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Ismael Rodriguez

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TimestampSince previousGameIsmael Rodriguez's comment
Oct 5 00:51:09 SEXY BOOBY 95 ♥ 2 Very funny entry! Very well done! Graphics look good and derpy, everything moves! Very nice! The audio is top notch, fits very well. Would be nice to see more puzzle/activities, but what you were able to do within the compo time is amazing, good job! Great job!
Oct 5 01:23:01 31m 52s UNTetris ♥ 1 Cool little game! I love when simple rules come together for something new! Looks and sound good too, great job!
Oct 5 11:42:35 10h 19m Fire Risk ♥ 1 Very simple but well made game! Physics and controls feels good, artwork is nice and vibrant. Good job!
Oct 5 14:29:41 2h 47m gunstable ♥ 2 This is such a cool idea! Great job. I wish the change/fire rate was a little quicker, especially to start out, because it doesn't feel great pulling the trigger and nothing happening. I think it also would have been a cool idea if you could just continue even after death and just build up infinitely. Still a great entry!
Oct 5 14:50:49 21m 08s .Script ♥ 1 Very cool! I think the physics feel a little slug-ish to me, but that may just be me. Other than that little nitpick, it's a great little puzzle platformer. Visuals look good, and the glitchy levels are well done. Good job!
Oct 6 02:26:47 11h 35m Baby Panda ♥ 0 Cute little game. Like others, I couldn't see the little guy when the game started so I was confused. All the kawaii fruits and toasts are kawaii! The artwork is very clean and fits together well, great job. The music was somewhat fast paced and aggressive for such a cute and mellow game though, might have been a better fit with something more soft and classical? Good job yall!
Oct 6 03:02:39 35m 52s Grabanakki ♥ 4 Amazing game! It's a bit hard though (and or I'm just bad at it). It reminds me of a Boo fight in SNES Super Mario World on the way to Star World. mario.png Everything is really high quality, amazing yall can do this and so much in such short time! Congratz!
Oct 6 16:34:16 13h 31m Potion Commotion ♥ 1 Cool game, looks great! Wall jumping is very hard though, and the mouse + window thing was an issue. Good job yall!
Oct 7 03:41:50 11h 07m Hammer Keep ♥ 1 Very cool visual style as always. My least favorite part is the audio. I like the mechanics of needing to keep your power and health balanced, the stalactites being harmful is also a nice touch to keep things interesting. Controls and game speed are perfect (Although I wonder if animation canceling should exist, at least a roll out?) Good job overall!
Oct 9 00:31:31 44h 49m Sanity Check ♥ 1 Cute game. I like the "control your emotions" idea. The main guy reminds me of Mike Wazowski from Monster's Inc. The physics of the platforming are a little weird, but functional. I kind of wish the screen wrapped like an old school arcade game (player exits from the right side of the screen and teleports back to the left side, kind of looping around) Transitions between levels are abrupt, and somewhat jarring, but especially anti-climactic. That's an opportunity to make the player feel really good with some kind of "daa daaaaaa" confetti and horns! I like the smooth look of the characters, especially the emotions (the droplet cyclops' dudes). At first glance the bg looks kind of bland and boring, but with a closer look it turns out to be a neat effect; what's going on back there? Is it pre-rendered? Particles? Overall this is a good fun entry! Good job!
Oct 9 00:56:37 25m 06s DRILL ♥ 1 Good job yall, this was a big idea for a jam! Def agree with what 3mpty said about the game juice. The velocity of the lazers is a little weird, they function more how I'd expect missiles to work. I think a type of day/night cycle would work perfectly for build-phase/defense, I think it would help the player understand the 2 phases a little better. There are some features in here that are surprising to see, like the HUD indicators for your drill site and approaching enemies, nice touch! The visuals are okay, all the different pixel sizes make it look a little too inconsistent. It doesn't need to be a more "purist" form of pixel art, but trying to stick to one size I think would look better. Especially because the art is mostly good if I ignore the different sized pixels! The drill looks really good, and the guy's walk animation is smooth! Overall a good entry yall, good job!
