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Feedback comments for LD41
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| Timestamp | Since previous | Game | gonutz's comment | |
|---|---|---|---|---|
| Apr 22 21:02:23 | Action Chess | ♥ 0 | There is an @ in your bit bucket link, my browser does not like that. This game looks cool, nice idea, I will play it as soon as the rating round starts! | |
| Apr 23 03:32:26 | 6h 30m | Yggdrasil- The Point and Click Kill Everything | ♥ 1 | First, some bugs: - When I play after having won before, the progress stays at 100% and I get the win screen after three seconds - There are seems between the images when you move and zoom the camera It is a game jam so some bugs are OK :-) I would have liked to know how to play the game without reading the instructions here on the page, an in-game tutorial or at least instructions are always better than some external text file. I get the theme idea that you wanted to make a point'n'click with something where you destruct things. But in the end you just created a point'n'click game, I think. Looking at the old classics, there you click something and then a chain of events occur as a consequence, just like in your game. Also death and destructions have always been a part of old point'n'click games, the Sierra ones especially, but we also remember the hamster in the microwave. I really loved the music, it fits the graphics very well, like a children's book of a forest. The animations are very nice, except that I suspect you did not create the squirrel from scratch, did you? Overall, buggy but cute, great job! |
| Apr 23 03:48:34 | 16m 08s | Rapid Bullet-Hell Blitz Chess | ♥ 1 | Nice game, my high score is: Wave 63, Power: 30, ELO 2114, Title Expert! I love the music, it is very cool. The only thing is that it is not exactly made for looping from the start, when it loops that is a harsh cut in the mood. But still great music, fits the game play very well. I like your idea and implementation of the Bullet Hell Chess, very nice! The graphics are minimalistic but well done, the screen does not look or feel overwhelming even when cluttered with chess pieces. My only slight complaint is that the yellow of the power ups and the green of the indistructible chess pieces are too similar. It is hard to distinguish the weakly blinking yellow from the green. As mentioned in another comment, mouse input lags behind a couple of frames. But after a bit you get a feel for it and then it still works so no big problem. Overall a cool idea and very solid implementation, great job! |
| Apr 23 17:33:54 | 13h 45m | Railgear | ♥ 0 | Very cool graphics and animations! I can see that you put a lot of effort into that. I like that there are so many unique people and I like the overall minimalistic but throughout consistent art style, great job! I would have like some sounds to go along with it but I know how hard it is to get everything done in 48 hours :-) The gameplay is a bit dull in my opinion, very repetitive and 10000$ is a lot when I can only make about 400 a day :-) Also, having the doors open will fine you 50$ PER SECOND. If you do not close them right away, you lose quite a lot. Overall a very good looking game, keep up the good work! |
| Apr 23 18:21:59 | 48m 05s | Flappy Blocks | ♥ 1 | The game is AWFUL! Awfully cool. What a great idea, it is this frustration that made Flappy Bird what it is today. Really nicely executed, I had a great laugh at the story. I love tetris and I hate Flappy Bird and this game took me for a frustrating but rewarding ride! The graphics and music are nice and the gameplay is very easy to figure out, no confusion there! I also like how you put the control instructions in the story, very nice! One thing that made me upset is that the preview pieces have a different rotation when they appear. This made me rotate them wrong many times before I decided to just ignore the preview. Overall a great game, 5 stars from me :-) |
| Apr 23 18:25:01 | 3m 02s | Zoccer | ♥ 1 | Servus! Unfortunately I cannot play your game on my 32 bit Windows machine, can you please make a 32 bit build? That would run on 32 and 64 bit Windows alike. |
| Apr 23 18:40:35 | 15m 34s | A Puzzling Combination | ♥ 1 | Really cool game! I love the animation, you put a lot of love in making these little guys as cute as they get :-) I like your sound effects, the claps and the pitch modulated voice and all! I noticed that the game goes in the top-left corner in fullscreen mode instead of scaling or being centered. The stretching animations between the story pictures is pretty cool, it is these little touches that make a game so much more entertainig. Also the menu, how cute is that and again, sucha great idea. What I was missing is a little more of the gameplay, like @orecros said, puzzle pieces to the other sides. I was actually expecting that in later levels but then there was only one. I know, 48 hours and everything, so just saying ;-) Overall a great game, thank you for this and keep up the good work! |
