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moltanem2000

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TimestampSince previousGamemoltanem2000's comment
Apr 23 15:23:03 The Play Ground ♥ 2 Congrats on completing your first Ludum Dare! The fact that you submitted a project is an accomplishment to be proud of. A funny moment: I spoke with the other Jack Sparrow and he wanted me to find a monkey. I found said monkey and went to look for the other Jack. I found him in the ocean. That made me laugh. A couple things you could do to improve the feel of the game: - Flip the sprites so they're facing the direction they're moving. - Make the jump faster. It feels like the character is floating instead of jumping. I noticed a bug that sometimes the text above someone overlaps and is difficult to read. Congrats again on finishing, and if you get a chance, please check out my entry as well. Thanks!
Apr 23 15:33:49 10m 46s Bumper Buddies ♥ 1 Congrats on completing your first Ludum Dare! Definitely something to be proud of. I like the idea of combining a digital pet with pinball. Though the thought of a pinball spreading virtual poop behind it as it goes is kinda gross. :) The idea was executed well. Nicely done. The background music was a big repetitive and pretty quickly became overwhelming. I tried adjusting the volume in the settings, but they seemed to be fiddly and it was either everything was on full volume or it was all muted. Overall, a solid entry, particularly for your first go. If you get a chance, please check out my entry as well. Thanks!
Apr 23 15:45:04 11m 15s Type Dungeon ♥ 0 Nice idea and good execution. I agree with @nash that using actual words instead of random letters would've been an interesting idea. I did run into a bug. I was in a situation like this: ``` B T N N ``` I was in the T and the key was in the lower N. However, every time I typed N, it would go to the right, so I lost because I couldn't go down. An easy bug to miss when doing random generation. Congrats on completing! If you get a chance, please take a look at my entry. Thanks!
Apr 23 15:51:33 6m 29s Pix Eliz Great Curse of the Cards ♥ 1 Interesting idea. I like the concept and the execution is pretty good. The music really set a good atmosphere. I would have liked to see some sort of animation when you get a new card. It was hard to notice that they changed the first time until I started doing a back and forth dance. The left/right text being backwards through me off at first. Either I misunderstood, or your left is my right. :) Overall, well done and congrats for completing!
Apr 23 16:00:43 9m 10s Race City ♥ 0 I'll admit that it took me a minute to understand what was going on. I would suggest some opening info-graphics or something to indicate what does what to help players understand what they need to do. I flew way past the goal, but it's okay because everyone was dead from lack of oxygen anyway. The mechanic seems to work well and as intended. Nicely done!
Apr 23 18:19:14 2h 18m Scarecrow's Night ♥ 0 This is really well done. The models, animations, particles, controls, atmosphere and music were spot on. My only criticism is that I would have liked to hear a whoosh sound when you swing your scythe. Excellent work.
Apr 23 18:23:54 4m 40s Seven Ate Nine ♥ 1 I didn't realize how hard it would be to do mental arithmetic while running for my life! This was a fun concept and you nailed the aesthetics. Nice work.
Apr 23 18:27:49 3m 55s Deadication ♥ 0 Congrats on completing another LD! I was quite entertained by this. Who knew growing humans for zombie consumption could be so much fun. That said, I would have liked to have sound music and sound effects. Overall, nice work.
Apr 23 18:31:20 3m 31s Clicky Cards ♥ 0 I wasn't able to run this. I downloaded the jar and tried to run it and nothing happened. I had just tried another LD entry that was a jar file and it ran fine, so I'm not sure what the problem is.
Apr 23 18:38:01 6m 41s Slice of Screen ♥ 1 This is an interesting idea. Unfortunately, I must be too dumb to figure it out, especially after the weekend crunch. Kudos for the most unique idea I've seen yet though.
