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HaaYaargh

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TimestampSince previousGameHaaYaargh's comment
Apr 5 16:19:47 Orbles ♥ 4 At first, I was a bit lost as to where to look for what. The least intuitive for me was the road system, but I had to pay a bit more attention and to just throw away my previous experience with this kind of games where more buildings = faster production and plan differently. I liked that. The art is a strong suit here. Putting those AoT like creepy monsters next to those cute villagers made me want to protect their potato heads even more (๑˃̵ᴗ˂̵)و Overall I'm very impressed with this game. One of my favorites this season.
Apr 6 22:33:54 30h 14m Gods of Divine Stuff: RAgnarök ♥ 1 I played your game on stream today. It was fun. Liked different gods form different myths, how they were portrayed, and the banter between them. Some quality waifus there :D I will try again to see if I can get it past Japan next time.
Apr 6 22:38:51 4m 57s Faces of the Beast ♥ 2 I played your game on stream today. It was really fun. Fast fun. The faces were really cool. It was great to spot some actors, historical figures and especially meme characters. As we talked, it would fare well on mobiles but I understand it takes a bit more time :) Good job!
Apr 6 22:43:16 4m 25s DeePenguin Boreal Offensive ♥ 1 Fun visuals and setting for a tower defence with throwing pop-sickles. Couple lovable characters like the Penguin Chad, and Dee Penguin. Unfortunately game is heavily unbalanced in favour of the player. After 5 minutes of game you can't lose. Balance is not something unfixable, so don't feel discouraged. Good job 🍭
Apr 6 22:51:32 8m 16s Rifthoppers ♥ 1 I played your game on stream today, and after couple initial early deaths I got the grasp of what is going on. I had some issues with not being able to click fast because that would auto buy Power Ups when they popped out, which could be mitigated by just holding LMB, but then you walk slowly so 🤷 Overall pretty great. Music was spot on with a fast paced tempo of the game. There are definitely couple of ways to build your character, surely some are better than others, but there is fun choosing your build. Some are more risky, some more safe, some straight will almost kill you, but that's good thing. You learn the game, take risk, die fast and try again. Great job 💪
Apr 6 22:59:17 7m 45s Different Strokes ♥ 2 I played your game on stream today and it was different kind of experience from other games. I'll be surprised if it won't be high on innovative! Playing it on stream made me kind of rush things, but I will definitely come back to draw something else. I drew a pirate with a parrot and a lizard on a hat. Can't find it now. If found, please report it! :(
Apr 6 23:11:14 11m 57s I'm on a boat - Anxiety Simulator ♥ 3 Hi @sopata I played your game on the stream today and it was great experience. I don't think it was fun because it was supposed to make me sweaty and pressured and it did. I liked sinking boat concept, liked characters (somehow the BigGuy™ resonated with me more), humorous approach and overall experience. That game is definitely something you should be playing in local co-op, unless you are like ambidextrous or have galactic brain. For things that messed up my experience was definitely collision problems, perhaps accepted range of enabling activates and being able to start action when it was already too late. But that's nothing that can't be adjusted. At the end, my ship might have sunk, but my heart will go on 🎶
Apr 6 23:23:11 11m 57s Cards of the Cosmos ♥ 3 I played your game on my stream today and I managed to beat the infinity. Thanks for the suggestion that you actually can do it, it was rewarding to find a way for that. This was actually a kind of scary way to delay the inevitable. Perhaps it would be better to die than to wait for eternity for the opponent never finish. It was a really clever ending! In the card game itself I like that it was just that. A card game, like e.g. MTG. I found art on cards to be very fitting into the Cosmos theme. The only thing that confused me at the beginning was the concept of "energy", might as well be "add one more move to a turn" or something similar. Overall, great job! 🃏
