Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → InitialPosition
Feedback comments for LD51
InitialPosition's games and stats for all events →
| Timestamp | Since previous | Game | InitialPosition's comment | |
|---|---|---|---|---|
| Oct 4 13:11:33 | ExperiMental | ♥ 1 | Yo that was fantastic. When I started I didn't expect a multiple level FPS with really solid platforming. The random effects make this incredibly fun to play and the artstyle is amazing. It's a bit too easy for my taste but I see a lot of potential here. | |
| Oct 5 21:27:49 | 32h 16m | Maze Again | ♥ 1 | Small little fun experiment. Controlling the character felt nice, the fact that you snap to the blocks is a good idea that makes getting stuck on corners impossible. The ability to mark wrong ways was also nice. The only thing I have to criticize is that the timer only shows up for the last three seconds. Why not show it the entire time? Also when you beat the game the exit button doesn't close the game :D That's not too bad though. |
| Oct 18 15:53:55 | 306h 26m | Escape from The Aquillus | ♥ 1 | The atmosphere this builds is phenomenal. Had a great time with the levels, the introduction of new gameplay elements is smooth and the overall presentation is really well done. Music fits the game and the graphics are very pleasing to look at. My only complaint is that I could not control the height of my jump which sometimes let to deaths that I felt I could have easily avoided otherwise. Other than that, fantastic entry. |
| Oct 18 16:00:17 | 6m 22s | Escape From Paradox Place | ♥ 2 | Fantastic player characters :D Loved the graphics, the puzzles that really worked well with each other and the general gameplay loop. I love speedrunning and this game basically forces you to speedrun so this was right up my alley. Music and sound effects also create a fantastic mood. Good job! |
| Oct 18 16:05:07 | 4m 50s | The Artist | ♥ 0 | Reminded me a lot of Inscryption. Having to figure out what/how the card types attack took a bit of time, some indicators on the cards could help here. Otherwise the art is very nice and the game is nice to play. I couldn't find a way to get back to the main menu or close the game after a round though and restarting the game everytime you finish a round is a bit annoying. |
| Oct 18 16:09:28 | 4m 21s | INTRUSIVE | ♥ 1 | This was INTENSE. I actually started to breathe faster and felt really anxious all the way through. The ending was really beautiful. Man, what an experience. Fantastic. |
| Oct 18 17:41:33 | 1h 32m | Queue to Hell | ♥ 1 | Fantastic simple game. The premise is incredibly fun, the mechanics are easy to grasp and the dialogue is really funny. I think the theme wasn't implemented perfectly, sometimes it felt unfair to get more rage from just taking slightly too long to respond. In general, this could totally be expanded into a full game though. |
| Oct 18 18:03:39 | 22m 06s | Village Defender | ♥ 1 | This looks incredible. The work done on the AI alone is insane. Then having the thing play well gameplay wise too is really nice. Unfortunately I had serious framerate issues in all browsers I tested and in the downloaded version. Eventually the game would become completely unplayable each time unfortunately. Also, when you zoom out, the zoom in focuses on the mouse cursor and not on the player so you can accidentally zoom your character off screen. Other than those small issues, a really impressive game. |
| Oct 18 18:10:38 | 6m 59s | Kaboomer! | ♥ 2 | Great concept. The game looks really nice and feels really good to control, even though picking up bombs can be a bit unresponsive sometimes. The general gameplay idea is great and if this got some background music and more levels, this would be a banger game (pun intended). 11/10 would rescue grandma from a barrage of bombs any day |
| Oct 20 15:54:10 | 45h 43m | Fall Apart | ♥ 2 | As already mentioned a lot, figuring out you need to hold F down took a few attempts. After I got that, the actual game was nice and had a nice feel of urgency, I think the round goes on too long though. You just do the same thing over and over and it starts to feel really repetitive towards the end. I think having the mini games be the default fixing method and having to hold F for a long time after three failures would give the game more variety and would penalize letting things go down more. Otherwise, the graphics were nice and the music created some really nice spacey atmosphere. |
| Oct 20 16:01:59 | 7m 49s | 10s Bar Brawl | ♥ 1 | I like the concept but it is kinda rough in its current state. The gimmick of switching weapons every 10 seconds is amazing and I love that they always come in the same order so you can plan ahead because eventually you know the cycle. The soundtrack is also very nice and the environmental lighting gives you a really nice cyberpunky brawl atmosphere. My main problems were the ones you already mention in your description: Many enemies just got stuck in walls and were no threat to me since I could just ignore them. Other enemies had such fast accelleration that it was impossible for me to outrun them. Some weapons like the close range sword are slightly OP as in you can just hold down the mouse button and run into enemies. All my complaints are probably caused by jam deadlines and are probably fairly easily fixable. If you do, add some more stages, some more enemy varieties and make everything a bit snappier and more coherent, this would be an excellent indie game I'd gladly pay a few bucks for. If you add couch coop, add some more bucks to those bucks. |
| Oct 20 16:08:04 | 6m 05s | The Ariadaeus Run | ♥ 1 | Nice to see a fellow Game Maker game here :D This is one of the games that nails the "very simple gameplay loop that has incredible addiction potential". Driving is just fun, learning when and how to use the mechanics is nice and I can see a lot of potential with more hazards or a time trial mode with a fixed map. Presentation was simple but easy enough to understand everything while playing and the music and sound effects slap. Fantastic entry. |
| Oct 21 11:44:13 | 19h 36m | Jumpy Fellow | ♥ 1 | Nice and simple gameplay loop presented in an easy to grasp and pleasing to look at artstyle. Chasing the highscore is really fun and the double jumps are a good way to incentivize more risky play. Only complaint I have is that the jump feels a bit floaty and air control could be a bit tighter, otherwise this was really fun and well executed. Good job :D |
| Oct 21 11:50:01 | 5m 48s | 4go10se | ♥ 0 | Really nice game concept, it took me a few attempts to understand how each game worked but once I did it was really fun trying to get the highscore. I love that the entire thing is playable only with the mouse and works really well with it. Unfortunately I died in the platforming game when I got stuck between two platforms and had no chance of escape so there's still some minor flaws to iron out. Other than that though, good job :D |
| Oct 21 15:29:00 | 3h 38m | Potion Panic! | ♥ 1 | I love top down action games so this was a nice game to play from the beginning. The potion system is really well implemented, I like that you can save potions for later and that there are stronger potions sometimes. The artwork is nice and tells you exactly what is going on even if you have many enemies on the screen. I also love the trails on projectiles. The only thing I have to criticize is the punch. Its hitbox is just the fist, making it incredibly hard to hit enemies that are very close to you and keep dealing you damage. Aiming in general is a bit too unforgiving in my opinion. You could try increasing the size of the punch hitbox to be a line from the player to the fist, I think that would solve all my complaints immediately. Apart from that I really enjoyed playing. |