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Feedback comments for LD48
Pierce Brooks's games and stats for all events →
| Timestamp | Since previous | Game | Pierce Brooks's comment | |
|---|---|---|---|---|
| Apr 26 03:02:38 | apocalypse of darkness wonderful nightmare | ♥ 2 | Thank you so much for birthing this masterpiece into the world. I am forever in your debt. | |
| Apr 26 03:03:27 | 49s | Hope Springs Eternal | ♥ 0 | You glorious hunk of a man, this is yet more excellent work that was also well done. |
| Apr 26 03:32:53 | 29m 26s | Fishious Depths | ♥ 0 | I love both fish and cats, but when put together into one lovably hideous creature, it will love me back, much to my dismay. Utterly beautiful nonetheless! Thanks :) |
| Apr 28 03:02:55 | 47h 30m | Vertabyss | ♥ 1 | Beautiful isometries! |
| Apr 28 03:19:37 | 16m 42s | Brubnar the Barbarian in the Deepest Dungeon | ♥ 1 | Could definitely make good use of procgen! Very solid though, perhaps maybe also layer on some roguelike elements? :) |
| Apr 28 03:29:19 | 9m 42s | Heavy Fall | ♥ 1 | Always gotta love elevators and wave defense, that is also what I went with this time around. This has fantastic artwork. Well done! |
| Apr 28 03:37:07 | 7m 48s | Deep Sleep | ♥ 1 | Absolutely outstanding in both aesthetics and thematics! |
| Apr 28 03:53:37 | 16m 30s | Super Jackhammer | ♥ 0 | Had to update my JDK, but it was fun! Thank you for the experience :) |
| Apr 28 04:06:29 | 12m 52s | Dating and Boxing | ♥ 0 | Very cute, well-written, and finely tuned for a difficult challenge! |
| Apr 28 04:16:06 | 9m 37s | Eros and Psyche | ♥ 0 | Both adorable and difficult! |
| Apr 28 04:22:19 | 6m 13s | Help! I'm trapped in an arcade factory! | ♥ 0 | Solid use multiple genres in a single project. |
| Apr 29 03:24:21 | 23h 02m | Gold Digger | ♥ 1 | Top tier voice acting |
| Apr 29 03:30:47 | 6m 26s | Altum | ♥ 1 | Game Maker 8!? What a fantastic throwback :) the background black hole scaling is very pleasant to look at. |
| Apr 29 03:44:32 | 13m 45s | Peace & Liberty | ♥ 1 | Another MinGW & CMake hero! This is quite well executed, especially with all this lovely Vulkan undergrowth I'm seeing on your GitHub. I'd love to chat sometime. The game just pumps adrenaline while you are looking for minerals. For some reason, I was reading the vibes of SpacewardHo at first glance. Have you had much experience in the realm of procedural generation? |
| Apr 29 03:54:39 | 10m 07s | Soil Surfer | ♥ 1 | Perfect submission. Thunderous applause. I'm very curious what your "gam" submodule has hidden away inside itself! ;D |
| Apr 29 04:24:55 | 30m 16s | Thrice Upon A Time | ♥ 1 | Great art and writing! If the mouths were animated with a bit of voice acting, this would feel like a genuine episode of an anime could easily watch a full season of. |
| Apr 29 04:26:36 | 1m 41s | Aftermath | ♥ 1 | I've seen some other submissions that had similar aesthetic choices to this, but yours pulls off the creepiness the best. Well done! |
| Apr 29 04:33:07 | 6m 31s | Follow My Voice | ♥ 1 | I have been wanting to make a game about blind ever since I saw my first Zatoicihi film. This is a solid blueprint you have cooked up for something that is heavily narrative-driven. |
| Apr 29 04:44:30 | 11m 23s | Pretty Flower | ♥ 1 | You really made me empathize with that little guy! Beautiful work. |
| Apr 29 04:50:13 | 5m 43s | Bonfire: Darker and Darker | ♥ 1 | What an insightful exhibit! |
| May 12 02:20:53 | 309h 30m | Diving Ball | ♥ 1 | The scaling factor of the dash cursor is a bit odd. |
| May 12 02:31:03 | 10m 10s | Descend | ♥ 1 | Utterly outstanding performance! |
| May 12 02:35:13 | 4m 10s | Drilly Billy | ♥ 0 | I almost went cross-eyed! |
| May 12 02:41:48 | 6m 35s | Botanica | ♥ 0 | The tile set could have used a bit more love, but otherwise, your sprite sheets were clearly very well cared for :) |
| May 12 02:46:31 | 4m 43s | Dahla's Journey | ♥ 1 | This one reminds me somehow of Caves of Qud. |
| May 12 02:53:16 | 6m 45s | Dreamcatcher | ♥ 1 | Survival games are tricky to pull off under such tight time constraints such as in game jams, and yet you had the courage to make an attempt. Bravo! The animations here had lots of care put into them, as well as the mechanics which demonstrate a rough gameplay branching system dependent upon player performance. With additional communication efforts to start things off on a more proper or at least well-informed footing, this could really manifest into something quite promising. |
| May 12 02:57:12 | 3m 56s | Cave Expedition | ♥ 0 | I was unable to extract the game executable from the provided archive file even when using WinRaR :/ so cannot review due to this unfortunately problem, sadly. |
| May 12 03:01:04 | 3m 52s | Shiny Depths | ♥ 1 | I didn't feel as much ambience from this game as I would have liked to given the exploratory mechanics loop approach. |
| May 12 03:11:09 | 10m 05s | The deepest curse | ♥ 1 | The character felt a bit out of place, and certain tight spaces presented an especially challenging obstacle. Overall, however, this was quite well executed. The mounting anxiety of the combined timer and life counter mechanic really got to me! |
| May 12 03:29:31 | 18m 22s | Street Spark Racing | ♥ 1 | It took me a while to realize that the direction from your character toward the mouse cursor was of great importance when kicking any vehicle. Once that was noticed, every race became a piece of cake. This game turned out to be very cute. Well done! |
| May 12 03:33:14 | 3m 43s | Crawl Deeper | ♥ 1 | I was overcome by the dread. |
| May 12 03:35:28 | 2m 14s | Underground Chaos | ♥ 1 | Eager to see where this could lead to next! |
| May 12 03:44:27 | 8m 59s | Stabalot | ♥ 0 | I felt little else other than pure contentment taking a "stab" at this. Thanks for this solidly put-together experience! |
| May 12 03:50:38 | 6m 11s | Vile Things | ♥ 1 | Brilliant! Not too sure on the theme connection, but everything else about this is spot-on! Thank you very much for putting such a lovely little brawler game out there. |