Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → ArguablyArugula

ArguablyArugula

Feedback comments for LD48

ArguablyArugula's games and stats for all events →

TimestampSince previousGameArguablyArugula's comment
Apr 27 22:32:13 Book of the Dread ♥ 2 I like it, I had a bit of trouble looking around at first because my mouse sensitivity was really high and so I was getting turned around a lot in the corridors. The audio really establishes a strong atmosphere.
Apr 28 00:02:31 1h 30m Toad in the Hole ♥ 1 Super cute animations and I love the jumping and dialogue approach. The banjo really adds to the atmosphere!
Apr 28 15:42:39 15h 40m Slumber ♥ 1 I liked it, the concept and execution were unique and the milk management was complicated without being ridiculous to handle. The only gripe I had with it was that the ladder hitbox seemed a bit too narrow to be able to climb effectively. Above all, this game is really pretty and the SFX/music pair really well with the visuals. Very strong aesthetic. Well done!
Apr 28 17:46:42 2h 04m The Quantum Menace ♥ 1 Very addictive, very fun! I like the weapon variety, too. Only request would be a sprint button to get a bit of distance from the mobs/boss when you're getting slammed.
Apr 28 18:02:16 15m 34s Deep Sea Phishing ♥ 3 This was awesome! I wouldn't change a thing!
Apr 28 21:53:08 3h 50m Jupiter II ♥ 1 This was very well done. I really liked the scanning feature, and the use of the flashlight to push the fish away further down added some complexity to evading enemies. I also thought the timer/energy meter combo added tension and made it important to actually watch your surroundings and not just scan indiscriminately. I also appreciated the prompt to let players know scanning the same type twice was a waste of energy because it's actually a very important detail.
Apr 28 22:16:20 23m 12s Deep Sleep ♥ 3 I didn't find the puzzles too difficult to figure out, I thought enough information was provided in the setting and dialogue to figure it out. At first I felt the "hope" puzzle's fog was too thick, but even then the puzzle mostly winds up being that you have to move into a direction where the fog dissipates. The only thing I'd really change is just using the "shift" speed as the default. I spent the entire time in sprint mode as the walking speed was too slow without it.
Apr 28 22:31:23 15m 03s Deepest Sword ♥ 0 I don't have anything to say about this game that hasn't already been said above, so I'll just leave it at great job, this is the best game so far!
Apr 29 00:33:00 2h 01m Upset Crab ♥ 1 I love it! It would be good to have some kind of feedback for how charged up a slash is when holding the attack button down.
Apr 29 06:13:35 5h 40m Dome Romantik ♥ 1 Amazing! would've benefited from a flying enemy later in the game to tack on some difficulty.
Apr 29 06:26:48 13m 13s Neuro Diver ♥ 2 The spikes were a bit much in the heart at times. That aside, really unique take on things, and fun to play.
Apr 29 06:47:10 20m 22s Riches Below! ♥ 0 The art is really good, I found that the attack delay wasn't really an issue. It reminds me a bit of games like Castlevania with needing to actually stop and attack very deliberately rather than running around spamming it. I think it could use a little more visual feedback on when hits are landing on the player, and moving the player's health bar to a static location on the screen would help to make sure it doesn't disappear among the skeletons or generator.
Apr 29 06:53:01 5m 51s Gloomby's Misadventure ♥ 1 The grid movement seems unnecessarily difficult, and the combination of arrow keys and mouse don't go very well together.
Apr 29 14:01:42 7h 08m The Greatest Thing ♥ 1 I liked it. I was confused as to whether or not I'd beaten the game or just sucked at the swimming portions until I saw the title card at the end. The wall-jumping felt a little iffy at times as I'd be switching arrows after leaving one wall but I wouldn't actually get traction on the other. I don't know if it was a hitbox size thing on the player or not. Was the orb's laser effect proximity based? That was what I thought was happening whenever I'd be in a room where I had to drop the orb and go for air.
Apr 29 15:00:47 59m 05s Aleph Qoph / Duat ♥ 1 I think this has a lot of potential if you keep working on the concept. I liked going off after the shadow to find the words, but when I was trying to activate them in the water I just got an error noise. Has a very esoteric feel. It's fun, but more than being fun it's...cathartic, maybe? I dunno, there's something meditative in just wandering the desert looking for words with the music on low.
Apr 30 14:53:18 23h 52m Solar Subs ♥ 1 I really like this, the difficulty ramps up so well once the daylight runs out, but the visibility of all subs in the early stages really makes it easy to pick up on the puzzles before getting thrown into the deep end. Good concept, good art, and the music and sfx fit the mood perfectly.
Apr 30 20:26:31 5h 33m T-Minus ♥ 1 Great visuals, love the gravity mechanics, and while I never wanted to golf with a rocket-ship in the past, apparently it was a lifelong goal of mine to do so.
Apr 30 20:50:37 24m 06s Depth ♥ 1 Pretty great, I just couldn't get through the "spiral-stairs" obstacles. I really like the classic idtech look of it as well. Good job!
