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rjhelms

Feedback comments for LD41

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TimestampSince previousGamerjhelms's comment
Apr 25 01:26:27 PE@CE ♥ 1 This is wonderful, very satisfying use of the theme with impressive level design and a great visual style. I'm not one for precision platformers, but this game kept my attention for longer than many commercial titles of the genre. Well done. I'd love to see controller support - this sort of game would be perfect on an old-school gamepad.
Apr 25 01:39:41 13m 14s Grid Gunner ♥ 3 Nice take on the theme. Like @notgreat said, I wonder if a combination of mouse/keyboard instead of just mouse would have made the controls a bit easier to grasp - I was just kind of stumbling along blindly for the first few levels, but I grokked it before it was too late.
Apr 25 01:54:44 15m 03s Deep space - cards battle ♥ 1 I like the idea here, and it's pretty well executed. In general, I think things could be "tightened up" a bit - snappier controls, quicker progression, etc. A checkpoint system, so the player doesn't have to start all the way from the beginning again, would also be helpful for something like Ludum Dare - after all, you want people rating your game to see as much of it as possible. All in all, a pretty good showing for your first Ludum Dare - hope to see you in the next one!
Apr 25 02:11:03 16m 19s Nmbr Krncher ♥ 0 Interesting idea, but I'm having a bit of trouble grasping the strategy. I was eventually able to beat it, but that was a much learning the pattern on each level rather than figuring out the general approach. ie does 0 always involve just eating a point? Same with a column with a 9 in it - can anything go on top of that without losing a point? It would be really cool if adjacent columns could combine to be used as multiple-digit numbers, and that would make the game play a lot deeper.
Apr 25 02:39:57 28m 54s Fightin' Words - Real Typing Strategy ♥ 0 Yup, a lot more depth here than I was expecting. I love that the theme carries through to the visuals - going all in with the setting like that really makes it come together.
Apr 25 02:50:16 10m 19s Tipio's Grand Typery ♥ 2 Really cool idea. The poison mechanic is cool, but slowly drove me mad - before it even registered that the letter was poison, I'd already be reading further ahead in the word so would miss it almost every time. Slowing down helped me catch it, but that felt a bit weird in a typing game. I'd love to see what you had in mind for the roguelike elements - but as you say, such is Jam.
Apr 25 03:06:19 16m 03s Putt Putt Boom ♥ 1 This is pretty much how I feel playing minigolf. Might be good to add some instructions - it wasn't clear exactly what I was trying to do until I watched the video, when a paragraph on the page would have explained it. Good fun all the same!
Apr 25 03:48:09 41m 50s Super Balls Defense Base Craft ♥ 2 I love this idea. It's got just enough complexity that it keeps me coming back for more. Great stuff. I agree with @djfariel that it's a little tricky to tell what each tower is - once they're built it's pretty apparent, but the game gets hectic enough that it's a bit challenging to find the time to learn.
Apr 25 03:56:08 7m 59s Groove Chase ♥ 1 Fun little rhythm game. The racing element seems a little bolted-on, so to speak - does the choice of cars make a difference? It'd be nice to see that side of the interpretation developed a bit more. It gets nice and hectic as things progress, which makes it really rewarding when I did get a good streak going.
Apr 25 04:13:30 17m 22s Ball-dash Arcade ♥ 2 Always impressive to see networked multiplayer games in LD. This has a great classic arcade vibe to it, good fun. Sadly, I was only able to find one game when I went in to rate it so I didn't get a chance to really master the game. I'll definitely come back to this one in the near future to see if I can find some more people online.
Apr 25 04:31:07 17m 37s A Tale of Two Kings ♥ 0 The concept and illustrations are very charming, and who doesn't want to put King Lear in their place? Like @jack-hipson says, playing rock-paper-scissors gets a bit tired after a while. I still kept going because I wanted to see all the stages of the tower, and what happened at the end, and I'm glad I did.
Apr 25 23:01:48 18h 30m Friends of Rose ♥ 0 I liked the approach of having a warp zone to choose levels. Not bad for coming from no Unity experience. The controls felt a little loose to me; getting that right is a key part of a good platform experience. To an extent, that's a challenge with Unity in general: the physics engine is really solid, but it can take a lot of work to whip it into something that really feels good. I'm really happy to see another game that used music genres of the interpretation of the theme!
Apr 25 23:17:06 15m 18s Crowdsurf ♥ 1 Just great. So much fun. My experience with writing lyrics in "real life" is pretty much exactly as its depicted in the game. So much so that this could totally be reworked (or just used as) a tool for helping develop creativity.
Apr 25 23:41:44 24m 38s Run from the hangman (Renegade) ♥ 0 Really clever idea. A lot of my thoughts are already captured by the other feedback - in short, this could really shine with a bit more polish. I really like the idea of going with an "original Super Mario Brothers" sort of movement scheme. I did find a bug where a jump would end up with me half way in a platform, and that would move me a bit to the right. Once I realized that, I was able to push myself completely off the edge of the screen.
