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Local Minimum

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TimestampSince previousGameLocal Minimum's comment
Dec 5 17:51:57 テッ球 T E K K Y U ♥ 1 I played quite a few times over and over. Mostly for the music but to be honest also a bit of frustration with being so bad at the game. In part I blame my keyboard which has enter in the middle (it was hard to serve and be ready to paddle) and would have made `L` and `.` a better combo on the right side. So I would suggest maybe adding more alternative buttons for all the interactions to help those who don't use standard keyboards. I really liked the sounds of the particles. Well the music was really well made too as I mentioned in the beginning. I liked the visual style with the glitches and the simple retro feeling. For me it would probably have been more reasonable to play it as two people or have a slower/easier optoin.
Dec 5 18:08:28 16m 31s Haunted House on 43rd Street ♥ 1 Great team effort! I liked horror of the game. It was quite wonderful. The audio was a bit stressful, but then again, that was the purpose. And as always it is fun to see what wiggly creation had been spawn into life this time. Quite obviously it would have been fun with more options and paths to explore, but it didn't show too much on the first play-through.
Dec 5 18:16:54 8m 26s you are the coin master ♥ 1 I enjoyed the glitchiness that came over the game over time. And the general structure. Unfortunately I did spend a lot of time dying because I couldn't really get the jump-timing and physics of the world. On the other hand, it was relatively OK to just bounce around and die and die again since the game was so fast at getting you right back where you should be and since the glitches were a nice reward.
Dec 5 18:33:19 16m 25s HELIRESCUE MENS ♥ 0 Really really hard. I got 2500 score at best. I was more skilled at killing people and fly into stuff than doing anything at all looking like rescue. It was fun though. Great game for that short time developing.
Dec 5 18:45:07 11m 48s Slimelands ♥ 0 Interesting concept. I got to 4 islands before letting myself getting slimed to death. In a way the game got easier with more islands since the slimes headed straight for me and would just fall off the other islands. But that might change if you survive longer. For that to be interesting though, the islands has to come more often and probably the slimes need to be smarted about how to find you.
Dec 5 18:53:44 8m 37s Dimension Leak ♥ 1 It was interesting playing. It would have been great with some bug hunting sounds to get the mood right. Otherwise it was solid play. A bit hard not getting hit on the head by one of the bouncies.
Dec 5 18:59:27 5m 43s Kittie Reaper: A Depressed Cat Tale ♥ 1 Those animals really wanted to die, but I somehow managed not to kill them too much. Just enough much. Simple fun game.
Dec 5 19:09:29 10m 02s Grooblins! ♥ 3 I really liked the characters in the game. They were a fun bunch. I didn't quite understand how much my choices affected the outcome or if there was a strategy I could have used at some time. It was more of click and see what happens. But that was fun. So I'm not complaining. :)
Dec 6 17:36:30 22h 27m Mushroom Délicieux ♥ 1 I was mostly running to the right in panic and somehow managed to get to level 4. I'm glad I could just keep running. And perhaps the controls could have been further simplified that way... The game was fun and well made. I would have liked a little more time in the beginning to learn what are actually the edibles and such because later on I really didn't have the time to learn about it. There in particular were some fungi looking things that I was not allowed to eat and that was a bit confusing. But in general a really nice game. Solid music. Controls easy to understand.
Dec 6 17:53:56 17m 26s Flavo Submarine - Ashes to Ashes ♥ 3 I found it a bit hard to pick up the carts. I could throw out the chain, and a few times I managed to pickup a cart. Though mostly I failed and the few times I picked it up I didn't really manage to deliver any poor souls. It was kind of fun to just go around the place, avoid torpedoes, or not avoid torpedoes 😁. The graphics were nice. The corrals and the sea floor.
Dec 6 18:09:41 15m 45s The wreck of the Pulstar-VIII ♥ 0 So many ways to not to manage killing off just about the right amount of crew. And then humanity vanishing. Very nice game. I like the take on the theme. While the interpretation you used kind of hints that the game would be hardest in the beginning. Which might not be optimal as there are so many ways to try and set the ball in motion. It would probably have been more fun an experience if it got harder the fewer there were left. So most first murders would be fine, few second, only one third. Then I don't know, because I never managed to make it. But I would have been inclined to have solution (or at least on of them) be excluding the captain yet managing the goal of only having two left. Well written and a good atmosphere.