| Apr 23 19:30:33 | 49m 58s | Binary Blocks | ♥ 1 | Nice idea, teaches you binary trees and is a fun little game :-) I must say, I stopped when the link length levels came, the mechanic seemed a little broken. Sometimes I changed the length before the number entered the field but it did not work properly. That was really frustrating so I quit. Also this mechanic is more based on luck and not skill, there is no indicator for how long the link will be depending on the slider. I really disliked this. I see here in the screen shots that in following levels you already have some numbers set, that is a great idea. The graphics and animations are nice, the sound fits them well. Overall a cool game, great job! |
| Apr 23 19:35:13 | 4m 40s | Farm of Duty | ♥ 0 | Unfortunately I cannot play your game on 32 bit Windows, can you please add a 32 bit build, it will work on both 64 and 32 bit Windows. |
| Apr 23 19:41:05 | 5m 52s | Scarry | ♥ 2 | Your 32 bit Windows export does not run on XP, it seems Unity dropped support for it? |
| Apr 23 19:44:01 | 2m 56s | Duster | ♥ 0 | Game Maker 2 does not support Windows XP, could you create a Linux build as well? |
| Apr 23 19:48:45 | 4m 44s | Only One Place | ♥ 0 | I cannot run your 64 bit .exe, could you build a 32 bit version that runs on Windows XP? That would be great! |
| Apr 23 20:10:40 | 21m 55s | TypeBoxer | ♥ 1 | 44 words, that's what I got :-) A nice little typer, HTML works for in Firefox so no problem there. |
| Apr 23 20:20:51 | 10m 11s | Underground - Battle Royale | ♥ 1 | Nice game, but the zombies are very slow and at the end you just have to walk the whole edge to kill the buggy wall-stuck zombies. Otherwise a really nice idea. I love the graphics, really cool! A little music would have been nice. I wonder why that button only works on Windows? What do you do in the code at that point? Overall a solid entry, great job! |
| Apr 23 20:31:20 | 10m 29s | Self Golf | ♥ 1 | This is an awesome game! Great idea, great execution, great deployment (web support is always nice)! Love the graphics, cute little guy :-) Love the music, love the sound effects, especially the applause after each hole :-D Very nice concept, interesting what you can do just by using the left mouse, you can get very creative to lower your score. This definitely makes for a great replay value. Overall a great game, really cool, you have my respect! :-) |
| Apr 23 20:35:45 | 4m 25s | Battle Royal in Sulina | ♥ 0 | Mediafire is full of ads, maybe you could host your game somewhere else for your next jam, maybe consider github.com. Unfortunately I cannot play your game because I have no Java installed and do not intend to do so :-) Anyway, good luck to you, looking forward to your next games, maybe you switch to something that creates .exe files in the future ;-) |
| Apr 23 21:16:01 | 40m 16s | Prototypes and Dust | ♥ 0 | Unfortunately I cannot run your game on my Windows XP, Unity dropped support for it; and not on Linux, there it says "cannot execute binary file: Exec format error". Seems you have built a 64 bit executable, can you make it 32 bit so that it runs on both 32 and 64 bit Linux? |
| Apr 23 21:19:55 | 3m 54s | Text Based Adventure | ♥ 1 | Are you using Game Maker 2? They dropped support for Windows XP, is it possible for you to create a Linux build so that I can play your game? |
| Apr 23 21:30:53 | 10m 58s | Oregon Trail: Hot Pursuit | ♥ 1 | This is a strange little game ;-) I love the graphics, this art style is really cool, dithering for the win! :-) The 8 bit music and sound effects fit the graphics very well, the mood of the game, the atmosphere is very consistent, great job! I think a little more instructions on what to do and what the next goal and current progress are would be nice. The sheriff shot us a couple of times, seems I was out of luck so far. Overall a cool idea, nice job! |
| Apr 23 21:49:21 | 18m 28s | Runnervania | ♥ 1 | This is cool little game, a little music and sound would have been nice, though :-) I like the mechanic, gaining abilities by picking up items. The graphics are simple but enough to let me know what to do. It seems to me that you put your time into the nice character animation and items and had no time for the level, am I right? :-) Overall a nice game, great job! |
