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Feedback comments for LD48
staircase27a's games and stats for all events →
| Timestamp | Since previous | Game | staircase27a's comment | |
|---|---|---|---|---|
| May 3 15:00:33 | Shovel is just Love Spelled Backwards | ♥ 2 | Definitely an interesting twist at the end. As others have said the levels play a little slowly. I also had issues with the text sometimes freezing and not progressing on to the next message unless I kept pressing space for 30-60 seconds after the message had finished appearing. | |
| May 3 15:11:37 | 11m 04s | Kibble Caper | ♥ 0 | Looks like an interesting idea but I just couldn't get actually catch any mice. Also didn't help that I couldn't go full screen as the unity web player has issues when full screen on my computer. Could you make a windows build so the game doesn't have to run in a web browser? |
| May 3 15:21:50 | 10m 13s | Underground Chaos | ♥ 1 | Definitely an interesting idea, hopefully you can make it into a game of some form after the jam. |
| May 3 15:53:25 | 31m 35s | Goblin's Cave | ♥ 1 | I really struggled to avoid the monsters until I glanced at the comments and noticed people saying you could hide in caves and just tried all the keys until something happened. This could definitely do with being mentioned in the instructions screen. Once I worked that out it was good game :) |
| May 3 16:06:58 | 13m 33s | Slime-chan's Adventure | ♥ 0 | This is a fun little game, just wish you could continue from the start of the current level with your power ups saved if you die. I also agree with @thx that this could be made even better with sound effects or some more interesting room layouts. |
| May 3 16:13:04 | 6m 06s | Deepuni | ♥ 1 | Interesting idea. Is there any indicator of your health, and bullets left or "money"? I couldn't see any and struggled to know how I was doing. Also I'm not sure that the bullets were going where I expected them to so not sure if there is something slightly going wrong there. |
| May 3 16:24:38 | 11m 34s | The Descent | ♥ 1 | Interesting little game with interesting mechanics. Took a little getting used to but definitely worth it. |
| May 4 15:12:03 | 22h 47m | Amazing Rescue: Space Engineers | ♥ 1 | Nice game and well implemented. Really liked the tethering mechanic. |
| May 4 16:09:35 | 57m 32s | Watery Crave | ♥ 1 | Brilliant game with a very interesting movement mechanic. However, I had to give up after a few stages as I just couldn't cope with the chained bounces over a pit of doom with the controls being as quick as they are. |
| May 4 16:31:57 | 22m 22s | Daive Dangerous | ♥ 1 | Interesting idea but almost entirely unplayable for me (I expect it's something that has broken when run on my computer). Both the character and bullets moved at such a slow speed that you didn't have any chance of stopping damage happening and by the time you had left the gun turret, made it to whatever was broken, fixed it and got back to the turret so many more baddies would have spawned that almost your entire ship would now be broken. I am using Chrome on windows 10 if that's any help. |
| May 4 17:23:36 | 51m 39s | Dig Deeper | ♥ 1 | Very interesting concept and really liked the world generation. One minor bug is my items in my hands disappeared from view when I went down a level, until I opened my inventory at which point they re-appeared. |
| May 4 20:31:31 | 3h 07m | Highly Successful Research Submarine | ♥ 1 | Really interesting concept with very nice graphics. I found it hard to get "good" photos and never saw any effects from the damage so it feels like a little bit of tweaking might make it even better. |
| May 4 20:43:10 | 11m 39s | Cavern of Erytin | ♥ 0 | Nice graphics and feel. Could have done with some indicator of when you did or took damage and how much health the enemies had left. |
| May 4 20:48:57 | 5m 47s | Journey to the Center of the Mind | ♥ 0 | I'm afraid the game was very laggy and then suddenly crashed. No idea why I'm afraid. |
| May 5 21:12:21 | 24h 23m | Salvage | ♥ 1 | That last level is really interesting and really hard. Definitely agree that some more explicit information about your buoyancy would be helpful. |
| May 5 22:06:31 | 54m 10s | Craft, Code, Burnout | ♥ 1 | Interesting idea but very fiddly to get all the instructions setup. |
| May 5 22:33:28 | 26m 57s | Axel the Axolotl Saves the Day | ♥ 1 | I really liked this game. Definitely interested in seeing more levels! |
| May 6 19:22:47 | 20h 49m | Down the rabbit hole | ♥ 2 | Very interesting concept and liked the art style. It was very hard to aim at a particular enemy as they all clumped together. Some way of making them spread out would definitely be useful. Also I was able to walk outside of the area and into the mountains and then when I walked far enough I fell off the end of the world and into the "void". |
| May 6 19:35:39 | 12m 52s | Hextraordinary Hexplorers | ♥ 1 | Fun game! It is definitely hard to keep everything balanced and not run out of anything. |
| May 6 19:54:59 | 19m 20s | Puzzle blast | ♥ 1 | A really nice puzzle. The hints aren't the clearest to understand but once you realise they are saying that the two symbols must be next to each other in the orientation shown it's possible to solve the puzzles by working through the logic 😄. Would definitely be interesting if other relations were allowed (e.g. They are this orientation but not necessarily next to each other). |
| May 6 21:46:22 | 1h 51m | The Adventurer Guild | ♥ 2 | Really interesting game. Could potentially do with being a little less slow. Would definitely be improved if time happened when game isn't focused. Also, I definitely noticed the break even point. Might help if the improvement per level decreases for higher levels. |
| May 6 21:51:44 | 5m 22s | Unearther | ♥ 1 | I think possibly a little bit of explanation when some of the more complex mechanics were introduced might have been helpful but otherwise it introduces the mechanics at a nice pace. It's a interesting puzzle with some nice mechanics and graphics. I also really like the end of level score tables. |
| May 8 12:43:39 | 38h 51m | Deep Sea Settler | ♥ 0 | I really enjoyed playing this puzzle game once I got my head around it. I managed to complete it but it was definitely a challenge. There were a few times I had to build a dome, just to then build a new dome almost straight away that completely empties the original building but is in a position I couldn't previously reach. I agree with the commenters above who say that the wavy effect is too much. I like it but maybe tone it down a little. Another suggestion is to allow movement with the keyboard. Having to hover at the edge of the screen to move I always find clunky and hard to control. Also you could do with showing the tooltips for the buildings when you are choosing what to build. On my first play through I built fishing subs in locations that could never actually produce food and didn't notice till too late. Finally, a suggestion that I'm sure wouldn't have been possible in the time constraints, but might be worth considering if you do work on this game again post-jam, I think it would be nice and feel better if the buildings took a (small) amount of time to build. e.g. you build a mine and it animates through various stages and then gives you the resources at the end about a second later. |
| May 9 15:43:35 | 26h 59m | Animals in the Deep | ♥ 0 | Fun game. I did have a problem with the controls. I'm reasonably sure it was all related to the fact that you stick to walls if you are moving towards them. This makes jumping up flights of stairs very hard as you have to be constantly swapping between the move and jump keys rather than just holding the move key and pressing jump at the right times. I think it could also do with some way of knowing when you have finished rather than having to ensure you have checked everywhere and even then it just leaving you there with no finish to the game. |
| May 9 16:11:25 | 27m 50s | Undermined | ♥ 1 | I really wanted to like this game, however I'm slightly colour blind and really struggled with telling the green and orange colours apart quickly. Many games like this add an option to enable a colour blind mode that adds symbols to the colours to make it possible to tell at a glance which colour is which. |