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Feedback comments for LD50
Pierce Brooks's games and stats for all events →
| Timestamp | Since previous | Game | Pierce Brooks's comment | |
|---|---|---|---|---|
| Apr 4 03:26:59 | Brush it Up! | ♥ 1 | My high score was 173. You really *brushed* away the competition with this entry! | |
| Apr 4 03:30:26 | 3m 27s | Re-Re-Robot | ♥ 0 | I'm fond of the bleeps and bloops! |
| Apr 4 03:31:14 | 48s | Chess? | ♥ 2 | The models are very well made! |
| Apr 4 03:32:25 | 1m 11s | Cursed Unicorn | ♥ 1 | Do the zombies move faster or just spawn faster? |
| Apr 4 03:35:37 | 3m 12s | The Great Flood | ♥ 2 | A masterpiece! I respect the from-scratch engine work you did a lot. |
| Apr 4 03:42:59 | 7m 22s | Test Node | ♥ 1 | Test |
| Apr 4 03:44:21 | 1m 22s | OVERCOME | ♥ 1 | I need a password to play? :( |
| Apr 4 03:45:46 | 1m 25s | Hydra | ♥ 1 | Always astounded by your dedication to ground-up game engine development! |
| Apr 5 19:28:06 | 39h 42m | Snooze | ♥ 1 | Every morning for me... Very relatable :) |
| Apr 5 20:38:43 | 1h 10m | Imagine Him Happy | ♥ 2 | This game does a great job of hijacking your emotions of triumph and disappointment :) |
| Apr 5 20:45:46 | 7m 03s | Live For Later Or Live For Now | ♥ 2 | Wonderful experience for audiophiles :) the free-handed MS Paint aesthetic is great too! |
| Apr 5 20:52:04 | 6m 18s | Till the Cards Come Home | ♥ 0 | I love that literal directness of the player sprite's label. Also, is it possible to die? I continued on for quite a long while avoiding the black balls and gather the red poker symbols without much of any indication as to whether the damage I had accrued was bringing me any closer to losing. |
| Apr 5 20:55:29 | 3m 25s | Belecint | ♥ 1 | Great job using Emscripten! The graphics are well done too :) with enough polish, the concept could make for a lovely blend of bullet hell and rhythm game design elements! |
| Apr 6 02:47:30 | 5h 52m | Beebs Bump | ♥ 1 | Love the novel compiler use, the game itself is nostalgically rendered and design-wise reminds of a more grid-centric solitaire :) |
| Apr 6 02:51:54 | 4m 24s | ...Rise of the Toasty Tomato | ♥ 1 | Love the black-and-white aesthetic! Very impressive to have been able to implement all these card mechanics within the jam's time frame :) |
| Apr 6 03:06:19 | 14m 25s | Last Person in Chernobyl Simulator VR | ♥ 0 | VR during a game jam, very ambitious! :) |
| Apr 6 03:19:28 | 13m 09s | 50 Second Apocalypse | ♥ 1 | Outstandiing! Always love time manipulation mechanics :) |
| Apr 6 03:21:32 | 2m 04s | Digital Pet | ♥ 1 | A clicker game fits the theme mechanically well, and the emotional motif you went with augments that even further :) |
| Apr 6 03:24:06 | 2m 34s | Alloy Song | ♥ 1 | Is there source code available? |
| Apr 6 03:34:52 | 10m 46s | Computer Scientist Training Lab | ♥ 1 | A full and healthy tutorial segment followed by compelling gameplay, well done! I was actually thinking of possibly doing something like this myself in C++, only with a bit more AI or NLP elements added on top. Have you heard of the "libvterm" project? Recently found someone who made an SFML binding for it which could be used to do some real cool stuff like this! https://github.com/Edgaru089/Terminal |
| Apr 6 03:36:55 | 2m 03s | Apartheid | ♥ 1 | Absolutely marvellous! This should win all the gold medals! |
| Apr 6 04:09:43 | 32m 48s | Dont Sleep | ♥ 1 | Great job on the custom engine! :D |
| Apr 6 04:17:28 | 7m 45s | SILAS | ♥ 1 | Incredible level of polish in each level in light of the mechanics at play here. |
| Apr 6 17:09:22 | 12h 51m | Inevitoffice | ♥ 1 | "Ultra-realistic" office portrayal :D |
| Apr 6 17:18:11 | 8m 49s | Entropy and The Last Star | ♥ 0 | Isometric sci-fi resource management: a match made in heaven! |
| Apr 6 17:30:24 | 12m 13s | Escaper | ♥ 0 | I always love games that offer to opportunity for the player to separate their soul from their body! A truly great mechanic :) |
| Apr 6 17:51:07 | 20m 43s | Eschaton, Dark Forest of the | ♥ 1 | Excellent music, ambience, and dialogue! |
| Apr 11 00:21:37 | 102h 30m | Extremely Exteme Sports | ♥ 2 | Always love to see another custom engine out in the wild! |
| Apr 11 00:39:02 | 17m 25s | Carpe Diem | ♥ 1 | Reminds me of Jeff Minter's games! Well done :) |