Oct 10 18:41:26 41h 44m MANIC MELTDOWN! ♥ 3 A very charming little game! I had a similar experience as others; lost at first, then much better when everything is understood. I wonder how it would feel if before the real meltdown begins, you fist send the player to each of the 4 areas without a time limit? Then send them back to the middle and tell them to pay attention to the condition of each of those meters as some kind of small explosion (screenshake, bang sound, flash, dialog "warning warning warning, meltdown imminent") pop up the timer UI all important like, and then the game really starts up. Something like that would help onboard the player and get them to understand at least where each of the important actions are. The thing is, part of the fun IS being lost at first, and then getting better at it, and then eventually being promoted! BUT those first few failures also didn't feel great. The first time is actually funny because of the skeleton in the newspaper. Then the joke gets a little stale and the slog of death and restarting starts to feel a little annoying and clunky. The game's physics take some time to get used to. They don't feel great, lots of slippy stops, and the moving platforms can push you into the floor in a weird way. The animations didn't match the actions (on web build). Walking by a ladder starts a ladder climb animation even if you don't go up it. Jumping upward seems to be missing a sprite/animation, so the guy is going upward while looking like he's still standing. The animations that are there look great. Idle, Run, Climb, Fall, Death, they're all great, both visually and animation (even though they're not playing at the right time). The visual style overall has an SNES era charm to it. The colors feel very 90's nostalgic I think a lot of people like a moment to just wiggle the character around at the start of a game, jump around randomly and such to get a feel for the game. Especially for a 2d platformer. The game starting the countdown immediately means people cant get their "sea legs" with your game's slightly-off physics. The music is good and fits and didn't get in the way. The audio is good as well, but I'm not crazy about the generic jump sound. The design of each area is kind of simple, but I think I prefer that because you visit them multiple times, and climbing the smoke stacks and the moving platform area stands out as overly complicated, especially because you can be half way up to one of the exploding stacks and need to leave to turn the power back on. There's a jump in the blue pipe room that feels kind of cheap because the ceiling is low. Many of the issues are easily forgive in the context of a 72 hour game jam! There is so much here for yall to be proud of, it's okay if it's not all perfect. Overall this is a very good entry! Good job everyone!
Oct 10 19:23:45 42m 19s The Battle Alchemist ♥ 1 Interesting math game. Beside the visuals which are not great, the position of the UI could be better. I think it would look cool to have the player's bottle bottom center, and the playable deck top center, and have each of the cards drop into the potion as you select them. I think that would also help new players understand the game a little quicker, because the most important numbers are kind of hiding away in the corner of the screen. Once I figured out what was going on, it was fun trying to increase my potion's number while avoiding unstable numbers. Good job!
Oct 10 21:54:45 2h 31m Spirits Low ♥ 1 Very cool entry. Not sure I ever figured out if whatever I was doing was the right thing. I'm not really an aficionado with this style game, but I feel like the UI buried information behind those different menus when some or all of it could have fit on one screen. Especially the soldier's mental state, where it seems we need to tediously look through each of their conditions before making a decision about where to put them and which story to pick. There's also the element of needing to match names and faces that feels kind of... not fun. The artwork is great, the idea is cool, and the presentation and mood is very good (those little animated sections between runs are very cool). Good job everyone!
Oct 10 22:30:54 36m 09s Atomic Rock Paper Scissors ♥ 2 Super chill and fun concept. The theme feels a little under-represented. The juiciness of everything feels great. The music is fitting and well made for someone who's never made music, but its also not necessary. As good as the pixel art is, and as much as I love pixel art, I think a cleaner, more hi-rez modern look would be a better for this genre. Good game overall!
Oct 10 23:05:43 34m 49s Cloudfall ♥ 1 Very cool little arcade game. I'm not crazy about the sharp corners of the cloud blocks, the flat top is fine but the corners kinda throw off the look for me. Audio is good, I like the progression as you get higher. I never figured out what the point of the bullet time effect is for, just to slow down time to make better decisions? (btw I think I ran into a bug where if you use that ability as you die it keeps the music slow) I also wonder if this would work well as a 1 button mobile game, where you only jump and depend on the cloud movement to keep you centered. Overall a very cool game!
Oct 10 23:43:58 38m 15s Unstable "AI" ♥ 1 Very simple game with cute art. I 2nd the sentiment about player feedback needing improvement, could be juicier too. Good job overall!
Oct 11 03:14:09 3h 30m Landslide ♥ 1 I love the visual style. The goat on a mountain setting and these wavey platforms is super cool. Jumping and moving feel really good. I occasionally died in ways that felt unfair, like a platform outgrowing my jump height, but maybe it's just a mix a low skill and bad luck? Great entry overall! Good job!
Oct 11 03:41:26 27m 17s Tetrawave ♥ 2 The is an awesome Tetris variant! It def makes it harder, because there are new ways to fail and it doesn't require a lot of misplaced blocks. Good job!
Oct 11 16:14:43 12h 33m Manoe's Quest ♥ 1 Very good entry! Its so different and novel type of puzzle platformer, that it's hard to understand what the objective is at first. Once I got the hang of it, it was very pleasant to play. The puzzles where you can break the platforms seem to be overly easy to clear compared to earlier levels, but I didn't go for the bonus tokens. Visually stylish, looks good, feels good, sounds good, good job!
Oct 11 16:30:16 15m 33s loop ♥ 1 Very simple but pleasant game! I love the visuals, the colors, the diffuse effect. I kinda wish there was some birds or clouds flying by :) maybe i didn't get high enough? Those particles are a nice touch. It feels good to jump around and try to build as high as possible. I played with a laptop trackpad easily enough which is a bonus. Good game, good job!