Dec 6 18:33:45 24m 04s Rattendorf ♥ 3 After having played many attempts at strategy-games through the years of participating in LD, I'm really impressed with the amount of content and functionality you managed to get in during the weekend. The graphics was really nice as was the mood and the setting. As for the balance in the game, after the initial buildings there wasn't much of a challenge. (I didn't mind for the scope here though). It was also a bit awkward that the only way to explore the world was to build your way around it. So I started building a chain of towers going south until the game crashed: ld_rattendorf_error.png But in general a really nice game.
Dec 6 18:52:54 19m 09s The Adequate Shepherd ♥ 0 I liked the idea, but apparently I have no herding capabilities. So either I missed some important tactical step or the game could do with a bit of simplified way of making the sheep go where I want them. Maybe some could be solved with hot-swapping between dogs using tab or similar and have the active dogs just head towards the mouse cursor without clicking or anything. It would also have been nice with an indicator of where in general you should be heading.
Dec 6 19:03:13 10m 19s CrudeCarnageCars40 ♥ 1 Really simple and very well made. Well it wasn't that simple to play. But I managed to stay 1/xx for many laps using that default 200 cars setting. I don't know if there was an end, but I feel like 10 laps was enough for me and I would have enjoyed getting some award for that from the game. The way all the cars were just wrecking everything was very good and it increased the driving challenge in a nice way. I didn't much use the indicator of where to go, and I think it could have been omitted without any negative effects. The music/sound was a bit repetitive. Oh and it would have been nice with more violent feedback (music/effects/camera) when wrecking things. Well made game!
Dec 6 19:11:47 8m 34s Xmas: Sorted ♥ 1 Wow, that was hard. The mechanics simple enough once I spotted the `X` *and* arrows for angled bouncing. But basically I found that I never had a chance to bounce one off to the side without the next falling down costing me a life. That was I managed to get to level two, but then died promptly. One way to fix this would be if the pipe gave a warning that the package was on its way. So I had time get back to center. And also to have packages for first and second level come much less frequently. At least give me three extra bounces not really needed if you know what you are doing per package on the first level. And maybe the packages in the beginning should have parachutes? Fun idea though.
Dec 6 19:24:29 12m 42s Slightly annoying traffic ♥ 2 Others' have said it, but mobile! That clicking is a bit uncomfortable. But if I could tap/touch it would probably have me going even more. Aaand I got to 4100 on my first attempt and feel quite proud about it. But something that would be cool around 5k or 10k would be if the amount of cars started to slow down just a little and then when the player is thinking: Pew that was nice to get a breather. Then the camera zooms out and now you've got to manage four intersections!
Dec 6 19:33:01 8m 32s A cozy winter walk ♥ 1 Nice storytelling and nice mood. I like the cute text effects and really all I could wish for would be more episodes and perhaps a bitsy little more rewards for going off track exploring. I had fun playing it. And I think it was just about the right length for the contents.
Dec 7 18:21:58 22h 48m Protofusion ♥ 0 I recognize the art style from your previous games. I liked the twist to the classic game and in general the way all bricks and walls bounced when hit by the balls. One thing was the upper left corner brick on the second level was a bit hard to discover since it was partially below the UI. Well made game in general.
Dec 7 20:01:22 1h 39m BeerFight! ♥ 1 Fun little game. It was simple to understand what to do and though the control scheme sounded really complex it wasn't at all that bad and could easily be played on my laptop. Some thoughts and comments: * It was easy to distinguish the darkest and fairly easy the lightest but the in-between could probably have been more distinct. Not only the hue but depending on what type of establishment this bar is you could expect to have different glasses for some special beers. * It wasn't really clear what the meter was showing at the top and if it even was a good or bad meter. The red color and name of the game kind of hinted that it showed the general level of rowdiness from getting wrong beer. But then I would have wanted a clearer feedback/connection to the times I did bad servings. The worst case should of course be when I served nothing at all. But since the angry customers left just like the happy, the game didn't really convey that narrative either. So one thing would be to have customers stay until the get satisfied. That would also definitely make it worse the more angry customers you have. * Now as the game is right now, that suggestion would be a problem due to the waiter only shooting beer in straight lines. It was already a problem in the game some times when I had served a customer a correct beer and the customer took their sweet time drinking it and behind them were another customer wanting a beer and getting upset before I even got a chance... So first simple solution would be to let the waiter move along the bar sideways. Second alternative option would be to allow non straight line-throws. However some of these suggestions might actually not be that good since they could make the interaction/control scheme more complicated 🤷 Anyways, this became a long comment. But in general, fun game. Made it to 1:30. If that is good or bad I don't know.
