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Feedback comments for LD40
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| Timestamp | Since previous | Game | BlakeMcDeezy's comment | |
|---|---|---|---|---|
| Dec 5 02:10:10 | Fog Eater | ♥ 1 | I struggled a lot with lag (but maybe just because my computer is ancient). Would love to try it again sometime | |
| Dec 5 19:18:32 | 17h 08m | Voxel Mob Arena | ♥ 1 | I liked the artistic style - very cool! The falling animation also brought me a lot of joy, as well as seeing the enemies explode into buckets of blood. I think the game could have been improved by having more enemies but with less health. That would mean less running around and perhaps more blood...I like blood, haha. |
| Dec 5 19:28:19 | 9m 47s | Wasted Space | ♥ 1 | Fun game guys! I really liked the concept, the art style, and when things stuck to the spaceship it made me laugh, haha. For me, I found that you are launched into extreme difficulty, with everything all at once! I think it could have maybe been improved if it started off easier, then gradually, more and/or different types of debris got introduced |
| Dec 5 19:38:22 | 10m 03s | Unicorn Fart Jam | ♥ 0 | Like super smash bros...with gas! You even had the story at the beginning, haha :) Well played guys, that was fun! |
| Dec 5 20:09:14 | 30m 52s | Pickup Chicks | ♥ 1 | Got a score of 65! Pretty proud of myself :) Loved the art style, really cool menus and layout! I really liked it. |
| Dec 5 20:26:25 | 17m 11s | Crimson Recon | ♥ 1 | Wow guys...that was super slick! Loved the art style, mood, concept...yeah, fave game of the jam so far. |
| Dec 6 10:16:58 | 13h 50m | SPLIT | ♥ 1 | After a bit of a downloading kerfuffle, managed to play the game! I enjoyed the mood and pixel art, and it was great to play a story game! For text, I noticed that some text was on a timer, and with other text, you would press the 'Esc' key to make it disappear. I think the method of removing text should have been consistent (esc key for all) - that way people could control for exactly how long text appears. All in all, nicely done! |
| Dec 6 10:28:21 | 11m 23s | Spring Clean – DO NOT CROSS | ♥ 1 | Finally, a game that is relevant to my life! Haha, I had fun with this. It was a really cool mechanic and fit the theme perfectly. I agree with what @randomhuman said, it would be great if the rumba had a bit more 'purposeful randomness' |
| Dec 6 10:41:44 | 13m 23s | Stupid Citizen | ♥ 1 | That game looks beautiful! Loved the look, the feel, and had fun as well! I just read one of your comments and also like the direction you would have taken the game in if you had more time. |
| Dec 6 10:52:26 | 10m 42s | DROP | ♥ 1 | I had no issues installing the game - it worked fine for me! Game itself was fun! Loved the art / colour theme. Grappling hook games are innately cool. Yeah, as others have said, the grapple mechanic needed more polish (and I would have liked to have seen more of it), but all in all, a great and fun game. Nicely done! |
| Dec 6 11:21:16 | 28m 50s | Fan Favourite | ♥ 1 | Sandstorm! Good choice of song! Haha, I played the game on easy and had a great time. I really enjoyed the pixelly goodness when playing the game, and thought in comparison that the menu screen was a bit messy - perhaps just a background shot of a blank stage would have worked better? Anyway, fun times! |
| Dec 6 11:25:50 | 4m 34s | Eternal Darkness | ♥ 1 | I also had trouble with the download so couldn't play...hope it's fixed soon! |
| Dec 6 11:50:43 | 24m 53s | Bomb Robot | ♥ 0 | I was destroyed by the difficulty, but really liked the core mechanic. I think if levels progressed with a very slow, gradual learning curve then the game would be better for it. It felt like it was too many concepts too soon at times. Regardless, interesting game, cool explosive effects, and I had fun playing it. |
| Dec 6 12:16:46 | 26m 03s | Count Ingsheep | ♥ 0 | That was fun! I struggled with the tightness of the controls a bit, but loved the gameplay, good difficulty progression, how you introduced concepts, and that death animation was really cool. Also, I was just thinking...vampires should live in caves! I think it would make waaay more sense all things considered. |
