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Feedback comments for LD48
InitialPosition's games and stats for all events →
| Timestamp | Since previous | Game | InitialPosition's comment | |
|---|---|---|---|---|
| Apr 26 11:03:10 | Body Venture | ♥ 0 | I liked the idea of having levels in the dark and having to figure out the level using your flashlight. The graphics and music were nice as well, that intro sequence is awesome :D I did have some physics problems though. The box seems to get stuck on the floor a lot while dragging it. Also you can spam jumps if a box you're holding is touching a floor or wall which let me skip a few levels. | |
| Apr 26 11:10:10 | 7m 00s | ROM DIGGER | ♥ 2 | This is extremely solid! Very polished graphics and sound, good controls, clear gameplay with a clear goal. Nice gradual difficulty increase as well. And it's procedurally generated? Five stars all around. |
| Apr 26 11:16:33 | 6m 23s | SudoXE | ♥ 1 | Very nice visuals, the music is as stressful as intended, you really feel like escaping the ultimate destruction. The only thing I didn't really like is that the pod can spin, making controlling it consistenty difficult. Once I was heading for a wall I didn't have the time to figure out which thruster corresponds to which key to not die. This could either be solved by making the pod unable to spin or by labelling the thrusters with the corresponding keys so you can react faster. |
| Apr 26 12:11:08 | 54m 35s | Manic Miner | ♥ 1 | Very nice minimalistic art style, nice sound effects. Gameplay is weirdly addictive and gets hectic in the best way possible fast. Can't really complain about anything here. Mayyybe music would have made this even better but that won't affect my rating. Highscore is 260 btw :D |
| Apr 26 12:50:28 | 39m 20s | Teh Man and the Sea | ♥ 2 | Very nice game! Took me a while to figure out the controls since I don't think you mentioned them anywhere (BTW for anyone struggling with controls, arrow keys/WASD to move and E to interact) but once I managed to play it was a very nice experience. I really enjoyed diving into the water and exploring the sea even though some starfish seemed unneccessarily aggressive :D The shop system is nice, the upgrades are well balanced and useful. The pixel art was super nice and the audio really enhanced the experience. |
| Apr 26 14:43:17 | 1h 52m | The Deepest SEAcret | ♥ 1 | Very nice graphics and the audio was nice and relaxing. Gameplay controlled nicely and felt fair but was a bit repetitive. |
| Apr 26 15:08:18 | 25m 01s | Hangman | ♥ 1 | It's hangman except the story is deep. Don't know what else to say here :D |
| Apr 26 18:39:24 | 3h 31m | Deep Fucking Value | ♥ 1 | I didn't understand what to do at first, invested some money and ended up 1k in debt. Just like the real stock market. 10/10. Ok, to be serious, this game is awesome. The controls are so satisfying, landing trickshots feels amazing. The graphics are simple but lovely and the music keeps the action going perfectly. Also I somehow got really happy about gaining and losing money equally. I basically grinned the entire time I played this. Thanks for making this :D |
| Apr 26 20:31:22 | 1h 51m | Into the Mind | ♥ 2 | Very atmospheric, very nice platforming. I loved the music, very good composition and the slow unraveling of insanity was nicely done with it. The graphics were nice as well. The only thing I didn't like was the lack of checkpoints. When you almost made it through a level and die, you have to redo the entire thing which is a bit frustrating sometimes. |
| Apr 26 20:38:29 | 7m 07s | Deep Hunting | ♥ 1 | There isn't a lot of game here but what is there is a nice start that can definitely be expanded on. The graphics are nice and movement is solid. Right now it's basically a shooting gallery without any real danger and with no objectives which gets kind of dull after a while. If you added hazards or objectives, this could become a nice little hunting game. |
| Apr 26 20:44:29 | 6m 00s | Den Sweet Den... | ♥ 0 | Not really a lot to vote on here. The controls are smooth and the textures (ignoring the minecraft block lol) are nice. You can just walk off the block and fall through each level for an easy win though, Also, if you miss the next level trigger you softlock the game. |
| Apr 26 20:48:11 | 3m 42s | AMVD&D | ♥ 1 | Solid game! Aesthetics are very nice and the music is fitting (also love the death sound :D). Having different obstacle patterns and color pallettes was a nice touch. It's just too hard for me though :D Best I could manage was ~2200. |
| Apr 26 20:56:34 | 8m 23s | Afraid to Turn | ♥ 2 | Excellent game! Really nice movement and game mechanics, amazing graphics, atmosphere and audio were AMAZING, awesome way to incorporate the timer into the game world - there is basically nothing I'd critizise! Just a very good entry! Good job! |