Dec 7 20:21:36 20m 14s KissaGame ♥ 1 133 cats! It got a bit hard in the end or rather it felt like there wasn't much I could do to be a better cat hoarder. In principal, in the beginning you have too much food so it is hard to know what the purr-pos is. The cats are generally happy and there's not that much to do. Where the food ends up while throwing it felt a bit random and perhaps it would have been a better feeling if the food was actually thrown a bit further out from the character. As the cats amassed I still had the same delay between feeding so there wasn't so much I could have done before or while things were getting all cat. So I think the game would benefit from removing the restriction on time between feedings but have re-up stations somewhere so you have conflicting objectives of feeding everyone and refilling what you carry with you.
Dec 7 20:32:55 11m 19s SomeFin In The Way ♥ 1 I really liked the look of this game. And the theme. And that I was more skilled at fishing up stuff I was not supposed to fish up...very well made. I don't know how the game plays on a big screen but on my little laptop it was hard to get an overview and much plan the boating. That might in part explain my net score 0. Or I'm just evil that way and want to have all the turtles for myself. I think the game would have done really good with some sounds of the sea and music too. Really nice little game. And very good graphics and theme.
Dec 7 20:47:46 14m 51s You Greedy Dirtbag ♥ 1 I walked around some and got some useful pieces to my inventory and purse. But after as while I got stuck. Both in the sense that I didn't know what to do in the short term. Long term goal seemed to be: !>murder my parents or similar. But all I had was sleeping pills/medicine. And two rooms. Maybe there were more but I didn't find other ways out. I tried reading the text, but in particular in the hallway it was impossible since part of the hallway graphics shadowed the text for me. Otherwise I liked the setting and mode of the game.
Dec 7 21:02:46 15m 00s Mister Maître ♥ 1 I played on laptop with limited screen size, cat on my lap and I'm going to blame it on the cat that I only got 7 glasses across. While I really liked the sound of the crashing I kind of would have expected something like a raised eyebrow or other polite discontent from the judges. Swapping between touchpad for placing the glasses and the dual keyboarding was a bit annoying but on the other hand the physics and placing the glasses on the trey was half the fun. Letting them fall to the ground was also fun. First time I made it across with any glass I thought I might need to manually place them on the table. But I was simply a little too eager. So the sign confused me and might be better if it only showed after leaving off some glasses encouraging to run back (or moonwalk). To get more.
Dec 8 17:40:09 20h 37m Candisorter ♥ 1 Easy game to get into (even if the instructions to start kind of made it sound more complex than it was). I though the sound effect for when the change appeared was enough warning. One thing that surprised me though was that I actually only needed to know which was the best. I kind of expected it to sometimes not offer the best and thus force me to select the second best (or worse).
Dec 8 17:58:33 18m 24s The Dark Castle ♥ 2 I didn't make it to the end. I played a couple of times and I did enjoy it quite a lot. Maybe I'll come back to it one more try later on to try and get a bit further. The sounds and the art was really nice. As well as the UI and its interactions. I enjoyed the story but it wasn't the most compelling part for me. All in all it is a really impressive work you made for this LD. One suggestion would be to help the player some by not letting the accidentally commit suicide. So if an option is available but would put you at 4 in some category maybe have a generic "but wait, this is suicide" vs "I'll do it anyway" type of warning. Very good game though!
Dec 8 18:07:18 8m 45s Friends.OS ♥ 1 Cool idea and execution. I liked the general principle and the game felt good. The thing with more friends makes it worse was something we also considered. I never had the time though to read the instructions for the selfie and didn't figure it out. So I would suggest that when running with tutorials that you speed down time while giving instructions so the player can learn. Otherwise very good game.
Dec 8 23:33:32 5h 26m Vergers ♥ 1 I gotta say that it is seriously bold to make a game with exponential growth-rate in it. I made it to auto-planting and then quickly decided it was best to shut down the game before it got all my resources. The seed sounds when you had about a 100 of them jumping up and down were freaky. You should probably put in some constraints there...
Dec 9 09:36:55 10h 03m Cyber Instinct ♥ 1 The graphics and the mood is just fantastic. The audio playing a big part in that. The gameplay felt relatively simple but also unfortunately somewhat confusing. I gathered there was an economy and something telling me how much I had to build for. But, I found that hard to grasp. So would recommend indicators for when you regain and loose ability to build the different types of cannons. The other thing was getting stuck going from ramps to platforms sometime. Other than that, it was a splendid platform tower defense game.
Dec 9 09:56:55 20m 00s Bee Rush ♥ 1 Interesting idea. I managed to get to the hive making sure I was just one bee. I have no idea how I would be supposed to navigate the more than one. Keeping the pace slow and health up was a bit too much too so I opted for health and letting the final obstacles hurt me. So I think the idea is neat, but for me it would be challenge enough if the more bees just kept following whomever was the furthest towards the hive.