Apr 26 04:25:06 4h 43m 1st / 3rd Last Word ♥ 2 I really dig this idea. A bit frustrating at times when there wasn't any good vantage point to line up shots, but when everything clicked I had a lot of fun.
Apr 26 14:31:35 10h 06m ESC ♥ 1 I wonder if a count down timer for the baddie appearing would be helpful. I definitely got a jolt from him popping up every time!
Apr 27 02:08:04 11h 36m Wreckless Rally ♥ 2 Amazing classic graphical style. Cool combination of themes, and the core mechanic is really compelling. The "hard" level was a little overwhelming - it felt like there wasn't quite enough time to line everything up to make all the sweet combos. But I guess that's why it's hard mode!
Apr 27 02:59:44 51m 40s Blitzingo ♥ 1 This gets really tough on medium difficulty and higher. Entering numbers is a bit tedious, but random makes the game harder. I wonder if it would be more balanced if the random numbers were placed on the board in ascending order, like a real bingo card.
Apr 27 03:19:05 19m 21s Bang Bang Revolution ♥ 2 Did anyone else try shooting the hat off the cactus? Interesting idea. It'd be cool to see how the FPS element could be developed a bit more, as I didn't see much point in moving around - standing still and focusing just on aiming with the mouse seemed the more effective strategy.
Apr 27 04:13:23 54m 18s Very Realistic Waiter Simulator ♥ 1 I love it! Everything about this is, on its own, pretty simple, but it comes together as a great package - exactly what a good Ludum Dare game should be. I played this one for a while and got pretty good at it, so I think I'm going to apply for some waiter jobs now.
Apr 28 00:44:41 20h 31m ¶City ♥ 1 This is really cool! I have a lot of nostalgia for the original SimCity and old-school text adventures so this is right up my alley. It would be nice to be able to see a map of the city in game, but then again, keeping a map with pen & paper was a big part of the genre back in the day. Well done!
Apr 28 03:20:17 2h 35m Sheet Music Editor Shoot'Em Up ♥ 0 Yeah, what @vilcans said - silly idea and good execution. The physics of jumping off the staff lines are an awesome touch. Really great entry!
Apr 28 05:05:52 1h 45m Space Maths ♥ 0 This gets really hard once it gets going fast! I enjoyed myself with this one, cool concept.
Apr 29 15:38:10 34h 32m Road Pump ♥ 1 Not much to add that hasn't already been said. I had fun with this one, and you've got lots of great suggestions on how to make a good game great.
Apr 29 16:22:38 44m 28s Dastard's Dungeon ♥ 1 This is the most unique take on the theme I've seen so far - well done! Just a small niggle, the emails weren't consistent between "new turn" and "next turn" - which caused gmail, at least, to not thread them properly. It'd be cool if this could be done entirely by email, ie your moves were done by replying to the email like 1991 intended.
Apr 29 17:28:25 1h 05m You Can't Dodge Your Feelings! ♥ 0 Great visual style. The choice of font really just pushes the whole thing over the edge - great attention to detail. I just wish there was more!
Apr 29 17:55:51 27m 26s Similize the Savages ♥ 1 I will never not love a city builder. I really liked how this game had a few different phases, and elegantly guides the player through them. On my first playthrough, when science went to far it killed all the men who weren't builders, so the population was stuck where it was. Not sure if that's a bug or a great example of emergent gameplay - I enjoyed myself either way. Well done.
May 10 02:35:59 248h 40m Rhythm Rogue ♥ 0 This is like 3 genres! Well, if "Pacman" is a genre. I understand the choice of one-button controls, but this might be more fun if you could move with the arrow keys - waiting around for the movement arrow made the pacing a bit tricky. Perhaps if missing the beat sent you in the wrong direction instead? All in all, though, a really cool experience.
May 10 02:45:34 9m 35s Dememtory ♥ 0 Ah, this takes me back to writing console text games way back in the day. This was phenomenal for building a mood, and like @differentname mentioned, the unreliable narrator was very powerful. Great job.
May 10 03:04:56 19m 22s Legendary Alien Race ♥ 3 Took a while to get the hang of it, but I like it - there were a few turn-based racing games, but this is one of the more compelling ones. Kudos for getting such an elegant 3D experience together in 3 days!
May 10 03:19:52 14m 56s Silent Rythm - A horror rythm game (download link available) ♥ 1 Looks and sounds great, but as you said in the description some of the core gameplay is missing. There's never enough time during Ludum Dare, so getting enough core gameplay in place to make you've got a fun experience is job 1, even if the player is just a rectangle and the doors are other-coloured rectangles. Hope to see you in future LDs!