Apr 23 18:46:38 8m 37s Colony Sniper ♥ 1 I laughed the first time I heard an alien and watched it hit me. It was so unexpected, so nice work. Unfortunately, that alien sound got old and at one point, they started coming so often it started sounding like a herd of sheep. That's my main complaint, though another minor nitpick is that it was hard at first to figure out why I couldn't place certain buildings (I didn't have enough crystals). Some UI indicator of that may have helped. Otherwise, this is pretty impressive for 48 hours. Nice work!
Apr 23 19:12:03 25m 25s Zoccer ♥ 1 Nice work Phil. The graphics, music and sound effects are pretty spot on. My only complaint is that it was difficult to control with the keyboard. The ball would bounce in unpredictable directions leading to frightful moments of "oh crap, the ball is way over there now and I can't see anything." Overall, nice work and I'm looking forward to the video!
Apr 23 19:51:37 39m 34s F.I.S.T.S (FIRST PERSON IDLE CLICKER SHOOTER HORROR TOWER DEFENCE SURVIVAL) ♥ 1 Wow! This is an incredibly polished entry. I concur with @Tutti Ankka that this should be turned into a full game. I finally had to make myself stop playing. My only points of criticism are 1) the "get coin" chime becomes annoying after 20 some waves and 2) it's not obvious (at least in the early game) that the action stops when you go into the upgrades. Perhaps having the upgrade window not take the full screen so the player can see the action has stopped in the background would help. I really am super impressed that you were able to get this level of polish alongside all the mechanics in just 48 hours. That's something to be proud of. You've got a winner here.
Apr 23 20:12:45 21m 08s Alien Farm ♥ 0 I'm not sure if I did something wrong or there's something wrong with my computer, but I think my version of the game had some sprites missing. I kept waiting for clouds, but there were none. Anyway, congrats on finishing and submitting a game in 48 hours!
Apr 23 21:29:40 1h 16m Card Runner ♥ 1 Infinite runner + card game is definitely an incompatible pair of genres, but you made it work. There were a few places where I had no cards to get me out of a sticky situation, but that's card game luck for you. Visually this was well done, but I would've liked to have some audio. Overall, nice work.
Apr 23 21:45:28 15m 48s Foos Fight ♥ 0 I actually like the fact that you can add multiple balls to the game. Chaos is fun in this case. I like the aesthetics you were going for. The controls were tricky, but I think that's inherent in the type of game it is. I'm not sure how it could be improved. Overall, nice work!
Apr 23 21:55:50 10m 22s Lacerti and the Puzzling Dungeon ♥ 1 I'm impressed by the number of mechanics you were able to fit into this game. I'm also a big fan of the aesthetics. The pixel art was spot on, and the music was suitable (although a little repetitive). Overall, very well done!
Apr 24 15:25:07 17h 29m A Puzzling Combination ♥ 1 Hey Noa, I've been a subscriber to your YT channel for a while. This was a cute game, I liked it. I was able to get the 100 matches and was confused at first because when I did mess up, it showed him looking sad, but then went to the "we're compatible" screen. Also, a good number of the sprites were missing for me. The 4 menu sprites were missing and the sprites surrounding the main game play screen were missing (I just saw my player piece and the incoming pieces to match with). Overall though, this is a very solid entry. Nice work! If you get a chance, I'd like to get your input on my game. Thanks!
Apr 24 15:37:52 12m 45s Action Chess ♥ 0 This is an interesting concept that you wouldn't think would work, but it does. It was fun and I even managed to beat the AI. Nice work!
Apr 24 15:47:17 9m 25s Rhythm Massacre ♥ 1 Me, after the first few seconds: "Oh, I just click these segments? This is easy" Me, after about 5 seconds: "Hey, where are you going?" Me, after a couple minutes: *click, click, click, click, click* oh crap, slow down! This was fun. One suggestion I would have is to have a visual indicator of a hit on enemies that take more than one click. The audio indication is good, but a visual one would help too.