| Dec 6 12:39:03 | 22m 17s | Xmas Fair Drinking Simulator | ♥ 2 | You combined two of my favourite things - christmas and drinking - into one game, niiiiiiiiiiiiiice! I really enjoyed the look of the game, as well as having different aspects that needed to be managed. I think rather than being touched causing an 'instakill', it would have been nice for it to increase a bar (like temperature) until you overheat! This would give a bit more leeway. Anyway, fun game, loved the theme and christmas theme too! |
| Dec 7 10:28:16 | 21h 49m | Happy Marshmallow Factory | ♥ 1 | New trend: Mallows and chill :) This game kept me entertained the whole way through - graphics were perfect, dialogue was fun, all in all, quirky and entertaining. Would it need another element like operating costs? Could add another layer of complexity. |
| Dec 7 17:27:33 | 6h 59m | Instability | ♥ 1 | Liked the game! The music was fantastic, and the controls were tight! I thought that the bullets could have been bigger and/or a different colour to help them stand out more against the background |
| Dec 7 17:36:21 | 8m 48s | Overdose | ♥ 0 | My poor Tim...he died every time! haha, fun concept, and my first time playing as an immune system. I think to improve it, it would have been cool for the spawn points to be visually obvious, also maybe arrows pointing off the screen showing where the enemies are. |
| Dec 7 17:37:59 | 1m 38s | Feature Creep | ♥ 2 | Haha, that was cool! It was original, it was fun! I am also one of the people that fell victim to the pit... |
| Dec 7 17:53:43 | 15m 44s | Spitty Space Faces | ♥ 1 | I liked the movement!I liked the music! I think what would have improved it for me was more enemy types (e.g. ones that move, or ones that fire projectiles that track you or something like that), and a certain number of lives before the game ends. The Asteroids theme is always pretty cool and it was a fun experience |
| Dec 7 18:05:52 | 12m 09s | FeedEm | ♥ 0 | Haha, this is why I'm delaying having kids - Their food requirements are too high! Enjoyed the concept and I thought the sound effects the incompetech sound track worked really well. The gameplay for me became pretty repetitive. Perhaps you could invest time to get upgrades, like a shopping cart or something? Or an assistant? Or grow the food close? |
| Dec 7 18:17:47 | 11m 55s | Techno Fever | ♥ 2 | Feels good to be the king! Graphics and sound were incredible! It just is a cool looking/sounding game. It not being possible to lose meant that the game had no challenge...it would have been nice to have stakes! |
| Dec 7 18:37:44 | 19m 57s | Mr. Capital! | ♥ 1 | That was super cool! Those puzzles are designed really well! Plus, I liked the graphics, the humour, and the theme! Sometimes it was really difficult to get on to a platform you were next to cause the character would start moving too fast - I think this could be overcome if the character had acceleration when starting off as opposed to just always being full speed. I also loved how the coin pile bounced up and down as you did - that was a really cool effect! |
| Dec 7 18:46:09 | 8m 25s | Unshop | ♥ 1 | I'm Mr. Meeseeks! Look at me!! Haha, I even found waldo/wally - that was cool. The pixel art was awesome! Good choice of song too. I was a bit confused at first , it would have been great to see more visual cues when I did something right, like the screen lights up or something. Fun game, I had a good time |
| Dec 7 18:57:28 | 11m 19s | Office Escape | ♥ 1 | I had a lot of trouble with the controls (maybe cause my computer is ancient), but it felt like I was clicking everywhere and nothing would happen. I think it would have been good if the mouse icon changed when you were above something you could click on. That being said, good job on learning Unity! I don't think I could have accomplished what you did if I was learning a new game engine. |
| Dec 7 19:18:07 | 20m 39s | Time is Bad | ♥ 1 | I thought having players make the trade-off between time and difficulty was great - really innovative! The character looked awesome too! For Gamemaker, it is better to create it as a 'Single Runtime Executable'. Means less installation steps. |
| Dec 7 19:46:46 | 28m 39s | The Incredible Car Salesman | ♥ 1 | Fun, innovative concept! I played the jam version, but I agree with you - the version where you could reroute the cars would add another really cool layer. Nicely executed! |
