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ancient-pixel

Feedback comments for LD47

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TimestampSince previousGameancient-pixel's comment
Oct 6 17:52:42 Rock 'N Load ♥ 1 At first i was a little put off by the graphics and the control. I didnt like how the camera moved when aiming and the chromatic aboration stuff with the simple pixelart didnt work for me. But ooh boy, as soon as the shooting started *chefs-kiss*!
Oct 6 17:57:27 4m 45s Vitruvian Escape! ♥ 1 I really digged the music :) and the game is really hard
Oct 6 18:02:21 4m 54s SPACE ORBIT ♥ 2 i loved the atmosphere and zooming though the gravity wells felt relly nice. The only thing i didnt like was the steering, i expected to just turn and burn to change the direction i am going, not only turning like on train tracks. Keep it up!
Oct 6 18:06:45 4m 24s Sleepy Hamster ♥ 1 Nice atmosphere and the artstyle added to the dreamy feeling!
Oct 6 18:10:00 3m 15s Vortex ♥ 1 Are ya finding a way out son? XD Its nice and dreamy, but the jumping felt a bit off, albeit it being under water?
Oct 6 18:19:19 9m 19s Around ♥ 2 The controls felt a bit weird to begin with, then i understood, that the keys get buffered, and then i had to relearn it again, because the enemies need more precise inputs then just running around XD nice artstyle and nice leveldesign! Also I was a bit confused when i ran into the exit at first, because it feels and sounds like you did something wrong.
Oct 6 18:22:37 3m 18s Hamster's Nightmare ♥ 1 That was nice XD its a bit hard to control with kb and mouse, but it was exactly what a hamster could dream of^^
Oct 6 18:28:52 6m 15s Dash Or DIE! ♥ 3 The character art looks beautiful! And the music was very fitting, it all had a good atmosphere. I wanted to dash more then die, but well, thats stamina i guess^^
Oct 6 18:35:45 6m 53s Dungeon Master ♥ 2 Wow, that felt good, when this red mass of enemies washed in from one corner of the screen, with all lifebars rotating in all directions to the music. That said, the game could be even better with just some minor adjustements, like where the bullets come from and a greater field of view. Currently you are shooting blind at enemies outside the screen but i want to look them in the eyes, when they die!
Oct 6 18:50:13 14m 28s Dear John ♥ 1 I loved the idea about it being that one room and how the details change a bit. It seems like it just needs a little polishing to be pretty perfect. Eg sometimes it was hard to hit the are for the desk, or i could open the jewelry box without a key. The mood is great, its always a good sign if you dont notice how good the music is, because its just part of the whole thing, instead of being one thing that came out great.
Oct 6 18:59:15 9m 02s Thousand Year Dragon ♥ 1 the music and color set the mood nicely, i would need much to be finished, but its a relly nice idea worth persuing, keep it up! I can imagine, climbing the walls of the old mansion to the roof, fight off some ravens that are guarding an ancient cup that belonged to the family or smth like that^^
Oct 6 19:08:37 9m 22s Nothing To Hide ♥ 1 that was fun XD exactly the right kind of wonky. It would be nice to add some controls to rotate the objects. But all my stacking efforts went to hell when everyting exploded at some point, idk if i didnt let go off smth or what happened XD
Oct 6 19:15:28 6m 51s Contract Killer ♥ 0 nice visuals but somehow i had a hard time hitting anyone, and when i did we were standing still and just shoot until one died XD
Oct 6 19:25:02 9m 34s Imperial Eggnog Incorporated ♥ 1 Haha, that was quite humorous! I think my game is the production side, and yours the quality control in the other room. Its good to see more people doing something in that direction. Bye for now, i have to play some golf!
Oct 6 19:28:39 3m 37s Eat your cereals ♥ 1 My mouth watered, at the part with the gummyworms :)
Oct 7 19:40:20 24h 11m Frying Donut ♥ 1 As you said: "another game themed after a torus shaped wheat product" :9 and a a good one at that, i loved the sound effects and the menu!
Oct 7 19:45:54 5m 34s Stasis Break ♥ 1 What a neat idea! Unfortunately once i died, i couldnt stop dying, but bullethells are not my kind of genre^^ Maybe if you would give the enemies another color, it reads better. The music and graphics were great!
Oct 7 20:03:23 17m 29s Ouroboros: The Cursed Hero ♥ 1 The intro was great, the gameplay idk, it seemed jumping and holding some intput lets you jitter around in the air and i couldnt see if i would hit or hurt enmies because nothing had weight to it, or collision? I think i made some combos. This game needs some more work, but it go places!
Oct 7 20:06:49 3m 26s Leftfoot Louie ♥ 2 Idk what happened, but i couldnt really drive, it was like constantly bumping into something invisible and then stopping :(
Oct 7 20:14:09 7m 20s Skicret Agent ♥ 3 Brilliant take in the theme and i stuck around and tried hard to make it through. That felt really good. More than one level would be good obbiously^^
Oct 7 20:19:04 4m 55s The katorga escape ♥ 0 The art looks great, but i couldnt find a way to make the train move again, or switch my inventory items. I thought maybe i need to pick coal somewhere for the train.
