FoonLudum Dare ExplorerLD40 → Bombs Away

Bombs Away

By hagge and Dhialga

View on ldjam.com

CategoryRankScoreCount
Overall10462.8234
Fun9242.8434
Innovation9992.6234
Theme9672.8434
Graphics10492.1434
Audio6572.4833
Humor2723.5034
Mood9062.8032

Comments

jk5000 2017-12-04 19:06

Really weird, and super funny.

r3l0ad1 2017-12-04 19:12

Really nice game, but try to improve the graphics and make a UI element telling you how many bombs you have left

hagge 2017-12-04 19:16

@Game_Coder28 thanks for the feedback the ui is in the top left corner

r3l0ad1 2017-12-04 19:19

Oh Ok, I just didn't look there :rofl:

chubby-stick 2017-12-04 21:42

That was a strange experience :p

nikchernyakov 2017-12-04 22:06

Fun idea. But I want to note about some issues.

- You have some problems with text collision in tutorial (but maybe you plan it) - I don't like character controller (very strange stopping and collision when I jump) - I think you can add something to new appeared bombs, maybe add time for collecting this item (this will be a reason, why player can thinking about new bomb: he will have more time, but he will must drop new one bomb)

I very liked this voice "Take this". It is very funny

jasperarmstrong 2017-12-05 02:14

Funny idea for a game. I had a lot of fun trying to win, and I got up to 1 bomb left before I found a glitch that made it really easy. If you spam the space bar when you're giving a bomb to someone, you can get rid of multiple bombs on the same person. Playing that way, I won with 20 seconds remaining. One thing I didn't like was how the character gets stuck on walls if you don't jump up perfectly. Otherwise, I think there's a lot of potential on an expanded version of this game with some polish. I had a lot of fun with it.

2017-12-05 08:29

Really nice love it 10/10. Played the old version and you really made it better :D

epicsoft 2017-12-05 10:26

Web GL was a bit buggy(could be because of my net speed). I waited for a minute before it started , but it was worth it, you really made a nice game

alex-bryant 2017-12-05 10:58

Very, very strange game. It was humorous at least but how are you handling it's physics? Unity has 2D built in stuff that runs better than that. If not already I'd recommend having one collider for the player.

It wasn't until I was writing this review that I saw you were meant to give bombs away and not give them to other people so that needs to be better communicated.

The 'Oh Shit' when you pick up a bomb is funny the first few times but is way over done and after a few it makes the game feel immature.

With a few tweaks to audio, collisions and graphics, it's a decent concept.

Also, if spamming you can easily give 2 bombs to someone before they fall down. When giving the bomb disable whatever you use to identify them as a person I guess. Could fix that in 1 line if you use that way.

yohoho-games-2 2017-12-05 15:19

the idea with the bombs is very steep) of course the graphics and music are slightly rustic, but the pleasant atmosphere of the old platformers :smile:

rad4th 2017-12-05 15:19

Very enjoyable game, the character controller was a bit unresponsive at times and difficult to control, also if you double tapped quickly you could get rid of two bombs at a time. Other than that good game!

grahamliphts 2017-12-05 15:49

Ha ha strange graphics on a strange game but fun at the end ! well played

dr-argus 2017-12-06 05:47

I appreciate all the work you put into the art. Even though the main characters walk looked a little weird, it was also kind of funny. I think with more time on the character controller and a little polish you could have a pretty interesting game. Nice work!

patrick-woodcock 2017-12-08 23:18

I love the programmer art style and the "take this" sound clip is fun.

maybe 2017-12-12 18:34

The best part of the game: 'take this'