| Apr 23 22:06:26 | 17m 05s | Cartenstein | ♥ 2 | Very cool entry! I am very impressed with this setting, the graphics and sound are just great. Also a big compliment for creating a game that can still be run on 32 bit Windows XP. I read that you used AGS, way better for deployment than Unity! :-) I really love the feel of this game, the mood is very well designed. There are some minor bugs, e.g. when I give the card to Urgel, it is still selected or when I click on something while looking at a book, the book does not disappear but there are all very minor things. Unfortunately I could not solve the puzzles, I thought the thing that lets use see was either sun, sunlight, sunshine or eyes but I was wrong :-) Overall a very great entry! Nice job, keep up the good work! |
| Apr 23 22:23:26 | 17m 00s | Date Night | ♥ 0 | You threw your google drive folder in the trash? |
| Apr 23 22:42:09 | 18m 43s | MyTurn BR | ♥ 1 | The manual is only up for a second, no time to read it. Please change that, I would consider this not an issue to do after the jam, it really makes it hard to play the game well. Another thing: why does it take so long after a turn until I can move again? You should not have to wait for everyone to take their turn, only the visible enemies should delay your own turn so you can see them act. Also I was able to loot a kill that another player made, then I killed that player but moving onto that loot left the loot box intact. Should I not have picked it up? Overall quite a buggy entry it seems, I did not see my bullets after shooting, probably because I was in the direct neighbor cell. I did not know whether I shot at all and if I hit anything. The music is good, a bit repitative, you could have made a longer song to loop. The sound effects fit well. Shooting and healing sound like it :-) The graphics are very minimal but they are enough to get across what is happening. As you mention yourself, a health indicator would be helpful, as well as to know if my gun is loaded and how many bullets I have left. Overall an OK entry, do not let my mostly negative critique discourage you. You did a great job creating a game in 48 hours. That is a great accomplishment and you have my respect for that. Also cool that you streamed your game dev. Keep up the good work, I look forward to your next creations :-) |
| Apr 25 23:12:53 | 48h 30m | Dennis | ♥ 0 | Nice little game, the graphics and sound are definitely programmer art ;-D The idea of the player adding their own dungeaons is nice. Overall the game play was a bit repetitive but I guess you spent some time on the editor so this is to be expected in a game jam :-) Overall a good job, also nice that you have it on your own web site, very easy to play this way. Keep up the good work! |
| Apr 25 23:35:33 | 22m 40s | Alien Sports | ♥ 1 | Nice idea and good graphics. There are some graphics bugs, like being able to move the camera outside the game cube. The controls were squishy, I could not get any ball into any goal unfortunately :-) The music is upbeat but a bit generic in my opinion. Cute entry, great job for a game jam, keep up the good work! |
| Apr 26 00:05:36 | 30m 03s | Space Cruise | ♥ 1 | How cool, you made your game in Go as well - Instant follow! I will play and rate your game later because I am on my Windows machine right now and I have no C compiler installed. For your future entries you may consider [my prototype library](https://github.com/gonutz/prototype) which I used for [my entry (shameless plug)](https://ldjam.com/events/ludum-dare/41/no-brain-jogging). With it I was able to create a single static Windows exe that runs on pretty much every Windows machine out there without any dependencies. It also works on a fresh install of Linux Mint so I guess the Linux deploy is also just running the program without installing any libraries. I will be back shortly after playing this on my Linux machine! |
| Apr 27 20:33:24 | 44h 27m | Body Counter | ♥ 1 | You made a math game, too? How cool, is it possible that you try to re-upload your web build or maybe create a linux build? |
| Apr 28 09:09:07 | 12h 35m | Court Invaders | ♥ 1 | Very cool game, awesome atmosphere! I like the apocalyptic mood :-) A little background music would have been nice. A nice dark score. The game play was pretty hard and then I died and did not know why. You probably had no time left, like always in LD :-) |
