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Quinn_Patrick

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TimestampSince previousGameQuinn_Patrick's comment
Oct 3 13:45:44 So they met. So they talked. ♥ 1 I always like finding the weird stuff on here, and this definitely fits the bill. This whole thing is so bizarre that I'm not really sure what to make of it, except that the presentation is superb. For a game that's completely narrative focused, it would definitely benefit from having a longer and clearer story. I'm not sure if I died or if it just ended, but I played it twice picking different answers and it played out the same way both times.
Oct 3 13:57:32 11m 48s Tormenting Idol ♥ 2 Wow, this is sincerely terrifying! It reminds me of Slender. The way the monster tracks you down really creates a feeling of powerlessness. At one point I thought I had trapped it in a corner, but it teleported to me later. Its abilities in this respect aren't really "fair" per se, but they work well for a horror game, and the result is that when the fog rolls in, I start looking around in a panic trying to figure out where it is. One issue that I had was that the camera mouse controls didn't feel totally responsive. Sometimes I would move the mouse and the camera wouldn't move.
Oct 3 14:07:43 10m 11s Deadly DIving ♥ 1 Reminds me of Seaquest on Atari, which is one of my favorite Atari games. The core gameplay is very solid, but it needs some rebalancing to really shine. It would be nice if the movement was faster, and the sharks really start to add up after a while. Maybe it would be more fun if, instead of tracking you, the obstacles moved in fixed patterns? Or perhaps some obstacles that are fixed while one tries to track you down?
Oct 3 14:15:06 7m 23s Pac-Mouse Survival ♥ 2 Very impressive that you made this with no engine! Furthermore, the concept is ambitious and the proc gen is solid. I think the best thing you could do for this game is to just make the mazes a bit smaller. The result would be a much more intense and fast-paced game where you could cover a lot more of the map in 10 seconds. As it is, a lot of the map doesn't even matter, since you couldn't possibly get to it before it changes. Also, I found myself wishing that I could slide along the walls while moving diagonally instead of getting stuck to them. Great work, though. Solid job.
Oct 3 14:25:50 10m 44s Quinx ♥ 1 The visual style in this game is great. I love the pixel filter, and the variety of enemy types makes for a very compelling experience. Unfortunately, I feel like the theme hurts it. It would be much more fun if I could just go straight for the next point after grabbing one instead of having to wait for the next one to appear. It feels like I spend most of the early game twiddling my thumbs, although it does get more intense later.
Oct 4 00:04:03 9h 38m You Fix Spaceships! ♥ 2 I found this very funny and very well presented. The graphics are varied and charming, and the music is perfect for it. I also like that there are more than just typical tile swap puzzles. Here's a minor suggestion, this game may feel more natural being able to click on the pieces to select them. Keyboard controls are fine, but the mouse just makes more sense to me.
Oct 4 00:14:58 10m 55s HELLSTREAM DX ♥ 1 Very solid gameplay here and some wicked music on top of the great visual polish, nicely done. The two enemy types with different movement patterns is so key to making this game work. A couple things that I might change if I could: the options for enemy buffs seem unbalanced. I always picked improved bullet homing, since that seemed much less impactful than giving them more health or speed. Also, the difficulty escalates pretty quickly. Things already seem unmanageable around the fourth or fifth stage. A slower burn may help this game feel more substantial, especially considering that it's upgrade based, so you want to give your player a chance to collect them and enjoy them before things spiral our of control (which they of course should eventually!) Nice work overall, though, the craftsmanship here is really exceptional.
Oct 4 00:28:03 13m 05s Dreihander ♥ 1 This game has a very intriguing visual style. I found the UI elements befuddling, like I was actually piloting a spaceship, which is cool. I found it a bit strange that the only music loop in the game is this kind of corporate sounding elevator music. It's a fine track, but it feels out of place in this fast paced arcade shooter. It also needs some sort of a metric of success, like a score or something. After a while it sort of just felt like I could go forever and nothing was changing. All that being said, the visuals are great and the gameplay is highly engaging. Good work.
Oct 4 00:44:41 16m 38s Purple Legion ♥ 2 Very hectic and intense! This is an interesting concept, but I think the main takeaway from this game is why most tower defense games are automated! Clicking back and forth is quite laborious and difficult to do tactically. That being said, I found this game surprisingly compelling. Made it to level 38 on a second attempt. Nice job.
Oct 4 00:59:44 15m 03s Zombie Rush 3: Escalation ♥ 3 Absolutely love the music changing for the different weapons, and every track is a banger. Absolutely killer work there. The animations are a bit stilted, but the tilesets are pretty good looking. A clearer indicator of what each weapon was would be nice, since the pixel art can be a little abstract. Maybe text flashing across the screen saying "FLAMETHROWER" or something like that. After you figure it out, though, its pretty addicting. The crossbow is the clear winner for me. I do wish that the sword swung faster to make up for its short reach.