Oct 12 01:38:50 9h 08m Drunk Hill ♥ 2 Funny little game. It took me a while to understand that trying to walk on the grass = death. Def an unstable character lol good job with that, and good job overall!
Oct 12 01:54:45 15m 55s Meltdown ♥ 1 Cool little game. Needing to jump into the elevator was a little inconvenient. I really like the artwork. Good job!
Oct 12 02:09:28 14m 43s Unstable Cave ♥ 1 It's unfinished so it's hard to say much about it. Flying the rocket up felt fun and fast! Good luck with your Godot journey! (I know nothing but Unity and RPG Maker) EDIT: I guess something that would make this immediately better is a reset button ;)
Oct 12 02:29:40 20m 12s Space Scavenging ♥ 1 Cool game! It's a lot of fun to jump off the boxes, trying to make them land in your ship, keep it balanced, and kick away explosives. I wish I could use up and down keys to help steer my guy in the air just a little bit, I think it would feel a little better. The artwork is AMAZING, great job overall!
Oct 12 02:41:22 11m 42s Unstable Magic ♥ 1 Super cute game, I love the artwork. I never got used to the random wand thing, not sure if there's a trick to it? I just kinda ran in circles kiting enemies and hoping it hit. It was fun to unleash the super attacks. Good job overall!
Oct 12 02:57:54 16m 32s Under P'ARRRR ♥ 2 Super fun and whacky golf game. Flying the the air is a lot of fun. I think the theme is under-represented. The visuals are great, great artwork. Good job overall!
Oct 13 01:26:24 22h 28m The Last Light ♥ 1 Very cool. I feel like it takes a little too long before "unstable" shows itself. It does feel 'generic' as a platformer, but I love the simplicity and how easy the platforming is, I'm on vacation using a laptop trackpad, and I was able to play fine. The bigger levels are kind of a chore, I think I prefer shorter more specific levels. I like the visuals, all the effects, the game has a good mood. Good job overall.
Oct 13 02:39:36 1h 13m Disturbed Void ♥ 2 Cool game! The movement is good (jumping, double jump, wall jump), but also a little bit held back by the empty feeling level design and simple gameplay. It seems dash only works on the ground for me? I was hoping I could at least air dash left and right? Might be nice if dash was actually a full time sprint or spam-able for a speed boost. Dodging bullets was fun, and the game looks pretty good too (cool effects on the teleport skill). Good job!
Oct 13 15:27:34 12h 47m Psycho-unstable Journey ♥ 1 Very moody atmosphere, the old school visuals are cool. The game itself is kind of slow and boring, sorry. Nothing to do except drive, interact with a couple dialog boxes, walk a bit, interact with dialog, repeat, end. The car accident was a nice jump scare moment, but other than that, everything just falls a little flat. Still a very good effort! Good job!
Oct 13 20:49:46 5h 22m i am a writer ♥ 1 Very cool, I was def into it. I liked the videos, maybe they're a little long, it's mostly a problem that I didn't know I was supposed to just sit and watch, so I tried to close their window and click their [?] button, but nothing happens. I really like the mood, the idea overall is pretty creepy. I was somewhat worried that the FBI would somehow see me typing this weird stuff and come looking for me lol I got stuck on this screen, not sure if it's intentional, if there's a trick to it, or a bug. I kept typing in this message but it wouldn't progress.writer.png
Oct 14 00:31:05 3h 41m Rook Bishop Knight ♥ 1 Great chess variant! Imagine GM Hikaru or the Botez sisters playing this on stream ❗️ ❗️ This is a great entry and just needs a bit more polish to be a little bit better. Level select would be very convenient, especially for players who get stuck and wanna come back later without replaying levels...as fun as they are! Some kind of message or tip on how the special abilities work. A limited undo button would be nice, especially for the longer levels; maybe just 1 undo and it lowers your star score to 0? Even easier than an undo would be quicker access to a reset. Right now it's 2 clicks when it could be 1. I think the 'unstable' part of the game may be a little under-represented. The pieces changing is predictable (stable), and I didn't encounter any spaces that would break if I stayed on them too long (played to lv 14). It would be quite interesting to see some moving platforms in something like this. Visually it's nice. I like how the board dissolves away. The raining squares in the bg. The 3D overall is very clean. But it can also look a little bland and boring without anything really shining or glowing. The gray background might also be adding to that bland feel. (I think my game had this grey bg issue too) Anyway, I liked it a lot! Good job!
