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Feedback comments for LD51
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| Timestamp | Since previous | Game | SelkieHarbour's comment | |
|---|---|---|---|---|
| Oct 4 11:16:16 | UAO?P | ♥ 3 | It took me a couple of tries to know how the game worked but then I got into the loop and could last a long time playing. Loved the humour, menues visuals & UX. It's a shame everything goes so fast because I wanted to read all texts but what mattered were the colours really. Nice entry! | |
| Oct 4 11:33:17 | 17m 01s | The book of time magic | ♥ 1 | Liked the idea of the puzzle-combat & great voice acting! ALLELUIA |
| Oct 4 11:40:43 | 7m 26s | Peace was never an Option | ♥ 6 | The enemy death animation is fun. I liked the overlay skill tree as well but didn't use it as much as the only thing I needed to be a happy goose was a giant chainsaw. I had to play with the controller & a mouse at the same time (didn't notice that you could use the arrow keys until I read a comment here), as the movement keys weren't WASD and I don't use a french keyboard. Would be nice to have a remap keys option (or just a simple toggle for those rare WASD keyboard holders). |
| Oct 4 12:09:40 | 28m 57s | autoball | ♥ 1 | It's a nice simple idea that got me hooked playing a while. Everything is simple but works together very well, nice game! |
| Oct 4 12:22:29 | 12m 49s | Gelato Drift | ♥ 3 | Nice artstyle & humour! Loved the little ice cream van. Steering while facing down was confusing as the direction was flipped and made some customers unhappy. The time pressure was well balanced because I managed to get just right on time most of the time and felt good. |
| Oct 4 12:37:38 | 15m 09s | Morning Coffee Hit | ♥ 1 | I liked the feeling of serving drinks, however the game difficulty was very easy at the beginning, I started enjoying it with the addition of the whipped cream but then with the frothed milk I felt the game became too hard to be able to continue, all my customers went to the other café and I ran out of business :( |
| Oct 4 12:43:17 | 5m 39s | PATTERNM. | ♥ 1 | Really simple but very nice. At the beginning I was trying to toggle the input the wrong way and wished it could last longer really. Loved the gamefeel of the keys and the way they're controlled. Also very nice atmosphere and art 👌 |
| Oct 4 17:09:18 | 4h 26m | ExperiMental | ♥ 1 | Nice idea! Was cool to see all the side effects and I personally liked the retro graphics, great work! On a side note, the framerate was quite bad, but still playable. |
| Oct 4 17:41:36 | 32m 18s | Come Shell or High Water | ♥ 3 | I enjoyed the change of pacing of being underwater vs being on dry land and the variety of things you can put on your head. The little crab song is going to stick with me for a long while! |
| Oct 4 17:49:06 | 7m 30s | Frosten | ♥ 2 | The idea is very nice! Good 1st LD entry! I agree with @chocolate-endive regarding the death. It's too easy to die in some levels and then you lose all your block-placing progress, I think the game would be way more fun being more forgiving. Personally I find the music a bit too "gamey" but it works well with the game. Congrats! |
| Oct 4 18:01:16 | 12m 10s | BackroomsBreak - Alpha version test v0.1 | ♥ 3 | The game had a low framerate and couldn't find any resources except the ones at the beginning. Really liked the usage of the destruction of the environment to escape the creepy guy-thing, and the audio worked well. It was really scary, we were playing it together and we both screamed when we got caught. Nice work on the mood! |
| Oct 4 18:07:13 | 5m 57s | Slime cat! | ♥ 1 | I feel the theme was a bit against the pacing of the game, I felt myself waiting for several seconds to be able to continue only to die and wait again in the same spot. That said, the cat animations and feeling is very nice, and the art though simple worked nicely. Good entry! |
| Oct 4 18:27:05 | 19m 52s | Waves | ♥ 2 | Very nice, atmospheric game. I really like to traverse the word with a completely different perception. It's quite hard to navigate and the controls to go up and down are a bit awkward, but the music, the mood, and the innovation of the concept makes up for it. |
| Oct 4 18:33:30 | 6m 25s | Stormlight Manor | ♥ 2 | I liked the twist the light gave to the maze, suddenly it makes it way more interesting, and the 10 seconds cooldown for the lighting feels fitting. Nice entry! |
| Oct 4 18:49:14 | 15m 44s | We Stole Aliens | ♥ 4 | The concept is hilarious! Love the windshield effect and the graphics are great. The main issue is that I found the police car is too hard to escape from, sometimes it even appeared in front of me and I had no idea why. I really enjoyed driving and escaping from the police but I wished I could last longer on the road, fulfilling my dream of having a UFO decorating the top of my chimney, but my longest distance has been only 568m, not a very good driver.. |