| Dec 7 20:07:39 | 20m 53s | Infestus | ♥ 1 | That was cool! I loved the concept, and had fun with it too! Really creative! When I was loaded up with goo, I would have liked to have move faster - or have more enemies - because sometimes it felt like you'd go a long time without action. Cool sprites! Loved the goo! |
| Dec 7 20:20:56 | 13m 17s | HUDdled | ♥ 2 | haha, that was fun - what a great game for the theme! Loved the visuals/sound effects/concept - very cool all around! I wish I had more hands |
| Dec 7 20:31:37 | 10m 41s | Corridor | ♥ 0 | That was a really cool take on the theme! That was a really fun and creative approach. I enjoyed playing the game! I think sound effects/music would have really added a lot to the project |
| Dec 7 20:47:16 | 15m 39s | Santaur's Special Delivery | ♥ 1 | SAAANNTAAUUUR! Christmas just got that much more awesome! There wasn't really any incentive not to just spam space bar and carpet bomb the houses, but I still had fun doing so. Great music, great visuals, and I enjoyed the game's sense of humour too |
| Dec 7 21:00:26 | 13m 10s | Gladiator Monsters | ♥ 1 | Haha, that twist caught me totally off guard! Nicely done! |
| Dec 12 09:29:08 | 108h 28m | Outnumbered | ♥ 1 | That was fun! It is a simple concept executed really well! I thought the controls were really tight, and it was also engaging. Yeah, I think you already know what it would have needed to make it better: more polish, fancy fonts, sounds, etc. All in all though, great game and I would love to have seen what it would have become if you had more time. |
| Dec 12 09:41:43 | 12m 35s | Paw for Cream | ♥ 1 | haha, I liked it :) The look of the game worked well, and it was fun pouring ice cream. I also fell victim to the ice cream cone off the screen, |
| Dec 12 10:11:23 | 29m 40s | Mizu | ♥ 1 | haha, that was super cute and the puzzles were really well designed! A very enjoyable game! |
| Dec 12 10:40:14 | 28m 51s | Phaeria's Mine | ♥ 3 | That was an incredible game! Definitely one of the best games I've played this jam! Fantastic story, world, gameplay, use of the theme...yeah, I would come back to that game. It was brilliant. The song became a bit repetitive after awhile - I think it needed another one or two songs that would play once this one was done. All in all, an incredible game and I hope more people get to play it! |
| Dec 12 10:50:34 | 10m 20s | SHROOOMS | ♥ 1 | Haha, 46 shrooooms! I'm so proud of myself! That was a fun and engaging game. The pixel art was perfect, and I enjoyed the music and sound effects as well - it got so trippy in the end, haha. Great use of the theme! |
| Dec 12 11:08:01 | 17m 27s | Neon Hell | ♥ 1 | Stunning game - it looked incredible! I also loved the music, the general feel as well...yeah, that was a lot of fun! I think if it was easier to dodge or faster to accelerate, it would have lead to slightly longer, more engaging playthroughs. That being said, I had a great experience. (I played the jam version, not the compo). |
| Dec 12 11:30:03 | 22m 02s | Hairball | ♥ 0 | I loved the music, it set the mood nicely. Good use of dialogue boxes as well. The low frame rate was a bit tricky - I think it is better to show the handicap some other way (for example, hair filling up the screen so fast you can no longer find your house). |
| Dec 12 11:41:14 | 11m 11s | Rush Hour! | ♥ 0 | I'm a bad driver :( Haha I really enjoyed the graphics, and even the menu screen looked fantastic. Controls were a bit sensitive, but I'm guessing that was intentional. Nice work |
| Dec 12 11:53:20 | 12m 06s | Super Power Omega OP Force Sigma: Lasers of Lightning (SPOOFSLOL) | ♥ 0 | Very cool concept! It took bullet hell to the next level! Also, best name of of the jam? Perhaps so! |
| Dec 12 12:09:43 | 16m 23s | Greedy Dungeon | ♥ 2 | Fun game! I loved picking up the gauntlet! The nude knight made me laugh. I found the controls tricky, which made staying alive super tricky as well. I would run around, avoiding conflict, and hope enemies would get stuck to walls. Al in all, cool game! Great, pixelly goodness! |
| Dec 12 12:17:08 | 7m 25s | Eat, Love, Prey | ♥ 1 | Fun game! Cool how the sheep would evolve/go through cycles. I noticed that sometimes the angry rams wouldn't change sprites, so they would look just like normal rams and you would only know that they were harmful when you tried to eat them. Aside from that confusion though, I had fun - lots of sheep to dodge. |
