Foon → Ludum Dare Explorer → LD42 → Feedback comment stats → erikkire

erikkire

Feedback comments for LD42

← LD41   LD43 →

erikkire's games and stats for all events →

TimestampSince previousGameerikkire's comment
Aug 13 15:22:07 S.P.A.C.E., inc. ♥ 2 Well made runner, great for a first game. I like the simplicity, maybe a bit difficult in the beginning. Somethings to improve: The visual and audio feedback is very important in these type of timeing games. I lack the sound when continuing a roll, for example if I press roll when I am already in a roll, I want to hear that my input was registered. Bonus point for the menu system you made :)
Aug 29 19:52:10 388h 30m Use Your Space Wisely ♥ 0 Fun idea! The use of photos make it look very nice. Easy to understand the controls directly which is a big plus. Would like to have some more explanation on how to "win" and maybe also some soundtrack in the background.
Aug 29 19:57:04 4m 54s Trapped Dwarfs ♥ 1 Fun and intense gameplay. Many bonus points for the intro cinematics! I miss sounds though... Found a bug. After using the "laser relic" I could not use the normal attack anymore.
Sep 1 06:46:59 58h 49m Slime Janitor ♥ 0 Well made and interesting gameplay. I like the extra time you spent on making the menus look good. I think the next step would be to polish the graphics some.
Sep 1 06:53:02 6m 03s Caving In ♥ 1 Really nice graphics and interfaces, also fun to play. The leaderboard function is amazing, more games should have that!
Sep 1 17:42:34 10h 49m BattleField King ♥ 0 Simple, good controls and fun to play. What I would do to improve is to add some sound/music. It might be a bit too fast paced in the beginning (or maybe I am just too slow)
Sep 1 17:50:28 7m 54s Shrinking Ceiling ♥ 1 The most fun compo game I tested so far! What I would like to improve: - Frustrating to have to restart from the beginning after death. Would like to continue on the curent level. - Large step but anyway... Add some graphics, would like to have visual feedback on running, jumping and wall jumping to improve the controls.
Sep 1 17:57:03 6m 35s PhoneBreaker ♥ 1 Really fun idea and story but the gameplay does not last very long for me though. Interesting version of a clicker. I would suggest making the bin buttons larger and maybe have some more visual feedback on which chat that have lots of messages. There are the numbers but takes longer time to find/read than if the bar change color or something.
Sep 1 18:06:58 9m 55s Collapse ♥ 1 The 2D/3D switching gameplay element is a very ambitious thing to add but I thing you did it well. To which side view that you get when entering 2D mode was a bit confusing to me though. Some more markings on walls/floor would help to orient which side that you are looking at.
Sep 1 18:23:09 16m 11s Open Spaces ♥ 2 Wow! I am not a fan of dialogue games but this topic kept me interested to the end. The art style stands out compared to most other games here and one other thing that impressed me a lot was the menu system, that looked super professional!
Sep 1 18:33:43 10m 34s Galactic Wars ♥ 1 Great art style and well-tested gameplay mechanics, well done. One problem is the visual feedback that the ship is moving. If there are no asteroids on screen it feels like nothing happens. I suggest to add some kind of background that scrolls when the player is moving around.
Sep 1 18:53:48 20m 05s Chill Chair Simulator ♥ 1 Impressive graphics, sound and fun idea. The thing I would improve is the controls. I do not get a good understanding on how the player is moving using the controls and mostly just button-mash things. However, in a game like this one should not have too simple controls so it is a fine balance to adjust.
Sep 1 18:59:24 5m 36s Dodge and pray ♥ 0 A well made bullet-hell game that is fun to play. The 2 types of enemies made the gameplay interesting. I would like to have more enemies added over time to keep the gameplay interesting longer.
Sep 1 19:05:29 6m 05s Organize Your Life ♥ 1 Sounds and looks fun, but crashes at startup for me though :(
Sep 1 19:17:21 11m 52s Personal Space ♥ 1 Great graphics, really liked the art-style. This type of FPS-puzzle solving games is something that I like a lot. The "task-progression" and difficulty was balanced well. One problem for me though is that I think it takes too long time to get rid of the anxiety. Is mostly an annoying feature for me. But to summarize, I think this is the best game I played so far!
Sep 1 19:27:04 9m 43s Excessive 3: Inadequate Space ♥ 1 There are surprisingly very few text-based games here so I had high hopes when I saw this. However, there should be more player interactions and not just reading a text. I hope you could add some options for a future jam!
