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rjhelms

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TimestampSince previousGamerjhelms's comment
May 2 01:52:10 Defcon Zero ♥ 0 Sorry to say that I'm getting the same crash as @EndlessPlumber. Windows 10 Home, Geforce 640.
May 2 02:07:37 15m 27s The Taker ♥ 3 An interesting take on a tower defense game. I think you did well limiting the scope to something doable for Ludum Dare. Great job for just 7 hours! That said, a bit more time and polish would do this game wonders. I like where the camera mechanic is going, but it's a little unreliable and doesn't quite reach its potential. Perhaps something like moving the camera with the keyboard, but having it bounded by the location of the castles, would work a bit better.
May 11 02:50:50 216h 43m Kanjo ♥ 1 The sound track and art style you've put together here are amazing, great job! I agree with your assessment that this is pretty unfinished - the cutscenes lay out the framework of a really interesting game premise, but the game just isn't there. I hope you do keep plugging away at this, as you've started in an good direction.
May 11 02:58:14 7m 24s Slime Assault ♥ 0 I really like the premise and look of this, but sadly as of now there doesn't seem to be anyone else playing. I've made a note to come back to this tomorrow as I'd really like to give it a try! As others have said, I admire the ambition of a multiplayer game for LD, but perhaps adding a single-player or offline mode would have been helpful.
May 11 03:05:07 6m 53s House 0.1.0(top down shooter) ♥ 1 I don't have much to say apart from echoing the other comments. I encourage you to keep at this one, if only to get a sense of how to polish things up, and I hope to see you in Ludum Dare 39!
May 11 03:14:12 9m 05s Endless Hexagon ♥ 1 Mmm, I always love well-executed puzzle games during Ludum Dare. There's a fine art to them that I don't have a knack for myself - you've done a great job here! This is a very well put together "complete package" - compelling game play, a great aesthetic style to the sound and graphics, and a tutorial to boot. One suggestion would be to go a bit deeper into the strategy in the tutorial - even after reading it, I felt a bit lost on my first playthrough. Even with the rules clearly explained, it took a few rounds for it to really click about how the game actually unfolded.
May 11 03:38:32 24m 20s Small Tactics ♥ 1 I was only able to try the survival mode - and I like it! There's a surprising amount of room to play around with different strategies, even if it seems very simple at first glance. A bit more feedback about what's going on could help - for example, it wasn't apparent to me what the red outline was the combat range, at first, although it made perfect sense once I thought about it.
May 11 03:52:51 14m 19s Tiny Hero ♥ 1 I like the idea of putting RPG mechanics in a game like this - it's an innovative take on the genre, and the balance was pretty good. I assume you're using 3rd party sprites and sounds, since you've opted out of those categories - it'd be nice to see attribution for what you're using. (Mostly because I really like the sprites!)
May 13 03:02:47 47h 09m Supernova ♥ 1 The visual style got me interested right away - it all fits together really well. Music was nice, too, though it felt like some of the loops were a bit short. The difficulty ramp-up felt really well done, at least for someone like me who's not great at platformers - just when I thought I was getting the hang of things, I got a shield upgrade and things got a bit more intense, but never punishingly so. All in all, a great compo entry - good job!
May 13 03:16:00 13m 13s The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds ♥ 1 This has a lot of charm, and is a really unique and interesting take on the the theme. Great job on those fronts - music is pretty decent, too. To echo a lot of the other commenters, I think this could do well to be more "discoverable" - the interaction between different elements is interesting, but it's a slow burn and the game is pretty daunting at the start. Especially in a Ludum Dare game, it's really valuable to grab the player *right away* - the opening is great, but when I got into the game play I felt a bit lost. There's some great ideas in here; with some polish and balancing they could really shine.
May 13 03:24:20 8m 20s ChronoCombat ♥ 1 This is a phenomenal concept. The biggest thing that would make it more accessible would be a list of games, or even just one big one - it'd be great with a large number of players! I agree with what others have said that a top-down view might be better. The FPS camera has its advantages, but was also a little disorienting - especially since looking around is "free."
May 13 03:43:48 19m 28s The Clearing ♥ 0 This is pretty ambitious for the compo, I think. The premise is pretty sound, and I like how it fits the theme, but there's plenty of small frustrations that others have mentioned that keep me from really being able to get into this.
May 13 05:04:46 1h 20m More Room! ♥ 2 Cooool. This has a decent amount more depth than I was expecting at first glance. The different enemy AIs did a good job of keeping things interesting - however, in many cases, it seemed like keeping every area selected and focusing relentless attacks what the winning strategy against every one. Graphics and audio are a nice package, too. I'm always impressed by decent strategy games during Ludum Dare, and this one did not disappoint. Great job!
