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HaaYaargh

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TimestampSince previousGameHaaYaargh's comment
Apr 18 15:34:55 Orion ♥ 1 There can't be enough praise for the art style; absolutely gorgeous. 6/5. I read about what you didn't manage to finish, and it is a bummer, but what you have achieved alone is very commendable anyway. Heads up! What you planned to do sounds great, especially the lines creating constellations. People in the comments are throwing cool ideas too. I wish you enough motivation to finish and polish your game :) I have some feedback for the auto-battling part though. The way it is resolved right now doesn't enhance what I thought would be desirable player behavior of building specialized units using different-colored stars (tanks with blue, and damage dealers with red) and reshuffling their position on the board. It doesn't happen for two reasons: 1) Given a 2 vs 1 scenario, the unit in the 2nd position won't ever attack until the unit in the 1st position is alive. So if I manage to create a 2/8 attacker, it won't have a chance to shine until an 8/2 tank dies, and then it dies too because it has low HP. 2) Given a 2 vs 1 scenario again, the enemy will be able to attack twice, so again, having a 'glass cannon' attacker at the back doesn't work. Personally, I would see that each unit, starting from the center, attacks once the closest to them enemy until everyone made its move, then repeat until only one side is alive. Good luck!
Apr 18 16:19:07 44m 12s Spirit, are you there? ♥ 1 Very enjoyable. Cool characters, I liked them despite being able to see only their hands. I played couple of times to explore more paths and my favorite is a plot twist where I'm haunting Ben's room because he killed me 😱 I was wondering, did you use a tool for branching dialogue (like Twine or Ink) or did you make it by yourself? Only thing I could complain about was that it was weird to move back and forth the marker if I wanted to say yes (or no) twice in a row.
Apr 20 22:24:56 54h 05m Hellmouth Pizza ♥ 2 As a connoisseur of cooking games on PC and mobile, Hellmouth Pizza is quite enjoyable. Comfy music, cool visuals, my favorite customer; tentacle lady 💓, everything is light and humorous despite being "hellish". What I didn't figure out was whether the signs on the scroll mean something 🤔 Couple of things that bothered me were: - It is difficult to see what's on the order pizza while it is slowly showing up, but the time is already ticking. - I feel like it would be an improvement if we could place the same ingredient multiple times. - In games like this, clients usually wait in front of the counter as you prepare their meal. I think it would be nice to be able to look at those characters for longer than a second while they are picking up their order, because otherwise their cool design and art are wasted.
Apr 20 23:21:52 56m 56s Emperor's Gems ♥ 2 I managed to get down to 1m30s time left, but I still see the room for improvement. Very enjoyable game, a bit of theory, a bit of numbers, and a bit of fast clicking. Little dudes are adorable. rekord.png What I found a bit confusing was that I intuitively assumed (and I had a hard time to get rid of that assumption) that left/right assistant is from the perspective of tax collector not the player, who doesn't really have left/right more like up/down. But perhaps it is just me. One other thing is that, given already nice shape of the panels (with speed, carrier number, mana generation etc.), perhaps those could be buttons as a whole? It would be easier to click on them than to aim for the little pluses.
Apr 21 14:27:01 15h 05m Hell's On Hold ♥ 3 Very innovative approach. At first I was annoyed that callers don't even state what they are trying to do, so I can look up a solution, but then I realized it is because this is a real-life experience of help desk people 😅 I enjoyed browsing the book, especially because every time I flipped the page, there was a small animation of us doing so behind the desk. Loved that ❤️ Sticky Notes are also very cleverly done. The game reminded me of Strange Horticulture, which I very much liked as well. A bit of feedback: I feel like you could have had the whole scene zoomed out a little bit, because currently there is a need to scroll left/right, especially when you can't really see two things at the same time (the book and a computer). I feel like there should be an option to "Change Something" without going in to ask about any particular topic. A couple of times I figured out what's wrong while being outside of conversation, and had to ask about a thing I knew about (lowering their patience), then tell the customer to change something. Sounds of typing, and the speed of letters appearing were a bit annoying to be honest. Similarly, I didn't find the music very fitting.
Apr 22 22:08:11 31h 41m Get Away Your Pitchforks from My Oak! ♥ 4 I managed to save the oak from pitchfork on the second try! It was fun and engaging, constant action! But the way I did it shows there is some issue with the balance. I found out, that just spamming wolves and walking around the tree is the easiest way to win with no damage to the oak itself. On first try I tried to summon more expensive creatures, and while they seem powerful, the mana cost is too great and because they are bigger, they seem to get stuck more often (especially next to the oak), while many wolves can quickly cover whole area and eliminate enemies before they will even show up. Ideally there would be different types of enemies that are weak against one type of summons, and strong against other, so you don't do what I did, but of course I realize that is another heavy load of work for 72h jam. Rune/Glyph drawing was very fun, despite me repeating one spell over and over. Overall very enjoyable submission. If you plan on finishing it up, is there a way to "follow" you somewhere?
