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chainedlupine

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TimestampSince previousGamechainedlupine's comment
Apr 24 03:53:10 Raucous Raccard ♥ 1 Poor raccoons, always looking for the trash..
Apr 24 04:06:04 12m 54s Fintastic Escape ♥ 1 Enjoy the art and sound and ambience too. Very cozy little room. That you have to escape. :)
Apr 24 04:26:07 20m 03s Line 'em Up ♥ 1 Very cool concept. You were able to do a lot more with the match-3 system in your game than in mine. I do like how you have to be frugal with your ammo for the various moves, makes it challenging. Good work!
Apr 24 06:15:42 1h 49m Putt-Putt BOOM! ♥ 3 Pretty much the only way I'd ever play golf...
Apr 24 18:55:33 12h 39m OUTLAW 🚗 MAYOR 🚓🚓 PANIC! ♥ 1 Very slick presentation! It took me a while to get used to the controls (I felt like I was hanging up on the corners a lot at the start), though. Also, HaxeFlixel, represent. Old-school Flixel user myself, though never made transition to Haxe. :)
Apr 24 19:00:11 4m 38s Tetratower ♥ 0 I thought I'd be good at this game, being I'm a long-time Tetris player. But having two boards to manage really hurt my brain! Great concept. 😄
Apr 26 09:09:41 38h 09m Murder in the Refuge of Retired Monsters ♥ 1 Very interesting blend of genres, and I loved the setting! However, I do agree above about the traps. They were glitchy and seemed to kill me arbitrarily, and it was the least fun aspect.
Apr 27 03:57:56 18h 48m Beat Platformers Up ♥ 1 Pretty neat idea! It was tough to get the hang of it, because I didn't realize the middle mouse button doesn't work in the WebGL version! (At least for me.)
Apr 27 04:13:28 15m 32s Super Bass Racing ♥ 1 Hehehe, great combo of ideas. Great presentation too, catchy tune!
Apr 27 04:33:22 19m 54s World Bender ♥ 0 I'm gonna have to agree, tank controls for the player just felt weird.
Apr 27 04:42:39 9m 17s Think Before Escape ♥ 1 Interesting idea, though I think the timer was a bit too hard to see. It made it a bit difficult to plan moves. Maybe an idea would be to have the enemies change color when it's their turn.
Apr 27 04:47:23 4m 44s Dungeon Slider ♥ 1 Yeah, this is a pretty neat concept! I like it!
Apr 27 09:12:21 4h 24m Jeff From Accounting ♥ 1 Wow, this was a really cool idea! And such presentation, art and flair! I very much enjoyed this one. The mood is perfect, spot-on. Reminds me of Stanley Parable but with 100% more guns and typewriters. And that's awesome.
Apr 27 09:34:51 22m 30s Ghost&Balls ♥ 0 Woot! Another SameGame with shooting mechanic. Welcome to the club!
Apr 27 09:47:45 12m 54s Bath Crasher ♥ 0 Neat idea for a game! Took me a short bit to get what was going on, but once I did, I found it fun!
Apr 27 10:00:35 12m 50s Candy crush your own adventure ♥ 1 That's pretty clever! I enjoy how my mistakes in the match-3 can prevent me from taking certain story paths. Very nice!
Apr 27 10:15:04 14m 29s Tetris Space Shooter ♥ 0 Clever! I really dig this.
Apr 29 03:58:51 41h 43m MATCH3+CONNECT4 ♥ 1 That's a pretty neat concept! That's cool that Pico-8 can export to WebGL, didn't know that. Liked it, very polished visuals. Really dig that bootup animation of the board.
Apr 29 08:59:34 5h 00m Hot Meals ♥ 2 Woo! Now that I've fixed that crash bug in my own game, I can sit down and play more of other's. Love the concept! Cooking while on the go, would be a fun game to play with friends, if I had any to join me for this one right now. Will have to kidnap the roomie to join me, later. And don't feel bad, you can move outside the boundaries in my game world, too. Sometimes fail-safes are the last thing we have time to implement in these jams... 😁 Really catchy tunes!
Apr 29 09:05:37 6m 03s A Tale of Comedy and Tragedy ♥ 1 Well, some people took the theme to mean gameplay genres, other took it to mean other forms of genres. Which one is correct? I think both are! So it's nice to see more along those lines. Neat game, I like the life-as-a-stage presentation of it. It was a bit small to play in the browser, though; I also missed a lot of the dialog, and that made me sad since I wanted to hear what the two characters were saying. Good entry!
Apr 29 20:24:25 11h 18m Dungeon of Amplidi ♥ 0 Nice idea for a game! I didn't understand at first how the move mechanic worked, but once I got the hang of it, it was fun!
Apr 29 20:49:00 24m 35s Pieter Post Apocalypse ♥ 2 Haha, great. This reminds me of a pre-LD warmup game I did a long time ago, though it was a garbage truck trying to pick up trash cans (in the most rampage-y way possible). Good work!
Apr 29 20:57:58 8m 58s Legendary Alien Race ♥ 3 Cool concept, though I am disappointed that you can't fly off the edges for going too fast. That would give it more of a sim aspect, and make your choices have more weight. Once I got past the ratpack at the beginning of the game, I found nothing challenged me from that point onwards. The track looked really neat.
May 11 20:59:01 288h 01m Oceanscapes ♥ 1 Cool idea! Though I have to agree with above, mixing the board with the text game would have been easier to figure out. Like, maybe you could trigger a visual representation of the board (even if just shown in broken text) somehow. I mean, the mapping part is cool, that's also part of the old school era of these texture adventure games, too! I did have some minor glitchiness with the text input, but nothing that liberal use of the backspace key couldn't fix.
