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Feedback comments for LD48
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| Timestamp | Since previous | Game | joe40001's comment | |
|---|---|---|---|---|
| May 7 06:37:16 | We Must Go Deeper | ♥ 0 | Interesting mechanic. Not sure if there is a win condition. Made it down 2 floors. | |
| May 7 06:57:44 | 20m 28s | HELL deep is your love? | ♥ 3 | For some reason runs really slow on fullscreen online. Art is quite good, music is good too though the loop could be a tiny bit cleaner. Innovative idea. Gameplay could use a little polish but overall good stuff! |
| May 7 07:29:24 | 31m 40s | Now you see me | ♥ 1 | Got 192, good atmosphere and great art design/mood. |
| May 7 08:16:43 | 47m 19s | Deepest Sword | ♥ 0 | Took me 33 minutes, the mechanics can be frustrating, that said it's basically perfect otherwise from the art, music, etc. Well done! |
| May 7 08:24:17 | 7m 34s | Stop Ruining my Desks ! | ♥ 1 | I really liked it, could used a few tweaks like lowering the typing noise slightly, but overall very fun and clever idea. |
| May 7 09:06:03 | 41m 46s | D. Per & Dee Per: Treasure Hunters | ♥ 1 | Wow, I am very suprised at home much game you were able to make. I played all the way through to the diamond. it was well designed puzzles throughout. Yes it was a tiny bit buggy and also the art was a tiny bit janky but in general it is amazing how much gameplay and other details you were able to make during the jam. Great job. Really impressive puzzle platformer! |
| May 7 15:23:11 | 6h 17m | depthscraper | ♥ 2 | I got 1603. Fun puzzle game. doesn't really escalate too much but you can have a nice time just chilling with this game. Clean art style. |
| May 8 21:42:10 | 30h 18m | Nuclear blaze | ♥ 1 | Incredible game. Loved the visuals. The blow back effect was particularly impressive. When I saw this was a 48h game I was impressed with what you were able to get done. Had it been a Jam game I would have a few suggestions for creative commons sound files from free sound project that would have a gone way to adding to the atmosphere. I appreciated that the fire spread if you didn't attend to it. I thought it was the appopriate amount of challening too. My only critical feedback is that pressing up to aim up and also to jump lead to a few accidental deaths. Had the key mapping been something like "arrows to move/aim, z to jump, and x to use water" it might have been a tiny bit better. Otherwise incredible job. I'm jealous of your talent (particularly your artistic ability/design, incredible) |
| May 8 22:02:04 | 19m 54s | Deep_demo | ♥ 0 | Cool idea, has a few bugs, like if your rush the opening text it hangs, also the boxer cutscene during the first night can launch you outside the room and it hangs after that too. I got 1 of the endings. |
| May 8 22:32:13 | 30m 09s | Blackout | ♥ 5 | Really good art and music. Was there a secret ending? I never got to use the mask. Only other thing was I clicked the broom thinking it was the "wrong" option but it was the right one so I never got to see what happened if you did actually get the feathers. Also during the bright time you can visually clip behind the wall near the grandfather clock, just fyi. Very impressive game. |
| May 8 23:47:25 | 1h 15m | Leaky Faucet | ♥ 2 | I loved this game! I haven't read a single comment or clue, you recommending I play it blind and I listened and boy I'm glad I did. I imagine without hints most people find it too hard, but I thought it was perfect! It really let me think outside the box and be rewarded for it. I never give things 5/5 but you are getting pure 5/5s from me. This idea was brilliant and it's execution was near perfect. First of all some things to prove I did make it to the end: Yes she was very orious, also I'm team #ColdDrinkBlue all the way. Am I to infer from the "red herring" line there might be even more to the story? I found the peepee ending first, was this just ending 2 of 3... or more? (If so I have an idea of what the 3rd ending is, but I don't know if there is enough in the links I have to prove it.) I loved how much faith you put in the player. My only other question is does order of the names in the url matter? it would be a bummer if putting in the right answer with the wrong url order wouldn't count. So many LD games cater to the lowest common denominator and make things that are so "approachable" as to be somewhat unengaging. You are basically telling the player "if you can't handle this game, then this game is not for you." You aren't being tedious or frustrating, but you aren't hand holding at all and I loved/appreciated that soo much. I'm going to spend like 10 more minutes chasing what I think the 3rd ending would be if it exits. But seriously bravo. You managed to really impress a really hard to impress reviewer. Well done. |
| May 9 00:13:49 | 26m 24s | Dream Catcher | ♥ 1 | Well that ending was unexpected. Almost got to 200 sleep on the way down. Fun little game. |
| May 9 00:24:11 | 10m 22s | Monk D | ♥ 2 | Fun little game. The mouse wasn't that responses (it felt like you needed to "charge" for a second but there was no audio/visual que about this). Also the movement could have been a tiny bit quicker and also the collisions should likely have been done slightly differently so objects didn't get stuck on each other. Really liked the art and music. |