Apr 22 22:29:09 20m 58s Bean and Brew ♥ 2 Not my favorite genre but it was quite enjoyable, at least couple first levels, later it was too chaotic for me 😅 Obviously comfy visuals and setting ☕️ 🐸 🐐
Apr 24 19:39:50 45h 10m Summon craft: Ritual Simulator ♥ 0 The game was enjoyable. Summoning by drawing and placing ingredients was neat and thematically on point. It works with drawing tablet 😄 First time I placed five of the same ingredients and it failed, but I figured it out pretty quickly, that it has to be all different, and sometimes a special ingredient is needed (like horse hair, cat's paw, etc.) Eventually I managed to reach day five with 110 gold and 17 reputation 🆒 It was a bit disappointing to get the same events couple of times in a row. Like summoning dead cat of the same name (well it was a bit funny), perhaps a list that depletes and then renews when reaches the end would ensure less chance of events randomly appearing twice? What another things I would like to see, is to have easier access to my ingredients, somewhere on the bottom perhaps, because it was a chore to open the bag and scroll each time, especially when you have scroll all the way to the end to pick Malachite and Incense. Overall a cool game! I left a decent score ☮️
Apr 24 20:06:06 26m 16s Middleman Summons ♥ 1 I reached 7th level 🎊 So it won't be a surprise if I say that the game isn't polished, but despite that it was a fine puzzle experience. By reading your responses in the comments it seems that you were aware of some problems your game had, and it was just the lack of time, which is understandable 🕰. I do encourage you finish it though 👍 One thing I thought would perhaps be good, is the ability to rotate the conveyors when the game is running. That would allow for some dexterity challenges and varied game play.
Apr 24 21:54:08 1h 48m Demonic Panic ♥ 3 While I'm far from getting into leaderboard I had a blast playing. Demonic Panic easily one of the best, if not the best game in this Ludum Dare in my opinion. Very well done. Only thing I might want is to get better feedback when being close to death, because it sometimes comes unexpected. Also it is nice to see your team making great games almost every jam. I remember your Super Bario Bros and Count Down Dracula. Looking forward to what will you cook next time ❤️
Apr 25 21:56:00 24h 01m Demon At Duty ♥ 1 Good choice for those three enemies; spearman, archer and berserker, each had a different way to deal with them. I found that running isn't very helpful, even made the game harder for me. I think it is easier to just stand in place and "move" using dash. With that I was able to, quickly and without a problem, finish the game. My upgrades were: heart, pepper and heart again, but it looks like it doesn't work twice (would be nice to have that mentioned somewhere). I wish there could be more levels with more enemies incoming and being able to buff myself even more, but I couldn't press anything on the end game screen. I didn't expect "going home" for the first time so it was a surprise. The way you get upgrades by cooking and take care of the child by swinging it, was funny. Overall a very enjoyable game 😈
Apr 25 22:15:57 19m 57s TERRIBLE TILES ♥ 0 I feel like it was a lot of RNG when it comes to what will be rolled on the tiles. Sometimes with just one move I got 9 points (3x3), and other times I struggled to get 5. What I often thought would be nice; is to place temporary modifier on the tiles like "unmovable row/column" or "for next move this counts as green/blue/red" but I understand that those ideas are cheap to write, and not so when you make a Compo game in 48h. Are you planning on working on it a bit more, or you consider it done? Overall quite enjoyable puzzle 👍 Not very thematic, but I guess you know it, because otherwise you wouldn't opt out.
Apr 26 22:15:04 23h 59m Tristram ♥ 4 Audio, graphics and mood are world class quality. It was very comfy to hang around the village to the point I was a bit sad to learn there is very little to do there, but I did roleplay a bit walking around, and waiting for my heroes to rest (even if it wasn't necessary). For the combat phase I wished I could do something as they battled. We play as an old sage, so I though, like a Gandalf, I could send some inspiration for my heroes to fight longer or stun the enemies. I understand this is an autobattler, but I would gladly welcome some form of limited player's intervention, as you don't choose items, or order a formation. On the topic of formation and squads, it was difficult to "manage" parties. I guess it was part of the design to limit swapping, but I often wanted to have "proper" adventuring parties with tank, barbarian, rogue, healer and a mage, but often it wouldn't let me do that and I ended with 2 tanks and 2 healers that couldn't deal any damage but wouldn't die or flee for a long time. By the way, congratulation for getting featured in Rock Paper Shotgun and fingers crossed for another Dome Keeper like success should you wanted to push this further!