Apr 6 23:32:03 8m 52s The Assessment ♥ 2 Thanks, now I hate sushi! 🍣 I played your game on my stream today and found it cute and engaging. Quickly changing games I didn't have time to get good at kept me on my toes. I was just praying not sushi, not sushi. At some point theme went to the side for a while, but I didn't mind. Enjoyed the humour and sound effects together with unique visuals. Laster on I spotted Fresh Lady in the Art Gallery game. Cool find :) Also I love how you made the game on itch.io page seamlessly merge with the store page background image. Overall great job and keep it Fresh! 🚀
Apr 6 23:39:09 7m 06s The Hero (...Always Wins) ♥ 3 Hi! I played your game on my stream today so some things were already discussed. Most issues I had can be connected to poor communication. But that's is something that is hard to gauge without playtesting from other, and that's where all the people come for :) After trial and error at some point I understood the game a bit. I liked different towers and buildings and how they work. Rarely you can see towers that send units across whole map. Probably with some time and trying different builds I would be able to stop level 4 hero. A nice surprise for me was a long map, that's something new for me in the genre. The humorous switch from hero to villain was a nice touch. The hero can't be hated even if he makes me lose the game, not with that quips and HUZZZAAAH :) Overall good job! 🏰
Apr 6 23:49:43 10m 34s Witch's End ♥ 0 I played your game on the stream with almost a success at the end. Managed almost to get to the end of the world with a defensive build. The inspiration from Vampire Survivors is clear but it was a good shoot and the genre (can we already can it genre?) and I had a lot of fun because of the setting and the tempo. There are definitely more than one build to try, so it encourages trying again, enough times for a jam game. Playing Witch's End you need to pay attention because it is not so hard to die, which happened to me when I was a bit distracted. We discussed a bit about what I like and dislike and future plans, so I will just mention that movement was something I had to get use to, especially when both movement and "attacks" are on the same button. But overall, a great game 📖 PS: My favourite witch waifu was a blonde :)
Apr 7 10:38:27 10h 48m WE ARE DOOMED ♥ 1 A bit pessimistic for people to die out before they ever enter the Bronze Age. But maybe I wasn't clicking fast enough :) I liked the concept, it fits the theme very well. As you mentioned in previous comments you were short of time but what we have now, shows clearly what you planned. I liked that as the time progressed more human camps and settlements popped out. Even if not intentional the game was writing new history each time; "wow, this times first humans settlements emerged in Scandinavia, but were destroyed by meteors" was fun thing to say when I was playing. As for the problem with rotations, perhaps simply switching to keyboard for a rotation might work? Overall, good job! I hope you will continue with this project for a while to add some things you had in mind :) 🌍 🌏 🌎
Apr 7 14:36:18 3h 57m How it Ended ♥ 1 Pretty good. Those kind of games are my cup of tea. There was some trial and error here and there, like until now I don't if (- money) from an event will be deduced from cash or my income, for one month or forever, or if (-1 clock) per three years will reduce it each time for 3 years, because it didn't seems like it? But as for UI heavy games that's not a lot of misunderstanding, everything else is pretty clear, soo good job there. The game is difficult which makes the inevitability the theme fitting. What I found slightly disappointing that accumulating green leaves or decommissioning coal doesn't really do anything good? Unless events are based on their numbers, then it okay. Probably would be cool to know that so I can change and plan my moves accordingly. Also, is that a bug that deleting a building will permanently remove "staff" at some places I had one building but 0/8 staff because I decommissioned coal plants. Honestly I would love to see this game without the inevitable theme. Where I would be able to chill and build stuff in peace around the planet and restore Earth. Current version perfectly fits the theme, but it is so depressing :( Anyway, I hope I didn't come off too harsh, it was great a experience! 🌏 🌍 🌎