Oct 4 01:09:39 9m 55s Shaking Robots Revenge ♥ 2 Trying to go full screen seems to make it crash?? Nevertheless, I was able to play in windowed mode. This is a pretty fun, straightforward game. It could use a bit more variety across the board, more enemy types, more weapon types, etc. It just feels like a mockup, although that's understandable since it was made in less time than most mockups! As for more specific, actionable suggestions, a nice, satisfying kill sound would go a long way. Also, giving the enemies more than one hit point would give you more dimensions on which to balance the weapons against each other. What I mean by that is, right now the scythe is pretty useless, but if it was the only weapon that killed enemies in one hit, while all the others took two or three, that would be pretty good. That being said, making a 3D game in 48 hours that's this playable and polished is impressive on its own, so good work.
Oct 4 01:48:56 39m 17s Karl Åke ♥ 5 Very cute and very appealing game. It actually grew on me as I played it and I discovered more and more stuff about it. That being said, there are what I consider some pretty big issues here. First off, the cow minigame, while hilarious, is also completely befuddling. I got the bucket to fill on accident once and I had no idea what I did. I also found pretty quickly that touch typing egg collecting is by far the fastest way to get money, which is strange since it's the only one you don't have to unlock. Also, I got to 10,000 way before the year was up, but I couldn't figure out how to repay my loan. I'm assuming that you have to wait until the year is over, which would require waiting for over an hour, which is surely longer than I've spent on any LD game in the past besides my own. All that said, I love the visuals in this game, and the music and voices are very charming. Maybe I'm just too impatient for it.
Oct 4 02:02:17 13m 21s Jumprope ♥ 2 This game is as laconic and quintessential as your comments! So simple a concept as pressing the spacebar in time becomes so complex once the accelerating is added. Having to find the rhythm again every ten seconds is genuinely challenging. I'm impressed, this game achieves a great deal while doing very little. It is hard not to wish for a some more ambition, however. Maybe just some music or something to make it a more complete package. I also wonder if it ever ends. I got up well over 1000 points before I gave up. Even with such a minimalistic concept, it still needs some end state to be truly complete, in my opinion.
Oct 4 16:25:30 14h 23m Tennis-Pong-Like Game ♥ 1 This is a perfectly fine Pong implementation, but there isn't a whole lot here beyond that. It's impressive that you made this without an engine.
Oct 4 16:52:37 27m 07s Every 10 seconds life ♥ 7 Some of the early stages are difficult to advance through. It took me several tries to leave the house with the baby. I was about to leave a comment saying that the game was stuck at that point, but I tried one more time and it suddenly worked! The later levels were generally more clear about what I was supposed to be doing, though, and they were more responsive, too. Another really important thing is that if you're going to do a game with a heavy narrative focus, you should have a robust grasp of the language you're writing it in. "Doing the next" is not a valid English sentence (try saying "one more time" instead), and "talent" is spelled with one L. I understand that not everyone is a native speaker, but it becomes pretty hard to ignore in a game where the main draw is reading the text. Just a basic spellcheck would go a long way. That being said, the graphics are quite appealing, and the minigames are surprisingly challenging and well designed. Maybe in the future you guys would be better off shifting the focus to the gameplay experience.
Oct 4 17:17:43 25m 06s BackroomsBreak - Alpha version test v0.1 ♥ 3 I played until my willpower ran out, and I only saw the monster once, and only one crate. I played again and I saw more crates, but I never saw the monster at all! I didn't really feel any sense of tension or unease at any point, I was mostly just walking around smashing the crap out of everything with my hammer, which was a blast. This is a pretty well presented game with an impressive proc gen system, it just needs a much more salient threat.
Oct 4 17:25:20 7m 37s PolyGone ♥ 1 This is a fine platformer with some original ideas, quite good for a first game. I'm not sure I understand the first power that goes away. It seems like after I lose it, I can't accelerate along the ground, but only sometimes? On that subject, this use of the theme seems good on paper, but in practice it really just means you have a time limit before an essential function is taken away and you have to restart. In other words, I think this isn't really substantively different from just giving each level a 10-20 second time limit. Still, I love the graphics and the audio is decent, too. Good work.
Oct 4 18:08:35 43m 15s Escape Earth ♥ 1 This is a pretty unique puzzle game with great visuals and music. My biggest complaint is that it wasn't at all clear to me that the white squares are the open ones, especially since the blocks that you're supposed to fit in are also white. It took me a while to figure that out. Also, the game goes on for quite a long time without much changing. It really needs some sort of escalation or just anything in there to mix it up. Nice work, anyway, this is one of the better ones.