Dec 9 10:17:27 20m 32s Potion Commotion ♥ 2 Cute game and good. Art was really nice. And I died so many time yet kept trying, so something is definitely right with the game. But something is also for sure problematic. The shadow, to show where you are, it needs to be more helpful. The controls were generally good, but it was a bit too easy to run too far, and more problematically I think either you should be allowed to jump after leaving ground (for a little while/longer) and/or possibly having the colliders be a bit larger than the platforms. In general though, a really good game.
Dec 9 11:45:53 1h 28m Muldulamulom ♥ 1 I loved the graphics! Wow. The game played quite nicely too, but I never got beyond jump boots and sword. In particular I felt like I knew what to do if I could get back to the boots area from the sword area but I gave up finding the path. Very nice game.
Dec 9 13:11:46 1h 25m No Hotdog For Naked Man ♥ 0 In a way, this is like our game. Just swap out the hotdogs for babies. I think I got to the end of the track (lots of hotdogs). My right foot was all glitchy and spinning in an upset manner, which apparently meant it also wanted a hotdog. Because when it got one, it settled down. That I liked. For the game play, I think it would do with some more speed and of course sound (both music and effects). Interesting idea.
Dec 9 13:25:43 13m 57s Quest for Harmony (Audio is required) ♥ 1 I got past first conversation and battle. But I have no idea how I really navigated the world. I would have needed some warning or information about the coming of obstacles and how to get past them. And possibly making the world simpler, at least the early bits. For the conversation and fights I also didn't really know what I was doing. But I was enjoying myself. Still I think that with a bit more hand-holding for the player it would be more fun and immersive. The start game difficulty in how much the player had to understand and have a feel for the game was probably more balanced for end-game difficulty.
Dec 9 13:34:16 8m 33s Barnacle Dash ♥ 1 Good simple game! And I liked the use of barnacles. I never made it to the end, but record was 169 meters left with only two barnacles on my hull.
Dec 9 13:40:39 6m 23s Escape from the "Capitalism" ♥ 2 Superb! I loved it. I got to the bit with the inverted logic where you were supposed to type the letters to kill off the logos rather than avoiding them. One thing that I would have appreciated would have been a death-state that persisted (at least for a little while) so that I could see my score. Maybe I would have to type something to restart the game? Maybe have a bit of high-score? Otherwise I found it more or less perfect.
Dec 9 13:50:27 9m 48s Jazzy Beats ♥ 4 Really liked the jazzyness, the graphics were great. Didn't so much understand how I could be smart or good about the fights so unfortunately it was more or less a long hopeless way towards loosing. So perhaps to make it more satisfying, have the opponent not be that cool for the first fight?
Dec 9 14:00:41 10m 14s Drift Punk ♥ 1 Very pretty, but also very hard. First I tried to play with my controller (since the keys were mapped) and that was just pure impossible. I swapped to keyboard and my best score was 6. So for us not so cool drifters, it would be nice if the game started out simpler. Otherwise I really liked the game loop, the idea and how well it was made. If there had been a warning for each second left when less than 10 seconds remained would also have been both fun and useful. Finally, there's no way to exit the game from within the game. In general though. A very good game.
Dec 9 14:13:05 12m 24s Clicker Thingie ♥ 0 Very nice graphics and a quite unique setting / style for the clicker game genre. I enjoyed playing it to the end. Of course it would have helped a lot with some aquatic industrial sounds and music. Also if there were a bit more feedback on the click-interactions. I quite quickly stopped clicking, maybe I would have helped the factories a bit more if I felt it was rewarding effects of actual clicking. Fun game though, and particularly nice in how it interpreted the genre.
Dec 9 14:21:47 8m 42s The Montiest Haul ♥ 1 I liked the setting and I enjoyed playing through all the levels. Some were really hard, so I had to leave quite a lot of luggage behind. But I very much appreciated that the game allowed me to progress never the less. One thing though that was a bit annoying was that if I got crushed by a ball (or died by other means), I had to press `A` to replay, which meant when I started the level I started with a jump. That jump on some levels made it quite a lot harder than it really should have been. Very nice game though!
Dec 9 22:35:34 8h 13m Heavy Hearts ♥ 1 Simple well executed game. Grabbing more than two hearts at a time made it a bit spammy to get upwards. But it was perfectly fine going up and down several times. It took be a while to realize I could pop the enemies' balloons. And that made it much easier. It would have been nice with some progression. If only adding more and more enemies each iteration you live through.
