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gwinnell

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TimestampSince previousGamegwinnell's comment
Apr 21 12:30:44 Eggscuse me! ♥ 0 Very punishing! I got to the section with the multiple push-arrows, and could see the solution there, but the egg was just too fragile to land. 🙁 🥚
Apr 21 12:55:56 25m 12s Runaway ♥ 1 The art is really nice, but I want to see it more. The camera could be a bit more zoomed in. 🙂
Apr 21 17:27:40 4h 31m FEED ♥ 1 A little bit tricky to play on a trackpad, but it was fun with funny physics once I got used to it. Well done on your first LD! 🙂
Apr 21 17:39:43 12m 03s Dummy Doggy ♥ 1 I'm guessing your dog Barley gets up to all sorts of mischief! I found it quite difficult (cognitively jarring) using the mouse to click the abilities but then controlling everything else with keyboard keys. Despite this, after getting used to it, I had fun. Damn that toxic grass though! 😂
Apr 21 17:49:42 9m 59s CAMPFIRE ♥ 1 My fire made it though the night, but barely. I'm sure it wouldn't in real life! 🔥 🏕 🙂
Apr 21 17:54:32 4m 50s Beware the Dark ♥ 1 Simple gameplay, strong sense of mood, nice 3d lighting effect. Idea: difficulty could be increased differently perhaps by 'jumping' enemies or by a dimmer light on the player/shorter view distance rather than more frequent spawns. Well done on finishing the compo. :)
Apr 21 18:03:30 8m 58s Guardian of the Flame ♥ 0 Simple and enjoyable! Mechanics around protecting the flame / keeping it alive could have fit the theme better - e.g. thunder cloud could always goes for the flame if it's not in your bubble - but that's forgivable given the time constraints. I see what you were going for at least, and I had fun! 🙂
Apr 21 18:28:31 25m 01s A Guy and his Princess ♥ 1 The intro cutscene is funny, and the game has an ending, well done! - but there doesn't seem to be much of a challenge in keeping the princess alive in the interim. Increasingly difficult enemies would have been your next step if you had time I guess. Congrats on finishing! 🙂
Apr 21 18:37:54 9m 23s Wavering Divinity ♥ 1 Love the mechanic! The heatwave effect was really cool too. Really nicely done! ☀️ 🙂
Apr 21 20:30:05 1h 52m The Ritual ♥ 0 Saved the demon... oh wait!
Apr 22 17:56:33 21h 26m Keep cats alive! ♥ 2 Found lots of food but not so many cats. I guess the other players here saved them all. 😺 ❤️ Music & gameplay was super relaxing all things considered.
Apr 22 18:12:34 16m 01s Uncle Dale's Farm ♥ 1 Nice game - well done on making a beginning and an end. Are you into gardening/farming? You should check out some biological pest controls rather than the usual nasty pesticides if so. Better for the garden and better for the environment! 😃 🌳 🌍 Some feedback: You probably know already, but nobody has explicitly said it here yet: On text dialogs, when you hit the "..." or "next" button, if the text is still being read out, it should reveal all the text or make it be read faster -- only when the text is in that fully revealed state should it go to the next text page. I missed a page or so of the text because of this. In addition, I feel this .../next action should probably have been triggerable on the space bar too, as everything else in the game was controlled by the keyboard. Alternatively move everything to mouse as other people have said, as long as it's consistent! Hope that helps!
Apr 22 18:20:08 7m 34s A Fistful of Daisies ♥ 2 Very good job on the intro. Everything fit together nicely, timed to the music and all. My only gripe is it takes a while to retry! Well done! 🙂 Screenshot 2020-04-22 at 19.18.38.png
Apr 22 20:35:27 2h 15m Rescue Mission ♥ 0 Quite difficult on a laptop/trackpad. Probably put the controls on the itch/ld page description too! I enjoyed playing with the physics and shooting those monkey devils!
Apr 22 20:45:20 9m 53s Vaccinator ♥ 1 Love the 6DOF controls, the music, and it fits the theme very well! Is there a win condition? My only negative with the game is I couldn't orient myself very well to see which organ to go to which was being attacked. I know you've said different organ colours is a solution, but putting the player position on the "body" minimap would work too. May also concentrate on 'game feel' in your next game, I guess I also couldn't tell when my bullets were hitting the enemies - hit particles, a flash effect or a simple scale/tween on the object would have worked well. Hope that helps!