Apr 12 19:11:13 124h 34m RIITA ♥ 7 Hello! I played your submission on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day. I very much enjoyed the Finnish folklore setting. It is a huge plus in my book when someone incorporates architecture, clothing, instruments, music, lore, or customs from their country or region in their game. It just feels fresh, unique, or simply different, and you always learn a thing or two. Like I learnt what a [Kantele](https://en.wikipedia.org/wiki/Kantele) is. The visuals are very cute, the hooded characters looked lovely and the two main bards were quite distinct and fit to their sun/moon domain respectively. It is a shame you can't zoom in when you are in the village view or don't really have time to enjoy the view because the sun/moon are going down. I guess the theme had to have an impact somewhere. There was a good variety of melodies to play, although it would be super nice to have a chance to choose the songs you want to play. But perhaps otherwise I wouldn't leave the swamp. Also, I was hoping for Ievan Polkka :) Fingers crossed it will arrive in the next DLC! Great game overall. Congratulations and I hope to see you next time 🎶 🎸 🇫🇮 For people looking for a quite different experience, I recommend holding your keyboard like this while playing. WIN_20220412_20_51_48_Proq.jpg
Apr 12 19:29:41 18m 28s Riposte ♥ 2 Hello! I played your submission on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day. I heard that the creator had only one day to make this, that's why it doesn't have a lot of content, but I found a lot of fun playing it. Entry level is quite high, but once you get a feel on when to do the riposte it becomes a very fast, very smooth simple reflex based game. Restarting is super fast which is a great thing for this kind of game were you die very often. Visuals, audio and colour theme compliments each other greatly. Definitely not a great contender in theme category, but it was engaging, replayable fun ⚔️ My high score Screenshot_1.png
Apr 12 20:02:44 33m 03s Battery Low ♥ 4 Hello! I played your submission on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day. Beautiful Pixel Art entry. The rover Rovar looks like it has its own personality, a bit of Wall-E vibe, definitely wouldn’t allow myself to let him run out of batter on Mars. The whole game looks visually pleasing, maybe the scanner and text could have been more clear, but overall one of the strongest points of your game. It was fun to discover those scientific artifacts on Mars like a scooter, Maneki-Neko, or a Maoi statue. It was cool to read from the Devs on the stream’s chat that I “discovered” a new path. Later on, I tried a couple of different pathing, some of them worked, some of them didn’t. The game remembers your previous tracks, so it definitely puts it in more puzzle genre rather than an arcade one. That’s why I think the counting time at the end was a bit unnecessary, but you know, it doesn’t matter that much to me. I think the game has a great potential to be expanded into a full-fledged project. If that’s what you want to do, then fingers crossed 🤞 👽 🤖
Apr 12 21:01:08 58m 24s The Lars Mission ♥ 3 @elysiagriffin 🎉 🏅 🎊 I tried to rescue Lars and his fellow researchers on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day. Beginnings were difficult because there was a lot to learn. The tutorial page was helpful but didn't feel like I have enough time to read all of that carefully once I was in the game. After the first fail things become more clear and I began to have more fun hastily walking around doing various tasks. Mini-games were on point and varied in difficulty and time necessary to complete them. Typing commands and rocket aiming jobs were most unique for me, if it was co-op, I would be on typing and aiming duty constantly! :) Slider thing was a nice simple touch. Refueling was most underwhelmed as it didn't even have a mini-game like water pumping, despite both being liquids of some sort. The visuals and sounds were great. The sounds were very funny, especially cutting vines. I can tell you all had a lot of fun making these. I would prefer a more top-down view, not entirely from top, but a slightly higher camera, because sometimes equipment obscured my vision. Visual language telling me something is about to break up wasn't clear for some time to me, later I learnt that it has blue and red/orange alarm, but in a general nervous atmosphere, it was easy to overlook. Sometimes plants visually looked like they are ready to be chopped or at least pruned a little, but you couldn't do any preventive work on them before they grow large enough. Overall, great game (even though I had so many complaints above). Definitely co-op potential if you ever decide to continue the project. I will keep my fingers crossed for that 🤞 🌿 👽 🚀