| Apr 26 21:39:52 | 43m 18s | I'm 14 and | ♥ 2 | I wrote the deepest sentences I've ever written. I feel emotionally enlightened. Thank you. |
| Apr 27 15:13:01 | 17h 33m | Depths of Hope | ♥ 5 | I can only agree with the comment above. The atmosphere the music and sound effects in combination with the graphics create is really nice and definitely feels desolate and post apocalyptic. Also nice to auto scroll the screen down, works as a gameplay mechanic and fits the theme. Controlling the submarine has a nice floaty feel to it although chasing fish to scan them can be frustrating. Other than that, there is just not enough to do. After scanning two fishes you have basically experienced all there is to do. Although to be fair, I saw a shark doing backflips. That was pretty sweet. |
| Apr 27 15:44:36 | 31m 35s | Soaring Under | ♥ 2 | This has to be in my top 3 this jam easily. Amazing graphics, beautiful soundtrack (and death sound lol), nice controls that take a bit of time to get the hang of, nice scenery... just awesome. Good work! |
| Apr 27 18:29:31 | 2h 44m | Hecode | ♥ 2 | Nice controls, nice visual style, I liked the music and the sound effects. As some people mentioned, running past enemies was way easier than fighting them so that's what I did for most of the game. |
| Apr 27 18:34:01 | 4m 30s | Send Help | ♥ 4 | Very short but very moody game. Controls were fine, maybe the movement speed was a bit too high. Graphics are nice and the music created a very nice atmosphere. As others already mentioned, the keys were by far the hardest thing to find. |
| Apr 27 19:01:46 | 27m 45s | To Descend | ♥ 1 | For a non programmer with no experience in Unity this is really well made! The fighting works, the art is nice (a bit much empty space for my taste though) and the story has the best opener I've ever seen. Good job! |
| Apr 27 19:10:27 | 8m 41s | Raid' Simulator | ♥ 2 | I like the general concept you've built. It definitely feels like a PvE lobby where you don't know anyone :D There is some stuff I'd like to critizise though: - There is no tutorial on how to play. You can figure out that you attack automatically eventually but just having a tutorial would enhance the first time playing experience. - Some form of indicator as to where the enemy will attack is definitely needed. Maybe just a shape on the ground indicating what will be the damage zone would suffice. |
| Apr 27 19:17:46 | 7m 19s | Deep Dreams | ♥ 3 | Very atmospheric! I loved the narrative, the gameplay was nice bullet hell stuff. At first I didn't understand that I have to charge up my sleep meter to proceed but after some trial and error I managed to make some good progress. The later levels are really hard and took me a few attempts, but I eventually managed to beat all of them. Music is very nice and the artstyle works well with it. Good job! |
| Apr 27 19:23:57 | 6m 11s | Mrs. ScubaMan | ♥ 1 | A very simplistic gameplay loop, nice to play nontheless. As mentioned by other people here, some instructions would be nice. Otherwise I have nothing to complain about, I really liked the artstyle and controls were nice and responsive. Also you get an extra point for the cables jiggle physics lol |
| Apr 27 19:36:40 | 12m 43s | Low Notes | ♥ 1 | Didn't think I'd hear Megalovania while testing games but here we are. I mean, I don't have too much to say here. It's a nice rhythm game with clean graphics and nice beatmaps. Although sometimes (especially in Megalovania) it's sometimes difficult to see if the next notes are three rapid fire notes or one note on three keys. Other than that, no complaints here, I had fun! |
| Apr 27 20:09:33 | 32m 53s | Dipper and Dipper | ♥ 1 | Interesting take on the theme and on minesweeper! I loved the textures you used and how shiny everything looks. The one thing I didn't like is that it was very hard to bomb around mines since you don't really know the blast radius of your bombs. Also once I found Dipper but couldn't get to him because the hole I could see him through was too small to walk through and there was a mine basically directly next to him, making it impossible to widen the hole without a game over. |
| Apr 27 20:46:42 | 37m 09s | Total Eclipse Of The Heart - vol.02 | ♥ 1 | I think I got a contact high from this game. Super amazing artstyle, very pleasant to interact with the environment, the shrinking feature is amazing and the soundtrack is super nice. Oh yeah I found a weird bug (I think) - I was fiddling around in the doorway when suddenly... escape.jpg I suppose this is my life now. |