Oct 14 00:54:16 23m 11s Falling Tower ♥ 1 Very cool game. Quite a unique idea. I'm not sure there is anything to compare it to. It was a lot of fun trying to connect as many ropes as possible. Getting to see the whole tower from a distance is very satisfying. That moment when the earth shakes and you just hope it stands longer than a couple seconds is also good fun! The music is pleasant and flow-inducing, the visuals are nice but could look a little shinier. Good game overall!
Oct 14 01:17:07 22m 51s Mint ♥ 2 Very nice game! The visuals are amazing. I did have some kind of visual bug on the player sprite, dunno if thats a web build issue or what. Anyway other than that it's fantastic. I wasn't sure how to move when gravity broke, but figured it out. I thought those parts were pretty interesting and thought it could have been used a little more, like a block that only moves without gravity, or using low gravity to pass over unsafe gaps, then asking the player to manage the shifts? The game is rather simple, just find the green terminals, but the setting and mood keep it interesting. The little twist at the end with the story was also cool! Good job overall!
Oct 14 23:14:17 21h 57m Worst Theme Ever ♥ 1 Funny idea. Good job!
Oct 14 23:24:35 10m 18s Improbability Fighter ♥ 1 Very cool to see an NES game! I saw a few streamers playing it so I knew what to expect. Still a good experience. I think the audio is my least favorite part. Would be nice to see a little more of everything (enemies and transformations), but I understand jam time constraints. Good job over all, very cool!
Oct 14 23:45:03 20m 28s Potion Trouble ♥ 1 Good job! Very nice game. It looks GREAT, very clean and styling looking. The game is simple but feels pretty good to move around and stuff. I didn't understand the objective at first; I needed to go back and read the game page. I wish there was a little more to do than run from point to point but game jams gonna game jam lol Good job overall, very cute!
Oct 15 00:06:56 21m 53s Coffee Crisis ♥ 2 Cool game. I made it through the day serving 0 customers, not sure that's supposed to be possible. I just kept clicking on things, and I thought I was doing it right, but apparently no one gets coffee in my shop lol I guess it's because I don't know which machine should be used to serve which customers, and I didn't notice any feedback to tell me if I've served them correctly. Visually the game looks really good, although it's incomplete (grey characters with no animation), it looks like it was coming out great. Good job overall!
Oct 15 00:23:55 16m 59s Earthquakes and Monsters ♥ 1 Cool tower defense. The dialog keeps it entertaining. Very simple mechanics, its cool but nothing stands out. I wasn't really getting the "unstable" part. The ending is funny twist, but also a little anti-climactic, might have been fun to need to fight 1 last zombie army that's actually unstoppable and ends the game. Good job overall!
Oct 15 00:57:49 33m 54s Run my Dear ♥ 0 Funny little game, good job! Flying into the sky was hilarious!
Oct 15 01:28:13 30m 24s Last Breath ♥ 3 Very cool entry. As other said, the game plays very slow. I'd recommend making sure all the actions last less than 1 second, because waiting for a few particles to fly across the screen isn't really fun, even though it IS really pretty. Yeah the game looks VERY good. The sound and the mood are perfect. Good job!
Oct 15 01:49:26 21m 13s Boat History ♥ 1 Very cool and unique idea. I saw streamers playing this, and thought it looked cool. I said in a few streams I wish the water was used for more than just moving the boat. It could be used to fill a tank, or lift a platform, or wash a key down a drain pipe, etc. There's so many different things you can do with this water mechanic! Good job keeping the level design interesting with so few elements, even it lifting the boat upward is a little difficult. Good job overall!
Oct 16 02:25:04 24h 35m Karawan ♥ 2 A lot of fun for a genre I didn't think I would like. I played for a pretty long time. I never figured out a winning strat but it was a lot of fun to try. Artwork is great, audio is great. The only thing I'd nitpick was the bit of slowdown added to each turn when the animation plays for grabbing resources. I also had a weird looping audio bug when loading the level on web. Anyway, its a dope game, good job!!!
Oct 16 02:49:54 24m 50s Dreamy Dimension Dive ♥ 1 The visual style of the game looks very good, it caught my eye and made me want to try it. The background elements actually are very distracting. I like the main character's design. The game's physics are kind of hard to get used to. Jump velocity and gravity are both kind of high. The levels are also very difficult, especially with the difficult physics. I did notice the generous checkpoints, which was def a good idea! Good job!
Oct 21 13:17:37 130h 27m Burning Ravager ♥ 1 Amazing work for the time limit. Your ability to bring everything together, starting with art, gameplay, audio, it's all very good. The visuals can feel a little messy because of the color pallet, but it does look very NES era authentic. There's a couple quirky bugs/issues, like dealing with vertical scrolling areas, the UI actually covers the top area of the screen which is still playable, and at least 1 room I found you could land on a block up there and be hidden, not a big deal but just a little missing polish (whatever, it's a jam game) Overall a very good entry, maybe too much content for me to really digest for a jam game lol