Apr 12 21:26:10 25m 02s Post Solis ♥ 5 Hello! I played your submission on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day and oh boy. I don't know if I played badly or if the game is murderously difficult, but I couldn't finish it on stream. After some time I started getting the hang of it and I found it is a very compelling game, with a lot of buildings, lots of content, and a fast tempo. Interesting premise of the rotating world and the night that consumes all. The building's models looked neat. There are some questionable decisions there, like having to click collect so many times and not being able to choose which resource to focus on. Some particles are too big, and buildings lack radiuses. Combining lore trivia with a fast-paced game made me skip most of the text so I don't get distracted from my goal that was slipping away. But that's what feedback is for. But in general, this one is one of the best strategy/RTS games I found this year on LD. Well done! 👾 🌃
Apr 12 21:34:25 8m 15s Journey in Spacetime: A Text Adventure ♥ 2 Cool little text game. As people already mentioned, it was a bit difficult to understand what is this blurred text when I read it, but perhaps it was confusing on purpose, so the player has a revelation at the end of the game. The ending I think could be more clear than it is now, for a second I thought it just misremembered my choices until I read the ending "name". Thank you for your submission and hanging on the stream @shortcreative
Apr 12 21:44:13 9m 48s Definitely not Titanic ♥ 4 Hello! I played your submission on my [HaaYaargh](https://www.twitch.tv/haayaargh) stream the other day. Cut-scene at the beginning and ending masterfully set the mood for the rest of the game. Gameplay is simple but engaging. I would give the level a pass on staircase visibility because at the beginning it was difficult to guess where is the exit, I tried many times to run over the stair-looking part of the ship on the top deck. Given more time I would also allow the player to explore rooms, or place more obstacles on the floors so they don't look as empty. I've been lucky enough to find the hammer, but unlucky enough for the hammer to spawn on a floor that didn't have any holes in it, so it ran out before I could get on another floor. Need to pray to RNGesus more 🙏 Delaying lasts seconds kept me on my toes, I could get as low as 1 second, but lucky streaks of barrels and holes awarded me 15 more, and then it started ticking back. Thrilling. The audio was 10 out of 5, which made running back and forth hella enjoyable. Overall great & fun job 🚢 🕳 ⚒️ PS; now looking at the game, cut-scenes and audio I think it actually might have been a Titanic 🤔
Apr 12 21:53:02 8m 49s You Are A Bomb ♥ 1 I'm not very good at fast games like this, but I felt the inevitability of my end all the time. The gameplay is fast, smooth, and easily understandable, although there is still a space for some decision-making as to which bombs are not worth picking up. Well done 💣
Apr 12 21:56:44 3m 42s Apocalyptic Romance ♥ 1 It was an absurdly abstract kind of experience when I streamed this game xD Who would guess that taking a poo on the street 💩, picking plants 🌿 and getting new shoes 👟 are the best things you can do to avoid creeps and feelings of guilt. It was an enjoyable experience despite its simplicity. I like when creators go crazy with their games Cool to see the appearance of Grandma from Cookie Clicker
Apr 12 22:11:03 14m 19s Volcano ♥ 1 Itadakimasu Volcano-chan! Fun idea, it was cool to run around and gather all the trees, carts and marbles from the plaza, and later going outside for big rocks and more trees. I didn't really feel the theme there as the game was pretty lenient with Volcano-chan getting angry, especially when there was no ticking anything or a progression bar. But perhaps that's why it was so cute? 🌋 🙂
Apr 12 22:48:17 37m 14s Carrot Grove ♥ 3 Top-quality waifus and husbandos 💜 I really wish I had limited edition Marzanna figurine 👍 Great to see a game that uses Ren'Py, I used to play around with it some years ago, but it was always a lack of art that didn't allow me to progress further. The story is light and fun, doesn't get boring or cringe at all. It was unique to see Slavic settings (I'm from Poland as well!). All characters are quite interesting although their quality and art style varies. You had so many artists that it is understandable, but I think it is nice that you get to make a game with so many people, you seem like a group of friends. Unfortunately, I got BAD ending on my first try, but at least I have a Save before the ritual, so I hope for the best. Good luck with your future endeavours!
