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Feedback comments for LD47
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| Timestamp | Since previous | Game | Lychee's comment | |
|---|---|---|---|---|
| Oct 6 02:21:15 | SnakeLoops | ♥ 1 | I never played Snake Pass but this makes me think of it. The mouse sensitivity was a bit high, but it was an interesting idea and I had fun trying to figure out the controls! | |
| Oct 6 04:21:01 | 1h 59m | Don't Stress that Beat! | ♥ 3 | I love the concept and graphics, it certainly stressed me out and I think that was the point xD I could see this working as some kind of weird stress-themed rhythm game if the song was more in sync with the actions. Great job! |
| Oct 6 04:25:01 | 4m 00s | Star-Dogged Moon | ♥ 1 | I didn't follow the story exactly, but I really liked the atmosphere you were creating with the art and music. I was afraid of a jumpscare the whole time haha. Good work! |
| Oct 6 04:34:53 | 9m 52s | Candy Collector | ♥ 1 | I like that the broom sounded like some kind of engine revving as it sped up, it was funny when I ran into stuff and I started tumbling everywhere too. Good halloween themed project! |
| Oct 6 04:41:52 | 6m 59s | Bhoot && Toobh | ♥ 1 | Neat take on the 2 players being controlled by the same input mechanic. I liked the music a lot too, really relaxing. It stopped for me after one loop though unfortunately. Amazing game for 24 hours! |
| Oct 6 05:00:32 | 18m 40s | Sisyphus Beetle Takes His Daughter to Work | ♥ 1 | Funny game! It's impressive the amount of art you made for this in a weekend. I was having a hard time getting the green bar to work on the second part for some reason, but it didn't really detract from the craziness haha |
| Oct 6 05:32:11 | 31m 39s | Loop Bouncer | ♥ 1 | Fun and addictive gameplay! The movement took a while to get used to but I learned to know when to go fast and slow, and using the hover to kind of stall in place and dodge enemies, it's really a clever system once you get used to it. I think it would be amazing with some more variety, like different enemy types or level shapes. I will say that I've never been more upset at orange rectangles in my life xD |
| Oct 6 18:51:10 | 13h 18m | Lost Memories | ♥ 1 | I like the concept but the controls didn't make sense to me, I'm guessing your keyboard is laid out differently than WASD? I like the atmosphere and art a lot! |
| Oct 6 18:59:34 | 8m 24s | Retro Loop | ♥ 2 | I liked building momentum, on the levels with orange obstacles it would be nice if the camera was zoomed out a bit more so you could see them coming rather than having to memorize positions. Good for a first jam though! |
| Oct 6 19:20:25 | 20m 51s | Katira's Tower | ♥ 1 | I liked the card-based gameplay and artwork a lot! I was having trouble beating the purple enemies, they kept healing and I couldn't do enough damage to offset. I think with some difficulty tweaking you have a great concept to develop! |
| Oct 6 19:38:18 | 17m 53s | Escape. Where? | ♥ 4 | The game was fun, the tasks remind me of Among us. The map was really confusing with the way it looped, which I guess was the point! I managed to reach the end and put in the code but for some reason the game didn't end unfortunately. Fun experience overall though, great job! |
| Oct 6 19:45:34 | 7m 16s | Kill Me Plenty | ♥ 1 | It was an interesting idea but I couldn't figure out how to progress. I loved the art and music though, I'd like to see another version of this game with a clearer tutorial. Good work! |
| Oct 6 19:57:06 | 11m 32s | Trapped On Track | ♥ 2 | I didn't understand how to place tracks at first but once I did, the game made much more sense. I liked the models and the lighting a lot, the game feels very fleshed out also for a game jam! Good job! |
| Oct 6 20:24:53 | 27m 47s | Stuck in the Rhythm | ♥ 2 | This game feels very polished, I liked the dynamic music as you get a larger combo, and the graphics are amazing. I felt like the music was out of sync with the timing that you had to press the keys so it made me lose combos often, but with that fixed it would be really good. Great job! |
| Oct 7 23:34:31 | 27h 09m | This Will Be My Cycle | ♥ 0 | Really cool idea, I think that if it were developed more with level types and some polishing on the controls I could see this being a full game, especially with a multiplayer option too! Good job! |