Dec 9 22:43:17 7m 43s TOO MANY CATS! ♥ 2 I can answer the question. My cat was OK with the first 20. Then she got off from the sofa an required to sit in my lap to be sure that everything was fine and no cat-astrophy was upon her. I enjoyed the game, and she seemed to be fine with it too in the end. Nice humor and weird way to bully your neighbour.
Dec 9 22:53:17 10m 00s "Savior" ♥ 0 I let the monsters have the people. They didn't seem to be doing much good. And the way they forgot about being chased right the second the monster focused on something else. Surely they didn't deserve to survive. The game was quite fun for a while. But the rifle needed quite a lot of shots to kill a monster. And there were so many of them that it did feel quite futile. So perhaps make the rifle more effective? Then I might have felt like I had a chance to keep some of the useless people alive. And if I had felt like I could do that, it might have made it more engaging in the long run.
Dec 9 23:04:00 10m 43s Kittychaos ♥ 1 Cute and relaxing. Well my cat did twitch some when I caught the first rat in the game. Easy to understand, and easy to play.
Dec 9 23:15:54 11m 54s Leader's guidance ♥ 1 I made it to floor is lava. Really nice game. Well made. I wish there were sounds. Especially for the leader. But also machine sounds and sounds of the workers. Music would have been a plus, but not as necessary. The controls were OK, but a bit annoying. In particular with when it recognized that you were on platforms and when not.
Dec 9 23:22:41 6m 47s A Spark of Light ♥ 1 I enjoyed playing through it. It would have been really nice if the music reacted to what I was doing in game (getting drained) or bumped up by white orb. It took a while in the beginning before I recognized the way you were supposed to handle the flight. Then also another thing. The glow effect on the text in the instructions made it almost impossible to read. And that was a bit unfortunate.
Dec 9 23:42:50 20m 09s Dipsomaniac ♥ 2 The style, made me remember playing games in the late eighties. I made it to a full glass but then I ran into too many people and things. Nice game.
Dec 13 18:29:40 90h 46m Poser ♥ 1 I really liked the idea. And some of the moves where really fun. It was very cute how the jocks just ran wherever the ball went. They were a bit greedy for attention though. The hand-holding furries were much easier to deal with. And skaters falling in-between. In some way that seems like a fair way to structure the game. I also liked how I got to practice with easy type before trying out getting everyone happy. Now I might not have figured out how you were to throw that ball, but it was very tedious to get the individual jocks to appreciate me. And skaters moderately hard. So it basically took too long. I would instead suggest making it easier to get popular, still retaining the differences in how you interact with the distinct groups. But if that isn't difficult enough. I would have everyone slowly loose their status over time too. I think that would be a better way to balance and make the challenge fun and rewarding.
Dec 13 18:54:17 24m 37s Yarn the Kittens ♥ 2 Cute fun game! I completed the game, though not getting all cats on all levels. First things first though. The game needs a quick reload feature. On first level I got stuck and could not find any reloading and had to restart the game. Could even have a HUD "Press R to reload" if the player didn't complete the level within the first 15s. And that is the other real simple fix. There's no way to exit the game. Don't get me wrong. I really enjoyed playing the game. The first level, the last "platform" could have been more forgiving (that's where I got stuck). It was the first level after all. And jumping off platforms, I had to replay many times just because I didn't agree with the game how late was OK to jump. And I'm expecting you could improve this with allowing player to jump a small time after the player has actually left the platform. Good work. Really nice style and fun to play.
Dec 13 19:15:27 21m 10s Potdemon ♥ 1 Interesting exploration. I enjoyed scanning the different inhabitants. And I don't know if this was real, but I felt like I was shrinking (or they growing) with the scanning. Unfortunately I jumped down a hole hoping to get a angel-like demon, but well at the bottom I couldn't find a way out again. And that was a bit of a bummer. I liked the style, and those eyes with the sounds were really nice. And that you had time to get the demons into cute animations in the scanner was really cool.
Dec 13 19:28:18 12m 51s Lottery Cash Mania ♥ 1 Interesting game. I found that I wasn't that encouraged to swap card-deck to flip cards from even when having the spy-on feature. Basically it took longer swapping around than it was worth in win. I'm not entirely sure what would change that in an easy way.
Dec 13 19:49:39 21m 21s Crystallone - False Stars ♥ 0 Fun idea going out hunting stars who are not. I would have liked to move around with a bit more ease to go further and further from safely. But for me I was depleting a bit too fast.
