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Rhythm Massacre
Rhythm Massacre
By impossible-realms
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.25 | 6 | |
| Fun | | 3.75 | 6 | |
| Innovation | | 2.87 | 6 | |
| Theme | | 3.75 | 6 | |
| Graphics | | 3.75 | 6 | |
| Audio | | 3.75 | 6 | |
| Humor | | 3.75 | 6 | |
| Mood | | 2.87 | 6 | |
Comments
Really cool! Always nice to see other Godot devs. If you have time, you should definently try fleshing this out a bit more. Also, props for including a Linux build! One thing that would get more people to play it is building for html5 as well.
@wsKilljoy Hey, thanks for that tip! I actually wasn't aware that Godot supported HTML5 exporting!
@Impossible Realms I just found out this LD that it did, when going to export! It uses WebGL and WebASM. It's quite cool. https://wskilljoy.github.io/BouncePUNCH/BouncePUNCH_web.html I put up my LD game, and it works almost perfectly.
jharler
2018-04-24 15:47
Me, after the first few seconds: "Oh, I just click these segments? This is easy"
Me, after about 5 seconds: "Hey, where are you going?"
Me, after a couple minutes: *click, click, click, click, click* oh crap, slow down!
This was fun. One suggestion I would have is to have a visual indicator of a hit on enemies that take more than one click. The audio indication is good, but a visual one would help too.
madxmd
2018-04-24 15:59
I thought this would be an easy game, I was wrong
@jharler Thank you for the helpful suggestion! I'll look into adding a visual indication for this if I choose to continue the project.
The mountain king theme is really well rendered, shame that I could barely hear it over the repeating sound effects. Quieter sound effects and a score displayed at the end would have improved this game a lot.
I admire your commitment to a several-minute song. A lot of Ludum games I've played this time around have claimed to be rhythm games but offered only a 20 second loop. Yours delivers, both musically and in terms of a pretty long scripted level.
There's not a lot else to say about this game. The mechanics are solid, simple, and fairly engaging. There's a good amount of visual and audio feedback when you hit something (though as mentioned, the sound effects drown out the music, so maybe tone them down a bit). I can't complain. Good work.