Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → HaaYaargh
Feedback comments for LD49
HaaYaargh's games and stats for all events →
| Timestamp | Since previous | Game | HaaYaargh's comment | |
|---|---|---|---|---|
| Oct 6 07:40:40 | Prefabricated Highrise | ♥ 2 | Well done lads. Although I bit too fast & hard for my taste I liked the idea and the execution. Brings back memories of my Polish childhood 🏬 | |
| Oct 6 20:11:14 | 12h 30m | Cargo Frog | ♥ 1 | Loading part feels a bit time limited on the 4th or 5th try, but otherwise great. Theme perfectly in both stages of the game! |
| Oct 7 07:15:05 | 11h 03m | Puzzled Love | ♥ 2 | Great game. The story was simple but immersive, I was able to connect to the characters quickly and really felt bad that it didn't work out for them in the end. You could see them both struggling. At first glance, it is just a puzzle, but there is much more to it. I like the fact that the shapes and sharpness of the pieces reflect the mood of the picture. Every time a new puzzle dropped I had a quick look at what they present and I was like "oh no, they are going to fight". I thought it would be great if a player had more decisions on how the story goes, by introducing puzzle pieces with a different drawing on them that changes the story, but I realize that would increase the production time tenfold with all the branches in the narrative. The theme is not in your face, but it is there. The instability of their relationship is delivered in their small remarks and behaviour. I like that. Overall great job, one of the best games I played in LD49 |
| Oct 7 07:47:15 | 32m 10s | Wreckmate | ♥ 1 | I feel like you have very few options to play the game. You can do nothing wrong and still get locked between an enemy and the edge of a ship and just wait to die, because a treasure chest or another package dropped from the sky. Inability to jump makes game even more difficult. I assume the anchors were suppose to put weight to either side of the ship to prevent toppling. Cannons were suppose to shoot enemies, although if an enemy is between you and the cannon, then it will shot you out of the ship. Couldn't figure out what Lightning does. Overall I like the idea of running around the ship, pushing and placing counterweight, but the execution this time wasn't there. At least art is good and funny and music accompany everything pretty well. |
| Oct 9 18:15:12 | 58h 27m | Wurst Angst Apple Joy | ♥ 1 | As other had said, good concept. I found it difficult to read all the unformatted text and while I understood the mechanics of sad/happy personality I rarely did change on purpose to achieve some of the talks. |
| Oct 9 18:25:43 | 10m 31s | Tick Away | ♥ 1 | Mood, music and graphics all work together very well. The short story was intriguing at the beginning, but because I had to focus on the bomb I missed what the text was saying during walking stage. Mini game and the end was adequate, although I was rather disappointed by its simplicity. All in all I like it. |
| Oct 9 18:38:50 | 13m 07s | Deathrail | ♥ 2 | FUN FUN FUN I loved the quick restart after you dropped off the rail because, oh boy, I dropped a lot. Loved the music and the well executed simplicity. I hoped a bit for more after Journal #3 but I guess that's the end. |
| Oct 11 17:49:09 | 47h 10m | ŮNSTÅBLĒ | ♥ 3 | Hey guys! Great work, really well finished. I loved the simple idea and crisp pixel art. |