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| Timestamp | Since previous | Game | jasperarmstrong's comment | |
|---|---|---|---|---|
| Dec 5 01:49:27 | Holiday Parking Panic! | ♥ 0 | Very fun game. This game fitting the theme seems like a bit of a stretch. Also it would be nice if there was some sort of win condition. I got to 7 presents and couldn't find any others but the game was still going. Overall top notch though. | |
| Dec 5 02:14:02 | 24m 35s | Bombs Away | ♥ 1 | Funny idea for a game. I had a lot of fun trying to win, and I got up to 1 bomb left before I found a glitch that made it really easy. If you spam the space bar when you're giving a bomb to someone, you can get rid of multiple bombs on the same person. Playing that way, I won with 20 seconds remaining. One thing I didn't like was how the character gets stuck on walls if you don't jump up perfectly. Otherwise, I think there's a lot of potential on an expanded version of this game with some polish. I had a lot of fun with it. |
| Dec 5 02:30:16 | 16m 14s | Bloc | ♥ 2 | Clever idea given the theme. I had a lot of fun playing this. Maybe the difficulty could ramp up a bit faster. With how it is currently, there's a lot of waiting around doing nothing. Also if you could figure out how to make local multiplayer work, I think that could be really fun. Overall a really cool game. |
| Dec 5 02:59:51 | 29m 35s | Snowmans Dilemma | ♥ 0 | Nice little game. The art was well-done. I would play a game like this with its mechanics expanded and polished. It would be nice if there was a bit more of a challenge as far as puzzles that you have to solve. All the levels seemed like you just had to take the shortest route from start to lever to exit. Also, this is pretty minor, but I didn't like how you could use R to restart in-game, but if you die, you have to click the button on the screen. Overall really cool though. |
| Dec 5 20:48:34 | 17h 48m | GeneNOM - Create Your Own Organism! | ♥ 0 | Pretty cool take on a snake game! One bug I found was one of the nucleotides on the board got glitched and I would just pass through it every time I tried to collect it. |
| Dec 5 21:07:29 | 18m 55s | Grim Groupies | ♥ 1 | Fun idea! I couldn't really figure out how to get past archers or get them on my team, maybe I was missing something. I do see a lot of potential for a bigger game centered around this idea though, it could be very cool. |
| Dec 5 21:42:53 | 35m 24s | Rush Minute | ♥ 0 | I had a lot of fun playing this! As a galaga-like shoot-em-up, this game has a lot of promise. It seems like the difficulty could be ramped up quite a bit faster than it did. Also, It seemed like the damage and the hitboxes on the enemies' bullets were too forgiving. Also, quitting the game when you hit escape with no warning was a bit harsh. I was hoping it would pause the game, but doing that just quit the whole game. Overall a very cool game though! |
| Dec 5 22:05:57 | 23m 04s | Sad Knight | ♥ 0 | This is really cool! There is a lot of polish here for a compo game. I though the movement was a little weird, the guy controlled kind of like a car lol. Overall one of the best games I've seen so far in LD40! |
| Dec 6 02:03:08 | 3h 57m | Hover Burner | ♥ 1 | Fun game. I really like racing games and this game fit into that genre pretty well. It took a while to figure out how the theme fit in, but I thought it was pretty clever when I realized the car was slower with more fuel. Maybe making that relationship more obvious would help. |
| Dec 6 02:16:48 | 13m 40s | Cardhoard | ♥ 1 | I really like this. Definitely one of my favorites so far. It was a very clever idea, executed well, and the level of polish was insane for a compo game. I would love to see a full version of this. Great game! |
| Dec 6 08:40:40 | 6h 23m | Virus Detected | ♥ 2 | Hey thanks for rating my game. I'd love to return the favor but I'm on a mac. I tried running the build you have for windows through wine, but I couldn't get that to work. If you get a webgl or a mac build up, please let me know :) |
| Dec 8 19:55:15 | 59h 14m | A Platformer for Ants | ♥ 1 | I really like like this. It is a very novel idea and fits the theme very well. The controls felt good, the music was nice, and it looked good. Definitely one of my favorites so far. One of the checkpoints seemed kind of pointless, like there would be no reason for me ever to activate it. Overall, this is one of the greats, and I could definitely see paying a few bucks to get an expanded version on Steam, with more levels, maybe more puzzle elements, etc. Good job! |
| Dec 8 20:06:53 | 11m 38s | Elden | ♥ 0 | Not going to rate because I couldn't get it to run on my Mac, but from what I've seen on a few different streams, this looks really cool. I'm not sure what obstacles there are in making a Mac build with the libraries you've used, but if it's possible and you end up making a Mac build, please let me know :). |