Apr 26 22:40:51 25m 47s My succubus girlfriend ♥ 1 TFW no IRL self-summoned QT Succubus Waifu GF in stockings to protecct. Why live? 10/10
Apr 27 14:47:35 16h 06m Unpacking Armageddon ♥ 1 I like that instead of "thinking" puzzle you made "action" puzzle. It's technically the same but feels different to play. At the beginning when I was still in "this is puzzle, so you need to think" mindset I didn't like the fact you don't have a timer on summoning circles, but later, I felt like it worked for the rush feeling I had when I was moving the last candle into the place. Very enjoyable, fast paced game 👍
Apr 27 19:49:19 5h 01m Arise, QWERT! ♥ 0 There is a good deal of potential here, but currently, sadly, it gets old pretty fast. I played it for some time and I couldn't figure out what is correlation between letters and powers, even if there is any there is no reason not to rotate between AAAAA or BBBB that offer good power, rate and hit radius. I tried to think of demon names and type them, but most I could think of weren't 5 letters long, so I went on Wiki on Demon Names page and tried to type some, hoping for some good combos, and I don't know if that's coincidence, but some demon names had a different image, but in most cases weren't as good as AAAAA, so on that front I'm pretty disappointed. But as I mentioned, the base for something cool is there. I keep my fingers crossed for an updated version 🤞
Apr 27 21:28:50 1h 39m Summoned Memories ♥ 1 Very touching story, I love short narrative games like this. It is refreshing to see an entry that is not about demons, but a gentle, but sad story about summoning lost memories ❤️ Losing memories must be horrible feeling. Choosing memories and colors to paint is very innovative, I haven't seen anything like this before. That being said I think the bolded hints, thoughts/memories words and journal definitely need another pass and more work. There were only couple layers where you could reasonable solve the riddle, but many hints or memories were counterintuitive or even misleading. I saw in comments that you didn't have enough time for text polish, and that's understandable, after all you did participate in 48h Compo, not 72h Jam. I compiled a list of suggestions and feedback for each layer, but I don't want to paste it here to save spoilers for others. If you would like me to send it to you, and perhaps if you needed help with English translations and polish I could gladly help. I followed your Twitter, so reach out if you need anything.
Apr 27 22:13:34 44m 44s Fries&Bones ♥ 1 I didn't max out everything from the shop, but maybe I will come back and try to do that. Good thing you added a short tutorial on the website, because first seconds were confusing, but afterwards everything was clear. I'm a fan of cooking/delivery games so it immediately caught my attention and it was enjoyable experience. I wished there would be more reason for movement than it is now. In my game I kept just walking in circle passively collecting stuff that was automatically dragged into the counter, and I feel like I might not even needed to be there. Some games of the genre make you walk to customers, to the tables, bring ingredients or clean up etc. Obviously it is a jam game, so it is not like you haven't thought about such things. Overall a fine game, I had a good time 🍔
Apr 28 16:21:48 18h 08m Summoner's Sanctum ♥ 1 Visual style reminds me of old cartoons, love it. Music also fits this happy dungeoneering. As many previously mentioned 5 archers strategy seems to beat everything, I managed to get to 27th level without enemy even hitting them once. While I assume units were supposed to counter each other; slow golems < archers < flying skulls < barbarian/knight < skeletons < knight/barbarian < slow golems but currently it isn't finely tuned. Overall, enjoyable experience, well done!
Apr 28 17:05:38 43m 50s Spellbook Shuffle ♥ 2 Mashed 150 monsters before ending early. I like the concept of figuring out combination, sending summoned creatures against opponents they have advantage over, but I don't think I was good at it. I had two or three combinations more or less deciphered out, but usually I just spammed intuitively, which kind of worked as I lost only one portal health, but that's because I lost focus for a moment. So as I mentioned, I might be bad at it, but if I were to work on this more, I would try to make the rules clearer to obtain, communicate more what is what and then reshuffle every new level/round. Overall, pretty enjoyable game, pretty innovative. Well done! 🌈
Apr 28 18:00:36 54m 58s Cooking with Satan ♥ 1 After reading the description of the game I was hyped. The Twitch chat culture was perfectly recreated! At some point I thought that I'm really streaming! 😄 Very well done here! The gameplay though wasn't great to be honest, or I didn't understand it. Correct me if I was doing something wrong: 1) I was clicking fast on the ingredients that float on the screen, each ingredient has three states; "alive", "dead", and "prepared", with the exception of chili peppers that have only two states. Challenge here was to aim and click fast on quickly moving objects and each ingredient had to be cut twice otherwise it was unusable. 2) Only when prepared you are able to start summoning, and then based on the combination of prepared ingredients, something can come up and make the chat go full Poggers. 3) If the combination of ingredients is wrong, you get a poo. If it is correct, you get something. 4) Recipe book doesn't work currently? I managed to get melted cheese with chili (cheese/chili) and some nachos/fries (cheese/potato/chili), but I've tried many other and nothing worked; tried potato + salt hoping for some fries, tried meat and salt, meat/potato/salt, meat/chili, meat/garlic, cheese/potato for baked potato with cheese, many different combos. I tried to look into the chat for hints and I it scrolled too fast (like in real life) or their suggestions were unclear like infernal veggies? Sounds like potato/garlic (veggies) + chili (infernal) but it didn't work. First time I won even when I didn't summon anything other than poop, so it was still possible to do that. Obviously time was a constraint during the jam, but I would like to see changes to main clicking mechanic, make it like a timing or a rhythm challenge to cut something properly. Use different tools for stuff etc. So the gameplay was a bit disappointing, but the idea of it being a stream, the chat, sounds and alerts, text-to-speach comments, subscription and the whole streaming framework were absolutely delightful.