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Matt Green

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TimestampSince previousGameMatt Green's comment
Oct 3 01:16:24 Acid Rain ♥ 1 I'm not much for platformers but I loved the vibe. If you haven't seen Sequelitis: Megaman X then I commend your innate godlike ability to teach the player exactly what to do without too much handholding. I liked the idea of giving players single-user powerups close to, but not necessarily next to, where they are needed. So I did have to plan a little
Oct 3 01:20:28 4m 04s Sheeple ♥ 2 This reminds me of a game from my childhood (in graphics/style, not concept obviously haha) but I can't remember which. I wasn't exactly sure what I was going for. I DID have fun bowling sheep!
Oct 3 01:48:06 27m 38s second interval ♥ 1 I actually found the controls to be a bit sticky sometimes - which was hard for me because I'm bad at platformers, but despite that I really enjoyed playing. I love music-themed games that aren't guitar-hero/ddr-like rhythm games. The chalky art-style was fantastic. Lots of potential, of course, but also just such a great game for 48 hours.
Oct 3 01:54:22 6m 16s Fight The Darkness ♥ 1 I'm a sucker for games that play with light, so I was already on board. One minor note, without reading the instructions, I saw "Press Space to Start" and assumed Space was a important key. I didn't realize I had to click to shoot. Also, was it just an endless/highscore kind of game? I couldn't tell if I was progressing toward anything. Love the character (both the player character and the game's "character" in general). Well done!
Oct 3 01:59:40 5m 18s Second Chance ♥ 1 I didn't expect to be reading! The rewind mechanic threw me a bit. Obviously I took the heaven option first (cause who doesn't want to go to heaven) but it was the end of the game. I restarted and tried the other option and also died. But I got to rewind! Pretty neat implementation of the concept. Lots of room for expansion on the concept. I know it's a text game and maybe that's not really my thing but I would definitely play a more expanded, graphic novel version of this game!
Oct 3 02:30:33 30m 53s The book of time magic ♥ 5 I really enjoyed the 2048 type game. It was pretty intuitive and I found myself playing it for quite a while. The enemy progression wasn't super clear and I did have some questions. All in all, this felt more like an unfinished "finished" game than a completed game jam game. And I mean that as the greatest compliment. I would expect to see a game like this in an app store and play it when I was bored, overlooking any minor issues. Doing it in 48 hours is bananas. The opening was funny, but I did get worried at one point because I didn't know how long it was going to be and there was no timer or skip.
Oct 3 02:46:27 15m 54s Bug Out ♥ 1 I actually abandoned an idea like this early because I didn't think I could pull it off, and you Pulled. It. Off. Very neat. The art gave me old Duke Nukem vibes. The only gripe I had was that some of the exits felt nigh impossible to reach in 10 seconds, and then they'd move on reset, so it really felt more like I was just 'surviving' until an exit spawned near me. Or I missed something obvious.
Oct 3 02:57:26 10m 59s Sprint10 ♥ 1 I love the concept and I'm always tickled by a Naruto run. The graphics were super cool, but there were points when it was hard to see where I was going. I don't think the lives thing added any stakes for a game like this; it was tedious to go back and restart the 'tutorial' levels and I would have tried that craggy wall 100 times before I got it. Otherwise great first entry!
Oct 3 04:19:16 1h 21m Seasonaut ♥ 1 I'm not sure if you edited something, but the download isn't working for me.
Oct 3 04:40:06 20m 50s Chicken farm ♥ 2 The graphics are cute and the concept is pretty solid. I love tiny animal games but deniz-aras was right, it does get a bit unmanageable - which can be cool, but there's no benefit to the chaos, it just makes the game less pleasant. Also, it seems like my game froze but I don't know why
Oct 3 04:59:57 19m 51s Birdwatching ♥ 2 Love birds. Love typing. Had a great time. I did end up taking my headphones off because the music got really drony after a few loops and there was no mute button in game.
Oct 3 05:12:12 12m 15s In the Basket ♥ 1 Dude. I don't know how you add so much variety in such a simple game. It was literally just fruit dropping. And even with the events, I knew it was just gonna be more fruit dropped and I still looked forward to it! I also appreciated how forgiving it was, I definitely caught a few "with my body" The screen shake on movement gave me the impression Tanner and the Fruit are huge - which made it extra fun for me. Clomping around.
Oct 3 05:20:11 7m 59s TimeStick ♥ 1 This took me a second to 'get' but holy cow. I had a lot of fun. Also, congrats on the Megaman-level tutorial stages! Very intuitive, There was one weird bug where my dudes were double jumping and then flying out of the arena. In terms of suggestions, I'd love the ability to restart a mode without restarting the whole game. There were some buttons I just sat on and then I couldn't "unsit" on them.
Oct 3 05:42:47 22m 36s Oxylunky ♥ 1 Easily the best game I've rated today. Took me 20 minutes to beat (and that required cheating). If I didnt have access to the source, I woulda played it all day. The sound effects were sublte and set the mood nicely. The art was great. I loved the little roll effect on the diver to simulate swimming. Such a great game. Jeez. No notes.