| Apr 28 13:17:44 | 16h 31m | Asteroid Ascend | ♥ 3 | This was a nice experience! The controls were very nice, the jump may be a bit floaty. Collecting ores was fun, just shooting your way through the rock felt very rewarding and collecting the ores had a nice feeling of success attached to it. I had one block I couldn't break and that had no collision, other than that I didn't notice any bugs. The music is SUPER NICE, I loved the atmosphere it created. Graphics are simple and fit the gameplay nicely. Good job! |
| Apr 28 13:26:46 | 9m 02s | One More Cellar | ♥ 2 | Very nice roguelike! Nice pixel art, I like the combat a lot and the music keeps the action going. Controls were responsive which is pretty important in games like this and the difficulty was manageable yet challenging. The shop reroll is also an awesome idea. Overall just a very solid entry! Thanks for making this! P.S. it's eerie how similar the games we made are 😄 |
| Apr 28 19:05:39 | 5h 38m | Dumb Ways To Dive | ♥ 1 | Very moody, very interesting! Loved the variety of stuff you could encounter underwater, controls were nice but could react a bit faster. Otherwise, the music was nice, the atmospheric sounds worked very well and the artstyle is clean and nice. Also that main menu is one of the best menus I've seen so far 😄 However, after passing 1000 points, my camera got stuck like this, leading to a pretty fast game over: cameraglitch.png That's the only glitch I noticed though. GG! |
| Apr 28 23:35:54 | 4h 30m | Deeply Organic | ♥ 2 | The animations were very nice. The artstyle is absolutely fitting the theme of the game. The sounds were definitely suitable as well. It's pretty cool that you managed to implement this many different gameplay mechanics in this amount of time. |
| Apr 28 23:56:18 | 20m 24s | THE PIT | ♥ 1 | Damn this was fun! The movement was so fluid, the wallrunning was well implemented, the teleportation was an amazing feature, fighting the evil cult overlords was satisfying and the story was amazing. The only thing I didn't like that much is that the game gets really really hectic sometimes. But this was still a ton of fun to play! |
| Apr 29 00:03:18 | 7m 00s | The case of the door in the woods | ♥ 1 | Very nice hand drawn graphics, the music was nice as well but overpowered the scene sometimes. The story was well fleshed out for a three day project and I didn't encounter any bugs. Very nice! |
| Apr 29 00:12:27 | 9m 09s | Octopus Diver | ♥ 1 | I liked the artstyle, the movement was responsive and the characters were nice to look at. The sound effects were atmospheric and worked really well. If this had some relaxing music in the background, it could be a really nice relaxing, slow game. |
| Apr 29 00:42:12 | 29m 45s | Frog | ♥ 2 | Probably my favorite game of the jam so far. This just blew my mind. The music, the art, the very solid controls, the really well thought out level design, the fact that this runs as an actual NES cartridge... the work that went into this is amazing. I had one glitch where the bubble somehow spawned across a wall and on the other side of the room but that fixed itself with repositioning myself so it wasn't anything gamebreaking. Really well done, thank you for making this! |
| Apr 29 00:53:14 | 11m 02s | Deep Dive | ♥ 1 | I initially thought that there was more than one level and that you would have to get more samples in later levels so I had to replay to see the deep sea content. The controls were nice and the artstyle and music create a nice atmosphere. At a certain level everything became literally invisible though so I couldn't dodge the enemies at all, resulting in me dying. Perhaps change that so that there's always at least a bit of visibility left. |
| Apr 29 01:16:38 | 23m 24s | Ixcar'th | ♥ 3 | The soundtrack in this SLAPS. The character runcycle is really well done and the controls were tight. |
| Apr 30 14:39:13 | 37h 22m | Boring in the deep | ♥ 2 | Really enjoyed this one. Graphics are nice, the particle effects especially. The music is fantastic - you can tell someone with serious skill wrote those pieces. Also, fantastic voice acting 😄 sounds like you had a lot of fun with the recording. Only thing I want to complain about is that sometimes even with slowdown not being hit is incredibly hard, especially at the beginning of a new section. Maybe you could simply solve this by introducing checkpoints at every new section. |
| Apr 30 15:23:18 | 44m 05s | Run Ant Run | ♥ 1 | Damn, this was the most intense game I've played so far! Once the game starts picking up speed, you are constantly panicking, trying to find your way through the maze while you also have to navigate it... and it's damn fun! It's honestly impressive how well the randomly generated maze works, it never felt unfairly hard but I always had to check I was going the right way. Control wise, everything was great, I was able to maintain my control even at 60+ ant speed. The sprites are nice and the music is fitting. Only complaint I have is that when you run diagonally against a wall, you massively slow down. At higher speeds this happens fairly regularly and can disrupt the gameplay flow a bit. So yeah. My record is 221,9cm, I had a lot of fun with this game. Thanks for making it! |