Oct 4 23:02:23 4h 53m Silver Platter ♥ 1 This is an ambitious and visually appealing game with a killer ost. The gameplay is also very well thought out and responsive. I will say, however, that it took me a long time to figure out. Once I got the hang of it, I was able to score 50, but that was after probably 10 or 15 runs of trying to figure out how to kill viruses, what was going on on the right half of the screen, and so forth. It's pretty fun once it all comes together, but I'm not sure I understand why it has to be so unintuitive.
Oct 4 23:19:29 17m 06s J-Menuing ♥ 1 This game is pretty unique, and it has a good difficulty curve. If I had any actionable complaints, I find it a little unfair that the kill order can change when I've already selected an attack (or very close to it). I also wasn't crazy about the music and the graphics are obviously very minimal.
Oct 4 23:27:28 7m 59s The Diamond Heist ♥ 1 This is a pretty fun game. I like the imaginative level layouts, although I often found that they were easier than they looked. As others have said, it would be nice if I could move smoothly, instead of in a staccato fashion, but I think that would take away from the board game / strategy game feel of it.
Oct 4 23:36:42 9m 14s Let Them Eat Cake ♥ 1 This is a game that takes a really simple idea and puts it in a fun, well polished package, so good work there. My biggest issue was that the "bonus" foods (the ones that give you powerups) only seem to appear at the beginning of the game, and never again. Is that intentional? Nevertheless I was able to score around 65000 which feels pretty good.
Oct 5 17:24:02 17h 47m Sunburn ♥ 1 Bruh 😭 thatsnotfair!.png I like that this game tries new things, but I'm not sure they all work. Having to guide enemies into traps rather then killing them directly is difficult, especially since they don't follow the player in a straightforward fashion. I really like the notebook art style, though.
Oct 5 17:41:55 17m 53s Tenfold Rim Mining ♥ 2 Took a while but I eventually figured out how to play. This is a very complex game for Ludum Dare with great art so nice work! Be sure to always untick the development build box in the Unity build and run dialogue before doing a build meant for distribution. I got to see all the null reference exceptions your game throws when I try to place a missile launcher. It's also strange that the game defaults to god mode, although it's basically impossible otherwise, so I suppose that makes sense. I'd recommend having it start a little easier, though.
Oct 5 19:44:35 2h 02m Dieztion ♥ 1 Every LD I know I'm gonna play a few puzzle platformers, and this is a pretty good one. I do wish that there wasn't so much waiting, although it seems like the only options with this theme are waiting or rushing lol. I like the music, although I'm not sure it fits the game, and it could use some sound effects. Another good change might be to add a visible timer to let the payer know how long it will be until the next event, as I had trouble finding the rhythm.
Oct 5 19:58:11 13m 36s Last 5 Minutes ♥ 1 If I had a Nickle for every LD game that involved cat turds, I'd have two nickels. Which isn't a lot but it's still weird that it happened twice. This is a very well made, hectic, and amusing game with great visuals and music. This game reaches a very high bar of craftsmanship for Ludum Dare, nicely done. I did find it just a bit on the easy side. I finished with over a minute to spare. I also found the smoke animation indicating that the character is doing something to be a little unclear. I thought it was some negative status effect at first. A sound effect could help with that.
Oct 6 17:42:25 21h 44m Escape the.. something ♥ 1 As others have said, this game is really hard, especially at the start, although I think it has a good rhythm. I always felt compelled to try another round, so good job, it would just be nice if it was easy enough that I could reliably make it at least to the first flip. Speaking of which, this is one of my favorite uses of the theme so far, and I really like the visuals.
Oct 6 18:02:42 20m 17s Pizza Time!!! ♥ 2 This game is funny, well presented, and impressively complete. There are some minor issues that I came upon. The way the pizzas in the pizza book are labeled I found confusing and caused me to accidently click the wrong one multiple times. On that same note, I'm not sure if there need to be so many kinds of pizza. Just 3-5 might be better, or maybe more could be added as you go to increase the challenge. Also, instead of running on a 3 minute timer, what if it just got faster until you lost? This way, the game could start out slower, which I think would be an improvement. It also wasn't clear to me how the theme is implemented. Do the customers appear every ten seconds? It felt more frequent than that. On a positive note, the title screen is great, the full tutorial is impressive and very helpful, and being able to gun down customers in cold blood is hilarious. It's clear that you guys used your time well and fully realized your vision.
Oct 6 18:19:21 16m 39s Seasonaut ♥ 1 I found it funny that after dying the game just sort of politely asked me to stop playing. I think some other people have already said it, but it bears repeating that planting is quite frustrating. It seems like you have to be an arbitrary, unindicated distance away from everything else and then be careful to hold down the button for the entire animation, and even then it seems to fail sometimes. I really like the music, but the sound effects are too loud relative to it and some of them don't fit very well. All that said, I had fun figuring this game out and making it to the end. This is a really good use of the theme. Good job.