| Apr 28 16:50:00 | 7h 40m | Murder in the Refuge of Retired Monsters | ♥ 2 | Really cool idea, hilarious idea indeed! There are some technical bugs in your implementation of the idea. I am using the Linux version, it may be different from the Windows version. Here is what I noticed: I can look around 720 degrees with my camera and then it stops. Also the camera rotation is way too fast. When I click left to start a dialog, the dialog disappears immediately. This happens most of the time and the monsters then greet me with "Welcome back Detective". I can go through the spikes while they are still up, while they are moving down, without getting killed. The text varies wildly in size, depending on how much text there is in the dialog box. This means that there are four tiny lines, very hard to read, then I click something and there is a huge three words occupying the whole dialog box at the next moment. Aside from these bugs, this is a great idea! Really cool graphics and atmosphere. I can see that you spent most of your time on story and look and feel so I can handle some technical issues :-) Really cool entry, keep up the great work! |
| Apr 29 17:46:56 | 24h 56m | Platform Hero | ♥ 1 | I cannot play your game on Linux, I get this error: screen.png |
| Apr 29 18:11:00 | 24m 04s | Just Bill | ♥ 1 | So this is Portal vs. physics puzzler? :-) This is a REALLY cool game! Very interesting, entertaining and challenging puzzles. Graphics and sound are OK, they convey enough information to know what to do and solve the puzzles, so even though you clearly focussed on level design and physics, the graphics are nice little programmer art. I know what you try to do in that level where you have to kill all your companion (TM) crates but it does not really work like in Portal :-) You are not immersed enough in this and although you took the heart icon and put it on your boxes, we get the reference but not the feeling ;-) I think I might have cheated my way through the final level and may have been able to cheat other levels as well. In the last level I just put one box under me and lifted myself up to the goal. Was that intended? Are these other crates just there to confuse you? That would be a really fun idea :-) Great game, keep up the good work, I am now following you so I can check out what your next games will be :-) |
| Apr 29 18:20:48 | 9m 48s | Don't leave me | ♥ 1 | I am not sure what two genres you mixed but I know that this is a really nice puzzler! Although it was short, I had to think and retry some of the levels but the difficulty increased, just like it should be. Is it right that you start back at the beginning after the final level? I thought there would be something else but it seems to just restart the game? Overall a cool little game you created there, keep up the great work! |
| Apr 30 12:26:13 | 18h 05m | Joyful Cute Pals | ♥ 1 | Targeting is hard to do in your entry, but the graphics are fine. I miss the sound, a little chain saw sound would already have paid off a lot. I read your description so I know you did not have much time for this game but you still managed to get something out, so good job! :-) |
| Apr 30 12:35:56 | 9m 43s | Tetriphys: The Thing That Should Not Be | ♥ 2 | I scored 560. I have seen a couple of physics based Tetris clones in the past but never played one myself. I do not know how I ended up clearing those rows, I could not really identify when a row was considered full by the game. That took the fun out of it for me. The controls are not clear at first but you can figure them out easily so that is actually a good thing. The music and sound effects are good. The graphics are nice, I like the 3D-ish look and the see-through blocks. Also the particles when a row is cleared. The graphics were the best part about this game for me. Great job, keep up the good work! |
| Apr 30 13:00:47 | 24m 51s | Age of Pacman | ♥ 1 | Very cool game! I like the difficulty, you can develop a real strategy which is always nice for a LD game. Often they are not very deep due to the time factor but this is a really nice game :-) I miss the selection box, I found out by accident that you can select multiple pacmen at once. Another thing that bugs me is that when you click on the mini map, it is not centered, the bottom part of the screen will be at that position so you always have to click BELOW your point of interest. Why is the game 47 MB large, I can only imagine that it is because of the music. You could compress it and probably make it mono instead of stereo? I like the simple 3D graphics, the height field seems not to change the physics but it looks nice :-) Overall a very cool game, keep up the great work! |
| May 1 01:12:14 | 12h 11m | Education to survive | ♥ 1 | This is a very cool game! Makes math fun as well :-) I love the comic graphics. Especially the details like the one girl and the teacher being behind barbed wire. Cool zombies and animations as well. The minus symbol in your font is still a little thin, the rest is good now (I read that you updated it already). The sound is cool, very arcady and a good fit. The difficulty might even be higher, on random and hard I managed to win the first time with only two losses :-) Overall a very cool game, good work, I will be sure to follow you to see what you have to offer in the next LDs :-) |