Apr 24 16:01:43 14m 26s Secret of the PeaDucks ♥ 2 For your first Unity and 3D game, I'm impressed. You had good level design as well. You should be happy and proud of this. Nice work!
Apr 24 16:07:56 6m 13s TDshooter ♥ 0 An interesting combination for sure! I like the mini gun. It mowed down the bots like nobody's business. Nice work! The gun shot sound got a little overwhelming with how often it was being played, but I'm not sure what you could do to improve that. Overall, a nice game you have here. Good work!
Apr 24 19:31:41 3h 23m Fishing With Mr Bear ♥ 1 The first time that voice spoke, it cracked me up. Nice job there. I caught 3 fish then Mr. Bear broke my neck. Made me jump too. Nice work. The sound effects could use a little work, although the lure plop was pretty satisfying. Overall, a solid entry.
Apr 24 19:45:45 14m 04s Run from the hangman (Renegade) ♥ 0 This is a great mechanic with a lot of potential, however, I ran into some problems. It was hard to accurately jump over and miss letters, as the bounding boxes didn't seem to fit the sprites on screen. There were also times when it was impossible to avoid getting letters you didn't want. I also think you forgot to add the letter N to the pool of letters that appear. I tried avoiding letters for no less than 2-3 minutes waiting for an N that never came. Like I said though, the concept is solid and I like it. Congrats on finishing and submitting your game!
Apr 24 19:53:20 7m 35s Recipe for Disaster ♥ 0 Visually, this is pretty stunning. Nice work on the aesthetics. I had a little bit of difficulty with the controls. I would have liked to see more snappy acceleration. I ultimately ended up stuck in a corner of the level with no way out, but I had fun getting there. Congrats on a solid entry!
Apr 24 20:02:20 9m 00s Four Hour Tower Defense ♥ 1 All this done in a few hours? Not a bad effort at all. It was kind of like a combination of Battleship and TD. Interesting concept, but it was a bit tedius to buy and place new towers. Great job for the time taken though.
Apr 24 21:40:54 1h 38m Escape_ ♥ 1 Whew, that was intense. I ended up dying to the boss with him at like 15 health because I had ran out of heals. Well done. A few notes: The navigation of the player through the room was a little tricky. I had to retry a couple of times and it got a bit tedious typing the same power-on sequence. It would have also been nice to see in the database list which hashes I had already tried. I think I ended up cracking the same codes a few times because I couldn't remember where I left off. Overall though, this is a solid entry. Nice work!
Apr 25 20:49:35 23h 08m Sneaky Beats ♥ 1 This was pretty good. At first I wished there was more variety in the riffs, but once things got hard, I'm glad they were consistent. I can see this being fleshed out and being a great game. Nice work!
Apr 26 10:42:19 13h 52m Point & Shoot ♥ 1 This was surprisingly fun. I loved the "not applicable here" responses and the voiceover was great. I would've liked to see a bit more, but 48 hours flies by! Really nice job.
Apr 26 10:49:09 6m 50s Stealth Casual Farming Simulator ♥ 1 I played before reading the instructions. I will tell you that trying to plant, water and harvest seeds while trying to run away from three wolves is not an easy thing to do! I was more successful with hiding in the grass until one of the wolves stumbled upon me by chance. Then I got eaten. Great idea for a genre mashup, and well executed. Some improvements I would suggest: Zoom in a little bit. It would add to the tension of not knowing when the wolves would appear. Also, make the action buttons at the bottom clickable. More than once I used my mouse to click the buttons. Since you click to use them, it would make sense to click to select them.
Apr 26 11:08:41 19m 32s Dyeswap ♥ 1 I really enjoyed this and played through until the end. The aesthetics were very good. The visuals and music played well together and your puzzle design was excellent. My only point of concern were the controls. They seemed very jumpy. In some of the puzzles, jumping and landing with any sort of accuracy was very difficult and multiple times I found myself jumping too far and having to restart the puzzle because I fell off the platform. Because of this some of the puzzles (particularly the one that relies on timing) were more frustrating than they should have been. Overall though, you did an excellent job on this. Nice work!