| Dec 12 13:23:21 | 1h 06m | Weeb Runner | ♥ 0 | haha, cool game. Pretty unforgiving at first (cause of the small platforms) but after a few more tries I had it down! I finished the game and had fun. |
| Dec 12 13:35:34 | 12m 13s | Dungeon Boy! | ♥ 0 | Great atmosphere, and the music really just did good things. I (like a few others) found the lack of feedback after attacking an object a bit confusing. The enemies were pretty cool! |
| Dec 12 13:55:59 | 20m 25s | Just eat just enough | ♥ 1 | I liked how the player had to manage/balance a few different elements - the game was addictive! I got over 27000! I think it would have been good to have a visual cue when health got low - for example, the healthbar turned red, or started pulsing. Very fun, great use of sound and particle effects too! PS - congrats on 20 ratings! |
| Dec 13 13:58:19 | 24h 02m | bloBBies | ♥ 0 | Simple idea, and fun! I liked the controls, they were very responsive. I found that the game was more fun after I was a bit larger, because at the beginning, when I was tiny, it was too easy to avoid any/all red circles and I felt I could have survived forever. It was only when I got a bit bigger that it was more of a challenge. Congrats on your first jam, that was a great entry! |
| Dec 13 14:06:54 | 8m 35s | bullets | ♥ 1 | Very cool! I liked the pixel art and the gameplay, even the AI was pretty smart! This would make a great two player game. I think if the trees spawn in random locations, it could potentially add another layer of challenge. Good work! Congrats on the first jam! |
| Dec 13 14:25:24 | 18m 30s | Shall they up? | ♥ 1 | I was a bit confused at first, but once I started to understand it I had more fun! Cool concept! |
| Dec 13 14:37:50 | 12m 26s | EPIC Racing | ♥ 1 | I turned down the volume to help me cope, haha. Cool, responsive controls! I also just loved the smoke effect from the car. I think a higher level of zoom for the game would have worked better by bringing us a bit closer to the action. Cool obstacles! |
| Dec 13 14:46:20 | 8m 30s | Units of measurement are notorious hoarders of francium | ♥ 1 | Woah...that was a head trip. I have never seen the guillotine used as a weapon in that way before! Creative weapons, I liked that. I found the rain really disorientating...but am guessing that was intentional. |
| Dec 13 15:00:31 | 14m 11s | Permanence | ♥ 1 | Wow...this game is the real deal! Fantastic and innovative puzzles, great story, music...Yeah, well done! |
| Dec 13 16:12:47 | 1h 12m | Sugarplum Summit | ♥ 1 | wow...that game had it going on! Loved the music, and the change in music at the end! Loved the enemies, loved the art, loved the twist...yeah, that game came together nicely. Plus, the christmas theme was cool. In some instances, I think making a hit could have been more obvious - perhaps by adding more and/or higher contrast particles? Really fun game, I'm now in the Christmas spirit! |
| Dec 13 18:09:04 | 1h 56m | The Montiest Haul | ♥ 1 | Haha, that game was cute! I loved the racoon, and the physics of the boxes was fantastic! It was a really cool mechanic. I ended up being crushed by landing on top of the boulder, and that made me giggle for a bit. I know it was a glitch, but I really enjoyed it :) |
| Dec 13 18:20:19 | 11m 15s | Ludum Rest. | ♥ 1 | Haha, funny game! The music is absolutely perfect, and I love the pixel art. I found it pretty hard, and think I might still need to spend a bit of time with it to master it. What I think would have made it better for me is if the 'Y for continue' just took you straight to the game, cause it felt unnecessary going through the main menu screen each time. Also, great tutorial! As soon as I finished it, I had a really clear idea of how to play the game. |
| Dec 13 18:29:31 | 9m 12s | Raul VS Mo the Ghost ... alawacagabainAM | ♥ 0 | I liked the pixel art! I was a bit confused at first, maybe a tutorial would have helped? |
| Dec 14 13:07:40 | 18h 38m | Loot Grabber | ♥ 2 | Loved the music, it went perfectly. I loved the smoothness of the controls as well. Sometimes, picking up the gold was really tough as it required a precise collision, so I'd have to move back/forth attempting to pick up the same piece. I think this could be improved by having the gold being attracted to the player when/if the player got close enough. All in all though, had a fun time. Cool effects and good, fast, engaging gameplay! |