Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Wakka2
Feedback comments for LD40
Wakka2's games and stats for all events →
| Timestamp | Since previous | Game | Wakka2's comment | |
|---|---|---|---|---|
| Dec 5 11:52:47 | Wisp | ♥ 1 | Hice idea. What impact does the light have? | |
| Dec 5 11:54:59 | 2m 12s | Crunch Time | ♥ 1 | Love it! Made it through the game. I found the turial harder than the actual game ;) |
| Dec 5 11:55:18 | 19s | Pet Overload | ♥ 0 | Doesn’t work on OSX (nothing happens when opening) |
| Dec 5 11:56:26 | 1m 08s | Smooth Lines | ♥ 1 | Wow that’s a lot of great writing! awesome work dude. |
| Dec 5 12:05:44 | 9m 18s | Dungeon Boy! | ♥ 2 | Great Atmosphere, good job! |
| Dec 5 12:06:47 | 1m 03s | Snake++ | ♥ 0 | ``` ➜ Ludum Dare 40 Mac java -jar Ludum\ Dare\ 40\ Mac.jar main Exception in thread "main" java.lang.ExceptionInInitializerError at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1694) at com.gnarly.engine.display.Window.init(Window.java:119) at com.gnarly.engine.display.Window.<init>(Window.java:79) at com.gnarly.game.Main.init(Main.java:46) at com.gnarly.game.Main.start(Main.java:27) at com.gnarly.game.Main.main(Main.java:78) Caused by: java.lang.IllegalStateException: GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is initialized before GLFW. at org.lwjgl.glfw.EventLoop$OffScreen.<clinit>(EventLoop.java:39) ... 6 more AL lib: (EE) alc_cleanup: 1 device not closed ``` When I use the `-XstartOnFirstThread` I get a black fullscreen window with a white bar at the tob . |
| Dec 5 12:07:28 | 41s | Smash! Smash! Destroy the West! Jangnanmon! | ♥ 2 | Cool Dialogue System and a reeally juice Drag and drop syste. Some minor flaws: Is there any way to skip the dialogues? The default window size was a bit too small ( had to resize it to see all of the stats of the cards). The AI didn’t do anything for like 5 rounds |
| Dec 5 12:08:06 | 38s | Rot 24/7 | ♥ 1 | I really like the shdaing. How did you get that? Is this some kind of post-processing effect |
| Dec 5 12:08:49 | 43s | Noisy Thief | ♥ 2 | Simple and Fun. The AI got stuck a bit (all three AIs walked towords each other and they didn’t stop circling around together ) |
| Dec 5 12:09:32 | 43s | Nano Life | ♥ 1 | Very innovative and looks gorgious. It’s a shame that it runs so badly on my macbook :( |
| Dec 5 12:10:23 | 51s | Property In-spectre | ♥ 2 | Wow that looks great. I really like the Animations to move up and down the stairs, that was a lot of work I guess. |
| Dec 5 12:10:59 | 36s | Under the Wheats | ♥ 1 | Nice Box Selection :) |
| Dec 5 12:11:27 | 28s | Monster Madness | ♥ 2 | Very nice card art! Are these handdrawn? |
| Dec 5 12:12:02 | 35s | Thousand Kisses of Death | ♥ 1 | Very cool entry! How can I collect balls that are on a blue hexagon without falling down? |
| Dec 5 21:14:04 | 9h 02m | AAAH, CRABS! | ♥ 0 | Mouse was a bit delayed but very fun game overall. Killed 3697 crabs, got 6672 bites |
| Dec 5 21:15:25 | 1m 21s | Coastal Postal | ♥ 2 | Very nice puzzle game. Played through all levels :) |
| Dec 5 21:16:40 | 1m 15s | Confusing Blade Hunter | ♥ 0 | fun, but it's getting so hard so fast, I just didn't have a chance :/ |
| Dec 5 21:17:14 | 34s | StackUp | ♥ 2 | Very cool idea, it is a sweet game. The physics are a bit glitchy. |
| Dec 5 21:19:52 | 2m 38s | Main Framed | ♥ 0 | It is a sweet game. I like those different mini games that are embedded in nt. Unfortunately it hangs at some point when you have to select a target (tried it twice) |
| Dec 5 21:20:28 | 36s | Let's mix some drinks! | ♥ 1 | This game is so cool, best entry so far. Very well done! I wished we would have such a visual effect in our drinking game too |
| Dec 5 21:21:49 | 1m 21s | I'm not here | ♥ 1 | those sounds are so fun :) noise mechanic works good! |
| Dec 6 18:37:28 | 21h 15m | Dodge the Death Coins | ♥ 1 | a very interesting concept. Sometimes it feels a bit unfair when your whole sight is blocked and you collect a coin, but beyond that was fun to play! |
| Dec 6 18:54:03 | 16m 35s | Donut Dash | ♥ 1 | unfortunately I coulnd't play it on my macbook, it was so slow and laggy :( Didn't rate it for that reason. |
| Dec 6 20:46:14 | 1h 52m | Lil' Justin's Fame Escape | ♥ 1 | amazing work dude! those fangirls are soooooo cute :) is there an end or is it endless? ( I gave up at around 9 concerts ) Also how did you manage the AI so they avoid each other instead of running into each other? |
| Dec 8 12:20:37 | 39h 34m | L.A.V.A. series L.A.M.P. edition VS THE WORLD | ♥ 4 | Very well made, it’s very polished. Good Job! |
| Dec 8 12:21:32 | 55s | Greed Mania | ♥ 1 | solid addicting game. Only the sound was a bit annoying |
| Dec 8 12:22:10 | 38s | Runaway Magic | ♥ 1 | Very humorous game. Loved the art of the town and the music and the writing of course. |