Apr 12 23:38:27 50m 10s Ydunian Prune ♥ 1 Incremental (but not so much clickers) are my cup of tea so I enjoyed this one. As many before mentioned, being able to have x10 or x100 clicks would be great. What I would see is an ability to see detailed tooltips, I know this is a mix of a clicker and a short narrative, so exact multipliers are not that much important, nonetheless, it would be great to know what to click to get fruits most efficiently. As for the army, on the first run, a second after I got an army interface, I was attacked without being able to do anything and lost, so I think there either should be a warning on the upcoming attack or some delay after the army is unlocked. I don't think the theme is particularly strong in this game. I won't go into detail on pixel art as it is simply superb. Eventually, I managed to get a True Ending, so I'm pretty happy with it. Great job overall 🍎
Apr 16 13:30:57 85h 52m I was Reincarnated as a Middle Aged Dad Protecting his Son's Sand Castle ♥ 2 Good attempt as for your first game, congratulation on joining Ludum Dare! I like the Light Novel/Anime vibe in the title ❤️ I think your idea for the game fits the theme nicely. I also have memories of trying to build walls that were constantly being washed away by waves, it was fun back then :) I managed to finish it but I've encountered a couple of bugs mostly with the disappearing progress bar, because of that it wasn't always clear if I'm doing something or not. Clarity is something to work on; I was never sure which wall will crumble on the next wave. When is the next wave coming? Is small trash fish lower risk than a trash can? Personally, I think the game would become more lively if you speed up the character, and lowered the time on sand gathering, like in an Overcooked game, it is fast and crazy. There are much more things to add, I encourage you to work on it post jam because it has potential. Overall good job, I'm looking forward to seeing what you cook up next time 🌊 ⏳️ 🏰
Apr 16 13:47:33 16m 36s evaporate ♥ 1 noproblem mrsnowman.png (I don't think you should be thanking me) Simple but very innovative indeed. I felt the theme with my heart there, I wanted to run somewhere, to find the water, find the ice, but I was never too fast and had to go back to shade Mr. Snowman, I felt hopeless. At least he was able to fulfil his dream to see 🐫 🐪 🐫 🐪 There was a point just before sunrise and sunset, where there is no shade yet, the map is dark, but Mr. Snowman is already melting. I think that was a bug, or at least wasn't very clear what is that. Also, before the sunset, player is naturally behind Mr. Snowman to keep the parasol there, but we can't see what he is saying, because the speech bubble doesn't rotate to player and is invisible from the "back".
Apr 19 13:22:36 71h 35m Super Mowser Bros ♥ 2 There could never be enough praise for the art. The splendid job there. Please compliment the chef for me. It might be stupid, but I always laugh at slightly changed copyrighted names, like Bario and princess Cheap, I hope I can play it on my Bintendo Glitch console. I won't be going into details on the pre-jam version, because it looks like you addressed some of the issues raised in the previous comments. What I don't like is drag&dropping things, especially when I'm building something on the right side. I would consider having the unit resources be put somewhere universally close, like top or bottom, so when time is pressing I don't have to move from left to right many times when I'm building my castle. From UI, I had also a hard time following Bario progress on previous maps, so I had to click all the time. I haven't managed to understand things like what strength Bario has vs Goombas or Spiky Turtles, whether he will die or will storm through the obstacles without a sweat. Knowledge like this would help me to plan better, whether to speed up the next Tower building or could I invest in the economy on the next level. Your game has some strategic decision-making, but without crucial information like this, it is difficult to choose the right option. The theme, in my opinion, is not very visible right now. I don't feel like I'm delaying the inevitable, I'm kind of just playing the game until I lost. Overall great game 🍄 🍄 🐢 🏯 🍄 🍄
Apr 19 13:59:55 37m 19s Hairless Soon ♥ 1 Very unique idea. I wished there was more behind the lice village because it is soo good. It looked like it could be from a lice city builder game. If you are planning that, let me know, and I will play! Visuals and animations are great, good pixel art is always welcomed. I was having a hard time knowing where I plant normal hair, especially without clear boundaries of a "farming area". I was running around right-clicking hoping that it catches on, sometimes only after a third click on the same spot, it finally planted something. I didn't feel the theme during the gameplay. I assume the inevitability is that of baldness? There was a growing bald patch in the middle our the head, but I could very well plant around it, didn't know what will happen on the 10th day, how much I need, etc. Overall, nice job! 🐜 🐜 🐜
Apr 19 14:23:14 23m 19s Heal me, please! ♥ 3 Your game has a clear and simple concept and is well executed. It was clear from the beginning what I have to do, and in UI-heavy games, it isn't always obvious. I didn't understand everything; I don't know what this 5/5 or 8/8 meant? It is like health and reputation? It never dropped below 4/5. I didn't feel the theme there, to be honest. Narratively you could say that they are sick so you delay their inevitable death, but there is nothing like this in the gameplay. I can see a lot of potential there, given some upgrades and further development, so if this is what you want, then fingers crossed 🤞