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Weirdybeardyman

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TimestampSince previousGameWeirdybeardyman's comment
Apr 26 13:06:46 Eye will see you down there ♥ 1 Nice clean art style, simple concept well executed.
Apr 26 13:13:28 6m 42s Bumpysphere ♥ 1 Nice cute little game, I love the graphics and audio, they created a really nice mood, that sprite turning animation and the eel things poking their heads out were just nice little touches which added something special.
Apr 26 13:23:19 9m 51s Submersive ♥ 3 Good job, I liked the stat readouts and that you added several different sea creatures, it's a really nice concept. You could try enabling "shade smooth" in blender on the models to create a rounder look with less polygons if that's your intention, like for the squid seamonster things shell or the submarine. Also it might be nice to apply impulses with the movement or direction/have damping on the movement and rotation so that when you press a movement it doesn't stick on constantly until you cancel it, that type of control feels a little less intuitive than it moving slightly and then slowing down and stopping when you release the key. Good job though!
Apr 26 15:41:12 2h 17m Abyss Diver ♥ 1 Nice atmospheric music, the sprites were nice and the lighting created a really nice mood. The cracking glass was a nice touch. The controls were a little difficult and that combined with the hitboxes of the walls made it a little difficult, but it's a really nice game, well done.
Apr 26 19:24:23 3h 43m Drilly Billy ♥ 0 Wow this was a really cool idea that was really well executed, but man it was stressful trying to play both those games at once :D Really great job!
Apr 26 19:35:16 10m 53s Dive! Dive! ♥ 2 Nice little game, simple and well done. I was confused for a second when the bubbles didn't damage me but then I realised they were bubbles.
Apr 26 21:45:56 2h 10m Into the Dark ♥ 2 Perfect length, felt like lots of content. You made it look great and feel really atmospheric with the lighting and those fish come flying out of the darkness at you. You did a great job of making the harpooning satisfying. The backflip animation at the start was a nice touch. It would be nice to have music to make it even more atmospheric. Very nice
Apr 26 21:59:15 13m 19s Chimes ♥ 1 Wow definitely the most beautiful Compo game I've seen so far!
Apr 27 11:25:44 13h 26m Susane the Sub ♥ 1 Brilliant, it's a classic format that you executed really nicely, I've always enjoyed this type of game. You added a few really nice pieces of polish that made it special like how the fish swim away from you and the way the fish change at different depths and the way the dial spins when you are approaching the ocean floor. Perfect compo game.
Apr 27 21:08:36 9h 42m Deep Space 99 ♥ 1 Nice little game. I like the dynamic music and the audio was good. Nice clean graphics, good difficulty and a decent amount of gameplay. The lasers felt really satisfying to use, though I felt like the ship steering felt a little sticky at times.
Apr 27 21:57:44 49m 08s Bl*bert ♥ 2 Very polished and clean looking visuals, nice simple and fun concept, but I found the slimes pretty hard haha
Apr 27 22:17:32 19m 48s Deep & Deeper ♥ 1 Very cute enjoyable and challenging puzzle game. I love the atmosphere, the nice SFX and the way that the blue guy squishes.
Apr 28 15:27:35 17h 10m Rooted ♥ 1 Quite a difficult little puzzler. Nice job. The font for the instructions was a little difficult to read, but that's my only criticism.
Apr 28 17:24:35 1h 57m Gyro Scavenger ♥ 1 Very cool game, I like the atmosphere and some of the little touches like the "Do not press this button" button were great. As others have said I found the controls a little difficult, I think we all make control schemes that suit us and apparently as I've found with my submission too, they don't always suit others. I didn't find it impossible to fly though, just maybe too easy to crash into the walls so maybe some more health would be appreciated, also just having press Z to release would be much nicer than hold, or make the hold shorter because it was really hard / impossible to hover the craft above the mine entrance when dropping things off, and at one point they actually never dropped off the magnet. But I don't mean to be critical, it was really cool and enjoyable, great job!
Apr 28 21:15:44 3h 51m DRYVER ♥ 2 Very cool game, really great fun to drive around and you made it look really beautiful. It would be nice to have a little bit more feedback, like maybe knowing how many pieces you had delivered out of the bunch. Really great fun and well executed, well done!
Apr 28 21:33:29 17m 45s Holey Hell ♥ 2 Damn, this is a beautiful and innovative game, amazing you made this under compo conditions. I found it difficult but in a way that makes me want to keep playing to improve, because it's just such a novel concept my brain is going to have to get used to it. I now have a hatred and distrust of frogs, ducks and cacti... oh and also the floor, so well done, mission accomplished.
Apr 29 11:35:00 14h 01m Deepest Sword ♥ 0 Damn, now that is how to Ludum Dare. A beautiful, perfect length game, just the right amount of challenging, novel and innovative and incorporating the theme in ways that actually make the gameplay fun and exciting. I love the way that the sword getting bigger doesn't just make the puzzles easier, it changes them up and makes some levels harder and some easier. Great work, I think I will be replaying this one to improve my time for sure. Oh nice cute ending too, and cute SFX!
Apr 29 12:15:40 40m 40s Underneath ♥ 2 Wow beautiful. Amazing art, satisfying SFX and mechanics, perfect difficulty and level design, with great introduction of new mechanics. It was a joy to play, I will definitely be playing again.