Oct 3 17:37:08 11h 54m Pillagers Plague ♥ 3 Big fan of tower defense games. As an expansion of the concept, I wonder if zombies could maybe be stronger but slower? Or have some kind of resistance to arrows, or maybe resistance to the thing that killed them? There's a lot of cool places you could go with this. But well done!
Oct 3 17:49:44 12m 36s Viam in tenebris ♥ 2 I actually abandoned an idea because I wasn't sure I could pull it off and you pulled it off. The sound and lighting created a solid mood, but it did get a little repetitive after a while. I stopped at maze 6 or 7 so maybe there was more interesting stuff later. If so, it was a pacing issue.
Oct 3 17:53:48 4m 04s Just Right ♥ 1 Okay, at first I was like "this is dumb." Until I lost for having TOO MANY points? Then I was in it. Dodging tiles, grabbing negatives. Such a cool idea. I think the player token could have been a little faster. It was hard to dodge the hexes, or get the ones I wanted. At some point I was just standing in the corner. That said, maybe changing up the spawn points too.
Oct 3 20:45:59 2h 52m J-Menuing ♥ 1 I recently started watching GDQ and they talk so much about menuing. I am blown away that you made a game just about menuing and it was still fun. The intro levels were good, the feedback was helpful.
Oct 3 20:52:42 6m 43s Catagochi ♥ 0 I had no idea what I was doing and still had a good time. It makes me wonder if when we were feeding, etc our tamagochis as children, if they weren't in there going on crazy adventures!
Oct 3 23:52:18 2h 59m Soul of Seasons ♥ 1 When I was kid, my brother and I saved up our money and bought the oracle of seasons/ages zelda games for the gameboy color. So this was a nice blast of nostalgia. I love the concept and the art, theme and mood were great. However, Im a terrible platformer and had to try a few times to get up on the block there and 3/4 times, I got trapped in the pile of leaves? Weird collision issue.
Oct 4 00:19:41 27m 23s Back for Seconds ♥ 3 Started a little slow, but once I got my first wizard, shit TURNT UP. The music was really subtle and not overwhelming. Sound effects were solid. I really enjoyed it and would play more!
Oct 4 04:27:31 4h 07m Bloodthirst ♥ 1 Any game with a heavy blood theme freaks me out but I gave it a go. I didn't realize that my gun was hitting the enemies, so I was just melee buckin' em. It took me a few tries to realize how the injector works. It also wasn't clear if there was a victory condition. But I had a good time.
Oct 4 04:53:12 25m 41s Lighthouse ♥ 1 Ive said it before and I'll say it again, I love games taht play with light. Add in the Rainy Mood and I'm down. I didn't entirely get what was happening with the beam though, a few times it flew past and didn't show anything in my way only for me to immediately run into a rock. Sometimes it worked though. I loved the rowing animation. And I made it safely to the dock so all in all a good experience!
Oct 4 04:59:08 5m 56s Satellite commander ♥ 1 I don't know why you opted out of Audio, that was my favourite part ahah (unless it wasn't custom for the compo). I found the controls really hard to navigate, but still I played like 20 times. So you must have done something right! Great concept, definitely something I would have played with my friends back in the coffeebreak arcade days :)
Oct 4 05:04:20 5m 12s Time To Live: 10 ♥ 1 The core mechanic was pretty cool, but the basic mechanics were confusing. Was I sticking to walls? Sometimes I couldn't jump if I was too close to a wall and I'm not a good enough platformer to not do that, haha. Also, I would have loved a mute button for the sound effects. I love a level select screen! Both for skipping past levels you've already played or (in my case) for levels you can't figure out. Lots of LD games are very punishing in making you restart the tutorial every time you die. So I thank you!
Oct 4 05:09:51 5m 31s Blobbbert: 10 Second Navigator ♥ 1 The graphics were indeed cute and the core mechanic was solid. As far as level design, it didn't feel like there was any consequence for going slow, and there was no benefit (or in some cases possibility) for going fast. So I'd step forward 2 or 3 blocks, and wait 10 seconds, repeat. I also felt like the music and effects didn't match the mood. Like, they were very electronic but Blobbbert was squishy and cute. I would have loved something more playful. But otherwise great entry. Lots of room to add new mechanics here, I think 😄
Oct 4 05:15:42 5m 51s 3 minutes in hell ♥ 1 What a neat game! I didn't totally get what was going on with the "zones", I assumed I got a bonus while I was standing in them but that wasn't clear. Regardless, I love a game with "zones" haha. The music set a nice tone in the main menu but became something of a bother midgame. I wish I was better at these bullet hell kinds of games because I would have liked to see more of the mechanics. but I died at the demon fairy/succubus character and didn't care to try again. The graphics were great and honestly the whole game seemed SUPER polished, even if it wasn't my cup of tea. Gotta recognize good when ya see it !
