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moltanem2000

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TimestampSince previousGamemoltanem2000's comment
Apr 30 11:55:43 Devil's Death Collector ♥ 1 Great entry James. The models look great and are smoothly animated. I love the aesthetics and overall feel of the game. I did have some trouble with controls. The free mouse look took a while to get used to. I think this game would have been fine having the camera locked behind the player, or maybe just move on the horizontal axis. It's a very hard game. It took me quite a while to find the first person and I wasn't able to find the second. I think the reason why it's so difficult is because the people are constantly moving, making it impossible to scan by area. It might just be me and my incompetency though. :)
Apr 30 12:26:19 30m 36s LIFEBLASTER ♥ 1 Kudos for using your own custom engine. I've done so myself in past LDs, so I know the frustration that can come from that. I really enjoyed this game. The art was well done and the audio fit the game. Mouse sensitivity was a bit high which made control difficult and I didn't notice any indicator telling me an enemy was close by. I died a lot not knowing what actually hit me. I also don't know if it's possible, but having the game resize with the browser would be a nice feature to offer. I have a 4k monitor and the game was very tiny. Overall, well done!
Apr 30 13:13:12 46m 53s Ultimate Financial Championship ♥ 1 Wow, it's a brave thing to create a multiplayer game in 48 hours. The pixel art is good, but the sounds do get grating. I'm not a fan of those sound generators, but that's just personal preference. Unfortunately there was nobody else playing when I was, so I just had to go up against the bot. I also ran into the text selection issue when clicking near the top of the screen. That might just be inevitable based on how things were implemented. A minor issue though as it didn't seem to affect anything.
Apr 30 13:37:18 24m 06s Mr Moneybag ♥ 1 Having attempted my own dungeon generator in a LD, you have my respect for doing that and everything else in 15 hours. I think you have a solid mechanic here and it would work as a full game if further developed. Audio would do a lot, of course, but the foundation is solid. My only criticism would be the movement felt a little sluggish. Overall, great design.
Apr 30 13:47:55 10m 37s Kat's Flowery Fever Dream ♥ 1 I wasn't sure what to expect when I read that I was a beautiful flower, but you've created a pretty addictive experience here. A fantastic use of theme and very well executed. The visuals are simple, but clear and to the point. The music was soothing and the sound effects appropriate (I like the "not enough funds" sound). My only issue is I had some problems with the UI of selecting the color I wanted (I had to click more than twice sometimes). Overall, great job!
Apr 30 13:56:26 8m 31s Hunkules' Gauntlet ♥ 1 I laughed at "Run awesomeness", felt like a god when my enemies were fleeing from my ax and felt bad when the game called me a wuss, haha. Great experience. The controls were a bit tricky though, as I typically use WASD for control but that wasn't possible with having to use V for attack. The arrow keys worked fine, but I would've preferred the up arrow jumping rather than space.
Apr 30 14:11:26 15m 00s Robber & Robert ♥ 3 ^ this. This game was well done. More than once I laughed and it was really clever the way you explained the mechanics with the narration. One suggestion I have is to make sure the text that lines up with the voiceover is fully visible. Having the text half faded as it was scrolling up was distracting when trying to read with the voice.
Apr 30 14:18:15 6m 49s Necroxeon ♥ 1 The first thing that struck me was how nice the music and ambiance of the game was. The visuals are striking as well. I especially liked the menu background. The game is really hard though, so I didn't survive very long. Great job!
Apr 30 14:27:21 9m 06s Blood Money ♥ 1 Interesting commentary on capitalism. I ran through it a couple of times, though I got the same ending both times. Might come back to it to see what else is there. My only suggestion would be to have the options reappear at the bottom of the new text instead of having to scroll back up to choose a new option. That confused me for a moment.
Apr 30 15:05:25 38m 04s Tough Business ♥ 2 Interesting take on the theme. I liked the common place items that gave you stat boosts. Never thought I'd pay 4 gold for a fork. I was concerned about my health until I got a health syringe and was excited to use it, right up until it went to my enemy. I didn't know I had to click on myself first! Oh well, my last point of life didn't last long after that. My primary suggestion would be to make it more obvious you need to highlight yourself before using health, or just make it default to use it on you. Is there ever a reason to use it on your enemy?
Apr 30 15:14:16 8m 51s Bloody Runner ♥ 1 I like the aesthetics of this game. The old-style visuals added a lot. I would suggest making the good items more distinguished from the bad ones though. It was tough at first to determine what I needed to avoid vs what I needed to get. Overall, great experience. Nice work.
Apr 30 15:24:02 9m 46s obsessed ♥ 1 I really like the music in this. Very immersive and well done. I like the rewind mechanic, though it seemed to not work as expected sometimes (i could walk on a few spikes after it happened once). Maybe that's by design and I missed the point. I stored 168. Don't know if that's good or not.
