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Feedback comments for LD53
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| Timestamp | Since previous | Game | Quinn_Patrick's comment | |
|---|---|---|---|---|
| May 1 12:04:16 | On My Way | ♥ 1 | This definitely feels like it needs something more. It can be finished in seconds if you know what you're doing. Also, I didn't have any idea how it related to the theme until I finished it. I liked the unique control scheme, though, and the large number of cars on the road creates a good sense of urgency. | |
| May 1 12:14:24 | 10m 08s | Missive Defense | ♥ 1 | Is it necessary to have so many colors? I had trouble telling them apart, especially with how subtle the colors on the envelope sprites are. Also, I see the missiles in your screenshot, but I couldn't figure out how to fire them. I only ever got letters, and it took me a while to figure out how to throw them. It's a funny concept, though, and I like the gauge used to indicate score. |
| May 1 22:42:34 | 10h 28m | Cold Pizza | ♥ 1 | This is a great little puzzler with intuitive mechanics that really got me thinking. My biggest problem was that interactions don't seem to be completely consistent. On level 10, I'm pretty sure I had the solution, but it wouldn't work because the car behind me kept catching up in the turn and hitting me, which didn't feel intentional. Maybe there was a different solution I didn't consider, but it felt like I had it. |
| May 1 22:56:54 | 14m 20s | Unwelcomed Delivery | ♥ 1 | This is really good for a first attempt, and just in general. The platforming is smooth (I do wish there was an option for playing with two hands, like arrow keys + Z to jump) and the graphics are great. One thing that could've used another look is the text. When it draws in front of windows it becomes hard to read due to lack of contrast. Adding a stroke or putting it inside a word balloon with a solid color background would solve that. Also, the cannon sounds are a little annoying. |
| May 1 23:23:26 | 26m 32s | DE-LIVER THEM | ♥ 1 | Absolute best take on the theme. 10 out of 10. Besides that this is a really challenging puzzle game with some surprisingly intuitive mechanics. Once I figured out how the enemies move, I started engaging in some deep strategy. Good job. For the last level, I spent a lot of time trying to herd them into the middle part, until I discovered that the corner works better. My biggest complaint is that the music is just... immensely inappropriate, lol. Last thing I would expect to hear when I'm running around the jungle disemboweling people. |
| May 2 12:06:47 | 12h 43m | The Skeleton Delivery Experience | ♥ 1 | This is a very strong game aesthetically, and I see the getting over it vibe you were going for. The sound design in particular is fantastic. As a rage game, though, I think it just isn't very hard on its own. It's really just having to start over all the time that stopped me from finishing it, actually making the deliveries is pretty easy once you understand the controls. |
| May 3 12:24:04 | 24h 17m | Strange Week in the Dungeon | ♥ 1 | This is a pretty cool throwback to the old first person RPGs. I found it pretty easy. It always felt like I was going to get lost, but the levels are pretty small, so I never did. I think the biggest thing missing from this game is some sort of peril, like monsters or traps. Another feature that would be really neat is a map that fills in automatically as you explore, but that would be pretty complex. I also want to add that it's insane that you did this in what looks like straight Javascript. Almost makes me want to go in there and make my own levels. |
| May 4 12:14:53 | 23h 50m | Volcaninja | ♥ 1 | Superb. Fantastic music, tight controls with lots of risk vs. reward elements. I can't think of much to complain about, except maybe that the player sprite was a little bit odd looking. |
| May 6 14:55:57 | 50h 41m | The White Dude | ♥ 1 | This game has some superb audio, some of the best I've heard. The mechanics are also interesting in theory, but it feels like they're never really utilized fully. There aren't very many levels, and they're all very easy. Also, for a game that's supposed to emphasize speedrunning, the process of transforming into light and bouncing around feels slow. Is the lever in the last level just a trap or is there something more to it? |