Sep 1 19:41:31 14m 27s Roham! ♥ 0 Well made gameplay and will therefore continue to be interesting after a while of playtime. The graphics is minimalistic but also well planned to separate the different enemies/powerups.
Sep 1 19:51:14 9m 43s Robo Revolt ♥ 0 Fun idea, I enjoyed playing this one. The main thing I would like to improve is that the attack/sweep movement are too slow and therefore feels more unresponsive. Also, maybe unzoom the view more to get a better overview.
Sep 1 19:57:41 6m 27s Plenty Of Junk ♥ 1 The movement controls were a bit quirky but very interesting to watch the creature move around with those "tentacles", very visually interesting. I like the pixely art style but I think the game was far too easy. You probably need to add some more features to the game to keep i interesting. Maybe some enemy type?
Sep 1 20:05:44 8m 03s Reloader ♥ 1 I am a big fan o physics games but often the controls and object behavior get clunky or unrealistic. This takes a long time to balance. What I think you could improve is the camera view. It was a bit annoying to have to control the camera as well as the crane (at least increase the mouse sensitivity). I also have to spend time avoiding the crane wires to flop around. Maybe these could be stabilized somehow... After some more polishing this game could be a really great game. Also lacks some sound/music.
Sep 1 20:10:22 4m 38s Pusher ♥ 0 The music is top-level! The gameplay mechanics are classic and not much new there though but impressive that you could make random generated levels that work fine. This is quite often risky businesses when it comes to puzzle games.
Sep 1 20:15:09 4m 47s Cunctan's Square ♥ 0 Probably a very stupid question but... how do I start the windows version?
Sep 1 20:18:32 3m 23s Humanagement ♥ 0 Typing games are under estimated according to me so keep them coming :) However, I thing typing random generated words is not as fun as typing real ones. Just a tip for the future. I like the minimalistic approach.
Sep 1 20:24:14 5m 42s Zombie Invasion ♥ 1 Fun to play and well polished with details like screen-shake. The gameplay is quite standard but the shrinking of the level based on the enemies made it much more interesting to play. Good sound effects and good that you added some music! The difficulty level was perfect for me and I also liked the progression o increasing difficulty over time.
Sep 1 20:31:46 7m 32s Concentrate ♥ 1 Looks like an extreme version of guitar hero (8 keys :)). What the goal is and how to get higher score was not obvious to me so please describe this a bit more.
Sep 1 20:34:30 2m 44s Judgement ♥ 1 Fun idea and should be expanded. More features required!
Sep 1 20:37:32 3m 02s LANDESCAPE ♥ 1 Great models and graphics. For me the game is a bit slow though and the enemies have too much HP. I would decrease the HP and add more enemies instead. Great music!
Sep 1 20:41:51 4m 19s Beaver Pitch ♥ 0 Nice cover art! I think it would be more fun if you increased the game pace and maybe add some more gameplay elements, maybe powerups or different enemies. One big problem though, it crashed for me after a while.
Sep 1 20:47:25 5m 34s Snake Reduction ♥ 0 Snake is always fun! But it is also a very well-used game mechanic. A shrinking room is a nice variation but I think you have to add more non-standard snake features to have some variations. Maybe the room should decrease depending on the side you eat the food from or that it is possible to hold back the walls with your tail or something.
Sep 2 07:16:10 10h 28m Get Off My Boat, You! ♥ 0 Well done! At first I did not get the controls even after reading the "how to play". Maybe you could say use the mouse to control the wheel or something. The graphics style I liked a lot and the way you control the boat is excellent! One thing I would change is the zoom level. I would have zoomed out more so one could see the swimmers earlier. Now my reaction speed is too slow to dodge the swimmers and usually so the best way to play for me is to just go straight ahead. Sound was also good.
Sep 2 07:23:32 7m 22s Anti-Automata ♥ 0 The music is amazing! The cellular automata is a nice touch and interesting to watch. This could very well be super fun to play, however, the big problem for me are the controls. They feel slow and unresponsive. Some tweaking there and this would be one of my favorite games this year!
Sep 2 07:30:30 6m 58s Quibble Quarrel ♥ 1 This is a well made brawler and that one increase/decrease in size when fighting is a great touch. This makes the game more unique compared to other brawlers. Impressive that you manage to make a working AI for this! For ludum dare I often ignore multiplayer since I think the testers do not have time to test this. However, this game would probably be at its greatest in multiplayer. Maybe something for a post-jam... Great game!