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HaaYaargh

Feedback comments for LD56

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TimestampSince previousGameHaaYaargh's comment
Oct 10 21:48:18 Springtail ♥ 1 I'm obviously aware of time constraints, but I feel like the level would gain a lot, if more platforms actually resembled furniture and household items, there were couple of shelves and one unjumpable rack, but the rest was pretty abstract. I reached without cheating until slippery shelf right at the end, then I returned there and enabled checkpoitns. Too bad I was called out for doing that. It was fun experience, I loved moments when I managed to backflip and land on my feets.
Oct 11 16:57:01 19h 08m Tiny H.O.C.'s Pro Creator ♥ 2 The general concept of having little dudes interbreeding to make more variety of little dudes is great. It works fine to some degree, I was able to create some strange creatures, although not always those I wanted. Weakest part for me is UI, shop/inventory and lack of explanations, but I understand there is never enough time. I didn't understand what makes the "order" for the creature worth, I didn't get why which features will the child get, didn't get why you have to spawn the meat in the middle of the screen and then activate it. Buying only horizontal platform is often worthless as little dudes tend to jump off them :( Overall, despite my complaining, very solid entry ❤️
Oct 11 18:02:29 1h 05m Ludum Dare 56 ♥ 2 Utter chaos, love it. Salute to all the teachers around the world that have to deal with this on a daily basis 🙇 Should you want to polish it a bit more, then I feel like going through readability of items and interactables could be helpful; what's the range of electric discharge, better feedback when the healing is happening improved, timers on candies or homework etc. Newspaper headlines are genius, but during the game, players might have too little time to pay attention to them. How about you showcase them in more detail once the shift ends? Successfully or otherwise. Great that you included some of that social commentary in form of parody into your game. Overall, very solid entry ❤️
Oct 15 12:36:52 90h 34m Ink Rebels ♥ 5 The artwork is beautiful and original, but that something everything agrees on. The game plays fun and comfy. There are some areas that could use polishing like among others readability of hitboxes (falling down, knights and eyes hits), layers ordering (sometimes my dudes are "behind" the carpet). I've checked your profiles and I've noticed you are all new accounts, so congratz on your Ludum Dare debut, very solid entry and promising start!
Oct 15 12:55:29 18m 37s Shrimpy ♥ 5 Very responsive movement and fluid animations. It feels good playing. Congratulations! But I'd like to know where the idea of shrimp escaping the mouth of a bigger fish came from? :D
Oct 16 09:47:44 20h 52m Microbe Mayhem ♥ 2 We had a similar idea but we decided to proceed with something else. I'm glad someone took it and turned into something nice. I appreciate more "scientific" approach to design instead of doing simply "bigger eat smaller" kind of thing. Visuals and music are comfy and fit into the game. BUT I don't really wholly get the game, a lot of elements is confusing for me even after reading the picture tutorial. What I tried was to approach Docile Bacteria by touching their blue receptors with my blue dots, trying to avoid their red receptors because my blue dots die upon contact (not sure). It goes well for some time, but then my blue dots start to spread, not keeping around Bacteria core and I keep losing them quite fast because they keep touching something outside my camera view. I don't know how should I handle this, if this is intended or a bug. But for those couple minutes before this happens, it plays well.
Oct 16 20:53:50 11h 06m Goober Goblins: A Nose Picking Simulator ♥ 2 Absolutely disgusting 🤮 5/5
Oct 16 21:55:23 1h 01m What Is This, An Empire For Ants? ♥ 2 I'm glad I found it, right up my alley. Very simple yet engaging. Failed many times, then completed each level on Easy and Normal. Playing on Normal right from the start wasn't a good decision. And I agree with an earlier comment, that Australia is more difficult on Easy and Normal than Euroasia or South America. It doesn't matter a lot, because you can play it in any order, but tiering it 1-3 suggests difficulty spike. I would argue that South America is the easiest if you are lucky enough for enemy ants to focus on each other. You probably thought about it, but I would love to play different types of ants to employ different strategies. Like Australian ants are good for early aggro plays, and Samurai ants on focused attacks to regain their numbers after conquering a colony. Do you plan to work on that a bit more for some kind of extended version?
Oct 16 22:20:52 25m 29s Tiny Economy ♥ 1 I filled the map with 5 tiles left, was it possible to use them all by placing other tiles differently? If this is just a casual build-your-own-village game then I had fun. Made a sea, then the river with plains around it and the forest around the mountains. On the other side of the river there was a quarry. I didn't aim for the resources because I quickly learned you don't use them for anything. Obviously it is clear you wanted to make use of resources, but such is a nature of jams and never enough time :) Solid entry ❤️ One thing that bugged me was unnecessarily large music box that couldn't be closed or minimized.
Oct 17 13:00:55 14h 40m Cheddar Chaser ♥ 1 Loved "Epic Fantasy Final Boss Battle Music" when cats are chasing. Overall pretty fun game, a little bit of stealth, a little bit of intense running with some cheesy humour. I wished there were more ramps and placed to run. Getting on the couch, table or climbing the cords of the TV to reach higher places. But I understand well time constraints. The Roach is a scumbag :(
Oct 17 13:38:59 38m 04s Wrath ♥ 0 Pretty wonky, but pretty fun game. Obviously Meteors are most satisfying power. It was great to gather like 15 of them, zoom out, and click around in rapid succession to see proper Armageddon and fire from the sky. The buildings destruction was satisfying, sometimes a bit unintentionally funny when the whole house jumped when a mine nearby exploded. I didn't really get the idea behind Scare Mines. At first I thought they make poeple gather together (like they are scared and look for other people) so then you can blast them with a Kill Mine or a Meteor, but that doesn't really work. A couple quality of life changes would go a long way: - don't make me use every power before I want to restart a level. - don't make me spend everything in the shop, I want to get to that meteor. Well done ❤️