Dec 17 11:24:55 87h 35m Lore Finder ♥ 1 I liked this, and played it until I got the destiny I deserved. Very well made and fun. Easy to follow and figure out what to do while still challenging. And there's something about games with rooms like these, the camera transitions and everything. It brings back memories. For extending upon the game I would suggest having more sounds in it. Especially from start. As it helps with the mood. Not only music but sound fx too. I kind of never really used the gun. And I get that there was a bit of point to it, but for the scope of the game at the moment. It really didn't need it. The jumping did take a bit getting used to, but nothing major there. Great entry in general.
Dec 17 11:38:37 13m 42s System Up-grade ♥ 0 Interesting concept of adding the functionality as you go and letting user bind the keys while at it. It might have been a bit too much to require the steering binding each play-through, and I managed to several times bind those in the wrong order. One way to fix the former would be to allow retry to start after steering has been set. The latter could be fixed with needing to hold key pressed for a short while before accepting the binding. I didn't get really far. My high-score after a couple of retries was 4200. But it was fun. Some other comments: * When having dual shields, it was hard to see what shield(s) were active. * You could easily die several times in a row because collision detection was done before you even got to see your new ship. I would suggest adding a invincibility time after respawn. I liked the enemies and obstacles and it was nicely done the way it warned where the cheese was coming.
Dec 17 11:48:55 10m 18s Jerome's Big Heist ♥ 2 Nice game. I played to level 5 and it was fun. I did find the effect showing the reach of my sounds to be a bit too hectic as were the movements when swapping tiles. So if anything I would suggest making those smoother and slower. Otherwise a nice game.
Dec 17 13:04:25 1h 15m Flat Line To Happiness ♥ 0 I played a couple of days. Trying to figure out a bit about how the system worked, but found the interactions a bit cumbersome. It would have been nice if all tiles around each interaction point that were reasonable to view as that item would have triggered it. Not just a single per interaction. It took me a while to figure out there was scrolling because the color of the scroll-bar was so faint. It also felt like the number of days and the happiness rewards made progress too slow early on so that it felt like I would have to play really long to see anything happening. While at the same time, it wasn't really clear how the challenge worked. Some solve similar issues by making the game a clicker. Or at least building up a progression. Maybe you would not even consider most options until you've reached some level of happiness?
Dec 17 13:09:54 5m 29s Treasure Balloon ♥ 0 I didn't get very far. The x dropping only worked once as far as I noticed. And I found it quite hard to get up and down in time too capture the loots. It was an interesting cute concept though. How the loot kept making you heavier and heavier.
Dec 17 17:04:35 3h 54m Samurai Shaver ♥ 0 Great game! I really loved the execution, the take on the theme, the style and how well made it was. I only played your compo version so some things you might have fixed, but: * On the title screen I didn't figure out at first that space was what would start/select and I never got what would have allowed me to see credits and such. * It would have been nice if there were more than one fail sound that the characters made. Especially to differentiate between getting cut/bleeding versus forgetting a piece of hair. A variety of success sounds (e.g. "Arigato") from the different characters would have been nice too. * It would have been nice to know how far you were in the progress of the level/song. Maybe there was some meter, but I didn't see it. Would help keep focus and go for perfect cut and such.
Dec 17 17:14:54 10m 19s Goodnight Sheep ♥ 0 Very well made this game. I enjoyed playing through it to the end. It was a bit slow at time when there were really too many sheep and you just had to sit and wait for a while before you even saw the right one. So the theme might not have been optimal driven to that length there if you ask me. I think I would have preferred to have a maximum number of sheep around 12(?) and then for the more difficult nights to keep populate with new sheep as you click them away. Out of the blue. It might also have been cool if some sheep were not your thoughts and were not meant to be clicked. But maybe that would just have been confusing.
Dec 17 18:40:08 1h 25m Zap The Zombies ! ♥ 0 Tower defense isn't really my thing. But it was fun to zap the zombies. Some comments: * The mouse aim didn't really work well except close to the house. (This could have been helped by hiding the cursor). * My house kept loosing health without there being any visible zombies in sight. Anyone behind the house? Or invisible zombie? * It would really have been nice with a score or some kind of win / loose condition.
Dec 17 18:46:47 6m 39s StoneHead Shooter ♥ 0 I found it easiest to get most score by just doing a quick series of shots reaching 9 score max. Basically my problem with playing a bit smarter was that it was too hard to know what faces you might be having behind and around you. So some sort of mini-map or audio/visual queues to help me know where they are would have been needed. Also it would have been nice if Esc or so quit the game. Otherwise it was a simple and a challenging game.
