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gwinnell

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TimestampSince previousGamegwinnell's comment
Oct 6 12:42:41 Lost In The Woods ♥ 1 Tried many different routes but could not find the hole. â˜šī¸ Agree on both points of @diaonic's feedback. Also music! Great use of theme tho!
Oct 6 12:56:48 14m 07s Rocket Mission ♥ 1 I feel like either the pickups should be moving at one of the 'power'/velocity levels the same as the player, or that the player should have variable control over the acceleration/movement rather than the discrete steps (as @pizzasgood mentioned). Lining things up, and then keeping them lined up was a bit too difficult for me. A great use of the theme though. As you've said, better luck next time. 🙂
Oct 6 14:26:07 1h 29m CUB ♥ 1 Very enjoyable! I did feel like brute forcing it after getting stuck at level 8, but that didn't work either! 😂 Clever use of theme!
Oct 8 17:02:44 50h 36m Lethal Loop ♥ 1 A sort of lethal league demake - nice one! How you get a score above ~3 is beyond me!
Oct 8 17:24:13 21m 29s LOOPLLET HELL ♥ 1 Well done team on your first Ludum Dare! Great graphics and really great music! Love the power ups too. That's the one thing that I wish I had time to get into my entry. 😄 Agree with others about auto-fire on the first weapon, made sense once I got an upgrade, though putting a _limit_ on the re-fire would also have worked. (i.e. You can click but it won't do anything unless the shot is ready.)
Oct 9 17:04:43 23h 40m Loop Swat 'em Gravity ♥ 1 I could definitely feel myself getting into the flow state playing this game. I guess that's an intended experience given what the theme was. Always a pleasure playing your entries, Nick! Never change. 🙂
Oct 9 17:33:17 28m 34s Rail Gun ♥ 0 Really love the style of this one man - wish I could have gotten some glow/bloom into my entry! (I tried but it didn't work.) Audio was great, and mechanics made sense for the theme. Variation of levels/rails always kept interesting. (Star was my favourite.) If I had any gripe, I would have liked to see some more progression on the mechanics, perhaps some hazards. That may just be personal preference, 'cause (you might figure) I'm a sucker for the arcade experience. Overall though, a really cool entry! It should place highly. 🙂 `9:51 in 384 shots.`
Oct 11 14:02:33 44h 29m Infinite Rainbow Tower Smash! ♥ 1 I enjoyed the chill vibes of the game including the audio and graphics style. Feels like a small design flaw to be drill-dashing towards an enemy near a fall line, be set into the fall state when colliding with it, and then be vulnerable and killed by said enemy. Might have been better to ignore the fall line while drill-dashing? Maybe I miss the point though, and it doesn't really matter, because I still had a lot of fun! 🙂
Oct 11 14:10:26 7m 53s One Can Do! ♥ 0 Neat little experiment. All for a good cause! Feedback: An in-game button at the end that could open the browser to the url might have been a better user-experience. Not sure if that's possible tho! 🙂
Oct 11 14:44:15 33m 49s Loopity Loop ♥ 1 Haha, very clever! Movement a little fast at times, but that did make me feel stuck in the loop more than if movement were slow i.e. if could read the text more easily. Very nice well-rounded conclusion to the game. Quite funny too! Well done!
Oct 15 19:41:05 100h 56m The Pongs ♥ 1 I enjoyed being able to set my own difficulty - haven't seen this in this LD yet! Audio and graphics very cute.
Oct 15 19:56:44 15m 39s Clound loop ♥ 0 A little slippery, but the wall jumps felt good to me. Regular checkpoints definitely came in handy. Well done!
Oct 16 16:19:54 20h 23m BrewBrew ♥ 1 I think I had some bad luck with the random generation. I didn't find any recipes for at least a few loops, and the first recipe I found required many many ingredients. I would suggest starting with smaller/easier recipes nearer the beginning of the game and ramping them up as you go further for a better player progression. Maybe also stop some of the items from being purchasable in the beginning too as others have said they spent money on the wrong things. Probably shouldn't let that happen! 😄
Oct 16 16:32:40 12m 46s Stuck in Orbit ♥ 1 Despite being simple, this was a lot of fun! PICO-8 aesthetic is just so charming too. It is what it is and nothing more. My only negative comment is that enemies were a bit hard to spot. Well done! (P.S. Your bullets are the same as my bullet particles. 😃 )
Oct 16 16:52:17 19m 37s Escape Velocity ♥ 1 This is fantastic. The music really makes it. Trajectory calculation/accuracy seems to be covered by other feedback, so I won't mention it. Great entry team! 😃
Oct 16 17:01:26 9m 09s Planet Hopper ♥ 1 Looks like you've fixed a bunch of stuff in the post-compo... well, that covers all of my feedback! đŸ¤Ŗ The planet speed could be decreased a bit too though imo.
Oct 16 17:06:02 4m 36s Hamster Simulator ♥ 0 OMG. I never knew I needed this! So cute! Spinny skinny! Kudos for the fart in the audio track too. 🐹 💩 đŸ¤Ŗ Really though, pretty damn good for a day's work!