Apr 30 15:48:38 24m 36s Life is Currency ♥ 2 Very cool visuals here, nicely done. I like the creepy atmosphere. It wasn't immediately obvious what I needed to do, but I enjoyed the experience. I've made a creepy horror-like game for this LD as well if you want to check it out.
Apr 30 19:24:24 3h 35m A Lively Village ♥ 1 Unfortunately for me I wasn't able to hear any audio (Unreal games seem to be screwing with my Vive and causing audio issues), so I refrained from voting on audio. The visuals though, worked great and were very nice. I like how things changed after each event and the events themselves were fun. I did run into the same one 3 or 4 times (the fight club one) and actually got it twice in a row once. I also didn't notice any indication of progress being made or lost.
Apr 30 21:20:50 1h 56m Dirty Cash ♥ 1 This is a very polished experience. The visuals are stunning and audio is great too. I'm not very good with this type of control system, but that's on me, not the game. I love the uniqueness of the idea and you executed the mechanic very well. Great job!
Apr 30 21:27:14 6m 24s Blood and goods ♥ 3 This is pretty fantastic. The art, sounds, music, effects are all top notch and very well polished. My only complaint is the difficulty ramps up quickly. I would've liked to encountered easier enemies for a while to grow accustomed to the controls and how the game works.
May 1 11:15:49 13h 48m The Joy of Creationism with God Ross ♥ 1 I placed some happy little trees! Such a soothing, relaxing experience. The atmosphere was excellent. The visuals were great and the music so, so smooth. Really my only complaint was the rotation of the planet was kinda tricky to get right where you wanted it (I wanted to follow a human to watch it get eaten by a bear). It would have been nice to be able to select an object on the planet and have the camera automatically follow it.
May 1 11:23:59 8m 10s Lifelust ♥ 3 Excellent graphics and music in this entry, they are both very polished and well done. The gameplay is solid, although getting the timing down on when to swing in order to strike first was difficult to nail, although that might just be my lack of skill. Overall, extremely impressive. Nice work!
May 1 11:33:14 9m 15s Your life is my money ♥ 2 Love the visuals in this. Very polished and well done. Audio was non-intrusive and fit the game well. I appreciated how the game taught me what to do through hints. I did run into a problem where one of the three pieces of wood couldn't be picked up (I only had two cows when I opened the chest), so I wasn't able to complete that mission.
May 1 11:40:17 7m 03s Blood Legacy ♥ 1 Excellent work on the models and animations. I can appreciate the amount of work it takes to do something like that as a sole developer. My only criticism is that I didn't care for the fact that the enemies moved faster instead of slower after being hit. I'd prefer it be the other way around. Overall though, this is a great entry.
May 1 11:46:40 6m 23s Just in Time ♥ 0 Congrats on completely your game and submitting! The visuals were pretty good and it was clear what was happening. I agree with the commenter above that the default walk speed could be a bit faster, but you do offer unlocks for sprinting, so maybe that's not necessary. I ran into a problem where I fell down the hole and landed on an enemy. It didn't harm me, but I couldn't hit it and couldn't drop down beside it or jump out, so I was stuck.
May 1 12:01:54 15m 14s Bakra Battle ♥ 1 Excellent graphics and audio here! Very polished and nice. Great use of the theme. Unfortunately I don't have anyone to test with, but my left hand most definitely defeated my right hand. Great work!
May 1 12:09:14 7m 20s The Ball's Path ♥ 0 Congrats on completing your entry. The visuals were simple, but were good enough to represent what was needed. The humor was good, nice work on that. I ran into an issue with the stairs. It was hard to judge distance, so I fell through the gaps a couple times. The second time I landed on something but couldn't see because the stairs were in the way, so I had to exit out.
May 1 12:48:05 38m 51s TREASURE ROOM ♥ 1 Congrats on completing your first game jam! Welcome to the addiction. First round I thought, "hey, this is pretty easy" but it ramped up quick. Couldn't get past the third round. The pixel art is nice and the audio well suited. I do think that after each round the value per life point should go up, as it seems it would take many many rounds to reach the 1000g goal. Or maybe offer some method of increasing your strength/durability as each round progresses (like an option to buy upgrades with some of that gold). Regardless, this was a fun entry, nice work!
May 1 13:02:43 14m 38s Survive the Heist ♥ 1 Tango is a bad bad man. I enjoyed the black and white graphics and felt it suited the story pretty well. The story was engaging and well done. Unfortunately everyone died during the swat raid. Well done!
May 1 13:40:40 37m 57s Snots Quest ♥ 2 I like the atmosphere in this game. Pretty spooky, although it was maybe too dark and hard to see. Controls felt pretty good until I got to the wall that required wall jumps. I just couldn't get it to work. Maybe I'm losing hand-eye coordination in my old age. Not sure. Also, the opening cut scenes went by too fast. I barely had time to read them before the next screen popped up.