| Oct 4 19:13:15 | 24m 01s | Grim Light | ♥ 4 | Nice entry! As a player I felt lack of agency, I felt the lack of actions I could perform and my only task was only following a trail. That being said, the VFX and audio worked nicely and improved the mood that was already good. The character was nice too. |
| Oct 4 19:25:23 | 12m 08s | Homunculus Heist | ♥ 3 | Loved the mood and the artstyle. It was really stressful, almost as much as submitting the ludum dare entry. I love the concept of stealing a homunculus. The only con I can think of is that the flip switch was very disorientating and a bit of a flow breaker, but still fun. |
| Oct 4 19:39:40 | 14m 17s | It Comes At Midnight | ♥ 2 | Loved the eyes animation, really nice! The game was simple but engaging and quite polished, really liked it! The best take of the theme we've played so far. |
| Oct 5 11:48:16 | 16h 08m | Bad Thoughts | ♥ 4 | Very nice entry! I've found the best strategy is running rather than engaging combat, I felt the enemies needed too many bullets to die, specially as I couldn't move fast while aiming. The retro art was very cool and the music works really well. Loved that DEATH screen! |
| Oct 5 11:56:50 | 8m 34s | the doze off | ♥ 1 | Only the gamejolt link worked. The small playable dioaramas are nice and it's cool to go through them imagining what's going on. Nice entry! |
| Oct 5 18:27:10 | 6h 30m | The Last Outpost | ♥ 2 | Very nice game! This game grabbed our attention because we also made a game about lighting in the snow. The art worked very nice and the menu art is very charming! I felt a bit overwhelmed at first with the time pressure and so many things to do, but it felt right after a short while. I liked that you put the effort explaining how to play at the beginning and that you made the end achievable. Great entry! |
| Oct 5 18:41:29 | 14m 19s | Carton Carrier | ♥ 2 | Super cool entry! Really liked building the machines. I wished I had a bit more time to build them, or at least that the randomization was a bit less random because sometimes I had too many bad ships in a row and felt a bit unfair, but that didn't matter at all because the game was still fun. One of the entries I've enjoyed the most, so congratulationes! |
| Oct 5 20:42:14 | 2h 00m | Intomb | ♥ 4 | Really clever use of the mechanic through the level design, easy to play but with some interesting puzzles. Simple (but challenging), to the point & interesting. The art works super well. Bravo! |
| Oct 6 16:45:46 | 20h 03m | Frogwatch | ♥ 4 | Loooved the frogs! ♥ |
| Oct 6 17:00:17 | 14m 31s | Bygone Melodies | ♥ 1 | The art and animation are great. I felt the gameplay a bit too simple and it was hard to time the beats because the audio felt unsynced (played the executable version). Despite that, I'm glad that I played, nice entry! |
| Oct 6 17:28:13 | 27m 56s | Tiny Jukebox | ♥ 1 | Great implementation! The music worked great. I missed some feedback of when I did great or too bad, and I believe that having a way to increase your hearts when you're doing great would make the game more engaging, but it's a great entry congrats! |
| Oct 8 17:54:54 | 48h 26m | Elephant Egg | ♥ 0 | Really nice mechanic! When there were more than one row moving I missed the ability to know in which order they would move because sometimes it felt chaotic for not knowing that, but still works well and it has the right duration. Nice entry! |
| Oct 8 18:16:25 | 21m 31s | 10Y Lost, 10M Lives Regained | ♥ 1 | Very nice narrative, loved it. It was a bit confusing to know where to click and when you were supposed to do so, but the audio and the music and the AI voice, it all works together really well. Very solid entry, congratulations! |
| Oct 8 18:31:18 | 14m 53s | 96 beats per minute | ♥ 1 | Loved the beat mechanic and how the game throws you there with just the minimum information so you can start investigating and understanding what's going on. I liked that the aliens aren't very fast so you have a bit of pressure but can spend your time optimizing the beats, collecting the resources and that. Good game! |
| Oct 8 18:46:50 | 15m 32s | The Time Bomb | ♥ 1 | The mechanic is nice, and feels polished and pretty. However I found that the level design worked a bit against the game, as I didn't know what the buttons were going to do and the solution to all puzzles was putting the bomb just in the platform before the one where the button was. It's a cool idea that wich more complicated puzzles could lead to a better experience. Good entry! |
| Oct 9 19:44:06 | 24h 57m | Tecton Inc. | ♥ 0 | Really nice art style! The gamefeel was great, and the timing of each action felt right. I wish I could pet the monsters :( nice game, good work! |