| Oct 7 23:50:49 | 16m 18s | Mouse Wheel | ♥ 0 | Cool game idea, I liked how you built on the concept of escaping the wheel. I think that gravity should be a bit less floaty though, so the player can be able to react more easily. The art was really cute also. Good job! |
| Oct 8 00:05:16 | 14m 27s | The Impossible Room | ♥ 1 | Interesting puzzle idea, I didn't read the description so I didn't get that you needed to hit yourself at first, but after I did it made more sense. I liked the music, gave me a bit of a portal vibe. It's impressive how you were able to get the level to loop so smoothly also, good job! |
| Oct 8 00:16:49 | 11m 33s | Danger Beat | ♥ 1 | I liked the sprites and sound design, I think it would be nice to have an ending and maybe some invincibility frames, but really solid all around for a 48 hour game! |
| Oct 8 00:24:54 | 8m 05s | Hammy and the Computer | ♥ 0 | Cool game idea, I liked the idea of the slow progression while you go through the same tasks. I think using a different key than ESC to close the windows would have made it a bit easier, and maybe some more variety on the tasks. But great job especially for a first ludum dare! The hamster was really cute too. |
| Oct 8 00:36:00 | 11m 06s | Hold "A" To Win! | ♥ 1 | I loved the pixel art you did and the sound effects! Funny commentary on the state of some games nowadays. |
| Oct 9 07:04:10 | 30h 28m | Paradox | ♥ 1 | The movement felt good, I think with some polish you have a nice movement system here to work with! I wasn't clear if there was an end goal exactly, and you mentioned also in the description but it would be nice if there was an indicator for when the grapple will work. Solid entry overall though! |
| Oct 9 07:15:41 | 11m 31s | Stuck In A While Loop | ♥ 0 | Smart idea and really clean implementation, especially for a first game! I feel like this could be a little confusing for someone who isn't familiar with code, but I suppose it's pretty self explanatory. If I had any nitpick I think a tutorial would be nice, but I understand it's hard with time constraints. Really great work! |
| Oct 9 07:35:50 | 20m 09s | Loop Tower | ♥ 1 | I liked the background noise a lot, it was very nice and ambient. Artwork was great too. I agree with others that some more variety to the environment, or less time spent walking between things would improve the overall experience, since it got a little repetitive and hard to tell whether you're making progress. I like the idea though and it has potential, great job! |
| Oct 9 08:26:11 | 50m 21s | Abide the Loop | ♥ 0 | Pretty simple idea but well executed, I liked the visuals and sound design. I think some more variety in beats/rhythm could make the game more fun, but good for 48 hours! |
| Oct 9 09:27:28 | 1h 01m | TimeHop | ♥ 1 | Cool clicker game, I wasn't expecting much from something of this genre but I liked that you built up different tiers that feed into each other, it's a unique take on it! |
| Oct 10 06:11:24 | 20h 43m | Outside The Loop | ♥ 1 | Solid entry! If I had a suggestion, it would be to make the goal more clear, it seemed like you had to touch the goal box to progress to the next section, but maybe it would help to have that box be distinct from the others in some way. Some kind of checkpoint system might be good too, so you don't have to go all the way back to the beginning if you die. Good job overall though, good luck on any future projects you develop! |
| Oct 10 06:26:22 | 14m 58s | Torus The Dolphin | ♥ 0 | Really good animation and impressive physics too for a game jam especially! The camera controls were a little wonky but you have an interesting system to build off of if you decided to make more levels. I loved the graphics, and the sploosh sounds as you went out of water too. |
| Oct 15 05:59:30 | 119h 33m | Spaghetti Quest | ♥ 1 | Funny concept and take on the theme! The sound design, graphics and UX all look very professional too. There wasn't much difference from level to level it seemed, but a great execution of a fun idea all around. |
| Oct 15 06:08:00 | 8m 30s | Gunguin | ♥ 1 | I liked the graphics a lot, I like that you had a lot of different death cutscenes too. The jump felt a bit heavy, but could be fixed pretty easily. Great job on the ocmpo! |
| Oct 15 06:15:18 | 7m 18s | A Really Bad Day | ♥ 1 | I liked the dialogue and humor, all the UI was smooth too. I liked your text adventure interpretation of the theme, if you worked on it more you could add more branching paths! |
