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Feedback comments for LD50
InitialPosition's games and stats for all events →
| Timestamp | Since previous | Game | InitialPosition's comment | |
|---|---|---|---|---|
| Apr 4 08:49:20 | Slither And Fire | ♥ 3 | So imagine Fruit Ninja. Then combine that with Missile Command. Then combine that with Conway's game of life. What you get is this. I don't know why the dissolve animation is so satisfying but yeah it really is. There isn't much content here but it's a great thing to fire up if you got a few minutes of downtime. | |
| Apr 4 09:11:36 | 22m 16s | The Pride of South Bastule | ♥ 1 | Started a game, woke up, said "This can wait another day" and went back to sleep. Most profound story I've ever seen. From what I understand from the code, your game auto generates a story from the input you give it. I'm pretty impressed with how natural the language sounds but for some reason my stories always end a few sentences in. I can't seem to actually get anywhere either. So this is a really impressive tech demo with a lot of potential if the stories were longer. |
| Apr 4 11:07:25 | 1h 55m | Dont Sleep | ♥ 2 | Short but sweet. Loved the setup, the pixel art is really nice and especially the animations are really really well done, the sleep bar is well timed to give you enough time to try everything out at a nice pace while still being challenging to win. Overall really solid entry, good job :D |
| Apr 4 11:48:25 | 41m 00s | MooshiMooshi | ♥ 1 | Really moody, really mysterious. The music adds a really good atmosphere to the entire game and controls were fine. I think I would have preferred to have a dynamic jump height based on how long I hold spacebar but that is really nitpicking. For your first game, this is incredibly well done and I think you have a lot of potential :D |
| Apr 4 12:14:55 | 26m 30s | Click to Continue | ♥ 9 | Man this was an experience. I thought this would be one of those "haha click continue 200 times" games that just get annoying after a while. I'm glad to say that this comes with enough content to not get stale. I won't go into detail here because I think a big part of this game is experiencing it blind but it really starts to ramp up eventually. I think you capped it at exactly the right point as well, you got good stuff in and then left on a high note. Very nice game. |
| Apr 4 12:44:11 | 29m 16s | Tap to Snooze | ♥ 1 | Niiice! Really good work on the UI, very intuitive, the music is pleasant, the small sound effects are really nice and the minigames are simple but also varied enough to make it just the right amount of challenging. The only thing I didn't like was that the Hold 1 second game sometimes doesn't register the start of holding the button quite right so I lost most of my time on that one. Other than that, perfect minigame collection :D |
| Apr 4 13:20:31 | 36m 20s | MacBooler | ♥ 1 | Big praise for the theme song alone. Took this game from a solid bomb defusing experience to one truly transcending reality. Graphics are nice, I love the randomly chosen locations and the leaderboard is a really good idea (even though I apparently suck at binary addition and can't even get close to those scores lol) The only negative I could give is that the switches don't reset when you solve a problem, meaning you can't just go back to doing left to right addition as easily. |
| Apr 4 13:38:12 | 17m 41s | Inevitable Orbit | ♥ 1 | Very nice game! The first time I used up my spare tanks way too soon, in my second round I used them more sensible and that's when the game really opened up. Nice sound effects, nice graphics, I didn't encounter any bugs. However one time one of my tanks spawned so close to the planet that I could not collect it without crashing. |
| Apr 6 12:21:51 | 46h 43m | Stop the clock | ♥ 2 | Very nice! You get the game idea immediately and then you just keep wondering what wild trick the clock will throw at you next. Gets really really tense once you're low on time. Great game! |
| Apr 6 18:19:14 | 5h 57m | Cup Half Full | ♥ 1 | Its tetris but with physics. Whats there not to love? Its the exact amount of janky where it's fun without being frustrating. GG. |
| Apr 6 18:42:19 | 23m 05s | Damaged | ♥ 1 | Really nice atmosphere, nice feeling of making progress as well. I found a bug where if you run into a downed enemy at the correct angle you just get launched into space which allows you to skip doors. Even though that was probably not intentional, it made the experiece a lot more fun. |
| Apr 6 19:00:44 | 18m 25s | Gods of Divine Stuff: RAgnarök | ♥ 1 | Nice tower defense game. I didnt get too far before the seagulls obliterated me immediately but what I saw was pretty nice. I like the hand drawn sprites, the dialogue was good and the interface was nice and intuitive. Good work. |
| Apr 6 19:47:56 | 47m 12s | Emergency Escape | ♥ 2 | This is what would happen if FTL met Rimworld and it's just as amazing as it sounds. The different crewmates can be hard to distinguish from each other in the beginning but once you understand what they do you can really plan ahead and have a lot of fun. Also the soundtrack slaps. |
| Apr 6 20:24:39 | 36m 43s | Zom-Beware! | ♥ 1 | So this is absolutely the best tile based game I've played in a long time. I was kinda confused about what to do in the first round but in the second round when I knew what the buildings and units were doing I had a blast preparing for the oncoming apocalypse. Also the ragdoll physics deserve a prize. I love them. |
| Apr 6 20:47:35 | 22m 56s | Protocol Delta | ♥ 1 | The level of polish in this is so damn high that if you released this on Steam I would buy it. The gameplay is incredibly smooth and satisfying, the enemy variety is just right to keep things fresh while knowing what you're up against and the controls feel responsive and make every death feel like your own fault. Probably the best game I've played this jam so far. |