May 11 21:13:32 14m 31s Run Slash Kill ♥ 0 Hey, I like this one. Reminds me of an LD warmup entry I made a while ago, so makes me nostalgic. The solutions were a bit too obvious but good basis for a post-jam game.
May 11 21:34:40 21m 08s MechCity ♥ 0 The idea of building a moving city and defending it tower-esque, is pretty neat! I noticed the number text for the costs being glithced after a while in the HTML5 build, dunno if it applies to other builds though.
May 13 21:46:31 48h 11m Town Warfare (RTS Shooting!) ♥ 0 I like the look of the art style! Too bad you weren't able to complete the RTS part of the game -- the FPS side works pretty good! I'm sure you've got a lot of ideas on how to implement the RTS side, too. Giving the characters more to do when in RTS mode, instead of now where you can just use a single guy to mow down zombies.
May 13 22:08:24 21m 53s Astral Fantasy ♥ 0 Wow really cool game! I don't know if you've played Children of a Dead Earth, but you should check it out. You have to do orbital mechanics as part of the combat, just like in your game. The only complaint I had with it is that sometimes your laser seems to clip right through enemies. I was pretty sure I had a clear shot, but the laser would go right through them and not register any damage.
May 13 22:20:07 11m 43s Big Business Clicker ♥ 0 That's an interesting concept. It took me a while to figure out how to move the cards to my individual businesses (I didn't realize I had to move them from the deck at top to the business). Fairly addicting once you get used to it, and it's fun to see what kind of cards will be tossed your way. This is something I can leave running while I vote on other LD games. 😁 Also, really nice touch on the time played counter!
May 13 23:03:40 43m 33s Tower Deck Furenzy ♥ 0 That was super-cute. But man, those ground hogs really tear it up. I think they might be a little OP, particularly once they've been upgraded. I didn't really get how the cards and money worked at first, seems like I got either rather arbitrarily, though it wasn't that big a deal. Good job!
May 13 23:08:41 5m 01s Alice Unlimited ♥ 1 Looks really great! The music also really added to it. It's slow to get started, but once enemies start coming at you, that's no longer a problem. It's a little difficult to figure out which direction you need to work on, and I found myself panning down a lot to look at the arrows to remind myself.
May 13 23:14:12 5m 31s Tharkarys Invasion - Last Line of Defense ♥ 0 Wow that one ramps up really quick. Before I knew it, the screen was filled with enemies. But once I built a few turrets, it wasn't that big of a deal. As far as I could tell, though, you can't lose the game? My central core was touched several times by enemies (until I got the hang of it), didn't seem to do anything. I can sympathize about not having instructions in the game; I wasn't able to cram my own game with a tutorial in the time I had left. Which sucks for people if it's a complicated game, or not obvious how you do things.
May 13 23:19:46 5m 34s CrossingDeads ♥ 0 Catchy tune! The concept is pretty good, though it took me a bit to realize the traffic cones were for the cars, not the zombies. I was thinking entirely Lemmings on this one. 😁
May 14 19:20:05 20h 00m Dungeon Typist ♥ 1 Nice game! I admit, switching between arrow keys and typing was kinda hard for me, but once I got the hang of it, things were easier. I do say though, the horizontal line in the middle of the dungeon tiles was giving me a bit of a fit, visually. I would have slightly raised (or lowered) the viewpoint to keep that seam from being obvious.
May 14 19:40:08 20m 03s Magic The Shattering ♥ 1 Oh that's really cool, I like the mix up of bullet hell with the strategy of picking options for future fights! I've had a similar idea to this (unrelated to this jam), and your game inspires me to try it out sometime on my own. 😁 Great work!
May 14 19:47:47 7m 39s ULTRA BAE ♥ 0 That's certainly an interesting two ideas to combine! Took me a moment to figure out how the baedar worked, though. I have to agree with the other comments here -- the shooter part of the game ran really slow for me, and so it was very hard to play it. (I kept dying when accidentally slamming into spikes or enemies.)
May 14 19:59:43 11m 56s Someone Is Wrong On The Internet ♥ 2 Hehehe, always nice to see an alternate take on the theme like this. The randomness seemed a bit suspect at times (I had arguments where every answer was the right-arrow for example), but it played well and had the right level of difficulty, I think.
May 14 20:07:12 7m 29s Ballistic Skylines ♥ 1 Okay that's a pretty dang cool concept. It's kind of relaxing to play it; Sort of like a builder game, but with the obvious set backs to keep it interesting. Imagine my horror when I launched my first scoop and shot it too far -- right off the screen. 😁
May 14 20:28:38 21m 26s CardRush ♥ 1 I couldn't figure out how to use the cards, though I like the idea. Just as a recommendation: Games that you have to install are a big deterrent to some of us. It's better to have a stand-alone zip with just the executable and data in it. I'm not sure if GM2 lets you do this, but might help for the future.
May 14 23:40:19 3h 11m Jump Beat ♥ 1 Works pretty good! The rhythm was easy to follow and I figured it out pretty quickly. Art is very nice and so is the music, good entry! If I only had to say one thing negative, it's that the game is just too short.
May 14 23:51:21 11m 02s Rocket-Pet ♥ 1 Well, that's certainly two styles I've not seen yet in all the games I've played. I did not realize you could switch tools on my initial play through, though. Oops!