| May 6 15:08:40 | 12m 43s | Deliver Us From Evil | ♥ 1 | I like the visual style of this game a lot. The biggest problems for me are 1. I've played a million Ludum Dare games that are puzzle platformers with boxes and levers and 2. the collisions are all kinds of screwed up. I was able to drop through the floor effortlessly by just climbing down a ladder while already at the bottom or pushing a box into a wall. Boxes would get stuck on me and dragged along, and would pass through each other if pushed together. I like the length. 15 levels is quite impressive, and the progression of difficulty and variety of challenges is good, although beating the final boss is trivial with the ladder nearby. edit: I went back to double check the ladder issue, and I found a spot on level 6 where the walls don't have collision at all! Just thought you'd like to know, lol. |
| May 6 15:34:03 | 25m 23s | Angel Envelope | ♥ 1 | I was excited to find that it was kind of a Metroidvania type of game, but unfortunately it's just broken. At one point I got stuck so I hit the reset button expecting it to start me again from the checkpoint, but instead it restarts the whole game, which is pretty wild. I tried to get back to where I left off, but I kept falling through the floor when I dropped into the cave. Beyond the technical issues, there's a lot you could still do graphically without being an expert artist. Unity has a tileset system, as well as systems for 9-slicing and scaling sprites that would have been useful here to achieve a more polished, professional looking game world without any real additional effort. Also, some color coordination would go a long way. Blue is an unusual color for danger, although I understand it's probably because you don't want to get the letter wet. The bullets are white, though, which is a color usually used by the environment and upgrades. Making all of the dangerous objects the same color would give more clarity to the player. This is an ambitious entry for your first time, and the unique control scheme is cool. I also like the variety and difficulty of the obstacles. This would be a really solid game with a little bit of polish. |
| May 6 15:52:35 | 18m 32s | LD53 - Box Crush | ♥ 1 | You're pretty hard on yourself, but the polish is pretty solid. I like the CRT filter, and the music is pretty good, too. I wrote off the goldfish at first, until I realized it had an insane rate of fire, and real magikarp power once you invest in its damage. |
| May 9 23:51:48 | 79h 59m | Marvin's Day Job: Sabotage | ♥ 0 | Talk about hard! It took me about 10 minutes to get through level 2, only to find that if I don't hit continue fast enough, I just die anyway and it doesn't count! The animations are great, though, and the sound effects are hilarious. Nice work. |
| May 10 00:03:05 | 11m 17s | Package Peril | ♥ 2 | I was able to score 100+ points just by walking up to a door with the correct package and mashing lmb. Not sure if I was playing it right, but I had fun, lol. |
| May 10 00:21:21 | 18m 16s | DeliverY | ♥ 0 | Terrific puzzle game with cute graphics and brutally difficult but intuitive and satisfying solutions. Well done. I just wish it was a bit longer, and some fanfare when completing the levels would be nice. |
| May 11 23:53:03 | 47h 31m | The Antidelivery Room | ♥ 1 | That was a bizarre experience. Kind of weird and gross. I like it. It took me a while to figure out how to play, and when there's a lot of stuff on screen it kind of turns into a button masher, but the visual polish and variety of gameplay is quite impressive. |
| May 12 00:02:40 | 9m 37s | Very Fast Food | ♥ 1 | The lack of any sort of failure state really makes this game feel incomplete. As it is, you can just play and play and play forever. It doesn't even get faster or harder. As a basic demonstration of a gameplay element it makes sense, but as a game it just isn't there yet. In principle, it is fun, though. |
| May 12 00:08:47 | 6m 07s | Beetle Dynasty | ♥ 1 | The graphics and animations are excellent, but as a game it's just way too short and simplistic. Very basic platforming with no way to lose and no real challenge. It just needs some sort of a hook, and a few extra missions, I think. |
| May 12 00:29:54 | 21m 07s | CURSED DE-LIVERY 💀 | ♥ 2 | I gotta say I'm completely baffled. I jumped around at everything, tried interacting with everything, pressed every key on my keyboard, could not figure out what I was supposed to do. @tinykidtoo you're some kind of genius 'cause the only button I saw didn't do a thing. |
| May 12 00:39:45 | 9m 51s | Slip & Slice | ♥ 0 | I's pretty hard for me to get over how difficult the controls are in this game. I was getting caught on trees and buildings constantly, and the fact that you turn from the perspective of the car meant that I was always turning the wrong way. I also wish that there was a metric for success. It just feels like there's nothing to do but deliver pizzas forever. That being said, the audio and visuals in this are great, and I like the little town that it takes place in. |