| Oct 15 06:32:20 | 17m 02s | LoopHole | ♥ 1 | Pretty straightforward concept, I liked the sound design. The loops felt pretty smooth too when you fell to the bottom and went back the start. Not bad for a compo game! |
| Oct 16 05:38:05 | 23h 05m | Cursorial | ♥ 0 | That was much more thought provoking than I anticipated for a hamster wheel game. I liked the music and Phil was really cute too. Phil has something we should all strive for honestly! |
| Oct 16 05:48:58 | 10m 53s | Speedy Spider VS Fishy Fish | ♥ 1 | I liked the graphics, the intro cutscene was cute too! I definitely didn't expect the spider to be vulgar too haha. The controls are a little unforgiving, some better way of dodging or a way to choose which direction you're shooting could be nice, I couldn't ever get the fish down to less than half health. Solid entry overall though! |
| Oct 16 06:10:26 | 21m 28s | A Hamster's Journey to Nowhere | ♥ 1 | Fun take on the clicker game, I thought all the hamster upgrades were really cute and I loved the graphics! If I had one critique it would be nice if you could somehow make the interface all fit on one screen, or reduce the amount of scrolling needed. Great work overall! |
| Oct 16 06:43:11 | 32m 45s | Jonny D. Jobs! | ♥ 1 | I liked the cutscenes and music, pretty simple but funny short adventure. Good job! |
| Oct 16 06:48:52 | 5m 41s | Möbius | ♥ 0 | I liked the idea you had, like others said I think a brief tutorial on how to move would be nice, plus some faster movement. I think with some small tweaks it has lots of potential, good work! |
| Oct 16 07:03:36 | 14m 44s | waveloop | ♥ 1 | The graphics and music were both really pretty. The way the instruments built on each other was really cool and creative, very artistic. I'd love to see what more you could do with this concept! |
| Oct 17 02:19:12 | 19h 15m | Loopy Loops | ♥ 0 | Very simple haha, I liked the graphics though, it was an interesting 3d feeling sprite game. Good work! |
| Oct 17 02:30:23 | 11m 11s | break | ♥ 1 | I loved this, cute graphics/music and a nice satisfying ramp up of the gameplay. I liked that you made the enemies more dangerous as time went on, but also scaled the number of rewards so it didn't get tedious. Great work! |
| Oct 17 02:41:40 | 11m 17s | opLo | ♥ 1 | I'm also stuck on the title screen. Unless it's supposed to loop? xD |
| Oct 17 02:56:23 | 14m 43s | Space Minigolf | ♥ 0 | I liked your unique take on golfing! Took a few tries to understand how it works but after I did it worked well. I think it having some kind of minimap would help, or a course overview before you enter the level so you have an idea of where you're going without trial and error. Great job overall! |
| Oct 27 05:43:13 | 242h 46m | load_save(); | ♥ 1 | The game feels polished! I think it would be good if you slowly introduced the weapons rather than having them all be given to you at once, that way you could slowly introduce the mechanics of the game. Great entry all around though. |
| Oct 27 05:49:39 | 6m 26s | A100P | ♥ 1 | Really nice looking game visually! I was kind of confused as to the goal and how to influence the robot properly. I agree with what some others said that with a tutorial, and some tweaking on the camera angles, it would be a great experience. |
| Oct 27 06:02:39 | 13m 00s | Hamster Racer | ♥ 1 | Cute game! It took me a while to get the controls down but I like the way momentum works once you figure it out. For me the hardest jump was the first one, the rest seemed much easier! The voices were really funny too. |
| Oct 27 07:24:54 | 1h 22m | Labyrinth Looper | ♥ 0 | Really cool visuals, I found the torch to be the more useful than the shield but I liked that you had to drop the more useful items to pick up the key for progression. The dungeon generation system is really interesting also, would love to see the mechanics behind that! |
| Oct 27 07:59:15 | 34m 21s | Stuck in Room | ♥ 1 | This game had some nice graphics polish, the movement seemed way too fast for me, maybe it was connected to framerate and so it was going faster than you might have anticipated? Having a way to determine which door is right without trial and error would be nice too. Solid entry though! |
| Oct 27 08:04:26 | 5m 11s | No Room For Mistake | ♥ 0 | I liked the short levels! The controls were a bit slippery, and I noticed sometimes I would accelerate into the edge of the screen and get stuck on it. Needs a bit of tweaking, but I think it's an idea that you could develop! |