May 1 13:54:18 13m 38s Ente ♥ 0 I liked the one bit art style, and loved the sound of the waves in the background. It's easy to get lost in the command line if you don't read the instructions like I did the first time around. Once I read the instructions though, it was pretty straight forward. Great execution and interesting take on the theme. Nice work.
May 1 15:04:27 1h 10m Orb of Life ♥ 1 I like the look of this game, so good job on the environment. It wasn't immediately obvious what I was supposed to do. I tend to not read instructions before trying a game so I can get an idea of how intuitive things are. Once I figured out what I was supposed to do, it went better. The game is really hard though, so a good challenge. I would recommend making the enemies different from the things that help you (and you yourself). Maybe having them be dark and menacing or something like that (some neat shader effect) would help identify them immediately as a threat.
May 1 15:32:41 28m 14s Mosquito Hunter ♥ 1 This is a fun game. I felt a thrill when I discovered the tongue stuck to the blocks and I could swing. Great detail. The visuals are pleasing and well done. My only issue was when trying to extend my tongue up and to the side while in mid air it didn't seem to place the tongue where I wanted it to (it seems that when I push the button, a point in space is selected and that's where the tongue goes to, instead of traveling with the frog as he's moving through the air). Overall though, this was a fun experience.
May 1 15:54:09 21m 28s Breaker ♥ 0 The visuals here are stunning, very well done! The sound effects were good too. The feedback and juice in general were well suited and makes this a very well polished entry. I did fine on the first level, as I was able to find a bottle neck area to hole up in. The second level, not so much. I got demolished. I really like how you added the instructions to the game world. Helps those of us who don't read the instructions beforehand.
May 1 16:02:47 8m 38s Town of Currency ♥ 2 Interesting take on the theme, good way to think outside the box. This is a fun game. I didn't last very long, but I had fun playing. One hit kill is pretty brutal. I wish I had at least a few hit points, but that's not a deal breaker. The voiceover seemed a bit loud and had some static, so it was harsh in my headphones. Other than that, this was a pleasant experience.
May 1 16:13:24 10m 37s What do YOU want? ♥ 5 This was pretty great. The visuals were extremely well done and consistent throughout. The music was soothing and surprisingly fitting for the game. It was a good challenge. I ultimately failed, but I made it pretty far I think. Overall, really well done. I like the innovating you did here, and feel that the instructions still left things pretty confusing. It took me a few deals before I started to understand exactly what was going on.
May 1 16:18:00 4m 36s Heartful Decisions ♥ 1 I like the environment you created here and the various virus models must have taken a good bit of time. Nice work on that. The controls were pretty easy to figure out. I think some additional feedback on whether you're making the right decision on things could be useful. It felt pretty random and I wasn't sure if I was making good decisions or not. Some nice ambient sounds or music would've enhanced the experience a lot. Overall, I think this is a good entry. I managed to live 17 years!
May 1 16:23:30 5m 30s Courtyard Madness ♥ 1 I really like the visuals and the sound effects. They felt well suited for the type of game this is. The controls were pretty good. I did find it strange that I couldn't fire "downhill" or across gaps (like the stairs). It felt unfair sometimes when the enemies spawned right on top of me. I didn't have enough time to get to safety and avoid taking damage. Overall though, this is pretty solid. Nice work.
May 14 16:35:38 312h 12m Seeds Of Life ♥ 1 I like the cute graphics and the thematic elements. Life giving crops giving their life to protect their crops. :) I too killed myself several times before realizing what I needed to do. The instructions were clear, but I imagine most people won't read a paragraph of text. Maybe try to fit a mini tutorial in the gameplay and not allowing the player to kill themselves immediately could improve the intuitiveness. Overall though, great entry and nice work!
May 14 16:41:11 5m 33s HackZ Memories ♥ 1 I really like the direction you took the theme here. The graphics were simple, but well suited and I really liked the video overlay effects. Mechanics were simple, but deep enough to add significant strategy to the game. Very well done!
May 14 16:45:54 4m 43s Coin Puzzles ♥ 0 Great use of theme! I really enjoyed this. The platforming was solid, although the rules governing interacting required me to check the instruction a couple of times. No big deal though, but maybe some feedback if you try to push the button and can't ("You're too heavy", "No enough coins"), so the player doesn't have to take their eyes outside of the game to figure out what to do. Overall though, very enjoyable and nice work!
May 14 16:51:32 5m 38s The Money Hole ♥ 1 Very cool game. I liked the story, even though it was a bit far fetched. Tied in nicely with the theme. I understand that English obviously isn't your native language and I have a lot of respect for you for knowing more than one language, but some of the broken grammar drew me out of the story. Other than that, everything was great. Nice work!