FoonLudum Dare ExplorerLD41 → Rhythm Massacre

Rhythm Massacre

By impossible-realms

View on ldjam.com

CategoryRankScoreCount
Overall3.256
Fun3.756
Innovation2.876
Theme3.756
Graphics3.756
Audio3.756
Humor3.756
Mood2.876

Comments

wskilljoy 2018-04-23 21:08

Really cool! Always nice to see other Godot devs. If you have time, you should definently try fleshing this out a bit more. Also, props for including a Linux build! One thing that would get more people to play it is building for html5 as well.

impossible-realms 2018-04-24 02:35

@wsKilljoy Hey, thanks for that tip! I actually wasn't aware that Godot supported HTML5 exporting!

wskilljoy 2018-04-24 11:34

@Impossible Realms I just found out this LD that it did, when going to export! It uses WebGL and WebASM. It's quite cool. https://wskilljoy.github.io/BouncePUNCH/BouncePUNCH_web.html I put up my LD game, and it works almost perfectly.

jharler 2018-04-24 15:47

Me, after the first few seconds: "Oh, I just click these segments? This is easy"

Me, after about 5 seconds: "Hey, where are you going?"

Me, after a couple minutes: *click, click, click, click, click* oh crap, slow down!

This was fun. One suggestion I would have is to have a visual indicator of a hit on enemies that take more than one click. The audio indication is good, but a visual one would help too.

madxmd 2018-04-24 15:59

I thought this would be an easy game, I was wrong

impossible-realms 2018-04-25 14:47

@jharler Thank you for the helpful suggestion! I'll look into adding a visual indication for this if I choose to continue the project.

amras0000 2018-04-30 19:57

The mountain king theme is really well rendered, shame that I could barely hear it over the repeating sound effects. Quieter sound effects and a score displayed at the end would have improved this game a lot.

I admire your commitment to a several-minute song. A lot of Ludum games I've played this time around have claimed to be rhythm games but offered only a 20 second loop. Yours delivers, both musically and in terms of a pretty long scripted level.

There's not a lot else to say about this game. The mechanics are solid, simple, and fairly engaging. There's a good amount of visual and audio feedback when you hit something (though as mentioned, the sound effects drown out the music, so maybe tone them down a bit). I can't complain. Good work.