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Aug 14 16:27:18 Corrupted Space ♥ 1 Really loved your gam! I think the best part of it is music and challenge. Music, made fully by you in Pico-8, is truly shining through it, doesn't get boring and is totally catchy. Graphics are absolutely great, I love the use of color palettes. Gameplay is challenging and has great pace/learning curve - while first levels teach you how to play by itself, next throw you challenges to beat with your new skills. I got strong Super Meat Boy vibes from it :) What I would improve: - the game gets super chaotic with its screenshake and tons of moving items on top of each other. I don't really think "cleaning balls" are that much of a needed feature - it could be just an aura or circle around the player, not fully animated - they get blended with enemy projectiles and other things quickly and bamboozle me a lot. - totally add a sound for getting a key and make it disappear immediately - I never knew if I actually got the key or not :D - found some bugs - could move through spaces I shouldn't be able to. Overall, it was a really fun experience!
Aug 14 16:42:14 14m 56s Nether Flood ♥ 2 Hey! What I liked: - the pacing and increasing challenge - the game seemed very at first, but it got hectic pretty fast! - you don't have to have many graphics or mechanics to make the game fun, and I think you guys proved it :) - theme is executed pretty much perfectly! what I didn't like: - the controls could be a bit better - maybe aiming for direction with a mouse and moving with W? just test it out! I would opt out of audio and graphics though, because you guys didn't have art person on board and there's barely any audio. I didn't rate you in these two categories because of that :) Good luck in the jam!
Aug 14 16:57:10 14m 56s Don't Drown ♥ 1 Didn't rate the game yet, but just letting everyone know - streaming this game is quite risky, as it does melt the CPU a bit (I'm on i7-6700K 4,00 GhZ) and makes the stream die, as OBS don't have enough power to send the footage :)
Aug 14 17:17:05 19m 55s OutThere ♥ 1 Had a lot of laugh at my fails, good job! What I really liked: - two gameplays in one - very good execution of the theme - so many game over screens! :D - it's really hard, to the point that it's funny I didn't like much that I didn't know at first why I'm getting game over screens - I think game should explain itself to me a little bit better. Audio gets a bit repetitive after a while as well. The idea was really good, the execution needs just some polish :) Overall, nice job!
Aug 14 17:35:07 18m 02s SWORD1 ♥ 1 This felt surprisingly much like when I played Dark Souls. I was screaming at the screen and trying to beat every level at first try, which of course never happened. :) Very good pacing/learning curve with the levels. I'm not sure if it's needed to make all levels available for player from the start though, but I understand it could be for jam purposes only! The only thing I didn't like is how "slippery" the ground is - it added to a challenge, but maneuvering the player with WASD around caused my wrist to hurt, as it usually is when you have to quickly readjust your velocity. Overall, great job, killing that last boss gave me tons of satisfaction!
Aug 14 17:49:07 14m 00s Uninstall ♥ 1 I really enjoyed this little gem of a game! Would work great on mobile and you could add more apps/events or even visual novel elements (I loved the fact that apps were talking to me). JUST IMAGINE: you fight some apps, but make friends with the others, and that's a clear way to romance! :) Music was amazing, graphics were really nice, I like the humor and general feel. Fun thing though, the first "combat" was the hardest - could be a good idea to flip them around. Also, why no Porndub event?! 1/10 IGN. Thanks for giving me some fun with this :3
Aug 14 18:06:02 16m 55s Survirus ♥ 0 Once I realized what the actual rules of the game are, I could easily understand what mistakes I've been doing - I think you could add a little bit more flashed out tutorial/rules to help players understand what they should do. In general, it was a very good take on the running out of space idea - instead of doing another drive cleaning simulator, you turned it around a bit and make the player a virus, which was very smart! Good luck in the jam :)
Aug 14 18:13:00 6m 58s Miss Eyesore ♥ 3 That was a really neat horror experience. I can see some YouTubers picking it up to do jumpscare'y videos! I screamed when Miss got to me :)
Aug 14 18:19:40 6m 40s Warehouse Mayhem ♥ 0 Make sure to play the downloadable version and not the html5 one. The second has some issues, apparently. Played the "wrong" one, so I'm not giving you a rating, but I just wanted to say it has a pretty nice idea and retro feel to it (felt like Donkey Kong at times), but it would be cool to have the mechanics explained a bit better - either through instructions, or gameplay itself.