May 14 22:40:22 41h 35m Daylight ♥ 1 I'll echo what others said, that the platforming was frustrating in places - between some fiddly jumps and tight platforms, it tried my patience a bit to fall down a long way and have to repeat things. A somewhat generous checkpoint system of some sort would have been helpful, just to reduce the situations where people will have to repeat a tough section multiple times. Totally forgivable, though - designing levels and getting the balance right in 48 hours is tough! The premise was really well executed, though, and the music set a great mood.
May 14 22:50:54 10m 32s tiny'Pocalypse ♥ 1 I like the visuals a lot - well done, and with a pretty unique style. Some more animations on the enemies would have been nice, but they work well as is. One thing that would have been nice would be a "continue" option on game-over: rather than starting over, start back at the same level. Would make it easier for people to see more of the game! I'll echo what a few others have said, that overall the game is a bit slow. Speeding *everything* up just a little bit would go a long way to tightening up the experience. Overall, though, great job!
May 14 23:11:55 21m 01s Little Fortune Planet ♥ 2 This is really fun, a good silly little sandbox. Everything fits together into a good package - the sound, visuals, the humour of the cards, and so on. For whatever reason, in the downloadable version clicking on the cards didn't do anything - seems like others haven't had that issue so I'm not sure why that would be. (I'm running Win10 if it makes any difference.) Web version worked fine, though.
May 14 23:38:49 26m 54s Arthropoda ♥ 0 A surprisingly deep turn based strategy game. I had a lot of fun with this! It'd be nice if there was an explanation at the start of the game about what the different ants were good for - otherwise it takes a while to figure it out, which makes the early game feel a bit confusing.
May 14 23:49:02 10m 13s No One's Planet ♥ 3 Amazing. I've seen telnet games in Ludum Dare before, but this one really goes all out with it rather than just being a plain ol' text game. Well done! Gameplay is a bit slight - it'd be nice to have an actual threat to the play from the baddies - but there's good humour here and it was fun playing through just to see all the content. Like @endlessplumber, I also got stuck off on the side when I made it to "endless mode" - and oddly enough, it was also in dimension 4 (on my way back). Great job!
May 15 00:17:39 28m 37s TARJECTORIES ♥ 0 This is insane, and I love it. When I first saw the screenshot I thought "oh man, just a Scorched Earth clone?" I was wrong with that gut reaction. So very, very wrong. This is a ton of fun. Probably the best LD game I've played this time around.
May 15 00:37:06 19m 27s Wereld ♥ 0 Good fun, but really hard like others have said. Ah well, balance is always the hardest part of Ludum Dare. Great job!
May 15 00:42:43 5m 37s Draw a Small World ♥ 1 Maybe not a "game", but a good diversion all the same. It was cool seeing everything come together at the end. I can definitely see how this was good HTML5/JS practice!
May 15 02:23:15 1h 40m This Is Not Enough Planet! ♥ 2 Holy moly, great job man! This is a great showing! Really polished for a compo entry. Controls feel great, the style is spot on, and I love the humour in the text throughout. It gets really hectic once I reached "Regal" size - but that's perfect for the retro arcade here. One of my favourites from this Ludum Dare, for sure!
May 15 02:49:33 26m 18s Planetary Defense Force ♥ 0 Great job! I'm normally not a huge fan of tower defence games as I find they often don't have much depth, but the orbital mechanics element here make for a really fresh take on the game. I don't have too much to offer as far as constructive feedback that isn't already covered by other comments. I think putting the boss in early was an excellent choice. We all know that getting balance right during Ludum Dare is pretty much impossible, so making sure that we all can see as much content as possible is a good call.
May 15 03:11:43 22m 10s Critter ♥ 2 Very beautiful ambience across the whole aesthetics and the concept of the game. Kind of reminds me of the "Creatures" series from back in the day, which was nice for a nostalgia trip. Good job!
May 15 03:16:18 4m 35s Cryofailure ♥ 0 I agree with @filogc - would love to see a walkthrough vid of this, as it looks really interesting but, as a VR-less pleb I can't try it out.
May 15 03:23:15 6m 57s Operation: Small World ♥ 1 @madjackmcmad said most of it. There's a charm to the premise here that I really like. Keep making games, hope to see you next Ludum Dare!