| May 1 01:39:21 | 27m 07s | Gravity Chess | ♥ 0 | Nice little puzzle game you have there. Full screen does not work, it cuts off the top and bottom of the screen. A little music or at least some sound effects would have been nice but I know that LD is short :-) I really like the idea here, this is something you can really work with. But I feel that you have not really reached the full potential of these puzzle mechanics. The levels felt repetitive, the solutions were often the same for multiple levels which is a pity. I am sure you could get one or two different kinds of puzzles out of this. Still, there were of course different patterns, I am just saying that some levels felt alike. Not a big problem, though as the puzzles were really cool so why not play them twice? ;-) Overall a cool puzzle game. Keep up the great work! |
| May 1 01:46:04 | 6m 43s | Mettle Gear: Peace Driver | ♥ 0 | I really dislike the controls here. On my German keyboard X and Z are far from each other, why can I not simple use the arrow keys to do everything? This and the bad turn rate of the car really kill the fun in this for me. The graphics and sound are cool and the idea is good as well. I like these kinds of stealth games but I could only get three targets in this game, then when the fourth came up it said game over. I then gave up in frustration. Good idea but too many annoyances in the implementation. If you could fix this and create another post jam version, I would come back and re-rate your game, it would probably be a better fun score, if you happen to do that, just @gonutz me a comment ;-) |
| May 1 01:56:03 | 9m 59s | Praxre | ♥ 0 | OK this is a very strange game you created there. I am not really sure what is happening. There are some graphics glitches where you can see the floor's triangles. |
| May 1 01:58:52 | 2m 49s | Jing & Jang delivery Co. | ♥ 0 | Why does the game stop when I hit SPACE? What are the controls here? I seem to miss something, I press ENTER after I pick up the box, then the box is in the other guy's hands, I carry it over the street to the yelling guy and then what do I do? Okay, I am back, now when I go over the street at the bottom, the music changes and somehow I seem to control both characters at the same time? Also the one guy can walk over the roof? This is a very strange experience but I like the graphics and sound. Isometric and 8 bit? Very nice, cool thing, if only I knew how to play this... |
| May 1 02:11:28 | 12m 36s | Prisma Inc | ♥ 0 | To me it is not clear what to do and how to achieve it. It just says I must not die but then there is no score at the end and what everything is is really unclear to me. It looks like some kind of tower defense with those things shooting at me. The graphics look cool, as I said I cannot really tell what is what but it looks really cool nonetheless :-) The music is upbeat and fits the strange setting. |
| May 1 03:02:08 | 50m 40s | Rogue Crush | ♥ 2 | I made it to level 14! Very cool idea and nice implementation. This game has cool graphics, music and sound effects. Everything fits together very well and after just a short amount of playtime I figured out how this works. Really nice idea. I run out of everything equally so there is no one-size-fits-all solution here which is a very nice feature, you always have to keep an eye on all your resources and keep thinking and planning ahead. A really cool game, I am sure to bookmark you and check out your next LD games! :-) |
| May 1 09:10:00 | 6h 07m | GuitarPicks | ♥ 1 | Nice little zelda-like, or what you call this kind of game :-) Really cool graphics, everything fits together. Fun animations. The music and sound effects also fit the graphics very well, very cool artwork! The AI is very simple, the old people do not move when behind a rock. They sometimes block the exit but this can create kind of a puzzle when you have to get them away from the goal before exiting the level. Overall a solid entry, keep up the good work! |
