Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Pierce Brooks

Pierce Brooks

Feedback comments for LD50

← LD48   LD51 →

Pierce Brooks's games and stats for all events →

TimestampSince previousGamePierce Brooks's comment
Apr 4 03:26:59 Brush it Up! ♥ 1 My high score was 173. You really *brushed* away the competition with this entry!
Apr 4 03:30:26 3m 27s Re-Re-Robot ♥ 0 I'm fond of the bleeps and bloops!
Apr 4 03:31:14 48s Chess? ♥ 2 The models are very well made!
Apr 4 03:32:25 1m 11s Cursed Unicorn ♥ 1 Do the zombies move faster or just spawn faster?
Apr 4 03:35:37 3m 12s The Great Flood ♥ 2 A masterpiece! I respect the from-scratch engine work you did a lot.
Apr 4 03:42:59 7m 22s Test Node ♥ 1 Test
Apr 4 03:44:21 1m 22s OVERCOME ♥ 1 I need a password to play? :(
Apr 4 03:45:46 1m 25s Hydra ♥ 1 Always astounded by your dedication to ground-up game engine development!
Apr 5 19:28:06 39h 42m Snooze ♥ 1 Every morning for me... Very relatable :)
Apr 5 20:38:43 1h 10m Imagine Him Happy ♥ 2 This game does a great job of hijacking your emotions of triumph and disappointment :)
Apr 5 20:45:46 7m 03s Live For Later Or Live For Now ♥ 2 Wonderful experience for audiophiles :) the free-handed MS Paint aesthetic is great too!
Apr 5 20:52:04 6m 18s Till the Cards Come Home ♥ 0 I love that literal directness of the player sprite's label. Also, is it possible to die? I continued on for quite a long while avoiding the black balls and gather the red poker symbols without much of any indication as to whether the damage I had accrued was bringing me any closer to losing.
Apr 5 20:55:29 3m 25s Belecint ♥ 1 Great job using Emscripten! The graphics are well done too :) with enough polish, the concept could make for a lovely blend of bullet hell and rhythm game design elements!
Apr 6 02:47:30 5h 52m Beebs Bump ♥ 1 Love the novel compiler use, the game itself is nostalgically rendered and design-wise reminds of a more grid-centric solitaire :)
Apr 6 02:51:54 4m 24s ...Rise of the Toasty Tomato ♥ 1 Love the black-and-white aesthetic! Very impressive to have been able to implement all these card mechanics within the jam's time frame :)
Apr 6 03:06:19 14m 25s Last Person in Chernobyl Simulator VR ♥ 0 VR during a game jam, very ambitious! :)
Apr 6 03:19:28 13m 09s 50 Second Apocalypse ♥ 1 Outstandiing! Always love time manipulation mechanics :)
Apr 6 03:21:32 2m 04s Digital Pet ♥ 1 A clicker game fits the theme mechanically well, and the emotional motif you went with augments that even further :)
Apr 6 03:24:06 2m 34s Alloy Song ♥ 1 Is there source code available?
Apr 6 03:34:52 10m 46s Computer Scientist Training Lab ♥ 1 A full and healthy tutorial segment followed by compelling gameplay, well done! I was actually thinking of possibly doing something like this myself in C++, only with a bit more AI or NLP elements added on top. Have you heard of the "libvterm" project? Recently found someone who made an SFML binding for it which could be used to do some real cool stuff like this! https://github.com/Edgaru089/Terminal
Apr 6 03:36:55 2m 03s Apartheid ♥ 1 Absolutely marvellous! This should win all the gold medals!
Apr 6 04:09:43 32m 48s Dont Sleep ♥ 1 Great job on the custom engine! :D
Apr 6 04:17:28 7m 45s SILAS ♥ 1 Incredible level of polish in each level in light of the mechanics at play here.
Apr 6 17:09:22 12h 51m Inevitoffice ♥ 1 "Ultra-realistic" office portrayal :D
Apr 6 17:18:11 8m 49s Entropy and The Last Star ♥ 0 Isometric sci-fi resource management: a match made in heaven!
Apr 6 17:30:24 12m 13s Escaper ♥ 0 I always love games that offer to opportunity for the player to separate their soul from their body! A truly great mechanic :)
Apr 6 17:51:07 20m 43s Eschaton, Dark Forest of the ♥ 1 Excellent music, ambience, and dialogue!
Apr 11 00:21:37 102h 30m Extremely Exteme Sports ♥ 2 Always love to see another custom engine out in the wild!
Apr 11 00:39:02 17m 25s Carpe Diem ♥ 1 Reminds me of Jeff Minter's games! Well done :)