| Dec 8 20:20:43 | 13m 50s | Running With Scissors | ♥ 2 | Very cool game you've made. I feel like I've seen this mechanic before, but you executed it very well in this game, and it fit the theme beautifully. I really like the idea that everything that goes wrong in the game is your own fault. There were a few times where I wanted to move diagonally, but it's probably better that you can't. Also, the game started to feel like it was going on too long towards the end, especially when I got to the level with 25 kids to seat. Overall, though, this is great, and one of the best I've seen in this jam so far. |
| Dec 8 20:57:12 | 36m 29s | Loot Drop | ♥ 1 | I had a lot of fun playing this. The music was nice, the art looked good (other than the default Unity skybox :P), and the game fit the theme well. Also, the idea was pretty novel, and it was executed very well for the most part. I had to play the WebGL version because everything except for the main menu was black on the Mac version. Also a different button than escape for pause would be nice, at least on the WebGL version, because escape exits fullscreen on WebGL. On the green level, I'm not sure if I did the pulley thing the intended way. I pushed the box into the left platform and quickly jumped to the one on the right to get the key. Something about that felt kind of weird. Other than those issues, I had a lot of fun solving the puzzles, and beat the game with 3 minutes left on my second run. |
| Dec 8 21:19:11 | 21m 59s | Asteroid Crasher | ♥ 1 | Very cool idea for a game. Everything about it was very impressive given how late you started. There's not really anything I can say you could do better as far as the core gameplay, just minor nitpicks. The movement felt a little rigid, maybe lerping the movement speed instead of instantly changing it would feel a little smoother. Also, something in the ui to show what you need instead of just in the beginning would be nice. As far as expanding the game, a mode where you need exactly the amount of asteroids indicated instead of at least what's shown could be interesting. This could probably make a nice mobile game. |
| Dec 8 21:24:42 | 5m 31s | Ludum Dart | ♥ 1 | Simple, solid idea. Well executed. The tutorial said something about scoring a bullseye giving you another dart, but that didn't seem to work. Also, the mouse probably should've been hidden. Overall very cool, though! |
| Dec 8 21:49:52 | 25m 10s | BOXKILL | ♥ 1 | Cool game! Kind of like asteroids. |
| Dec 8 22:05:19 | 15m 27s | Here, Kitty! | ♥ 1 | Cool idea for a game. I'm sure my cat would relate to this. The audio was very nice, the art was cute, and the game overall was a lot of fun. There's one part of the audio where you tell that it was looping. Also, it seems the kids just walk directly towards you, so you can get behind an obstacle and the kids will never reach you, so some proper pathing would be nice. Overall very good! |
| Dec 8 22:15:36 | 10m 17s | RQ5: backup-dancer rampage! | ♥ 0 | I really like what you did with this game. The puzzles were well done, and I actually really liked the music. The only think that wasn't great was that the input felt a little janky, sometimes the game would miss my input if I just tapped a button. |
| Dec 8 22:21:34 | 5m 58s | Mortal Komba | ♥ 1 | Very nice game. Spot on with the theme, and the art and audio were both good. It gave me flashbacks to the jump rope in Super Mario Odyssey lol. It got very difficult having to manage multiple characters with different jump styles. Sometimes it felt like my input was missed, maybe because I was tapping just barely too early. Maybe still jumping if the button is hit just barely before landing would be better. Overall very good though! |
| Dec 8 22:34:19 | 12m 45s | PullPals | ♥ 1 | Pretty cool game! I could definitely see this being good for mobile. The art and music were both very nice. Sometimes it was kind of hard to attach the arms, because the camera was moving too fast. Also I'm not sure it really goes along with the theme. Overall really good though! |
| Dec 8 22:44:58 | 10m 39s | Quadrilateral Damage | ♥ 1 | Fun bullethell game! The art was good, the sounds worked (music would've been nice though), and the game played well. Not really anything I could say to do better other than just polish it more. Very solid game! |
| Dec 8 22:55:33 | 10m 35s | Dog-Off! | ♥ 1 | I had a lot of fun playing this! The art was great, I liked the music, it was a novel idea, and was well executed! For some reason the menu was kind of laggy, but the actual game ran great. Other than that, I can't really think of anything else that could be done better. Good job! |
| Dec 8 23:06:58 | 11m 25s | Greedy Dungeon | ♥ 2 | Very cool little game! The art was great, the sounds were decent, and the game played well. Also it appeared to be procedurally generated, which is cool. I'm not sure if there was some end goal, or if it was just to get as much gold as possible. Overall great job! |
| Dec 8 23:16:36 | 9m 38s | CrudeCarnageCars40 | ♥ 1 | Fun game! I really like the idea, and the car surprisingly felt very good to drive. Unfortunately I was only able to do the WebGL one because there was no Mac build. Only things I could say as far as improving it would be more polish, more gamemodes, and less annoying music. Overall very cool! |