| May 9 07:44:59 | 7h 20m | Just Down Jack | ♥ 1 | Well designed, I got to 712, probably could get farther. Not too challenging. Liked the art/music. |
| May 9 08:17:55 | 32m 56s | The Deepest Dungeon | ♥ 1 | Good art and sound design. Got a little repetitive towards the end, also on level 11 it just glitched and blacked out, not sure why. Good game. Very well designed. |
| May 10 06:54:56 | 22h 37m | Deep Dive | ♥ 1 | I beat it. Good puzzle design. The feedback I'd give is that on a challenging game like this you have to make sure that if a player is doing the right action they don't fail because of random chance. On the final level there were several throws that were executed in the right spot but seemed to fail randomly. Like the box wouldn't clear the wall or the spikes. Little things like that made it a bit more frustrating to play than it should have been. But otherwise it was great. Loved the art. Clever mechanics. Well done. :) |
| May 10 07:33:29 | 38m 33s | You are Queen | ♥ 1 | I got 2:48 so I played again and got: 2:05 then I played a few more times and got: temp.png I don't think one can do too much better. Sub 1:40 is probably possible, but not sure. Fun little bite sized game. I enjoyed it! |
| May 11 05:57:14 | 22h 23m | Depth Gauge | ♥ 2 | I liked it! The rope mechanic is nice and the depth in the z dimension was a nice surprise. The text doesn't seem to scale right on windowed mode and you probably want it to go away while you are digging, but aside from that I enjoyed it. |
| May 11 06:16:32 | 19m 18s | Infinit Pachinko | ♥ 2 | I got to depth of 357, I really liked the idea behind it, but a few bits of feedback: Firstly the procedural generation could get stuck so it would only generate the same thing over and over and that path would only go right and not down at all. Secondly some of the art didn't really go super well together, such as the background. Thirdly as I got to the very extreme depths (at around 300+) it did start lagging a lot, I'm not sure why. Finally the camera didn't track you that well, such that when I was on the far right I'd often be behind or near the score and depth text. But disregarding all that it still was a very innovative and fun experience. I loved the idea behind it and what you were trying to do. Good job! |
| May 12 06:17:24 | 24h 00m | Mushroom Mine | ♥ 1 | Solid idea, somewhat buggy. |
| May 12 06:47:33 | 30m 09s | Something Fishy | ♥ 1 | I liked it. Good mood/atmosphere. |
| May 12 06:56:07 | 8m 34s | To the Center of the Earth | ♥ 1 | I got 148, nice game for what it is. |
| May 12 07:08:48 | 12m 41s | Squiddies decent | ♥ 1 | 304545 level 25 Fun game, maybe a little too easy, but I very much appreciated the trail of ink. Having a trail helps on a maze/exploration. Really enjoyed the mood/graphics. |
| May 12 07:19:19 | 10m 31s | DMG-001 | ♥ 1 | Fun idea, good art. Next time look up some videos about unity platforming, it felt like you were just using the physics engine and rigidbodies and there are some tutorials that teach you how to make it feel better quickly. Also pacman was a bit hard, but still overall I liked it. Good job! |
| May 12 07:46:21 | 27m 02s | Into Debt | ♥ 1 | Great game. Super innovative and well designed. Good dark sense of humor. |
| May 12 08:04:20 | 17m 59s | Burnout Without Paradise | ♥ 2 | Cool idea, but a bit easy for a depression simulator. I made a game about depression a few LDs back and pretty much everybody was convinced it was unwinnable lol. For the record it was winnable, but yeah, I think there should be a mode that makes it really really difficult. Or like it tells you to sign the documents but they are all grey. I did like the mood and the general direction you were going for, but I kinda wish it was more frustrating and "unfair" feeling. It was actuaally relatively easy to succeed at a task or two and then play with the desk toy, you could even avoid the emails you'd know to be spam. Sorry if I sound critical. I really did like what you were going for and the mood/ideas behind what was created here. |
| May 12 08:10:32 | 6m 12s | The Final Frontier | ♥ 1 | Online version is pretty laggy. |
| May 13 06:12:00 | 22h 01m | Deep(er) Purple | ♥ 1 | Good music and feel, pretty short/easy though. |
| May 13 07:22:45 | 1h 10m | GRAPPLE the Abyss! | ♥ 1 | Super well designed compo game. Nice, bite-sized, well polished, fun, for what it was trying to be, pretty much perfect. |
| May 16 04:08:42 | 68h 45m | It's about to go down | ♥ 1 | Nice design for a simple concept. Not too much to the gameplay but I liked the look a fair amount. |
| May 16 10:51:17 | 6h 42m | Edge of Space | ♥ 0 | Unfortunately it was very laggy for me. I didn't downvote or anything because the lag made it too slow for me to play. Not sure why it was an issue for me because doesn't seem to be an issue for others. |
| May 16 11:06:02 | 14m 45s | Super Drill Boy | ♥ 1 | I liked the animation of the main character, the rest of the art style could use some work fitting together. Music and sound could have maybe used a little tweaking. Also the collision seemed to be done with standard colliders which does let you get stuck on walls if you hold sideways when falling in a hole. Fun little game though, good effort. |