| May 1 09:47:40 | 37m 40s | TypeSkater | ♥ 0 | I was very excited for this game when I first saw your screen shots and that you were creating a skateboarding game. I found the tutorial text was too small, a little bigger would have been nice. Then, why do you excuse yourself in your tutorial text. That never looks good, just say that you can only do these two tricks switch, like in real life, what's the problem? Writing negatively about your creation only makes it look weaker. As other commentors I found the difficulty too high and only played up to the 3rd or 4th level where you have to do high kick flips. Why can I not typ 'kick' or 'flip' or 'flick' or even 'kickflip'. I cannot remember 'kcfp', that was the biggest flaw in your game in my opinion. Having to look at the keyboard and concentrate to remember what the key combination was is not fun. The rest are fine to remember, 'oli', 'sit' although it makes no sense at first until you realize that it is short for **S**hove**IT**, '180' are perfectly fine to type quickly but 'kcfp' - no way! There are some technical bugs, you can type after you fall down, when a level restarts the text is still there, minor things that can be overlooked. The graphics are very cool and the music fits well. You created some really cool animations and I love the pixel art. Overall a very good idea, some flaws in the implementation but overall a very cool game! This is a real achievement, such a large and complicated game for a game jam, you have my deep respect for that! Keep up the great work! Maybe you could fix the 'kcfp' and difficulty and create a post-jam version of this game? I would love to play it. If you do, @gonutz me in a comment and I will come back to try it :-) |
| May 1 20:58:17 | 11h 10m | Cinema Drive | ♥ 2 | Cool idea! I have not seen anything like this game before. I feel like this theme really pushes the limits in innovation this time! I like the mechanic of steering your car in either direction to respond in the conversation. Very good idea! The grapics and sound are good, nice to have the head of the speaker move, these little details bring a game to life. Keep up the great work! |
| May 1 22:54:46 | 1h 56m | Snail and Salt | ♥ 1 | Nice graphics and 3D models. You definitely created a good looking game here. Some music or sound effects would have been nice to add to the atmosphere. The game play is pretty straight forward, the goal and controls are easy to figure out without reading the instructions, this is always a big plus, so respect for that! :-) Overall a nice little game, keep up the great work! |
| May 2 19:20:22 | 20h 25m | Let's check out some Ludum Dare 41 games, YEAH!!! | ♥ 0 | Hey, would you like to play my game on stream as well? It is a math vs zombie shooter: https://ldjam.com/events/ludum-dare/41/no-brain-jogging Would be awesome, I love seeing people play my games :-) |
| May 5 12:16:12 | 64h 55m | Emki's Kard Racing | ♥ 1 | I played your game without reading your description but now I see that it is only half-way done because of the time constraint :-) I think this is a really cool idea, unfortunate that you did not make it in time but cool idea nontheless. I like the racing game. It is probably fun to play with different power ups. I don't know how or when the cards that you choose would have been played but you could really make something out of this concept. One thing about the cars, when I steer left and the go forward, it rotates counter clock wise as it is supposed to but when I go backward it must rotate clockwise when I press left because I actually control the positioning of the front tires, just like a real car. What is missing for a complete game would be using the cards, music and sound effects, probably an AI opponent because LD games are mostly played by single players. This is really a lot to do in 48 or 72 hours but you did a great job on what you have right now. I especially like how it runs on my 32 bit XP VM and is a very small .exe. This is the way it should be, run on every Windows without any hassle! :-) |
| May 5 12:19:29 | 3m 17s | Xeonlock | ♥ 0 | A 172 MB download?! For a 2D game? This means that your music/sound effects must be really huge. You should think about compressing it, maybe use mono sounds, lower sample rates or ship ogg vorbis or mp3 files instead off aac or wav. This is just a guess, I have no Mac available to me, I just came across your page and looked at the download link. A Mac-only game has the same problems as a Linux-only game - most people only have Windows. You should consider making a game that runs in the browser or on Windows for your next LD. Good luck! :-) |