Oct 6 23:23:59 5h 04m Occurrence ♥ 1 This game is creepy, cryptic, and atmospheric, which I assume is what you were going for. Good job! Shamefully, I needed your hints to get through it, but figuring it out felt like a real treasure hunt. Some things could have been more clear without subtracting from the sense of mystery. For example, it wasn't at all clear to me what the D key did until the very end. Another thing is that it was a little bit of a hassle having to reach all over the keyboard to do everything. It creates the sense of piloting a real spaceship, which is cool, but maybe you could have made the buttons clickable and gotten the same effect? Nevertheless, this is a really cool game, and one of the most memorable I've played so far, good job.
Oct 8 19:00:08 43h 36m Haunted Hollows ♥ 2 So, a couple things to improve: The movement speed is agonizingly slow. I really wish I could move faster in this game. A dash button might be a good addition. There's no feedback on when you connect with an attack. At first, I thought that my attacks just weren't working, until I realized that enemies don't die in one hit. If there was some sort of sound effect or animation for hitting with an enemy, this would be a big improvement. Also, having a short music loop is fine, but you should try your best to make it loop cleanly. You could do this by opening the song in audacity and trimming the tail down. All that said, there is some potential here. I like the huge, sweeping attack, and I kept trying again on it because I wanted to see what the game is like when I'm totally decked out with upgrades. Unfortunately, I just found it too difficult to get that far, but I bet it's really cool.
Oct 8 19:13:00 12m 52s 10 Seconds To Avoid Death ♥ 1 Counter Strike pros have been waiting for this. This game might have the most voicework of any LD game I've ever played, which is super cool, but I do wish that I didn't have to sit through it between every round.
Oct 8 19:23:26 10m 26s Cascading Failures ♥ 0 The reason why the collisions are like that is because, in Unity, directly altering the coordinates or velocity of a rigidbody will cause it to ignore collisions until the movement is complete, and then the Physics system will try to eject it after the fact. You should always use the Addforce method to alter the position of a rigidbody. This can get mathematically complicated, but it's the only way to have your ridigbodies fully respect collisions (as far as I know). Other than that, the game concept is good and quite well executed, but it's difficult to enjoy when I keep getting stuck in narrow hallways.
Oct 8 19:32:03 8m 37s 10 second arcade ♥ 1 I really liked this! The games are quite varied and they're all decently fun. My only complaints are that some of them seem very RNG heavy (especially the balloons one), and I found it strange that one used the mouse, but no others did. Other than that, I don't have much to complain about.
Oct 8 19:45:11 13m 08s Art School ♥ 1 *It is adequate.* This is a really funny game with a unique concept, albeit not terrifically deep. The one real issue that I had is that, when using a mouse, it often got stuck in the draw state, and I would have to right click to get it to stop drawing. I think this is caused by my mouse button being held during the transition from one drawing to the next, but I'm not sure.
Oct 11 20:50:29 73h 05m ETERNARC ♥ 2 This is a fun, challenging, well designed, and polished game. A very solid compo entry that makes good use of the theme. My biggest complaint is that the bats are absolutely oppressive, to the point of feeling unfair. I never finished the game because, the one time I managed to get all of the tablets, the transporter was in a rectangular room with a bat in it. No way in without getting hit, and I was down to one heart! One idea that I had is to get rid of the hearts entirely, and make it so that hitting a bat just puts you to sleep early, costing you the corn. The health system just feels a bit redundant in a game that already has a resource management survival aspect. Making the bats slower and less common, or having them not start tracking the player until they have clear line of sight would also be good changes.
Oct 11 21:05:35 15m 06s Space 10 ♥ 1 This game would be improved massively by having wrap-around physics like Asteroids. That notwithstanding, this game rules. The physics based movement is super fun, and luring enemies into the path of enormous explosions to take them out is great. I also really like the minimalistic graphics. I do wish that hitting the enemies with my shots was a little easier. The bullets just feel really small. That, and the third gun seems useless compared to the second, even though it does a lot of damage.
Oct 12 21:38:36 24h 33m 10 Second Apocalypse ♥ 0 Wow, I'm amazed by the number of features and the enemy variety. It may have actually been pretty fun if I only had a little more time to gather resources and get things going before the world transformed into an impassable sea of death and monsters. I supposed my advice for next time would be to scale back the scope, and focus more on getting your product polished and ready to go, rather than trying to deliver the world.
Oct 18 20:58:17 143h 19m Trainz ♥ 1 Love the sound effects, and the idea is really good, but MAN is it tough! I thought getting 6 points was pretty good! I know other people have already said that, but it bears repeating. Some ideas going forward with this game might be to include different track layouts, with the one included here being one of the hard or expert options. You may also want to try coloring the whole train rather than just the outline, to make it more immediately obvious which ones go where.