| May 16 11:10:21 | 4m 19s | Hell Diver | ♥ 0 | I liked the mood, music, and art. It wasn't entirely clear how big an area the smoke spitters would affect though so I died trying too hard to avoid them. |
| May 16 11:48:52 | 38m 31s | Gobs of the Deep | ♥ 0 | It seems like the goal is to kill everybody but because of how the wall jump works it seems like you can get stuck in some unwinnable states. Interesting idea though. |
| May 17 04:34:57 | 16h 46m | Beepo's Shop | ♥ 2 | I really liked this game. My only feedback is that there should be significantly less cost to moving through open areas. Also it's balanced such that I don't think most people will every unlock the top rewards. I don't think there is enough money there. Honestly 5/5 fun, I was having a lot of money and was bummed I had to leave before I could max out my ship. You could expand this with a little more balance into a decent 2 dollar game. Maybe 3 worlds where the power ups carry over. Idk. Anyway really liked it. Very good in all categories. My second favorite game of LD48! |
| May 17 04:37:05 | 2m 08s | Baby's First Concussion | ♥ 0 | Really innovative! I was going to say it was a bit hard/unforgiving but then the game ended. So it was actually a well balanced challenge. My only feedback is had you googled video for better platforming controls on unity you probably could have tweaked it so it felt much better to control with pretty minimal effort. Not being able to adjust my position in air much was frustrating. But good unity platforming controls is a problem that’s been solved, so next time you do a project like this just spend like <1 hour researching and implementing and it will make it way more fun to play. Still I really enjoyed and appreciated this game. Great job! |
| May 17 06:42:38 | 2h 05m | Descending | ♥ 2 | You got right what many LD games struggle with art/mood/gamefeel. The controls, mood, and visuals are basically perfect. When it comes to the game itself it's simple but effect, my only bummer was that after beating the final boss nothing much happens, just a little light from above and nothing else that I could see. Still very impressive. I'd be curious how you managed to get such effective art/controls in such a short time. Well done! |
| May 18 07:00:40 | 24h 18m | Bioluminescence | ♥ 1 | I liked the game, I will say it doesn't change much so there isn't tons of incentive to keep playing, even so I played it all and I am glad I did because the visuals on the second group were quite cool. Innovative idea. |
| May 18 07:40:13 | 39m 33s | Deeper-Geddon | ♥ 1 | I beat the game with about 58 seconds to spare. My main bit of feedback is this: Pause the timer when giving instructions. Without this the game is basically unwinnable on the first playthrough. Otherwise fun and innovative game. I also appreciated the movie references. |
| May 18 08:01:05 | 20m 52s | GA GAME ME | ♥ 1 | Welp I didn't expect to stumble on such a near perfect game this late into reviews. I'm glad I did. The mechanic was brilliant, the execution was perfect. If I forced myself to come up with a criticism it would be that it would have been nice if the very end boss gave you a power after victory that let you like jump to the moon or something in the first screen. Something that brings it "full circle" as opposed to just the "you win". If there was some sort of secret ending that I missed I'm sorry. But aside from that, it really is perfect. The music, the art, the gamefeel, and the length all go together well. I could see this being expanded into a fuller game, where a player can carry multiple subgames with them at a time. Wait... this was a compo game made by 1 person?!?!? That is officially insane. I have no idea how you are this talented but this is beyond impressive. I will not be shocked if this ranks first in many categories. Well done. |
| May 18 08:19:53 | 18m 48s | All Mine | ♥ 1 | Great puzzles! I was able to beat the last level with 2 money to spare. Good puzzle design and gameplay. Well done. |
| May 18 09:09:23 | 49m 30s | T-Minus | ♥ 0 | Nice game, it was a little unforgiving and also a little short, but overall I liked it. Really good art and feel, also a clever idea. With a little tweaking I could see it grow into something much bigger. I liked the idea of interplanetary golf that it felt like you were going for. Ultimately the things like fuel and certain planets didn't come up too much, as the best strategy felt like a straight shot to the end. Still overall I really liked it. Good job! |
| May 18 09:24:56 | 15m 33s | Psychedelic | ♥ 1 | It's pretty easy to clip out at the very beginning and cheese the whole game. Also it was pretty laggy for me. Even so it was an innovative idea and very innovative visuals. I do think the player fall speed should be something that gets maxed as opposed to constant acceleration. Also the art for the hearts didn't quite work with the style, and I'm not exactly sure what you were going for with the ending. Still I really liked the idea and the visuals. Well done. |
| May 18 09:36:29 | 11m 33s | Line | ♥ 0 | I got 200 meters. There really is no reason to ever try to stop and jump on any platforms. It's hard to avoid the swordfish if you do and if you fall you can just fall past them. Interesting game idea though. |