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staircase27a

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TimestampSince previousGamestaircase27a's comment
Oct 9 21:13:06 Déjà Vu ♥ 0 Sadly doesn't work for me either. What version of java does it need?
Oct 9 21:52:54 39m 48s Lasso'em up! ♥ 2 Nice art style, definitely a few bugs still as both "me" and one of the cows glitched through the hedges at different points. Didn't manage to get a single cow back as they kept snapping the lasso but definitely in interesting interpretation of the theme.
Oct 9 22:08:28 15m 34s Chuck In A Hoop ♥ 1 Interesting game with a nice idea. I found the controls very hard to use but I do generally struggle with games that require accurate controls.
Oct 9 22:28:46 20m 18s TimeSlider - A Dopterra Story ♥ 2 Fun game and I liked the time twist and story from Pinky and Greeny. Feels like there could be much more puzzles that work with these mechanics but of course with LD there is always quite a tight time limit.
Oct 9 22:37:02 8m 16s Escape The Loop ♥ 1 Yikes! I looked at the cheat sheet! Those puzzles are hard! Also I don't personally find the controls very easy. Adding support for keyboard controls would be helpful.
Oct 10 21:17:10 22h 40m Solar Edge ♥ 1 Really great game! I think the click detection on the planet spaces seemed a little out of position or something as, as someone else said above, clicks didn't always register correctly. Haven't had time to play it too much but am definitely going to keep this around to try again when I have more time.
Oct 10 22:11:55 54m 45s Gold Mine And Infamy ♥ 1 Interesting concept. Is it possible to loose or die in any way? It seems like the score is only limited by how long you are willing to keep playing for. If there was some form of loosing condition or something and maybe multiple maps this could definitely become a good game. Also as was said above, having to keep hitting the button to keep firing was a bit annoying.
Oct 11 09:45:31 11h 33m Depart & Derail: A Cooperative/Competitive Railroad Building Game ♥ 0 @drevilbrain When you say that the number of passengers you pick up is inversely proportionate to the speed of the train is this a 6/speed or 7-speed relationship? i.e. is it for speed -> passengers a) 1->6, 2->3, 3->2, 4->1, 5->1, 6->1 or b) 1->6, 2->5, 3->4, 4->3, 5->2, 6->1 Thanks!
Oct 11 12:13:06 2h 27m WhereIsMyWand? ♥ 1 Interesting idea but felt like there wasn't that much point to the changing forms being needed. Could be good with a few more tasks that require you to be in certain forms to do. Currently the ghost form would just be the best for any situation so there may need to be some limits on what the ghost can do or where it can go or something. Also if you try and change from ghost while underground you end up hidden and able to move but not in any way that makes sense.
Oct 11 12:28:39 15m 33s Get Over Yourself ♥ 2 Interesting game but way too hard straight off from the start. Could definitely do with some easier tutorials to build up to it.
Oct 11 14:31:05 2h 02m Loopin' Gluey ♥ 1 Interesting idea. We found it too luck based as we ended up only playing a single set of 7 rounds with a single set of cards each and then one player had exactly looped the track already and ended the game. One of the players just had worse cards than everyone else. The other two players were closer but again one just had better cards so being able to win after a single set of cards, which made the game almost purely luck based. We also had a few issues interpreting the rules, largely around terms such as 'loop' that you don't define in the rules. If there was some way of making it so that you couldn't win so quickly and the game still played overall nice and quick (e.g. make it only 4/5 cards per hand) or make it possible to beat the luck (e.g. by drawing 1 or 2 more cards than would be played or discard a hand for a penalty) then it could make a good game. Overall interesting idea but it had a few issues.
Oct 12 17:31:49 27h 00m LoopBots ♥ 1 Fun and engaging little game. No way near you times but still happy with what I managed.
Oct 12 21:16:08 3h 44m Duplicafé ♥ 1 Fun game and very interesting idea. Could possibly have done with explaining that the missions were things to try for rather than it having a more "normal" win condition but overall a very nice game and well implemented.
Oct 12 22:02:14 46m 06s Spelunker on Rails ♥ 1 Interesting game and fun implementation. Got very hard after a few levels.
Oct 13 09:46:30 11h 44m Dwarven Delve ♥ 1 Interesting take on match 3 type games. Could definitely do with some indication of which row or column you will push as I often ended up pushing the wrong row or column which then caused issues.
Oct 13 10:40:26 53m 56s Major TomCat ♥ 2 Interesting story/puzzle game. Not sure I would have got very far without the spoilers in the walk through however.