Apr 22 21:04:36 19m 16s Ice Ice Baby ♥ 1 Got to the finish -- it did make my quarantine less boring, thank you! Excellent use of theme, innovative mechanics, and cute graphics. Just wish it had music. 🙂
Apr 23 18:54:57 21h 50m Vampire BloodLust 3D ♥ 1 Haha, omg yes we did make the same game idea! I thought your implementation of it was quite different though and as others have said too, rather hilarious! I laughed at the "oh noooo!" voice clips and also thought it was funny that the player looks a bit like they're playing the piano music. 🙂 Really well done on getting this made in plain JS. I look forward to your next LD entry. 🙂
Apr 23 21:20:29 2h 25m Fine Flowers ♥ 1 Nice cartoony style and application of the theme. Wish there was more content. 😃
Apr 23 21:26:17 5m 48s Windy The Indie ♥ 1 Really neat that you managed to get an upgrade system in there! 🙂
Apr 23 21:41:39 15m 22s Feed Your Starter!!! ♥ 1 66 seconds! Nice to see different states of the sourdough as it dies. 😂 It's monstrous eyes were disturbingly delightful. The music fit nice and the intro was cool too. Well done! P. S. I would try to make a starter IRL, but the supermarket has been out of bread flour for weeks now... lots of people having the same idea! 🍞
Apr 24 21:16:03 23h 34m Silly Fluffy Bunny ♥ 1 The music fit really well, the level designs progressed nicely and it was a very good use of theme too. The simple animations really add to the visuals too. Well done on your entry! 🙂 🐇
Apr 24 21:22:15 6m 12s Unnamed Balloon Game: Video Game Edition ♥ 1 I played a few times - damn chair kept getting in the way. Love it though! Very charming. My only wish is that I could restart quicker. Well done on your first Ludum Dare too! 🙂 🎈
Apr 24 21:35:10 12m 55s Forest Guardian ♥ 1 Lots of nice little touches here. Grass twerking when you touch it, smooth animations, particle effects for spawn and death. Good game feel, difficulty balance/progression, and the rest. I obviously wish it had audio, but otherwise, very very well done! 🙂 👍
Apr 26 10:33:45 36h 58m VampySitter ♥ 1 The unusual movement mechanic was quite tricky to get used to. I think I would have struggled even with full day light -- maybe the visibility circle could have started easier/bigger and got smaller over time to ease progression. That said, well done for coming up with something new & innovative! The pixel art/animations were nice, and I'm glad you got some organs into the audio where I didn't! They really set the mood. A strong entry. 🙂
Apr 26 10:47:15 13m 30s Virus Simulator ♥ 1 I kept 198 people alive! All in one day! :O I really like the concept. From a design point of view it might have been nicer to give the player free reign over what actions they choose, so long as they have the money, rather than have them enable on a timer. If you work on this more, it might also be cool to lockdown or apply specific abilities to specific areas... just like we'll probably have to soon in real life... 😅 For achieving this much in such a short amount of time, and for your first Ludum Dare, well done! 😃 👍
Apr 26 11:14:53 27m 38s My Friend Phil ♥ 1 There's a lot that's really nice about this game, the art, mechanics, and especially the audio, however I felt let down by a few general 'platformer' things. * I frequently missed the signposts because of their placement, e.g. falling down the pits beside them. * The player halts when you change left/right direction, and the acceleration ramp is too long and has a sudden 'snap' feeling at max velocity. The player also can't jump when walking into a wall, which makes the wall jumping tricky, and so progressing quite frustrating. With some movement/physics tweaking, more interesting use of Phil, and fixes from some things other people have mentioned, this could have been in the top 10 for sure! So I look forward to your next LD. 🙂