Dec 17 21:54:46 3h 07m Spring Clean – DO NOT CROSS ♥ 1 I made it through the entire game. Though it really took some time on that last level. It was fun and challenging. I kind of didn't move the cats too much. Until the last level. Some things I thought of while playing: * It was a bit weird that you could kind of move cats between zones but not very predictably. I suppose it wasn't really meant to work? * If you put a lot of tape on the floor it is a bit annoying finding out under which piece there's still dirty floor. But maybe that's my fault for putting it all around and everywhere. * It someways felt too easy/kind that I could pause the cleaning robot. It might be more fun if you could only pick it up to make it temporarily safe?
Dec 18 09:22:03 11h 27m Slagathor at the Dentist ♥ 0 Just a tip to start. You should probably mark the game as web instead. And if you upload it correctly to itch, it should be playable in the browser. People don't generally attempt to build games from source if the person making them didn't. As for the game. It was simple and enjoyable.
Dec 18 09:40:00 17m 57s A time paradox ♥ 0 Nice game! I, as others commented on also found that one of my greatest enemies were the controls. I also found it a little unfair that the game started as you reset it and not when you started moving. I got a couple of levels in and then got stuck. I would probably have continued trying on the level if it wasn't for the controls opposing my attempts at figuring it out. For the first levels it also felt like there was a first initial paradox conflict that needed resolving and that when you got that one right, there was really no remaining problem on the level but it might be hard puzzle design to make this more intricate. I was also wondering if the followers didn't come to quick in succession. At least in terms of the first levels. But spacing them out some more may make it easier to make puzzles where you have to double and triple back on the same path.
Dec 18 09:48:50 8m 50s The Bystander Effect ♥ 1 Could not play, no room up and no way of knowing what rooms there may be...
Dec 20 11:37:42 49h 48m Feature Creep Inc ♥ 1 I don't know if it is because I have two monitors, but the game didn't fit on my screen. Which made it hard to figure things out as some text ended up outside. I like the premise, but I must admit that I was mostly confused about the interactions and what I was doing. In part because the white text was a bit quick and hard to read and in part probably because some things where outside my view. I managed to make a game though.
Dec 20 11:51:57 14m 15s Shovelware Knight ♥ 0 Wait a minute. I think I've played that dentist game as someone's submission... First I tried playing on FF but the view on the game page was too small and upload didn't work. Playing on itch worked fine. I didn't get very far though since I didn't want to publish. But I really like the idea of games breaking out of their boundaries!
Dec 20 14:04:55 2h 12m Social Status Simulator 2017 ♥ 1 Fun game. I won with $1,400M or something when I retired. Though it should have been obvious, it took me a while to recognize that I could have multiple projects running in parallel. I also kind of didn't bother to switch over to the news tab after a while, so it would have been more fun if new news showed on the actions-tab as they happened. It was a bit annoying that options that you couldn't afford got removed from the list, because that meant what I wanted to click on moved up whenever that happened. So I think it would have been better to show them as deactivated if you didn't have the time for it.
Dec 20 14:52:56 48m 01s More To Lose ♥ 0 I played a couple of times, but I was about to give up on doing anything the first time. Basically the interactions is a bit odd. Having that grid to walk around at start, you really expect arrow keys would work. And I would have swapped the mouse buttons there too. The walking is a bit too slow too. I got to play 3 minigames but the only one I completed was robbing the house. The ball-balancing was impossible, the begging, I didn't see any progress on when the minigame was over so I quit and restarted. So I like the idea, but the interactions in and outside of the minigames needs work to make the game accessible. Unfortunately.
Dec 20 14:55:00 2m 04s Pride ♥ 0 Wanted to play, but the game required to make changes to my computer to run when installing through the itch-app and that is a no-go.
Dec 20 15:03:02 8m 02s Forgotten Machines ♥ 1 Are you sure this got worse the more you got? :) I played for a while (on Web) and after a while it got quite silly with my line of shots stretching from one end of the screen to the next. Kind of fun though for a while. Some of the sound effects got a bit too loud when they happened too close. The camera was a bit too jerky when swapping aiming direction. Other than that, the 3D/2D combo worked nicely and the game ran smoothly.
Dec 20 15:15:02 12m 00s X-tremtrashball 2000 ♥ 0 Very good idea and really good graphics! I enjoyed playing this. Some things I thought of in case you continue: * The menu should respond to interactions like clicking the buttons. Kind of felt like the game had frozen. * The menu should allow for controller interaction. * The camera ends up inside the ball when the ball gets too close, which kind of ruins the feeling of trying to escape it and also makes it unclear how close it is. I would suggest forcing the camera into looking back on ball-mode when the ball is too close. * One play-through was really hard, it felt like there was no explosion-help anywhere and no way to avoiding getting all cluttered down with objects. Maybe make it a bit less random. * Some of the smaller obstacles where a bit hard to see. * Maybe both you and ball should accumulate speed over time so game becomes faster and faster to give a progression to the challenge that way. * If the helpful exploding thing had a different color to its pickup radius marker it would be nice. * It would be good with online highscores... Great entry though. Very good LD-game.