Aug 14 18:27:51 8m 11s MY SYSTEM IS GETTING HACKED ♥ 0 Amazing use of the theme and aesthetic! The only issue I had with the game is that I would love to have some kind of "regenerating" mechanic so we can keep playing. Not sure if there is anything like that implemented, I wasn't able to find it. One of the best games of the jam I played so far for sure :)
Aug 14 18:38:11 10m 20s Inventorious ♥ 0 Really liked your idea and execution - I laughed at the sausage part :) The only problem is, the game is SUPER dark and I had to really focus my eyes to see where I can put stuff and where I can't do that. Not sure what was the idea behind the graphics - although, gotta say, it did give a nice retro "dark" vibe with the music - but you should totally make the tiles more distinguishable from each other. Didn't get past the flag puzzle, but still had fun. :D
Aug 14 18:49:07 10m 56s Pyramidion ♥ 1 Just played game! Let me share you what I liked about it and what you could improve in the future :) But first of all, kudos on making your first game in Unity - it's going to get easier from now on! So, what did I like about Pyramidion? - Egyptian theme. I gotta ask, was that voice in the beginning Egyptian? I'm not really sure, but if so, it's a very nice touch! - funny jumping snakes :) - the pyramid idea behind it - it totally makes sense that levels are shrinking while you're climbing up, also it's a very smart use of the theme. What I didn't like so much: - snakes are spawning in set place, which sometimes mean they can spawn on character. Some margin for that would be great, so the spawner knows where player is and spawns snakes next to him :) - the difficulty is very low in general, the only deaths I had is because of collisions that didn't seem very much on point, - and speaking of above - collisions! Overall, good try, good luck :)
Aug 14 19:08:36 19m 29s Space Collapse ♥ 1 Hey, cool idea for the game! Here's some feedback on how you could improve it: - not sure about this hip-hop backing track-like music in the background - it's a space game about epic destruction of Earth, this wasn't much fitting, I hope you agree! - you can press space constantly which shoots projectiles non-stop - it's like a way to cheese the game. If you wanted it like that, implementing a constant shooting without the need to press anything would be better, while if it's not something you intended, you should make sure there's a cooldown on shooting. - there are a plenty of spelling mistakes here and there, and you could make text more nice - probably by using a font and drawing it in a less random place :) I hope this wasn't discouraging, I wish you the best and good luck with the jam!
Aug 14 19:24:37 16m 01s Ode to Resilience ♥ 1 Hey, I really enjoyed the idea for this game and its strongest element: animations! The way the rabbit was disappearing depending on if I touched poison, fire or others was just incredibly beautiful and a joy to behold. However, the game has some issues, so let me give you the feedback on that: - Collisions on platforms (words). This is the same mistake I made in my first platforming game - you need to make sure that player doesn't get stuck if it jumps on the very corner of collision, from which the only way leads down (can't jump up anymore). This can be prevented by making a little bit smaller collision boxes, adding more verticles to them on corners or other ways - depending on how you want to do it. I really recommend you to do some research on this! - The voice saying things out loud is fun, but it quickly gets behind - I reach the words before they are being spoken - and it could be better if it played again after I died and got back to the checkpoint. - My biggest issue involved the innovation of the project - last Ludum Dare had an entry very similar to this which got to a higher place. This could serve as an inspiration, but it would be better if you build on top of that idea instead of just repeating it :) Overall, a good try, I think the most issues can be fixed pretty easily. Good luck in the jam!
Aug 15 16:43:12 21h 18m Escape the Junk ♥ 1 Hey, just played your game! I think the graphics were pretty nice, especially the room and player itself. Rats were not that bad, they serve the purpose :) The only thing I didn't like much is the mechanic of shooting - I can't hold space to do it, I can't press it rapidly to do it, I have to time it in a pretty uncomfortable way to shoot the most bullets. Except for that, it was fine! Good luck!
Aug 15 16:47:37 4m 25s Ball on keys ♥ 1 Hey, a better tutorial would be appreciated, I didn't quite get the controls at first and prompt messages weren't helpful. Also, is there any way to restart it or quit it? When I lose it, pressing escape just causes a sound :) Good luck in the jam!