Apr 26 11:50:19 35m 26s Bond Wire ♥ 0 Much much much too hard! Many deaths just trying to get past the second jump on level 1. I took a quick look at level 2 and realised there was no hope for me! Others have mentioned that mouse sensitivity is a little on the high side, but that's not really the problem for me. In the first level, the player should only have to only do one thing to succeed, and that thing should be super easy, much like the tutorial -- the grapple blocks should start much bigger, and the hazards start much smaller. I *can* imagine getting into a good, enjoyable 'flow' state, grappling and flying around, but with the current level designs I didn't quite get there. There was too much frustration. 🙁 Perhaps if the "reel in" mechanic were more 'sudden' feeling, and had more force, more like the hookshot in Zelda games, I could activate it at the right time and fling myself in towards my desired location rather than having to attempt to get the right 'swing' to make it there. I know there was an air booster, but this felt more like a workaround for the swing-movement being difficult to grasp. That's just my feeling anyway! Sorry if that's not helpful or descriptive enough! There's a lot of potential in the mechanics of this game. With a few small tweaks, this could really work, and with lots more content, I could see this becoming a hit release on Steam, etc! 🙂 _P.S. Put your tutorial in your level select. I completely missed it the first time playing!_
Apr 26 12:16:10 25m 51s MoMo ♥ 1 Made it to day 5. I couldn't find any more food. 🙁 The mechanics fit the theme really well, the art/animations were nice, just wish there was music. In terms of feel, I think the 'bullet' could be bigger & faster, and there could be more obvious hit & death effects. Nice game overall. 🙂
Apr 27 19:07:46 30h 51m Of Wolf and Mom ♥ 2 I like the animations, the concept and the music! In terms of gameplay feel, I think the hit area when the villagers attack is a bit large! They can attack/rebound you when you are _above_ them! I guess on the flip side you can attack them downwards so it's probably ok haha. Maybe they should also only play their spear-attack animation when they're dangerous too? It could be hard to judge when to go for them because of that. In terms of level design, in some areas the camera didn't follow the player very closely, this was either because its follow speed was quite low or because the level designs quite large -- probably increase camera speed if you make another platformer with this code. 🙂 In addition, some of the mechanics in the levels felt a bit repetitive, however, I liked it in the last area where you had to jump over everything. That was different, and cool. It might have been nice to see other things explored with your existing objects, e.g. timers on doors/switches, etc. stuff like that, but I understand it's a jam and there are difficulties with getting everything in in the time! Overall, it's a nice entry, and I got to the end. Well done. 🙂
Apr 27 20:57:09 1h 49m Life On Mars ♥ 1 Day 28! I think I was expecting an ending! I really enjoyed this -- a strangely relaxing slow pace. 🙂
Apr 27 21:05:25 8m 16s Hungry Monster ♥ 0 This game is hilarious! Like some kind of cookie clicker platformer! 😆 🍪
Apr 27 21:14:44 9m 19s Hungy Hungy Dwagons ♥ 1 This was fun. Really well balanced waves of solders. Good physics on the fireballs. Funny voice effects. The way you distort the dragon's neck is wicked too. Well done!
Apr 30 18:12:36 68h 57m Necromancer ♥ 0 Simple, smooth and very polished. Well done!
May 2 13:43:29 43h 30m Tower Defence of the Heart ♥ 1 I'm not usually one for tower defence games, but this was fun and really well balanced. It wasn't initially clear how some of the objects worked (e.g. vortex), but trial and error made me find my way. Very impressive that you managed this in a few framework too - I wouldn't dream of leaving my custom engine these days. Nice work as always Terry. 🙂
May 11 12:54:29 215h 11m The Last Guardian ♥ 2 The intro/backstory was really nice, but afterwards I was met with a wall of instructions. It might have been nice to ease the player into the experience with each action; watering, picking up, etc. Maybe I'm just too thick to memorise 4 things. 😂 All of this is understandable for a jam game though! After I understood what I was doing, I really enjoyed the mechanics, and managing everything at once. I felt that the clouds were really slow moving though, and that frustrated me, and made me feel _a bit_ like I was playing the game wrong -- "should I have been prioritising attacking enemies in that moment?" for example. It was enjoyable to see the water/rain effect one of the enemies, totally by accident, because of some moments like that. I didn't find a good way to defeat that particular enemy using my player attack though, could you intercept its dashes perhaps? All-round good entry. I have given your new Twitter a follow. 🙂