May 15 03:43:51 20m 36s Insufficient Data ♥ 1 Very cool. I'm not familiar with the Last Question, but I have some Asimov anthologies around here so now you've got me curious. Even though there's not much of a gameplay challenge here, the experience is really compelling. An intriguing way to tell a story, that's for sure. Well done.
May 15 03:50:17 6m 26s Not Enough Room ♥ 0 This is brutal. I love it, but I'm absolutely atrocious at it - perhaps it could more gradually ramp up the difficulty, but I'm also really bad at these sorts of games so maybe it's just me. The concept is rock-solid, though. Great work for 12 hours.
May 15 03:59:01 8m 44s Bitverse ♥ 1 The graphics are amazing, and the core gameplay - running and shooting - felt really good. The concept is really solid, but perhaps not explained very well to the player. I had to read the instructions a few times; at first it felt like they just didn't mean anything. Perhaps there is a way to streamline them for make them more "discoverable." All in all, though, this is a phenomenal showing for a first Ludum Dare. There's a lot of potential here if you wanted to keep at it, and I'm sure you can come up with some great things in future.
May 15 22:57:57 18h 58m Rogue Basement ♥ 1 Great job, man. Saw your progress on this on IRC over the weekend, but then somehow lost track of it once I got into ratings season. Managed to find it again this afternoon, and I'm glad I did - you did a great job getting the essence of a rogue-like distilled down to its very essence.
May 15 23:15:01 17m 04s Cubical ♥ 1 The visual style is great here, and it's a lot of fun routing the train all over this little world. The biggest thing that's missing here is the difficulty curve - once I got the hang of this, things just kind of equillibrated and there wasn't much more to the game apart from enjoying the mechanics. I'm not sure if it's as simple as ramping up the spawn rate, but that would do part of it. Either way, this is a great concept well executed. Glad I checked it out!
May 15 23:34:47 19m 46s Microchip IO ♥ 2 Nice visual style, and a fun take on the theme. For people who don't know from circuit design, I can imagine this is pretty daunting - but it could make a solid game in the vein of Shenzhen I/O if it was fleshed out to have some tutorial levels and level introductions that give some guidance.
May 15 23:57:08 22m 21s You Are An Elevator ♥ 0 Hilariously jank in all the right ways. The different characters flopping around the elevator, the sexy narrator, all the jokes on the different floors... man oh man. Great work!
May 16 00:06:11 9m 03s Spin Bashers ♥ 0 This seems really interesting, but sorry to say I couldn't play it. Have nobody to give it a try with locally, and the internet matchmaking didn't find any results. For better or worse, this is often the challenge with multiplayer-only games - unless they're "massively" multiplayer (on a game jam scale, that is!) it's a challenge to get enough momentum to give people a good chance to play them. It seems like some of the text in the menu is white-on-white, which made it hard to tell exactly what I was going on when I tried to create or join an internet game.
May 16 00:33:37 27m 26s Vertical City ♥ 1 Very plainly influenced by SimTower and Project Highrise - but you admit to it, and there's far worse places to get your inspiration. This felt like a pretty solid tech demo, rather than a game - all the core mechanics are there, but they didn't really go anywhere, if that makes sense. Getting the rent wrong didn't seem to have any consequences, there was nothing to unlock, etc... though isn't that how every LD game ends up? I did appreciate that there was some good freedom in how to build your tower. More than SimTower gave, at least!
May 16 00:44:47 11m 10s CHaZeS VR ♥ 1 Sadly I can't try this out as I don't have an HTC Vive, but it looks like good fun.
May 16 00:57:24 12m 37s Crunching Creatures ♥ 0 Way back in the day, I was really into "artificial life" stuff - not quite games, per se, more like toys. Think SimEarth, but sometimes with much deeper simulations. Often you'd just sit back and watch, to watch an ecosystem form - or fail to form. This captures a lot of what really got me intrigued in those days. It'd be nice to intervene in the simulation in more meaningful ways, but lots of things about this feel really good. A nice chance of pace from most of what I've seen this Ludum Dare. I didn't hear any audio in this, tho, so can't rate you in that category. Should you have opted out of it?
May 16 01:34:01 36m 37s Flatland ♥ 1 This has some really wonderful depth to it. A shame that you didn't quite reach the mark of having all the trappings of a "proper game", but the core mechanics are all very well done here. Lots of RTS games that get made in Ludum Dare - this time around and in the past - have a lot of jankiness or balance problems, or are impossible to figure out. This one is really elegant; it's easy to wrap your head around, flows nicely, and it's apparent that there's actually some strategy to it rather than just "click randomly and pray". You could do very well to keep working on this, if you were so inclined. Great stuff!