Oct 7 20:22:15 3m 11s CycleCycle ♥ 1 Nice concept, it would help though if the camera would be angled upwards a bit to see more where you are going.
Oct 7 20:30:02 7m 47s Aouf Run ♥ 0 Nice touch with the different environments, Track 3 was a really thight race!
Oct 7 20:35:23 5m 21s Space Marine 2020 ♥ 1 It ran pretty well in chrome for me, but it didnt capture the mouse, so i could only turn so far until i had to counterrotate and so on XD Idk if its a bug, but i could jump/jet pretty far. It would need some polishing, but the bouncing bullets like its dodgeball deluxe were fun!
Oct 7 21:13:28 38m 05s Roundabout Rowdy ♥ 2 That was perfect! I cracked up when the limp showed up. I dont have any critizism about your game expect maybe: please more!
Oct 7 21:19:49 6m 21s Stuck In Paris ♥ 3 woah, i got dizzy before i understood that i have to pull out of the circle XD
Oct 8 09:26:30 12h 06m WhileLoops ♥ 1 Nice idea, although a bit random obv^^ The sound effects cracked me up XD
Oct 8 09:37:28 10m 58s Trials of the Twisted Timber Land ♥ 1 The music and graphocs fitted well and it all felt very sombre and lost :) When I got the firebroom, i didnt get it, bc i searched for something to burn and attacks were weaker then with the sword. Maybe you should add a spider net right next to the torch, to make it clear what it does and the player can try it out freely.
Oct 8 09:50:05 12m 37s BoreOut! ♥ 1 That was fun and satisfying, but for some reason I could only walk backwards. Is "walking forward" also prohibited in this office?^^
Oct 8 09:57:32 7m 27s Just in Time ♥ 1 The graphics were kinda cute, probably the music helps. The first stages were so easy that i didnt get the mechanic or why i should press the buttons. But then it got hard and it hurt so much if i am 1mm away fromthe button and the time rewinds XD
Oct 8 10:02:52 5m 20s Catch the Loops ♥ 0 The graphics and the mood were nice, but I too couldnt catch any bugs. I hoverered over them, i clicked, i didnt know what to do :( floating around, the green mist, the poster was all nice although :)
Oct 8 10:25:41 22m 49s Loop Frogs ♥ 2 Wow, really good! I like your pixelart style, the concept is great. I just had one problem in the level, where you have to move right over three burners. I setup the loop with green, but when i mounted green i kept dying. only after letting the loop play out once it worked. Maybe its just a little unclear what was recorded and what wasnt. I thought dying would reset the loop. Everything else seemed flawless :D
Oct 24 15:38:21 389h 12m Loop of Life ♥ 2 I really liked the voxel-esque characters and that you eat pizza? all day. On my first day i crawled outside the door and tried to find something. anything. but the outside world is bleak. The minigames are all nice ideas, but there is unfortunately no feedback or animation. That was super strange when I was at work, where the animation plays while the color already changed or it didnt. Maybe you need some blinks to indicate pressing and changing the colors. With the toddler game aswell, it needs some in between feedback step to show what you are doing. Eg floating the block in place or some particles The hopping movement and character growth was super cute and good, aswell as the dialogues.
Oct 26 21:36:36 53h 58m Woofice Chair! ♥ 3 Wow! first up: the visuals are stunning, even with the itch io site, custom cursor, background etc.. I mashed my spacebar so hard, that was fun! I only found out after a long time, that I could move with the arrow keys, after so much loot laying around it wouldnt get picked up by me spinning XD
Oct 26 21:48:44 12m 08s Closed Circuit ♥ 2 It oozes style and you did really good work with the stances of the arms, when aiming. However it got repetitive really fast. Maybe you would need to ramp up the amount of enemies faster (they seemed to slowly getting more) and I wished it would be more tactical like one magazin per room and you have to dodge the enemies bulletes, either by rolling or by seeking cover behind the pillars. The music was great, it looks really good, i just wish it would provide a little bit more :)
Oct 26 21:52:49 4m 05s Sisyphus Beetle Takes His Daughter to Work ♥ 2 Fantastic! the end was hilarious XD the title says it all, and the game delivers
Oct 26 22:01:52 9m 03s Day in the Life of an Ordinary Turtle ♥ 1 Ive managed to make the bosss head explode, but I couldnt find a way to open the locker. Also the next day, everything was "normal" again. Idk what kind of hell that is, but it is a fun one. The art and music art great! And: Huxley is a fighter.
Oct 27 09:11:30 11h 09m Endless Hallways ♥ 0 As apparently pretty much anyone I got stuck on the ramps too, it would be nice to know how, if at all it continues :) PS: usually i hate chromatic abboration, bc it makes me feel like I would need glasses, but in this gray world it works out somehow