| Dec 8 23:26:02 | 9m 26s | Lapped | ♥ 0 | Really cool game. The game got very hectic towards the later laps with a bunch of your past selves to avoid. The art was minimal but did what it needed to. Some sounds would've been nice. Overall a nice idea and well executed. Well done! |
| Dec 8 23:51:20 | 25m 18s | OverPowered! | ♥ 0 | Fun game! The game got very hectic when I started to get more powerups. I thought it was a really interesting idea to have the enemies shoot powerups. The art was simple, but it worked, and the audio was pretty nice. Overall solid little game! |
| Dec 8 23:58:03 | 6m 43s | Drgn | ♥ 0 | Cool game! The art was great and the music was nice. The controls felt a little weird, it would have been nice to be able to go left/right without going up. |
| Dec 9 00:26:30 | 28m 27s | Droplet | ♥ 1 | I had a lot of fun playing this. Sort of similar to agar.io. The look was simple, but nice, and the music was relaxing. I think I would've preferred for left click to toggle your color instead of having to left or right click depending on which color you wanted. Maybe the player could grow faster. Overall a solid little game. |
| Dec 9 00:32:37 | 6m 07s | Babies with Guns | ♥ 1 | Cool idea! I had a lot of fun playing through it. The art was good. Some sounds would've been nice. The wall jumps felt kind of weird. Overall well done. |
| Dec 9 00:40:03 | 7m 26s | get>set | ♥ 1 | Cool little game. Very intuitive. The art was nice and the sounds were enjoyable. I've never been a fan of WASD on isometric games, but that's more of a personal preference thing. It would have been nice to have a shadow under the player to help judge jumps better and help with the depth perception. With some polish and some more levels, I could definitely see this being on Steam for a few dollars. |
| Dec 9 01:33:43 | 53m 40s | Santa's Delivery Service | ♥ 1 | Fun game! I love that you made it Christmas-themed. The music was really nice and the game looked beautiful. I think the relation to the theme is a bit of a stretch though. Overall very good though! |
| Dec 9 02:14:46 | 41m 03s | Post Morton | ♥ 1 | Cute little game! The art was on point and the sounds were good. I wish there was some music. Also some people walking around/cars driving around would add a lot I think. Overall really cool though! |
| Dec 9 02:25:49 | 11m 03s | Network Invader | ♥ 0 | Pretty fun game. I like the way it looks and the sounds are pretty good. Allowing the vertical controls to be inverted would be nice. Also making the pace a bit faster and making the game generally a bit harder would be good. There were a couple of times where I was getting hurt but couldn't tell what was hurting me. Not sure what's up with that. Overall well done though. |
| Dec 9 02:36:25 | 10m 36s | Cool Hat Mr. Hat | ♥ 0 | Addictive, fun little game. Wedging yourself between the block and an enemy underneath was very satisfying. I really enjoyed the art, but having some music would've added a lot. I kind of wish there was some other way to die in the game, it was a bit too easy to stay alive. Overall cool game! |
| Dec 9 02:42:34 | 6m 09s | Bloody Pop-ups! | ♥ 2 | Fun, cute little game. I love the art. This type of game has been done before, but this is a very solid version of that. Overall well done! |
| Dec 9 02:53:43 | 11m 09s | Bearhalla | ♥ 1 | Solid twin-stick shooter. I had a lot of fun playing it. I loved the art. You managed to get a lot of content in there given the amount of time. You also got an online leaderboard in there, which is very cool. The sounds could've been better, but other than that, there's not much I can say as far as what to improve. Good job! |
| Dec 9 03:08:09 | 14m 26s | Mr. Capital! | ♥ 1 | Very cool game. I though it was a pretty neat idea and good interpretation of the theme. I really enjoyed the music and sounds. Allowing jumps just barely past an edge would make the movement feel a lot better. Overall great entry! |
| Dec 9 06:29:47 | 3h 21m | Mayfly | ♥ 1 | Wow, you weren't kidding about it being a dark story. I was on the edge of my seat the whole time wondering what was going to happen next. I was getting really annoyed when the character did pretty much completely the opposite of what I intended when the choices came up, but I imagine that's exactly what you were going for with this story. The way you did the music and sounds in this game was incredible. I usually don't really play these types of games, but I really enjoyed this one. |
| Dec 9 06:46:34 | 16m 47s | Santa's Factory | ♥ 2 | Cool little game. I love the art and the music was nice. You used the theme well. It was kind of distracting having the mouse visible on the screen while playing. Since you used Unity, all the code you need to make that happen is "Cursor.lockState = CursorLockMode.Locked;" when the game starts and "Cursor.lockState = CursorLockMode.None;" when you open a menu. Also, the game started to fell sluggish after a bit of time playing. Otherwise, this is a very solid game, and would be even better with a bit of polish. |
| Dec 9 07:25:05 | 38m 31s | Saving Crying Bryan | ♥ 2 | Fun game! I had to run it from source because I didn't see a link to a mac build. I really like the idea, and the music/voices were great. I don't really have anything to say that you could improve other than just polish it up. Good job! |