Aug 15 16:53:23 5m 46s Sugar Withdrawal ♥ 1 Good first try! Fun thing is, you did the same mistake with player's collision as I did with my very first jam game ever, which was a platformer as well - both in your game and mine, player can get stuck on walls because of faulty collision. To prevent that, make sure that collision is always tiny bit smaller than how objects look and make it a bit rounded (add more verticles!) on corners of rectangular surfaces. This should do the trick! :)
Aug 15 16:58:53 5m 30s You Shoot Walls ♥ 1 I really like the idea of being able to shoot walls, I just wish there was a better reason to do that! Killing enemies is great, but it doesn't seem good enough if walls are indestructible and we can't play further once we place enough of them :) Also, enemies shouldn't be able to go through them I think - this would open a whole "room" of possibilities (ha, you get it? Room? As it has walls too? HAHA... I didn't get enough sleep today...) :) Anyway, nice try!
Aug 15 17:04:30 5m 37s A Fight on the Waves ♥ 1 Hey, I played your game and thought it had a really nice mood to it, with pleasant colour palette, graphics and audio. The only thing I didn't like about the gameplay itself is how I couldn't walk and shoot at the same time :) However, I stumble upon a bug I think - I got stuck on one island and died there, which caused me to see this with no possibility to restart/quit the game: sh3_13_1600.jpg
Aug 15 17:09:37 5m 07s Master The Space ♥ 1 I think it's the first libgdx game I've seen in this jam, good job! In-game tutorial would be handy, but I figured out what to do pretty quickly and from then, the game turned very easy. Maybe scaling difficulty (less time to assemble pieces together) would make it more fun in the long run :) Good luck!
Aug 15 17:28:00 18m 23s Rude Bear Resolution ♥ 1 I like when readme's make me laugh :) Very cool graphics, especially the background tiles! The idea was executed really well, although sometimes rapidly changing screen size made me a bit dizzy - I think this mechanic works well with games in which you drag and resize the window yourself, but when it does it all the time in pretty short intervals, it can cause quite of a headache. Fixed screen size with black or drawn frame around it could do better in this case :) Really cool idea with expanding the universe during every LD - I will look for another Rude Bear entry next time!
Aug 15 17:34:44 6m 44s Journey of the Crab ♥ 1 Gotta say, that crab really made me smile! I think you could do a bit more responsive and fluid controls - I didn't had many problems with it, but they didn't feel "right". Platformer games make us used to some more velocity and arc-like jumping - here, I really had to follow what you said in the help screen and jump, then press directional keys. Except for that, all good!
Aug 15 17:38:11 3m 27s Polygon Bash ♥ 2 This is strangely addictive and a really cool interpretation of the theme - I'm surprised it's not another "your space shrinks" kind of game taken literally, but your space DOES shrink, considering your enemies and spikes on the other side. Very smart. Also, graphics are nice! I only wish the pew pew sound was a bit more quiet :)
Aug 15 18:26:35 48m 24s no-kill ♥ 1 Hey there, just played your game! The things I loved the most were the graphics (color palette and cutesy 3D models really made it shine) and the use of theme - I love dogs personally, so you got me there. However, I wish there was a run button, because it broke my heart that I couldn't feed all these dogs efficiently. Hope you understand!
Aug 15 18:40:22 13m 47s Sofamino ♥ 3 I liked everything, like, LITERALLY everything about this little gem. Weeell, except for one tiny thing: I couldn't get the rotation controls to work intuitively for me. I always tried to press something else, but that could be just my incompetence and not your fault. Good job overall, had a good laugh!
Aug 15 18:54:45 14m 23s Space Invasion ♥ 1 I liked everything about this lil' gam except for suicide mechanic which happened when I shoot the first gun too close to myself. I think it should just pop the player out instead of killing it instantly, because sometimes it can lead to unexpected deaths which happen just by a pixel. Overall, a very good entry, one of the most enjoyable ones I've checked out!