Apr 29 12:31:51 16m 11s Diary of Sedah ♥ 0 Great job, really nice lighting and art, satisfying animations and SFX. My only question is I couldn't tell between the normal attack and the long range attack, was I missing something? Good mood too and a lot of content and polish for a Compo game!
Apr 29 12:49:42 17m 51s Love Under the Robot Junkyard ♥ 1 Nice tiny little game, I love the ASCII style, really minimal and beautiful.
Apr 29 12:57:41 7m 59s Descent into Madness ♥ 1 Great job with the lighting, it really made the game look great. Those angler fish type things were terrifying. After about level 20 when it sped up it kind of became impossible for me, but before then I thought the controls and difficulty were really good, the ball didn't feel too sluggish or too responsive. Good job!
Apr 29 13:25:04 27m 23s Depth of Memory ♥ 1 Great job, a fun little escape room game, definitely enough content, felt like lots of backstory and things to uncover, well done! Also good simple graphics and nice music. The only question I have is what the Comp PW numbers on the scrumpled up pieces of paper meant, I never found a use for them, were they just a decoy?
May 2 16:00:17 74h 35m Burry this… Thing ♥ 1 Nice little game, the music did a good job of making me press along to the beat. It was a bit of a finger twister but honestly I would say the difficulty was just about right to be challenging enough that you want to play again and do better. It was cool to see some Easter eggs in the background, and I think it's great if you made it in only an afternoon. I quite enjoyed this theme tbh because it was quite conceptual and allowed for different interpretations, even if most people (like me) went for simple stuff like digging and submarines :D I would say a theme like "combine two incompatible genres" like you included in the Easter egg isn't even a theme, it's a constraint, like some jams have a theme and a constraint, but I agree that more conceptual themes aren't necessarily easier to brainstorm for. Good job on a fun little submission!
May 2 16:20:13 19m 56s Treasure Hunter ♥ 1 Not a bad little platformer, I get the impression you may have been inspired by Mario haha. It definitely felt satisfying to collect coins, the art looked nice and it was quite atmospheric. I would say the area of vision could be a little bigger, or fade more gradually into darkness so that you are able to see obstacles and enemies and don't just have to jump blindly down holes, although that does add a special kind of atmosphere in itself. I took damage a few times but was a little confused until I read the comments if I was losing health or not. I also wasn't sure which was I was supposed to be going but I guess that was intentional, as all paths lead to the bottom. But yeah it was a good achievement to complete that game in a weekend, well done!
May 2 16:37:20 17m 07s Deeper than Beyond ♥ 1 Very good looking and some of the controls feel great to use, really nice minigames that keep you engaged and feel satisfying (those battery sliders 💦) however I felt like they broke too often and I could never keep them all on green. Especially the typing commands into the terminal, it felt like a bit of a chore. Great job though, and would be amazing with audio too.
May 2 16:49:16 11m 56s Jet Racing 4 ♥ 0 Nice, who doesn't love a mario kart SNES style game, nice SFX and Music, although the engine noise was a little harsh. It was fun buto could do with a lap counter or something, but the fact that there was a track editor was really cool, I like the little string it generated for you, I had no idea how to actually play the levels I made though. Also what does MPF 17 mean? :D
May 2 17:21:56 32m 40s Submarine Frenzy ♥ 0 @room606 Cool game, it was very reminiscent of old Miniclip games from my early teen-hood, I'm sure I would have played loads of it back then. Nice music and SFX too, at times it felt quite polished, I like the quotes as well, they were a great touch, also the UI looks professional. Like others my main problem was the hit boxes and the rebound, if those were adjusted I think it would have been really fun. Also I found a bug with the hitbox of the green boxes not working from the top and letting you pass through the box and then get rebounded around a bit Screen2.jpg This one barrel seemed impossible to get to Screen1.jpg I also found on two levels that the B2 didn't fly across the screen. Was it possible to complete the game? I kept playing and the levels started to repeat themselves. Anyways these were all acceptable bugs for a Jam game, you made a really nice game in the time, well done!
May 2 17:35:19 13m 23s Parasite ♥ 0 Very interesting a cool looking game. Initially I was wondering if you brainstormed for the theme "Parasite" before it turned out that "Deeper and Deeper" was the theme, but you did a good job incorporating the theme and making something compelling. There was a cool atmosphere to the game, I loved the big eyed operator staring at me. Great job!
May 3 13:25:16 19h 49m Boots & Booty ♥ 1 I love this game, such a nice vibe. Really beautiful art- nice shaders, the clouds and sea look great. I love the atmosphere you created with the SFX, the occasional seagull, and the radar (sonar?) display showing schools of fish and the odd whale. Lovely. The radar looks beautiful, and the minigame is simple and fun and everything just feels so intuitive, you really don't need instructions for this game. The autothrottle was a nice quality of life touch. I'm curious how your procedural generation works, I guess the map with the rocks and X spots are procedural? Are the grabber minigames procedural or just picked from a list of premade maps? It seems like a perfect sized game for a game-jam game, and there's noting really better than just sailing the seven seas looking for treasure with your cup of coffee.
May 3 13:32:50 7m 34s Falling! ♥ 1 It looks cool, and it's a cool idea but man is it hardcore. It just takes too many hits to kill enemies and they're too fast, and you fall between levels too quickly to dodge spikes, I guess you're supposed to remember where the spikes are but then the eyes come for you anyways. Nice entry though, I just wish I could progress through it.