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SelkieHarbour

Feedback comments for LD53

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TimestampSince previousGameSelkieHarbour's comment
May 2 11:57:22 Too Hot to Hendl ♥ 3 Very polished! The game felt great especially at the beginning but as the difficulty increased and the key objects to solve the puzzle started to be hidden & death was introduced, it started to feel a bit tedious, and the visual language wasn't that clear so it wasn't easy to know when you were going to find something or be able to jump & cross above different ledges. It was a cool entry overall though, and the art is nice. Also nice to learn about hendl. I remember watching this video of game maker's toolkit and I think it makes cool points about difficulty, maybe you don't know it and are interested in checking it out: https://www.youtube.com/watch?v=2G84mU3WPaE
May 2 14:48:10 2h 50m Delivery Corp. ♥ 1 Your itchio link is broken, seems you set up the edit page one instead of the game. It was an interesting take, though I felt it was lacking a bit of interactivity, at least at the beginning there was a lot of waiting time (and it took several seconds to see the money going up, would have been more satisfying having a continous stream of small numbers) The descriptions were funny and the presentation is great.
May 2 15:43:54 55m 44s The Bear of Bad News ♥ 3 Really funny! tried to be a polite bear but ended up with a style of my own. Loved the bear walking animation
May 3 20:27:12 28h 43m Xenoluv ♥ 3 Funny idea, really creative! Really liked the paper characters. We've been looking forward to play this all day, it was worth it
May 3 20:45:43 18m 31s bad pizza delivery guy ♥ 1 impressive you started programming so recently and are already jamming! looking forward to see more from you in the future!
May 5 13:44:43 40h 59m Eyes of Odin ♥ 3 Good mood and nice menu & menu presentation, there's not much to the game part and there weren't any collisions so it didn't really add any kind of challenge, in the end I just waited for the raven to reach the end, or try to trespass as many towers as I could find on the way to make it more interesting. The idea was nice.
May 5 13:54:00 9m 17s Joopyland ♥ 0 I could not understand how to play it even after reading the instrucions :( I moved around with my car until I reched a spot where the guiding marker was aiming to and then I didn't know what to do. The car was a bit too fast to feel nice to control, but the sfx of crashing were well implemented and felt quite reactive
May 5 14:05:01 11m 01s An Ocean Planet ♥ 1 Nice in its minimalism, the ship was a bit hard to control and that clashed a bit with the nostalgic overall mood. It was hard to read the text, I feel it would have felt better having it above as it's where I was looking at, having it below meant I lost half of it because I was paying attention to the direction I was heading on. It felt refreshing to play something this different, thanks for making it
May 5 14:12:49 7m 48s Demon Lord's Catboy Pizza Delivery Service ♥ 0 Took me a while to understand that the (!) icon was pointing to the delivery direction and the level felt very big and repetitive and after delivering a package I felt I had got everything the game had to offer but traversing the level felt nice as the hook mechanic is quite polished, congratulations!
May 5 14:18:55 6m 06s The Curse of Sentience as a Delivery Box ♥ 2 The idea was fun but I felt I only had to move forward to complete the levels (especially the last ones). It was cool to have a bit of narrative on every different level.
May 5 14:33:13 14m 18s MagiCat ♥ 1 the art was incredible but the complexity of the design made the game quite difficult to play. We couldn't get past the first potion because we think we weren't able to figure out what the "non toxic ingredient" was (or because we kept failing at the rune creation, we aren't very sure). There are too many moving pieces at once and feels very fiddly, which is a shame because the idea has a lot of potential and depth. It's cool entry nonetheless, so thank you for making it
May 5 14:50:41 17m 28s Mars Delivery Program ♥ 2 The mood is great and also the art is outstanding for a jam! driving the buggy was great but the game felt repetitive towards the end. Really nice entry
May 5 15:03:50 13m 09s Dust Courier ♥ 2 I liked the simplicity of the visuals & system, it works well to deliver an emergent story. The UX is quite rough though and worked against tracing a proper route as it was imposible to read if you crossed through the same tile twice, and removing the last tile was also finnicky, but that asides, was an entertaining entry to play, thanks for making it!
May 5 15:07:52 4m 02s Caravan Express ♥ 0 The download link is broken and the embedded version is hard to read because there's not a fullscreen button :(
May 5 18:34:21 3h 26m Do Not Weep At My Grave ♥ 0 Really nice art and liked a lot that they wake up sarah so she can welcome her new guest
May 9 17:01:35 94h 27m Medieval Package Delivery Company ♥ 3 I tried the v1.1 and I could not play this as the graphics quality is too high and it runs at 5fps, I have 32gb ram, gtx970 & Ryzen 5 2600, so I suppose many people won't be able to play either :/
May 11 17:40:50 48h 39m Crash Courier ♥ 3 Really solid arcade feeling! was the most fun game we've played in this jam so far congrats!
May 11 18:02:18 21m 28s Special Delivery ♥ 1 This is great, We love this. the mechanics are solid and the level design is great, super simple yet engaging and the puzzles were interesting, thank you for making this! Excellent entry!
May 11 18:15:34 13m 16s Holding Out ♥ 1 Really funny & fun entry! Loved the onboarding and gary is great. At the end becomes very hard and my approach consisted in luring all the zombies around rather than killing them and then it stopped being as fun as at the beginning, but it was a very nice entry congratulations!
May 11 18:27:59 12m 25s DIVE or DIE! ♥ 1 it feels very complicated at the beginning. I kept thinking "why are there so many buttons to do simple things?" the 3-screens long wall of text introduction doesn't help either, it's too much information at once that can't be fully understood unless you've played a bit the game, then things start to make sense but it's too hard to understand to be able to play properly. Also when digging the crystals kept falling on the ground and I couldn't pick them up, and the enemies didn't damage me at all for some reason. The art and the mood are very nice but the experience was very confusing overall :(
May 11 18:39:25 11m 26s Slime Delivery Service ♥ 1 Really nice! the mechanics are cool and the levels are well designed! I kept thinking why couldn't I have unlimited slimes by dividing them multiple times (of course that would break the full design but it's something I'd like to do if I were a slime hehe) Congratulations on the entry! very solid (especially for being slimes 😅)