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Feedback comments for LD38
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| Timestamp | Since previous | Game | steve's comment | |
|---|---|---|---|---|
| May 1 16:27:24 | herbarium | ♥ 0 | I enjoyed this, nice idea! As others have mentioned I found the water physics to be a little difficult to predict, and had the occasional flower that stubbornly refused to take any water regardless of how much was passing over it! | |
| May 1 16:49:22 | 21m 58s | Exit.. space left | ♥ 1 | The sound really added to this, great atmosphere! I found a controls a little fiddly, having to tap the jetpack button all the time, and the fx around the laser kept playing even if the laser was out of juice. The lower part of the world added a great sense of mystery to what you were doing, but was a little bit of a red herring as I kept going down there to poke at it, before getting back to my gem collection duties and seeing the final reveal. Good work. |
| May 1 17:07:23 | 18m 01s | Infecteria | ♥ 1 | Nice game, loved the art style. I would have liked to have seen the right stick rotation to speed up represented on the players character somehow, and the effectiveness of the rotate increased as my right hand was hurting by the end of it! The cascading increase in your effectiveness as the game progresses as you turn other cells into factories was great- gave a real sense of a spreading infection! |
| May 1 17:25:36 | 18m 13s | SUN GOD | ♥ 2 | Loved the graphical style, looked awesome! The tutorial was a little too much of a wall of text for me, I ended up skipping through it and then not really understanding how to play! (My own fault I know...) I would have liked to have seen some tutorialisation in the game, and I think you could have made it auto-land on planets when you're near them rather than having to press E; additionally some kind of graphical fx to indicate you're invulnerable while landed on a planet would have helped too. Great entry overall, well done! |
| May 1 18:41:31 | 1h 15m | Steve and the Curse of the Hermit | ♥ 1 | This happens to me every time I go shopping too! The art is lovely, but the game was a little too hard for me to get very far- I never managed to get off of day 1, the two times I got to the end of the road I got destroyed by the crowd of people following me! (Perhaps that's intentional?) Regardless of my skill fail, the game is funny and the presentation is slick, nice work! |
| May 1 18:51:31 | 10m 00s | Find Your Friend | ♥ 0 | Lovely art, and in combination with the sound design makes this game feel very calming to play. I would have liked to have seen more interactivity (for example, giving the planets a gravitation pull), but overall the simple mechanics fit with the mood the art+sound was creating. |
| May 1 19:14:51 | 23m 20s | Momma ZILLA | ♥ 2 | ☑️ Humanity Punished Good work, nice punchy tune and cute graphics! I would have liked to have seen some more particle fx, especially on the blink to help lead the eye, and to help indicate when one of your baby zillas die. Nice work for your first jam! |
| May 1 19:32:52 | 18m 01s | Wake Up ! | ♥ 3 | Great artwork and sets a wonderful mood! I ran into a couple of issues however, the camera was slowly shifting more and more to the left of the player until I couldn't see her anymore; after restarting I got further but the camera shift was still happening. I found you could teleport objects from one world to the next by holding E and A (perhaps intentional?) but when dropping them they disappeared, or moved into odd places. Nice idea regardless, good work on this entry! |
| May 1 19:48:22 | 15m 30s | There Can Only Be One | ♥ 0 | Nice work! I would have like to have seen a jump in the game to give you more defensive options other than just moving left/right, and a moment of hit stun on the enemies would have made it feel more satisfying to shoot them. The music was great, and the strong glows over the city helped set a good mood! :) |
| May 1 20:03:05 | 14m 43s | Nano : The Mission | ♥ 0 | Those worms are terrifying when you see five of them coming at you from the distance! Nice work! I would have liked a stronger brake as it was hard to stop on top of a human (fortunately driving over the humans at high speed didn't kill them or I'd definitely have done worse than I did!) |
| May 1 20:16:53 | 13m 48s | 42-Mikronikus | ♥ 2 | Really nicely polished, good tutorialisation that was a pleasure to play through, great art, music and the addition of the shield and launch mechanics really complimented the simple design and made it interesting to play. Well done! |
| May 1 20:28:41 | 11m 48s | Digital Backwater | ♥ 1 | Interesting idea, shame as you said you didn't record the history, would have been really nice to see a time lapse of how it all changed at the end of the competition! I would have liked it if the blocks didn't erase the messages when pushed over them, would have been fun to hide things underneath them for others to find :) |
| May 1 20:55:39 | 26m 58s | This Is Not Enough Planet! | ♥ 4 | Great work! Good all around, my only two comments are that it wasn't clear why I died at the end (I wasn't low on health, so perhaps there was something on the planet I had to protect?); and occasionally I saw my planet shake, but it wasn't obvious which particular enemy was responsible for that. |
| May 2 18:29:50 | 21h 34m | Mediator | ♥ 1 | Good sound and art, well presented with a nice mood, shame you didn't have time to take it any further! |
| May 2 18:40:49 | 10m 59s | Small Obstacles | ♥ 1 | Some interesting ideas in here! I'd have liked to have seen it expanded further, perhaps combining your existing puzzle elements with a bit of backtracking so the player is presented with something to solve, rather than a straight path to the exit, good work though! |
| May 2 19:15:05 | 34m 16s | Tiny Planet, Big Universe | ♥ 3 | I liked the multicoloured starfield, very retro :) Great work for a first attempt! |
| May 2 20:22:59 | 1h 07m | s-mol | ♥ 0 | An elegant and simple design, I like it! I also got to the forth level before getting stuck! :) |