Aug 15 19:06:46 12m 01s 42_GetOut ♥ 1 why
Aug 15 19:20:15 13m 29s S. O. Nic Adventure ♥ 2 So, I streamed this game and laughed my buttcheeks off during the gameplay! The use of the theme is probably the best I've ever seen as well. Very good job. I just keep on wondering how did the brainstorming on theme look like... "Hey, we need to run out of space. Bar. Also peanut butter. Also zombies. Also genies. Okay?" "Yeah, sure, let's do it."
Aug 15 19:32:11 11m 56s Super Responsible Parent ♥ 1 Streamed this one, was happy to host you! Let me quickly explain what I LOVED about your game and what, I believe, could use some improvement: ### YASS! * the gameplay itself, * idea, * HUMOR! * intro/outro/voice acting ### okay so here's what you could do if you were stupid enough to listen to me: * change the spiky sprite, doesn't fit the game much * that music is a bit repetitive * please call your mom more often * eat better quality food ok
Aug 15 19:43:52 11m 41s S.P.A.C.E. Module Collectors ♥ 1 So, I've just streamed your game - here's a bit of feedback that I hope will prove useful! ### What I think went well: - the retro shooter feel was absolutely there, - 3D graphics made it into a nice fps gameplay, - compass mechanic was very useful and needed, thanks for implementing that! - the use of theme was fresh (space module instead of space shrinking as in every single game here :D) ### What I think could go better: - I think the game could be a bit longer and more challenging, - I believe the movement was a bit too fast and "slide-y" for this sort of "retro" FPS feel, you could go full retro with this and the graphics wouldn't matter that much then - collisions on walls - in 3D games like this with a lot of walls appearing, it's a good habit to make wall collisions "push" player a bit to the sides. This makes the game more fluent and prevent player pawn from getting stuck or slowed down by walls on his way! I hope this feedback was helpful and good luck in the jam :)
Aug 15 19:54:28 10m 36s Construction Pit ♥ 1 Hey, really cool game, I think it would work well on arcades or as a mobile game! The things I would improve are mostly connected with the fluid controls and collisions, which I think were a bit harsh (doing -2 pixels on each block would be perfect to not die out of some surprise corner collision somewhere). Also, I would appreciate if movement was a bit faster. Also, screw that guy on the other side. :<
Aug 15 20:01:36 7m 08s The Best Internet Experience ♥ 4 Very good way of simulating the most annoying experience ever :D It's hard to call this game "fun", but it's for sure well done for its purpose. I wish the difficulty would scale up a bit during the game, so disabling adds gets harder in time - with a bit longer timer on bluescreen. This could add more to the playing experience. Overall, really good idea, I liked how you did it, these sounds triggered my inner Aggretsuko. Good job. :)
Aug 15 20:11:44 10m 08s Claustrophobia ♥ 1 Hey DangoSama, let me give you a bit of the feedback that I hope will be useful for your design :) I think you could make the game easily longer and more fun/understandable for players if you introduced mechanics one by one. You have three mechanics in the game so far: spikes, pressure plates and hammer that destroys boxes/shows levers. What you could do to make this game way more appealing is to create separate, similar rooms in which you introduced all of them one by one instead of throwing them all at player at once. So first, you start with empty room with just spikes - player goes through it, notices that spikes are a danger here, "alright, I gotta beware of spikes!". Then, you put a single pressure plate in the middle - player presses it and door opens. Then, you put two or three of them and player needs to figure out the order of pressing. Then, you add a lever. Then, a hammer and a lever. This way, you can make the game longer with assets you have already but teach the player through the gameplay itself. Also, the pressure plates should have audio cues that tell player whether he does it in a good or bad order (it's a very simple trick to teach people how to do stuff). I hope this was helpful!
Aug 15 20:33:13 21m 29s Globulator ♥ 1 Really smart idea with different viruses/bacteria and different ways white cell can deal with them. I could see this game on mobile or expanded further for PC! The only issues I had with it was music and, secondly, how first level was preeeetty difficult for a "tutorial" - I had less problems with second one. Good job overall!
Aug 16 14:05:47 17h 32m The Flesh Pit ♥ 1 I looove the aesthetics of this and variety of enemies you put there! The only issue I had is with timing of player attacks and inability to attack at some points (during jumping/movement), enemies strike first no matter what I do :o
Aug 16 14:07:57 2m 10s Smoke: it's ok to feel ♥ 1 I would love to play your game, however I got "installer integrity check has failed" error message upon opening it. Is there any workaround?