| Dec 9 19:55:19 | 12h 30m | Oil Tycoon : Corruption Edition | ♥ 1 | Cool game. Really interesting to see something made with html and js. I was doing well for a while until oil prices starting dropping like a rock even though the citizen relations were at 100 and not dropping. Also the congress relations were at 104. I tried building a bunch of schools but that didn't do anything. I started at $40 per barrel and it dropped to $5 per barrel, which ended up bankrupting me. I'm not really sure what I did wrong. Overall pretty well done though. |
| Dec 9 20:07:23 | 12m 04s | bullets | ♥ 1 | Cool game, especially for your first LD. This could definitely be expanded into a really great game. What you could do to make it better is maybe add more levels, have a score for how many times you win without dying, or maybe have some sort of consequence for someone other than you or the green guy dying, and definitely add some sounds/music. Overall good job though! |
| Dec 9 20:21:43 | 14m 20s | Overloaded | ♥ 1 | Cool little game! I had a lot of fun playing it. One weird thing was that it always saved the high score 10 less than it should have (e.g. I score 1250 and it saves the high score as 1240). Also it doesn't appear that the high score persists across multiple sessions of the game. Overall though, you did a solid job, you would just need to add some polish. |
| Dec 9 21:39:23 | 1h 17m | Heavy Hearts | ♥ 1 | Pretty fun, well-executed idea. Someone above commented that they'd like to see stealing balloons to increase buoyancy, I definitely agree with that. I really liked the voice, it was funny. Overall you did a good job! |
| Dec 11 21:55:23 | 48h 16m | Keep Away | ♥ 1 | Cute little game. It was a pretty neat idea and was well executed. Sometimes a cat would spawn directly on one of my vases, which didn't feel too good. I didn't really have any idea why my score was what it was when I saw it after the game ended, so some kind of indication of the score and what was contributing to/taking away from it in game would be nice. Overall, nicely done! |
| Dec 11 22:13:33 | 18m 10s | Tenants | ♥ 1 | Neat little management game. It took a little bit to understand what was going on, but once I did, I had a good time with your game. I think it would have been nice for the potential tenants to have some sort of time limit to add a bit of a challenge, because as it currently is, you can take all the time in the world to make the next person's apartment. I also don't know if there was any way to lose, maybe I didn't play long enough. Overall though, with some polish and maybe some more mechanics to add to the challenge, this could be a really awesome game! Good job! |
| Dec 11 22:28:46 | 15m 13s | Techno Fever | ♥ 2 | Neat little game. Reminded me of Party Hard. The art and the visuals were fantastic. The game was well-polished for what it was, but there wasn't much to it. Pretty much just punch things, and there's no way to die/lose. With some game mechanics paired with the excellent audio/art, you'd have an incredible game. |
| Dec 11 22:57:03 | 28m 17s | Free to Play | ♥ 2 | Neat little game. I really like the mechanic of using the ads as platforms. Sometimes the ads would spawn high enough to where the top part of the window was hidden and I couldn't move/close them. Other than that, the whole thing was very well done. |
| Dec 11 23:10:14 | 13m 11s | Fiscal Dungeon | ♥ 2 | Pretty neat idea. I liked the graphics, but the audio got a little annoying. I like the effect of the player bursting when they get too much money. I do wish there was some benefit to getting money, instead of it just being completely bad, so that you'd have to balance your money and make decisions. Overall, this is cool, and could be expanded into an awesome game with some further thought on the mechanics. |
| Dec 11 23:28:01 | 17m 47s | Grammar Dystopia | ♥ 2 | Really awesome game. Gave you 5's for everything. It would have been nice to be able to edit my sentence without deleting the whole thing. Other than that, the only thing I could say for how to improve is just to add more. |
| Dec 28 03:12:07 | 387h 44m | The burden | ♥ 1 | Pretty neat little game, reminded me a lot of Journey. The atmosphere was really nice, and the game looked surprisingly good for WebGL. The audio was very well done as well. I guess the theme was sort of there, the character seemed to control worse when you collect a lot of the orbs, but that is kind of boring imo, and there also wasn't a very obvious goal. But it does definitely seem like you didn't get to do everything that you wanted to, so I won't hold that against you too hard. There definitely is something here that you could expand on to make a really cool game. |
| Dec 28 03:20:01 | 7m 54s | I didn't know we still had that | ♥ 0 | Very nice little game. I had a lot of fun with it. The controls seemed kind of unintuitive to me, but I got used to them. I don't think getting rid of the control display after the first level was a good idea. The art and music were very charming. Also, the game got very hectic (in a good way) in the later levels when I needed to find more items. Overall, very well done! |