Apr 26 11:16:17 7m 36s WaveRush ♥ 1 When I saw your thumbnail screenshot, the first thing I thought of were the baby slimes from minecraft. Brought back some good memories. :) As far as your game, I think you did a great job. The visuals, while minimalistic, were suitable and there was something unsettling about the sounds the creatures made. The gun made a satisfying sound, which made it even better when one of the creatures were killed. I think adding some lighting to the scene, making it darker and more difficult to see the creatures from a distance would help with the horror vibe you were going for. Overall, you did a great job. Nice work!
Apr 26 11:26:06 9m 49s Super Gun Baby Run ♥ 0 I really liked the pixel art. I think you did a nice job with them and the explosion particles when you blow up a rock are really satisfying. Unfortunately, as most endless runners do, it got repetitive and after a while there didn't seem to be any additional challenges. I think maybe if the speed of the game increased slightly over time it may have added to the difficulty and challenge. Overall though, it was well executed. Nice work!
Apr 26 11:32:20 6m 14s Match with Monsters ♥ 4 Very amusing take on the theme. I thoroughly enjoyed the chat interaction with the opponents and the fighting animations were on point. A minor gripe I have is the text didn't always line up right in the speech bubbles and some sort of gui indicator to swipe left or right would've been helpful for new players. Overall, solid entry!
Apr 26 11:39:30 7m 10s Typewriter Dungeon ♥ 2 You nailed the mood in this one. The sound effects and background ambiance were perfect. My only suggestion would be to speed up the walk speed and maybe only have the character stop at intersections or dead ends. It got a bit tedious backtracking when you realized you went the wrong way. Overall though, this is a very solid entry. Nice work!
Apr 26 11:41:57 2m 27s Type Ball ♥ 1 Unfortunately, I was unable to play your game. No word ever showed up on the billboard for me, no matter how close or far away I got to the basket. I did not rate because of this, but thought you would like to know. Sorry!
Apr 26 16:09:33 4h 27m Toppen Ultimate Anime Defense ♥ 1 I'm personally not a big anime fan, so I'm sure I didn't get a lot of the anime jokes, but man was this game epic! I'm impressed with how many different towers and enemies you were able to fit into a weekend and you even managed to get an epic boss battle for the last wave. Sound effects and music were great and that voiceover work was epic. Fantastic game! My only criticism is that I wish the camera would've been positioned so I could see the enemies emerging at the start of the path. It was a bit annoying that enemies were being shot and killed before I could see them.
Apr 26 16:16:22 6m 49s Ratty's Stew: An Immersive Cooking Simulation ♥ 2 Very cool game here. Thanks for putting the alternate download, the RAR wasn't working for me. Anyway, I really liked the low poly models, and the fact that you positioned a lot of environmental objects around the level really made it come to life. The audio was good, although it got a bit repetitive after a few minutes. I had some trouble with the controls, though I was using the keyboard, so that might have been a factor. Impressive entry though, I really enjoyed it!
May 8 10:43:03 282h 26m Witch's Escape ♥ 1 Very impressive! Everything here seems very polished and well done. I would recommend that you start out the game a little faster, as the first minute or so of the game drags on (which could be problematic in a game jam where some people will quit within moments if the game seems to be too slow). I would also recommend a penalty for hitting the wrong button. I was able to cheese the system by just mashing all the buttons on my controller, which took all of the challenge out of the game. Overall though, this is a great entry. Excellent work!
May 8 10:49:31 6m 28s What is Love ♥ 0 The singing in the intro cracked me up, well done! The idea is definitely interesting and I enjoyed the brawler part of the game. The dialog based portion was a bit confusing, but I did end up winning somehow, which is nice. I think some additional use of color might have been nice, perhaps something to identify enemies, I'm not really sure here. Anyway, nicely done!