| Oct 9 20:35:01 | 50m 55s | Nine Knives | ♥ 2 | This is really good, very fun. I love how everything works together, even though it's true what @skel3ton mentions that in the end you don't jump as much because it takes more ammo and it's not so optimal. I think this mechanic could work well as well in a bigger game with different levels with their own challenges. Thanks for the game! ps. the 10 binary countdown was also great |
| Oct 10 16:32:12 | 19h 57m | Cabush's kooky Climb | ♥ 1 | It's very challenging and the gamefeel not so great but still a nice and simple concept that is very fun for a while, nicely done! |
| Oct 10 16:58:08 | 25m 56s | Teen Detective Allegra Gumshoe in Temporal Troubles!!! | ♥ 1 | The dialogues were nice to read but as many people commented the 10-seconds loop was against the best of the game in my opionion, even with the 1:10. It was also hard to know whether I'm going in the right direction and making some progress, some feedback would be appreciated. However, the game has potential and would be nice to play a more developed version! |
| Oct 10 18:07:51 | 1h 09m | Face the Weird Worms! | ♥ 1 | Took me a while to get used to the game. It crashed several times when hit after being teleported the first time. Then it took me a while to find a gun and then I crushed all those disgusting weird worms. At least as many as I could, because I ran out of ammo and couldn't find more :(. Fun game though! |
| Oct 13 17:13:54 | 71h 06m | Drunk Wizard | ♥ 0 | I loved the humour in this one! Very creative spells, and the cooldowns felt like just the right length so I think the theme really shined in this game. Nice entry! |
| Oct 13 17:30:23 | 16m 29s | Sunfall | ♥ 1 | Nice game! I like the design, it's a pity that 10 seconds are so short though. There were some moments where I spawned right in front of an obstacle with no time to move, unfortunately that wasn't the best, but I had a lot of fun with this game. I think you really got the feeling of speed right during the transitions! |
| Oct 21 08:41:14 | 183h 10m | Keeper Of The Worlds | ♥ 1 | I enjoyed playing this game! I found the camera control was way too sensitive and I would have liked to change it, but the game itself has its own unique identity and I thought it was really interesting. I loved the change of worlds, all of the different worlds looked so different and were so nice to navigate - it's a pity that they had to change every 10 seconds because I think it would be nicer to be able to explore them all at your own pace, especially considering that the character doesn't move fast enough to usually reach your goal before the world changes. I thought the character was really cute too! The ending was a bit confusing because I was back inside the house for a little bit and then teleported to the corrupted world and nothing else seemed to happen after that. Overall, I'm really glad I played this entry, good work! |
| Oct 21 08:53:27 | 12m 13s | Vanilla Sky | ♥ 1 | Nice entry!! I loved the little "The End" spot, that was nice. Some of these puzzles were a bit challenging (in the best way), it made it all the more satisfying to reach the end. Good work, especially for it being your own engine! |
| Oct 21 09:21:10 | 27m 43s | Chef Jeff wants you! | ♥ 0 | First of all, I love Chef Jeff's hat haha, but I found that this game was way way too hard - 10 seconds isn't enough to do almost anything for the complicated recipes (or maybe I just am not very good). It would have been nicer to have either a tutorial for every meal (because some of them were really difficult to figure out, especially under time pressure), much simpler recipes, or have more time to prepare things. I got "Game Over" within 30 seconds 3 times in a row haha. That being said, I can see this game being a lot of fun once you get the hang of it, and the humour was great too! |
| Oct 21 14:09:34 | 4h 48m | Under Pressure | ♥ 2 | Wow this game feels so polished, I love the art! It was a bit stressful to maintain everything but I suppose that's the point haha, definitely a strong entry. I thought the audio worked really well too. Nice work! |
| Oct 21 14:33:14 | 23m 40s | Dreaming Bot | ♥ 1 | This game was so sweet, I loved the ending message when I got the paint job. I love that there are a few different things you can do to earn money with the objects, and the battery management felt well timed. I was always stressing a bit about keeping my energy up but I could still save a little bit all the time. A little bit like real life haha. The little squeaks when you picked up objects was also very endearing, I felt quite connected to this little bot. The only issue I had was that the area of interaction felt quite small, so when I wanted to interact with an object I had to position myself almost perfectly, when it would have felt nice to be able to interact from a little farther away. Regardless, this is a nice game, well done! |