| May 3 13:02:51 | 16h 39m | Spider Collider | ♥ 2 | Had fun with this one, but as others have mentioned in the later levels it became obvious I could just constantly jump to pass them, however playing properly and alternating between jumping and grappling was great fun. Good work! |
| May 8 12:08:30 | 119h 05m | Globe Guzzler | ♥ 1 | Great destruction FX, fun little game, good work! I found it was possible to play with the mouse button permanently held down- as the monster's bounce sometimes has enough height for him to immediately crash into a planet again and basically drill into it; also some times the monster would spin in a tight aimless circle in space while holding down the button. |
| May 8 12:31:53 | 23m 23s | Asteroid Architect | ♥ 1 | Interesting idea for a puzzle, although my carefully planned layout didn't really fair any better than my randomly put everything everywhere layout! A visualisation of the building interactions as you're placing them would be helpful. Nice work! |
| May 8 13:07:09 | 35m 16s | Antagonistic : Hamburger Hill | ♥ 1 | Nice work, the flying perspective, number of insects and 3rd person model all really added to the character of the game. I think the player is a little too powerful, I mostly created workers to collect the food and just focused on shooting down all the incoming enemies myself- and as an ant I've no idea which direction north/east/west is ;) Some flying enemies which also shot back at the player would have helped distract my focus from the battle and increased the utility of the soldiers for me. |
| May 8 13:45:23 | 38m 14s | Itsa Pixel! | ♥ 0 | A simple game, but well put together with some good presentation. Some stronger call outs on collecting the 'wrong' colour would have helped, as would some graphical FX on the bars when they gain/lose progress. The shape spawning also would have benefited from taking into account the players movement, as I found the easiest way to proceed was to just constantly move in one direction and collect the colours as they drifted by- alternatively, some level boundaries would also have helped as that would force the player to turn around and deal with the horde of enemies behind them. Awesome work for your first game! |
| May 11 19:12:55 | 77h 27m | Echoes | ♥ 1 | Awesome idea, really enjoyed this. I'd have liked to have seen the individual mechanics brought together into larger puzzles to solve, especially in regards to toying with the players desire to use the echo location all the time, and I think there were a few too many empty rooms to traverse, but for two days work this is great! |
| May 13 13:30:35 | 42h 17m | The Deep | ♥ 0 | Awesome work! I stopped playing after 15 minutes as I felt like the game was starting to repeat itself and I wasn't sure it had any more to offer (if it did I'm sad I stopped as I would have liked to have seen some closure to the little story you created here), but what I did play of it I thought was all round wonderful, well done! |
| May 13 14:04:06 | 33m 31s | Paisley Princess | ♥ 1 | Nicely polished game! I would have liked to have seen an input buffer as the delay in movement kept eating my key presses, and I would have liked to have seen some strategy in the combat as it felt a little too simple for my taste. But good work overall, well done! |
| May 13 14:29:31 | 25m 25s | Sentient Duality | ♥ 2 | I liked the movement in the wave state, it was fun struggling to control this crazy wavey moving thing! I think you need some way of seeing/sensing the other world though, as switching back and forth between the worlds was completely blind and could easily leave you inside an obstacle. Nice work! |
| May 13 14:50:58 | 21m 27s | Hibernaculum | ♥ 1 | Lovely artwork and a great concept! |
| May 13 14:56:59 | 6m 01s | Star Traveller | ♥ 4 | Cute and very atmospheric, great work! |
| May 13 15:19:32 | 22m 33s | Jetpackman VS Bouncy World | ♥ 1 | Loved the artwork and gameplay, great work! I think some enemies which shoot randomly (rather than at you) would have spiced things up a little, and maybe a mechanic to earn back shields somehow? |
| May 13 16:07:30 | 47m 58s | War in the Sky | ♥ 1 | The artwork was great, loved the steampunk-esque setting too, as you mention I'd have liked to have been able to build more airships, and it would have been nice to have some way of setting an automatic build order, as constantly clicking to generate resources was a bit tiresome; good work overall though! |
| May 13 22:10:03 | 6h 02m | coollapse | ♥ 2 | I cleared the red blocks in 30 seconds, which I thought was good, then I saw the comments about people doing it in 17! I liked the rotation mechanic and the ambient sounds, but the game could do with some sound and particle effects for when you break blocks. Nice work though |
| May 13 22:28:30 | 18m 27s | Invasion of a Small Planet | ♥ 0 | Cool idea! I liked the simple graphics, but it could have done with some audio. Having to navigate a slowly eroding planet was fun, although I eventually found you could just hold right and fire and were pretty much indestructible! Great work for your first time doing LD! |
| May 13 22:46:22 | 17m 52s | Inside Inc. | ♥ 1 | Definite SNES/metroid vibe to this game, nice work! I'd have liked to have seen some more sound fx on shooting and destroying enemies, and the game didn't appear to be complete-able (given all the extra UI around the play area I'm guessing you planned for upgrades and such but ran out of time?), but overall it was well put together and I had fun playing it! |
| May 13 23:01:15 | 14m 53s | SUPER Space Barrel | ♥ 0 | Fun game! I'd have liked to have seen a longer spawn in animation as every time I died it was due to running into something that just spawned, also the game over screen needs to eat key presses for a second or so as I kept missing my score because I was hammering fire still thinking I was alive! Nicely polished though and great artwork, well done! |
| May 13 23:21:35 | 20m 20s | Minor Alternative Destroyer | ♥ 1 | I enjoyed this, nice idea for an infinite runner- had a wario ware feel to it! The collision seems to be a little sticky as I got caught on walls on a couple of my runs. Good work! |