Dec 20 15:23:44 8m 42s The More The Merrier! ♥ 0 Fun challenging puzzle. This would have been so good with party music to it. It was a bit hard to keep everything in mind from the start, so if anything I would have suggested starting with 2 rooms and 2 types/rules and then add on as you go. When you have X happy dancers in 2 rooms, you gain a new room an new people-types comes to join the party. The style and art was very neat.
Dec 20 15:37:31 13m 47s FriendSpace ♥ 1 The horrors of social network and christmas shopping! Simple and fun game. Was a bit confusing to start and could have helped with some easing into it. Then it got easier to understand. Never quite got why there was a second conveyor belt in the other room. So perhaps simplify that too in the beginning. Didn't quite understand if there was any benefit in giving someone nicer/more expensive gifts or if it was all about spending as little as possible on as many as possible so that you got more loot to sell after christmas. Fun premise though.
Dec 20 15:44:06 6m 35s Loot! ♥ 1 Nice in its pointlessness. I think I would have enjoyed it even more if the entire game was about clicking your way through a never ending EULA. With more and more frustrating conditions. But this was fun (well maybe fun is an odd word here) too. The way the stuff already on the board kept jumping around a bit made it somewhat hard to follow what happened, but other than that, no real complaints.
Dec 20 15:48:55 4m 49s Pineapple Madness ♥ 0 I would have liked playing more of this, but I only managed to get one fruit. I just could not deal with the controls. And I did try at least ten times without getting beyond the third platform. Basically, the character needs to stop running much more quickly (without physics) when I let go of the forward key. Jumping should probably be a bit higher too. The game could also need some initial less challenging parts before getting hard.
Dec 21 17:04:45 25h 15m Too Much Time [LD40] ♥ 1 I liked the concept. I played until there was a wall of enemies. The graphics and effects on completing levels were very nice. It was kind of hard to notice the slowing down of time and while I like the concept, I think there would need to be some other feedback on that this is happening. Camera effects maybe. Vignetting or changing field of view perhaps. It didn't really feel like I got hit sometimes. Probably the collider for getting hurt was a bit too large. It would have helped to have music for the mood, especially if that music slowed down as you played.
Dec 21 17:22:12 17m 27s Time Again ♥ 1 I got to 3 loops, I think I could have managed 4 if I really stuck with it. And this was really quite the tricky game. It was hard, especially in the beginning and I was about to give up before the first loop basically because I had no indication of how far I needed to go. So that would be my first suggestion, to add a progress-bar for that. The graphics were lovely. Everything about the game was quite lovely. So now some thoughts: * Add a score that is basically the distance you've traveled on the current loop, the more you shoot and the number of double jumps. Then let each loop be a multiplier for that base score. So the harder you make it on yourself the better score, but also it might be worth getting low score on first loop and aim for many loops. If you fail the loop, you get to reset the value of the score for the current loop. Alternatively you may also loose a loop if you fail too many times in a row. * The double jump effect that kills you from previous runs should have a warning phase to allow you to get out of harms way and also explain why you died. * At the start, the game should not start until you press a key. * Online high-scores. * Maybe different levels. Basically make a shorter level as an alternative. Maybe there's a max loop depth per level when you've completed it no matter how good and smart you are?
Dec 25 10:30:20 89h 08m The more high level the engine, the worse it gets ♥ 2 The idea of an a Katamari with inverse objective fused with tetris is a really cool idea. I would think that the objective would be to avoid generating tetris tiles or at least not doing it too fast. I also don't know if it should be as organized as two normal tetrises, but that the pieces that are falling would do so a bit more organically. It makes removing rows rule a bit complex though. Next thing that also would have been fun would have been if there was a gravitational zone that expanded beyond the red area that grew large the more pieces in play you have / larger you are.
Dec 25 10:41:15 10m 55s Unsolicited Deck Fix ♥ 0 I played for a while but I think I was stuck in a balance between not being fast enough, or slow enough so nothing really seemed to be happening in the game. Since there was no sense of progression I stopped playing. So I would suggest that if it runs on time and that you have to survive for a certain amount of time, to show that progress somehow. You could also try and make it start out easy, get harder and then finally end on being easy. That would make sense from the narrative of the game, give a progression and make it end for everyone.