Apr 30 22:45:08 1h 54m TorNado ♥ 1 I liked this. I think it would benefit from fading the background object a bit more just to make it clearer what can/can't hit the player. Also, nice job making your own kotlin engine! That's huge!
May 1 01:13:16 2h 28m A Watch or The Incredible Shrink ♥ 1 I liked it, the only real difficulty I found was that sometimes the "a" or "f" key presses weren't registering fast enough to keep up with the slider. Great visuals and sfx.
May 1 02:25:10 1h 11m Explory Story ♥ 2 This was such a unique entry, loved it. I hope you'll find ways to keep going with it.
May 1 02:41:22 16m 12s Closet Spelunking ♥ 1 I liked the character selection you've included. Was there any difference between the characters other than sprites? I felt like one might have a slightly higher jump, but I wasn't sure.
May 1 03:27:45 46m 23s Crypt Raider ♥ 2 Good job! Only issue I had was that some of the wall textures made it a bit hard to see depth. I sometimes couldn't tell if I was looking at a corner or a dead end.
May 1 03:42:19 14m 34s Dive & Dig ♥ 2 I like the concept, and the tutorial was well executed. Good call including the arcade mode as well.
May 2 03:40:07 23h 57m Fungy's Adventure ♥ 0 I love Fungy! So cute! The walk-cycle animation is especially strong. Well done.
May 2 03:52:02 11m 55s Trouble in Pizza Town ♥ 2 Actually a lot of fun, deep, deep debt. Like a deep dish worth of it. I got pinned by a pizza car from the top of the map all the way to the bottom, really added to the chaos of the whole thing. Nice game!
May 2 03:59:19 7m 17s Jammer Despair ♥ 0 not bad at all. The platforms could use a bit more solid portions, it was almost impossible to avoid falling down pits just moving and dashing around, let along getting hit by the bugs.
May 2 19:06:08 15h 06m HOOKSHOT HELL ♥ 2 It's a good entry, I enjoyed the hookshots once I got them, but I found that it suffered as a platforming experience because of the first person perspective, it was a bit too easy to miss landings.
May 2 19:14:10 8m 02s Box Hunter ♥ 2 I liked this a lot, it could work really well as a mobile game using gyro controls to turn the map. Reminiscent of the special levels from the original Sonic. Well done!
May 3 06:33:09 11h 18m Fetal Fury ♥ 1 This was amazing! I don't know what to add that hasn't already been said so many times above, so I'll just say that I hope your team makes a full-fledged game from this concept, even if it's a different aesthetic, the base of an awesome fast-fighting game is here.
May 3 06:34:43 1m 34s Just Call Your Mom ♥ 1 Excellent art and execution. I really could've used a block button.
May 5 17:32:49 58h 58m PANEMUAN ♥ 1 I liked it. This was a nice take on the theme. My only feedback is that it would be nice to restart at the school instead of the beginning of the game after going to "rock bottom". I liked that happiness was represented by the simple act of enjoying flowers as opposed to something more superficial.
May 5 17:43:46 10m 57s Moot ♥ 1 This was really cool. I really liked the last puzzle, mixing it up with vertical changes was a cool move. Great art, too. Well done.
May 9 06:58:45 85h 14m Katavasi ♥ 1 I liked the graphics and sound. Took me a minute to realize the movement used tank controls, my first round was very fast and confusing as a result. All in all a very strong submission, and hopefully you can get to 20 in the next week or so!
May 9 07:28:49 30m 04s 💪Swole Squad🥊🐜🥗 ♥ 0 Really good job on this. Did you use any specific game tools to create it or just js? I especially liked the glitched out messages that deleted themselves before anyone noticed. If you are going to be continuing with development on the game, I wonder if it might be possible to try to procedurally generate groups of exercising characters, so that if a player "loses" and dies, instead of restarting they can move on in a new group with a new character, and try to figure out how to get out alive? Either way, great job!
May 9 20:11:00 12h 42m HELL deep is your love? ♥ 5 One thing that really threw me in the beginning of the first level was the delay before scrolling started. I didn't realize it was an auto-scroller until I'd died from climbing down the ladder a couple times and looking around the first screen for some alternative movement. Having a barrier at the edge of the screen that stops movement if you're climbing down a ladder in that scenario instead of killing you as though you'd fallen would probably resolve any issue there. Everything else was great, really well done!
May 9 20:29:13 18m 13s blank ♥ 1 I really like the soundtrack. I found the clusters of little turret enemies shooting out a tonne of bullets at once to be a bit unfair. All the other enemies were tough but fair. I also couldn't figure out how to buy anything, whether I wasn't hitting the right button or if I didn't have enough money. Strong entry, good work!
May 9 20:32:20 3m 07s Deep Dive ♥ 1 The movement felt a bit clunky, and it would be nice to have access to WASD as well as the arrows when using keyboard + mouse. This was a good first entry.
May 16 20:44:58 168h 12m 7 DEEPS ♥ 1 There's a lot to unpack here. I don't exactly know what I just played, but I got to the tree and I eventually picked "F*** yourself" and I think I wound up back at the beginning? The looping nature of it was disorientating but the use of changed options helped to make it clear that the entire game hadn't full-on restarted. Good stuff!