FoonLudum Dare ExplorerLD41 → Pix Eliz Great Curse of the Cards

Pix Eliz Great Curse of the Cards

By mat1er

View on ldjam.com

CategoryRankScoreCount
Overall5862.9522
Fun6082.6722
Innovation4013.2722
Theme1493.9722
Graphics6212.4722
Mood4072.9222

Comments

robowarrior1982 2018-04-23 08:20

It will deserve a graphic update! The concept is interesting!

aarre-entertainment 2018-04-23 13:26

Very interesting concept right here. Wouldn't help working on the graphics and gameplay parts to make a longer game out of this, with more options what to do and more challenges.

goutye 2018-04-23 13:40

Actually caught up by the game! Turn-based platformer can actually be great! :thumbsup: Would be nice to explore further the concept!

jharler 2018-04-23 15:51

Interesting idea. I like the concept and the execution is pretty good. The music really set a good atmosphere.

I would have liked to see some sort of animation when you get a new card. It was hard to notice that they changed the first time until I started doing a back and forth dance.

The left/right text being backwards through me off at first. Either I misunderstood, or your left is my right. :)

Overall, well done and congrats for completing!

mat1er 2018-04-23 16:35

Damn, I didn't even noticed left and right was not correct... I mean I can't even get them right in my mother tongue... Thank you for saying it, @jharler. I'm going to patch this when the LD end.

I've also noticed the game wasn't finishable technically (the last card didn't get into the hand), I've corrected both problems. The source version is the original one, bug included.

colin-misbach 2018-04-23 18:49

Love the idea!

I wish it was more noticeable to see which was left or right. I had to pause what I was doing to see what cards I could actually use in the situation, when I just wanted to glance over them to immediately know what I had in my arsenal.

I loved the amount of strategy that was involved. I had to really contemplate what I was getting myself into. The audio did a pretty good job at immersing me too.

Nice work!

sabeurre 2018-04-24 08:07

Interesting concept, a bit weird to have to refresh the deck pretty often, but nice game :smile:

foolmoron 2018-04-24 22:01

Really cool concept with some nice puzzles. Really needed some checkpoints though, and a better way to get cards then to just sit there shuffling all the time...

theamazingb 2018-04-25 18:30

I really like the idea. Has a lot of potential. Try out our first entry https://ldjam.com/events/ludum-dare/41/infinite-typer

chris-coe 2018-04-25 22:40

Interesting idea but in practice it was pretty tedious. To be fair though, this Ludum Dare's theme encouraged that. I liked the jumping puzzles toward the end, having to figure out which combinations of cards to use, and in what order, to achieve the effect desired.

narudgi 2018-04-28 20:02

Cool idea ! It works nice, the start feels awkward then you try to get right card by shuffle it a lot but it is good for understanding ; need more feedback, like pushing feedback when we press the card or so ; nice entry !

gamedevmumin 2018-04-28 20:12

Nice idea ;D I agree with @Narudgi it needs feedback - it is important in games that you know that you did something and game informs you about that. For example - you hover something with mouse and it highlights etc. Also - I would add checkpoint at every scene because it is boring when you have to go through same level every time :D Pretty nice entry overall :D

arche-san 2018-04-28 20:50

A very good idea with good execution! In the end it's hard to have classic card to do some essential moves. Love the concept. Good job! :)

visumecadroide 2018-04-30 08:38

Very nice concept. Playing it is laborious a bit because you have to check your card, up your eyes, see what step you have to make, go back, maybe click on shuffle... It's time consuming :smile: Maybe there is a way to make it more accessible to use. I didn't finished the game because it was taking to much time and it required to make action (i mean clicking on the mouse) in vacuum hoping to get the right move. I think optimising hands could be nice.