| Apr 6 21:09:45 | 22m 10s | NOT YET | ♥ 1 | Had a blast playing this :D The character design is fantastic, the music really gets the energy going and the gameplay is really hard, always fair, very rewarding, just almost perfect. If this was expanded into a real game, maybe with more story driven parts as well, I could really see this take off. |
| Apr 6 21:27:34 | 17m 49s | The Inevitable Dominion | ♥ 2 | Honestly, for this being a one button control game this is one of the most fun ones I've played this jam. Just the sheer happiness of blasting an oncoming flock of soldiers to pieces by pressing space is something few games have managed to get out of me. The artstyle and sound design were on point as well. Top shelf quality product. |
| Apr 6 21:43:11 | 15m 37s | Parcel Run | ♥ 2 | Love the graphics, the song fits the chaotic gameplay very nicely and the general game loop is nice and feels fun to play. The only thing I didn't like quite as much was the slipperyness of the player character. Other than that, really fun, well made game. |
| Apr 6 21:59:21 | 16m 10s | I'm on a boat - Anxiety Simulator | ♥ 4 | Absolute chaos, absolute mayhem, insanity and I'm there for all of it. Love the characters, the game feels fantastic, once it gets hectic it just doesnt stop which is good and the music absolutely hammers the urgency of the situation down. Overall great experience, if this had more than one level I'd pay money for this. |
| Apr 6 22:20:16 | 20m 55s | The Scraps of Victory | ♥ 1 | First of all, the fact that this is native Javascrips blows my mind. The fake 3D was amazing just like the rest of the graphics (even though there were some minor glitches here and there but nothing game breaking), the gameplay struck a nice balance between frustrating and rewarding and the gameplay elements being introduced one after the other gave a nice sense of progress. Overall fantastic job. |
| Apr 7 09:00:28 | 10h 40m | Nighty Night, Nosferatu | ♥ 1 | Really nice platformer concept. The artstyle is really nice, I love the way the shadows give the game this pseudo 3D feel similar to Super Mario Bros. 3. The controls were nice and tight although the general character speed was a bit too fast for my taste. Also unfortunately every time I left the shadows my framerate tanked hard so I could not finish this one. What I've seen is really nice though :D |
| Apr 8 19:37:01 | 34h 36m | Department Of Demise | ♥ 5 | I had a rollercoaster of emotions which is exactly what the devs intended. Or so I'm told. Nice atmosphere, the soundtrack is super well designed and fits the game, the gameplay is hectic as it can be but also makes sense and is always manageable. |
| Apr 8 19:52:30 | 15m 29s | The Last Keeper | ♥ 2 | This game induces stress. The good kind. The I am playing a game that is trying to get me stressed as its core mechanic stress. And it succeeds in that masterfully. The pixel art was really amazing, I really loved the color schemes for the magic elements which are all this nice combo of black and purple. The only thing really lacking is content, you only have four types of towers and you can spend a lot of time just waiting. So if there were more types of tower or more objectives to clear, I could see this as a really nice little game. |
| Apr 8 20:11:29 | 18m 59s | Mortal Compass | ♥ 1 | The atmosphere in this is intense. You really feel like you are taking out a small town as the grim reaper. The spritework was fantastic, I loved the lighting, the sound effects were nice, the only thing I didn't enjoy fully was the music. I don't feel like it really fits the mood and the cutoff when you die is a bit abrupt. Otherwise extremely well made. |
| Apr 8 20:42:17 | 30m 48s | Void Prison | ♥ 2 | This game is just like Enter the Gungeon in the terms that I am really bad at it and cant survive for longer than a minute. The entire presentation is so polished and so crisp that I can not believe this was made in three days. The sprites are really nice, the soundtrack SLAPS and the sound effects are really nice. The one thing I would change is to make the character less floaty in controls. Otherwise the roll was nice and worked and the gameplay loop was fantastic. Please expand this and take my money. Thanks. |
| Apr 8 21:22:37 | 40m 20s | The Lars Mission | ♥ 3 | Really makes you feel like a true space rocket researcher. The modular tasks work really well together and even though it took me a round to figure out how everything works but once I got it I had a really nice time running around and finishing all the tasks. The entire game looks and feels fantastic, the art is consistent and fits together really nicely. The music is also really nice and the voice acting takes this game to a whole nother level. Overall one of the best games in the jam for me so far. Blep |
| Apr 8 22:10:27 | 47m 50s | Carpe Diem | ♥ 1 | Synthwave aesthetics are the way to my heart. This game just hits all the right spots. The art. The music. The gameplay. Theres nothing not to love. Except the floatiness of the character. That takes some time to get used to. Other than that, perfect. |
| Apr 8 22:26:29 | 16m 02s | No Match | ♥ 2 | The way this game presents itself is absolutely amazing. The clean casino style, the cards which are beautiful, the soothing jazz, the voice acting, the quippy lines, everything plays together super nicely. And the game concept itself is so simple yet so fun, I really don't know how to say anything negative here. Amazing job. |
| Apr 8 22:38:45 | 12m 16s | Day of the Flame - LD 50 | ♥ 1 | Very short, very sweet. Loved the graphics, loved the setting and the mood it created, the sounds were nice but the game really needed some background music, it felt a bit quiet. The controls and gameplay were really nice although I cant seem to hit anything with my fireballs as they always jump over my target. That might be on me though. As for the theme, I never really felt in danger of dying since there was so much material to refill my fire bar everywhere. Overall I really enjoyed playing this though, if expanded I could see this as a released game. If you want to check the VOD the section where I play your game starts at 3 hours and aroud 7 minutes. |