhere else to drag them but the CAT? Maybe I missed some mechanics entirely, heh, but I still managed to beat it on the first try. (Btw the Main Menu button on the victory screen does not seem to do anything.) |
| Oct 21 20:04:30 | 56h 13m | Shuffle Hustle | ♥ 0 | A very cool entry, I'll probably go back right now to try to beat my high score of 70. (edits: 102. 130!) Simple but fun. I'm happy I could give you your 20th review, you surely deserve to be rated! |
| Oct 21 20:27:34 | 23m 04s | Clock Hop | ♥ 0 | Runs and plays very smoothly! The jump mechanic took a while to get used to, seems like your vertical rise depends on how long you keep space pressed, which is a bit unusual and floaty, but why not! I couldn't beat the first level with the +5 second bonus potion. Put me down for one more vote for arrow keys, please :) |
| Oct 21 20:35:20 | 7m 46s | SPACE PARIAH | ♥ 1 | Very interesting 3-axis movement controls together with the mouse free-look, but it doesn't take too long to get used to. Quite some fun once you get your first gun too! I couldn't figure out how to place blocks in build mode (was I lacking resources? Or pressing the wrong keys?), but I still had fun. Very clean visuals too, well done. Hoping you get to 20 reviews! |