Oct 4 05:24:17 8m 35s Lab Rat ♥ 1 Very neat concept and I appreciate you going 3D for the compo, but the gameplay felt very slow. I got to level 6 and I barely did anything. I would love to see this concept expanded on! You've got a great start here for sure :) Also, the character looked way too much like me, glasses and all!
Oct 4 05:35:48 11m 31s The CyberZapper ♥ 2 What a beautiful, confusing game! I had no idea what was happening at any given time. Was I damaging the enemies? Why did my weapon keep changing? What were those crystals I was picking up. That said, I played for 16 levels because the controls were so smooth and the game was so pretty. I hoped I would figure it out before I won/lost but I also wasn't sure how to do that. You have an incredible kernel of a game here and its clear you have a talent for ambience and graphics! Keep up the good work
Oct 4 05:50:34 14m 46s Cute Little Spider ♥ 1 You must have bought the upgrades in RL because its insane how great this game was for 48 hours. The graphics, the sounds, the mechanics. All so smooth. I had a lot of fun.
Oct 4 05:54:04 3m 30s Switcheroo ♥ 1 I love the 3d pixel art thing, it really made the simple models pop and feel exciting. The mechanic was cool. The music was a bit aggressive but it added to the mood (the mood was panic!). I had a great time and I think I won, unless Rewind was just setting up a second level. Solid entry all around!
Oct 5 19:13:32 37h 19m Needy Pixel Kitties ♥ 1 Pretty cute! The only thing that I found jarring was the apparent randomness of the items. I found myself cycling through wildly in a way that didn't feel like it added to the experience. The tutorial was great :)
Oct 5 19:26:03 12m 31s Radar Rider ♥ 1 I was hooked. I ended up just counting my steps and managed to do alright until the target started moving haha! I agree with some other comments, I'd love a subtle music track. The beeping got aggressive after a while, especially when there were more stars. The graphics were great and really set the tone. Movement was smooth. Solid entry!
Oct 5 20:15:03 49m 00s 1000 Meters to Shade ♥ 1 The dithering in the sunset really made it feel hot. Magical.
Oct 5 20:18:17 3m 14s Disco Roller ♥ 1 The visuals are fun, the music is great (love me some disco), but I had no idea what was happening. I assume some of the panels were bad and you shouldn't stand on them, but it wasn't clear which. I ended up just bouncing and it got me to 500. This definitely seems like it could be polished into a great casual game that I'd play on the bus !
Oct 5 20:21:16 2m 59s Last Defense ♥ 1 The graphics are charming and the music set a nice tone without being annoying. I didn't really understand what was going on. Why was I destroying the buildings of the people I wanted to save? Also I didn't catch how the timer came into it. It felt like a great new take on an old classic and I'm down for it. Solid entry.
Oct 5 20:25:03 3m 47s Monster's Dungeon Shop ♥ 1 Definitely innovative, I've never seen a game quite like this one so that's a plus. The game looked incredible but the items were a bit hard to see sometimes. I'd definitely give this one another go sometimes. Lots of cool things you could do with it!
Oct 5 20:28:55 3m 52s Keep it clear, Bob ! ♥ 0 Very interesting game! the tiny pixel art worked for the style really well. The sound effects were nice. I would definitely play a game like this!
Oct 5 20:37:03 8m 08s Cursed Hotel ♥ 1 I really liked the core concept, and I appreciate some of the polish. What I felt was missing was either a sense of progression or rising stakes. Maybe if there was another task the employees could be doing when they werent fixing things. Once I got to 4 employees, I pretty much had the whole place covered and the income wasn't increasing. The music was nice but got a bit grating after a few loops. Really great bones here. This concept certainly has a lot of potential. Solid entry!
Oct 5 20:42:31 5m 28s BUN-hop ♥ 1 I'm not the biggest fan of platformers, but I'll play anything with a rabbit in it. I love how you included the simple graphics in the plot/theme to make them a plus. The music felt good. I really liked the level where you had to turn back. Solid level design!
Oct 5 20:45:41 3m 10s Pincolour ♥ 1 I love a good pinball game. The theme usage was solid, the aesthetic really worked. I found the flippers were a bit unresponsive so I had to anticipate more than I wanted. But its hard to make a real-life feeling pinball game so kudos. This is a great entry!
Oct 5 20:49:12 3m 31s OVERLOADED! ♥ 1 This game is so beautiful. I appreciate anyone who tries a 3D game for LD, but especially a 3D that actually looks semi-realistic (and not just pill shooting other pills). The game concept was cool (although I am bad at it) and the music was nice. What a wonderfully elegant entry.
Oct 5 21:47:38 58m 26s Freight Frenzy ♥ 1 I REALLY enjoyed this game. The controls took a bit for me to master, but I found myself playing over and over. I know its a compo game, so Im okay with no sound, but I'm a huge fan of any game with dock/ocean sounds. I might play again and find a YT video to play in the background haha. Solid entry, I'd love a full version of this game to play on the bus !