Aug 16 14:18:27 10m 30s To Infinity and Beyond ♥ 0 I love the concept of the game and in general, I'm a huge fan of survival strategies (like Frostpunk and They Are Billions), so I would really like to see full version of your game :) the only problem I had with it is that web version ran pretty slow - I had to sometimes click few times on a (available) building to actually choose it. Also, it could be better if you pause the game and show tutorials for various mechanics one by one instead of long text in the beginning. It was quite easy to get it, but the amount of text scared me at first :)
Aug 16 14:22:50 4m 23s Hell's Janitor ♥ 0 Wait, not only people die, but they also die when they are KILLED?! *runs in panic* Really nice aesthetics, would love the gameplay way more if we could strike and move faster. Also, not sure what the audio cues are about - I can hear this "ping" every now and then but is this enemy spawning, or... something else? Hmm!
Aug 16 14:27:40 4m 50s Raiders of the Lost Beer ♥ 1 Fun game, funny how shotgun was my favorite weapon just like it is in UT or Quake - I guess old habits never die! I did feel this retro Doom-esque mood during playing, so kudos for that :) The only thing I would change is the lava border - it was SO easy to fall there getting powerups on the borders was totally pointless. I would exchange the border for more lava spawns during each wave!
Aug 16 14:33:24 5m 44s Busy Streets ♥ 1 Very interesting idea, I was immediately drawn to the visuals and web-based strategy - however, I think it would be much better if you could put the tutorial, even in the written form, in the game itself. Checking in between this page and game window just to make sure if I'm doing things right was a bit of a chore. Also, not a huge fan of the music - was a bit too repetitive and I'm sure it must've gotten annoying for you during the development :) On the good side - idea, visuals, building mechanics, all worked nicely!
Aug 16 14:49:46 16m 22s Chief Data Engineer ♥ 0 Really neat puzzle game, after some visual rework it would be a great mobile game if you added more levels! I love melting my brain on things like this :)
Aug 16 14:55:18 5m 32s Daycare Dilemma ♥ 1 I was immediately drawn by the idea and graphics in screenshots and I laughed a lot once I realized what the game is about! Some icons indicating needs of both babies and cats were a little bit confusing, it took me a while to realize what these damn brats want from me. Overall, opening babycare and cat care at once is not a perfect idea, cats cried, babies didn't because they're probably dead, please don't sue ;< Had fun! :)
Aug 16 15:11:17 15m 59s The Not Very Golden Age of Piracy ♥ 2 Damn, that was CUTE! And that voice-acting was surprisingly good - kudos to the whole team for pulling a good quality game during jam's hours! As I liked more than I didn't, let me start with the second: ### What I was not so sure of, mate :o * At the beginning, it was hard for me to understand I need to move the baby, then - that I can move the baby for more than one slot at once, then - that the whole point is to do it in steps, as this way baby can move in the most efficient way without repearing the ship. * Also, I thought at first I'm triggering the repair myself and I need to do that over attacking enemy! * Baby sounds are unnecessarily loud, screaming over that damn good narrator I love with all my heart and soul. ### What went great right after! * If you don't get discouraged at first, game does teach you what to through rising difficulty, so it's not that bad! * I did actually swear at these damn chickens, friggin' landlubbers, what are they doing, they can't even SWIM! * Graphics, audio and implementation of the whole was really nice <3 Overall, I think a small tutorial in the beginning would be useful for dumbos like me, but the game itself was very neat!
Aug 30 21:25:31 342h 14m 1066; The Viking Conquest of England ♥ 0 Interesting game, I liked the various upgrades I could do in between the maps. However, there are some technical problems with it - few of my swordsmen dying from one hit at once, lack of tutorial/explanation of what's going on (took me a moment to figure it out) and I couldn't understand anything from the voice acting (but kudos for doing it!). Good try and good luck!
Aug 30 21:29:36 4m 05s Hoarding Hank ♥ 0 Really cool idea and take on the theme, the only issue I had with the game were the controls - I think they could've been done better with WSAD and mouse rotation :)