Oct 13 11:04:42 24m 16s Train Wars ♥ 1 Fun game and interesting idea. Had a little bit of an issue with starting the game. The exe didn't seem to work on my computer but I managed to run it by manually running the jar with the included jre. Could definitely be interesting extension if you actively had to deliver to certain locations while also keeping alive and not crashing.
Oct 13 14:41:26 3h 36m The Facility ♥ 1 Sets the mood very well. Would definitely have been interesting to see how you would make a game out of it.
Oct 13 15:19:03 37m 37s Ping in the Loop ♥ 2 Fun game and interesting concept. Could definitely do with the ability to see more of the map at once and plan.
Oct 14 11:31:22 20h 12m The operator ♥ 0 Really liked the graphics and fun idea. I assume there are only two levels. Could do with some form of this is the end message or more levels.
Oct 14 20:17:08 8h 45m Stuck in a Hoop ♥ 1 Good game with an interesting take on the theme but possibly some way to regain health might be useful.
Oct 14 20:51:14 34m 06s Stuck in a TIME loop ♥ 1 Fun little game but time is soo tight. The physics definitely glitches when jumping and quite a few times I basically gave up on the first level and just waiting for the loop as I was stuck in the jumped position and unable to jump again.
Oct 15 09:25:05 12h 33m That Time That Me And My Friends Got Stuck In A Time Dungeon ♥ 2 Nice idea but I found it very hard to keep track off. Could definitely do with showing you the attack and movement patterns on the grid on hovering over the player (and ideally when hovering over the character with new orders). Also I have no idea what the attack range of the enemies was so that was hard to work around. I was also a bit confused by what order things happened in as I couldn't keep track of who would move first e.g. in terms of do I want to attack where the enemies currently are or where they are moving to next.
Oct 15 11:00:14 1h 35m Upsilon ♥ 1 I really enjoyed this game, right up until the point where I rage quit due to having hit r when I was quite a way through the second level and it restarted from the beginning! At the very least make the restart key be something no way near the keys you should be using while solving the levels or make it so you can resume the level when you the the key. And also possible only make it restart the current level rather than the entire game! Please make a new build with this changes so I can try and complete the game! I also had a weird glitch in the second level in the second block of rooms where the box that was causing a door to open managed to glitch up through the door and stop triggering the door as it did so, this meant that the box was on the other side of the door to the switch and I had no way to get it back through. The boxes did a couple of times seem to "bounce" when placed but this didn't cause any issues anywhere else and always seemed to just land in the right place after less than a second. (Also personally I don't like using the mouse just for buttons, all the actions could be done using the keyboard as the mouse motion is ignored but I am aware this might be a preference that others disagree with.) Really fun game, but please fix the restart key!
Oct 15 16:21:28 5h 21m SpaceC ♥ 0 Really like this game. I normally don't like "parkour" type games but this had enough puzzle to keep me interested. The graphics and music fitted really well and helped add to the mood. Personally I thought the challenge of working out what controlled was just the right level of challenging and not being entirely sure what some of the levers did added to the game. Only issue I had was with being pushed sideways away from the wall when jumping past a wire but it wasn't too hard to avoid (just move very slightly away from the wall before jumping).
Oct 16 11:11:41 18h 50m Robot Rescue ♥ 1 Very nice game for a first ever game. I had a few issues getting through the doorways as you seemed to need to position the robot very carefully to make it through the gap. Other thank that it was a well designed game.
Oct 16 11:36:05 24m 24s Samsara Safari ♥ 0 Fun game! Really liked doing the same levels but with different mechanics each time. I had quite a few movement glitches (mainly on the last time through) that caused me to get stuck (just couldn't move in the direction I needed) and I had to move back and forth or jump to un-stick myself. Is there any reward for getting all the cogs? I tried it again to see if I could get them all but must have missed one somewhere.
Oct 16 15:09:52 3h 33m The Loop ♥ 0 Interesting mechanic but needs something extra to make it into an actual game. Also as quite a few people have noticed the lag is significant when you are looking towards the middle of the town.
Oct 17 12:47:50 21h 37m Stranded ♥ 0 Nice idea and graphics, as others have said it's way too hard and doesn't really work as a game as you have no way to defend yourself. Personally I think the suggestion of them running away from your torch could work well and could give you the space to actually move around the map without immediately getting caught and then dying very soon after. I never even found the engine room and I played quite a few loops of time.