| Dec 8 12:22:46 | 36s | Milk Hunt | ♥ 0 | something's wrong with the input, I keep getting stuck all the time (OSX) |
| Dec 8 12:23:06 | 20s | Rocks | ♥ 0 | ``` ➜ Rocks java -jar Rocks.jar Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1864) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at org.lwjgl.Sys$1.run(Sys.java:72) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:96) at org.lwjgl.Sys.<clinit>(Sys.java:117) at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at com.brokenmatrix.eco.display.Window.getSuitableFullScreenModes(Window.java:111) at com.brokenmatrix.eco.display.Window.<init>(Window.java:30) at com.brokenmatrix.eco.display.WindowConfiguration.create(WindowConfiguration.java:80) at com.brokenmatrix.zachsgame.ZachsGame.main(ZachsGame.java:32) ``` |
| Dec 8 12:23:24 | 18s | Radioactive Runner | ♥ 0 | Cannot Start on OSX: Pops up a messagebox: “Unable to find game!!:” |
| Dec 8 12:23:53 | 29s | Ocean Explorer | ♥ 0 | Excellent take on the theme. However I never got any money, regardless of what I picked up. The game would benefit when being a bit faster. |
| Dec 8 12:24:08 | 15s | Helicopter Crate Overload | ♥ 1 | Surprisingly fun and definitly an innovative game. I failed hard landing properly t_t |
| Dec 8 12:26:02 | 1m 54s | Keyboard Kitten | ♥ 1 | I love this idea, I first thought that they keys were toggling whether it’s enabled or not. But they way it is is fine too. Defintly something you could extend on |
| Dec 8 12:26:47 | 45s | Inperito(); | ♥ 1 | On OSX I get this error :/ The application “Inperito_LD40_final_mac” can’t be openend |
| Dec 8 12:27:51 | 1m 04s | Oh no! Zombies! | ♥ 3 | This is so the best match for the theme I’ve seen :D At first I thought you left some debug option in, until I realised that I just never stopped getting achievements and weapons. Just amazing! Oh and the game is very well balanced, too! @west I think you didn't get the point of the game if you want convenience with cycling through weapons :D |
| Dec 12 23:45:19 | 107h 17m | Moths | ♥ 1 | haha a nice idea, great sound and music. Unfortunately it has some technical issues like lagging input and often bullet collisions aren’t working. But fun title overall :) |
| Dec 12 23:45:54 | 35s | Cyberpunk Nerd Move | ♥ 1 | OSX: Cyberpunk Nerd Move cannot be opened because of a problem. |
| Dec 12 23:47:08 | 1m 14s | Daily Debug Dash | ♥ 1 | very fun to play :) that messages just kept me from using the compile button ;-) I really like all the details like having my system time, changing the OS Style etc :) |
| Dec 12 23:47:27 | 19s | Quest for Harmony (Audio is required) | ♥ 0 | I only got a black screen, 3 sounds playing. Not sure if that’s how it should work. I think it might be a technicla problem with the Mac Version. Therfore I didn’t rate it. |
| Dec 12 23:49:48 | 2m 21s | Home | ♥ 0 | what was the goal of it? I pushed the plant a couple of times, but it just increased my food and that was it? I gave up at around 15 food. |
| Dec 12 23:50:24 | 36s | Wormhead | ♥ 0 | The music was nice and the graphics were solid too. How do you actually score in this game? |
| Dec 12 23:51:00 | 36s | The weighty island | ♥ 0 | the interfaces worked and the audio is good. I couln’t find enough materials to craft beyond the pickaxe, what was the goal overall? |
| Dec 12 23:51:33 | 33s | The More the Merrier | ♥ 1 | Loved this one. Amazing art and music is great too. Unluckily you have to start completely over when you crash your boat, that threw away all my motivation to retry :( But in total extremely polished and well made. top entry! |
| Dec 12 23:52:14 | 41s | Rocket Bucket | ♥ 0 | The idea is sweet, but the game is lacking conditions to win or loose it. Also it feels more like a sandbox. Also it wasn’t clear what those green balls are and what to do with them. I wished it had a bit more polishing. But anyway, in total gj you made it! |
| Dec 18 22:27:56 | 142h 35m | Games: Behind The Scenes | ♥ 0 | Unfortunately had a very bad performance on my mbp, after getting through doors the sith time, the screen kept black |
| Dec 18 22:29:32 | 1m 36s | Sugar Crash | ♥ 0 | Overall nice idea, I wished the Keyhints were more in the middle of the screen |
| Dec 18 22:30:10 | 38s | Christmas Happy Hour | ♥ 0 | Very nice game overall. Also pritty similar drunk mechanic as our game ;-) |
| Dec 18 22:30:46 | 36s | Piña | ♥ 0 | Wow the game looks amazing. Well done! I only wished it had better performance and less laggy controls (but I guess that’s intended) |
| Dec 18 22:31:21 | 35s | Secret of Poop | ♥ 1 | The intro screen looked amazing! The game itself lacks some kind of variance. Would be nice if there were some waves or some kind of achievment once you clear out a couple of those poops. Also why do they drop chocolate? :O |