| Apr 30 15:42:17 | 18m 59s | Highly Successful Research Submarine | ♥ 2 | Ever wanted to play Pokemon Snap in a submarine? The graphics are very nice, the audio is very minimal but builds a nice atmosphere. Controls were fine but sometimes when I pressed R I accessed a station in another room on accident and sometimes picking up the correct tool when multiple were in the same spot was difficult. Nothing super broken though. Other than that, this is a really relaxed game where you just snap photographs of fish and sell them while building a submarine. Very nice. |
| Apr 30 20:49:08 | 5h 06m | Glitch Dip | ♥ 2 | The controls are very nice and the entire game feels like an early PS1 title, which I mean in a positive way. The audio helped with the atmosphere a lot and the enemies that turned invisible excluding the eyes were kind of terrifying. @jonrei basically summarized exactly what I'm missing in this game - a way to tell where my bullets go and a way to know how much health I have left. Other than that, nice entry! |
| May 10 18:23:31 | 237h 34m | Deepest Sword | ♥ 1 | This is without a doubt the best game I've played so far. I don't even know what to really write here. The art and sound were super awesome, the mechanics were nice and fun, the story works and made me laugh several times, the difficulty curve is nice. Just an overall great game. If this was longer (pun intended) and more fleshed out I'd pay money for this. |
| May 10 18:35:23 | 11m 52s | Hellscape | ♥ 1 | Nice game! I think switching between action packed top down and calmer, more platforming based sidescroller sections was a nice touch. The action was also mostly well balanced, except for the one complaint below where everyone suddenly had machine guns. The art was nice and simple and the music helped to keep the action going. The controls were also nice and fluid even though (as mentioned) the gun turning takes a bit to get used to. So, here is my list of improvement suggestions. - As mentioned above, sometimes enemies become very very trigger happy. I am pretty sure they fire every frame once that happens. Of course, standing in that bullet stream for a second is basically a guaranteed death. - Some of the sidescroller rooms generate in a way where you can softlock by falling into a pit you can't get out of. I know I can press R to regenerate the room so this wasn't anything game breaking, just something you could fix if you wanted to. - Most of the time, you simply outrun the camera. You have to half blindly run into new rooms, hoping you won't be greeted by 20 enemies mowing you down. You could add an offset to the camera to always show a bit more in the direction the player is moving. |
| May 11 15:14:44 | 20h 39m | The deepest curse | ♥ 1 | This has certainly been an interesting experience. Controls nicely and the artwork and music are fitting together. Unlocking different abilities to get through previously inaccessible tunnels was nice. Respawning felt fair almost all the time, there were only one or two instances where I got reset way further back than I anticipated. The sheer size of the map is impressive, it's also one of my complaints though. Most of it feels empty and you don't do a lot. Also there is no real indication about where to go next. This might be on me though, I tend to get lost in basically every metroidvania I play 😄 I didn't encounter too many glitches, just minor stuff like the jumping sound getting spammed when you hold space in a one block high tunnel. The one thing I actually disliked was the main menu, it's just a pure information overload. Maybe have main menu buttons for Play and Play Custom, leading to either a difficulty select or the parameter setup for custom games. |
| May 18 18:43:07 | 171h 28m | LD48 Deep Lab Droid | ♥ 1 | Pro: - nice controls - good artwork - soundtrack s l a p s Con: - very little content Yeah, what can I say. I didn't encounter anything game breaking and if this had more content I would play this. |
| May 18 18:47:13 | 4m 06s | So Deep in Space | ♥ 0 | The core concept is very nice and the artwork is really good, I've always been a fan of this 1D style. This is basically a polished amped up version of asteroids with way better graphics. However, I feel like your spaceship is way too fast. This is a game about precise movement and going that fast adds unneccesary difficulty. |