| May 5 12:47:00 | 27m 31s | TAP | ♥ 1 | Wow, that was really typing intensive! :-) Really cool game, the first thumbs up though is for supporting my 32 bit Windows XP VM. Very nice! I love your cute graphics and the matching music, really nice atmosphere, what an adorable main character :-) One thing I did not realize in my first play through was that you need to buy the DIG command in order to get the coins that are half-way in the ground. I actually did not notice that they were any different from the floating ones, I just assumed they were picked up but after a while I saw that they were still there and only then knew what buying that DIG command would let me do. I can go BACK and the float in the air, also I can go UP on a yellow trampoline and then RUN and WALK in the air. Is this all correct? :-) Is it right that I cannot get everything in every level? I sometimes see coins that I cannot reach. Also in level 2 where I cannot have the DIG there is a buried coin? Is this to tease the player or am I missing something. I like how the cosmetic gold suit is just for running through the beautiful but empty final level :-D These were my impressions playing your game two times in a row, very cool game. Typing gets repetitive but is OK, the commands are short and easy to type so it does not get frustrating (in contrast to that one game where you had to type 'kcfp' to do a kickflip on a skateboard). Really well executed. Keep up the great work! |
| May 9 21:53:39 | 105h 06m | Crazy Cube | ♥ 1 | Very cool game! A little music and some sound effects would have been nice. You know you can use [Bfxr](https://www.bfxr.net/) for creating sound effects very easily. For music I would recommend Bosca Ceoil. Just a suggestion :-) The game play is really innovative, very cool idea and implementation! |
| May 12 21:52:55 | 71h 59m | Tempo Vento | ♥ 0 | I really don't know what to do in this game. Usually I don't read the description here on this page before playing a game. I do not want to spoil myself and I think a game should be playable without reading the text first. But even after reading your description here I cannot find out what to do. Arrow keys and mouse do not help me much, what do I do when I am in that note screen with the time running out? |
| May 12 21:59:29 | 6m 34s | Hanoi - City of Scooters | ♥ 0 | Nice idea. I like how you put the names of past contestants on the vehicles :-) I would have loved a score and high-score system in this game. Going against other LD jammers is always fun. The graphics are cute, I like the hand-drawn art style very much. The sound is fine, although the random car noise sometimes goes left to right instead of right to left but overall the sound effects give the game a more realistic atmosphere. One complaint: sometimes when I am at the bottom of the screen I get hit by something even though it is outside the screen area. That is really annoying. Overall a nice game, keep up the good work! :-) |
| May 12 22:28:40 | 29m 11s | Barry Has a Secret (horror, meal hiding simulation) | ♥ 0 | OH NO! Day 4 and I almost made it, pressing my shelf against the broken fridge! :-D This is a very funny idea, it is hard to find the evidence first, then it is very hard to hide it. This game reminds me of Octodad, very hard to control and very funny, great job! The graphics are cool and the tense music fits the theme. The walking of the cop is weird. The physics drive me nuts but I guess that is not a bug but a feature in this game :-) Great job! Keep up the good work! |
| May 12 22:51:08 | 22m 28s | MechaSnek | ♥ 2 | WOW! This is amazing for a 72 hour game jam! Respect! Very cool graphics, nice music, great sound effects. The idea is really something different, full on hitting the target I must say. A snake shooter is really two in compatible mechanics and it is also really fun to play! I think it is awesome what you did in this short amount of time. Everything looks and feels just great. You get the polish trophy in this LD! Great job, keep up the good work :-) |
| May 12 23:52:38 | 1h 01m | Ballermann III: The Expendabuilds | ♥ 1 | This is a really funny idea, a Tetris shooter?! :-) Nice game, I like the constraints it puts on your mechanics, for example you have to shoot things really early to get them right at the edges. I like the music, it really fits the game play. Great job, keep up the good work! :-) |
| May 13 09:35:52 | 9h 43m | The Missing Chief | ♥ 0 | Hey, cool looking game, I really like the hand-drawn art style! The music is cool as well. I miss some sound effects when hitting people and obstacles, I never know if I hit something. There are a few bugs I noticed. The instruction at the top gives us wrong directions, it is RIGHT click to turn and you state that it is LEFT click to turn. At one point I hit a guy, turned twice and then was not able to hit him again. I could then walk through him. That seems wrong :-) Overall a nice idea, some technical issues but it looks very cool. I can see that you put a lot of effort into the graphics (and probably ran out of time with it because some things are not animated yet :-) ) Keep up the good work! |