Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Kaisean Games
Feedback comments for LD38
Kaisean Games's games and stats for all events →
| Timestamp | Since previous | Game | Kaisean Games's comment | |
|---|---|---|---|---|
| Apr 25 11:23:35 | Galactic Fighters | ♥ 1 | Your graphics look great! Well done. | |
| May 2 15:35:27 | 172h 11m | Arindama | ♥ 2 | This is a very nice entry. Especially for the Compo. I haven't played it at all, but I watched the video and then recommended it to my wife. Then I watched her play it for some 20 minutes. It was a nice experience even to only watch. Gonna try it myself to see in how many days I can reach the diamond. The only issue I saw is that it's sometimes difficult to select exactly the one tile you want. Also the placement is difficult when you want to place it diagonally from your position. Other than that, it's very enjoyable. Wrapping around is a cool "look-i-feel-and-i'm-not-dead" mechanic for a game like this one. Dying and respawning would, IMO, be frustrating. All in all, well done. |
| May 2 16:27:05 | 51m 38s | Small World | ♥ 1 | The game is great, however I wasn't able to change the keyboard layout so that x, c and z buttons are next to each other (I'm using QUERTZ layout). So it was rather difficult to get used to keys... Other than that, I found no issues and the gameplay itself is very pleasant. Ambient music makes the mood very dreamy :) Levels progress very naturally, which I really liked. I haven't played many entries this LD, but this one is the best for now. Well done! |
| May 2 16:35:55 | 8m 50s | WaterWay | ♥ 1 | Since I've always pondered how to make 3d water flow, this impressed me. I really liked it, even though it fails at times (stucks or doesn't flow anywhere). Levels feel unfinished and with very obvious solutions, but the mechanics leave room for improvement. The idea has potential, so I guess, it was the timeframe of the Jam that was the problem :) If you plan on developing it further, feel free to send a screenie. I'd be interested to see where it goes from here. You can reach me at [@KaiseanDev](https://twitter.com/KaiseanDev). Well done and good luck! |
| May 2 16:52:44 | 16m 49s | Ark Initiative | ♥ 1 | The game feels slow at first, then I tried the AddMoney to make myself rich. Then I spawned lots of tigers. Game over. Joking aside, I like this game a lot, even though it's unfinished. You asked for improvement/future advice, so here goes: - Make terrain larger (not by a large margin, but with 20+ animals it already feels a little cramped) - Make behaviors. For example, the boar never ran from tigers. This felt unnatural. Yeah, I know that steaks fall from the sky and that all the tigers are full, but I supposed tiger's teeth are still tiger's teeth :) So, make them fear one another. - Make them reproduce (maybe this is already implemented with a large enough population, but I haven't noticed) if they encounter eachother while not hungry or something. I guess that's something I'd like to see in a game like this. Other than that I'm impressed with games made in Javascript :) It would be interesting to look at the code :) Good luck. |
| May 4 15:28:59 | 46h 36m | Planetion: Evolve your planet | ♥ 1 | Hi, not something completely new, but fun nonetheless. However, I found it too difficult. I barely moved from the second stage. Too many asteroids which I should avoid. I don't know if this amount of inertia is intended, but I had difficulty controlling the planet. Dashing helped a bit, but since asteroids emerge randomly, there is no way to know if I'm dashing in the direction of yet another wave of things I should avoid. In this state, doesn't have much replayability, but games like these are always good candidates for upgrades (which make things easier). So, for example, you could add a screen to choose upgrades after you reach another stage. It has potential, but must be worked on. :) For 72 hours, it's nice :) |
| May 4 20:11:56 | 4h 42m | PixelWorld | ♥ 2 | This got hectic in a few seconds. One yellow orb and there goes the whole game. :) Nicely done. I love colorful games. The only problem I had is that things happen to quick and there are so many colorful particles on the screenso that dangerous red squares don't stand out so I often ended up picking them. For a 48 hour game, it's rather fun. |
| May 4 20:23:50 | 11m 54s | Memory:Leak | ♥ 3 | One of the best entries this LD. Really. Sorry, I can't write my comment, gotta play this game some more. :) |
| May 4 20:37:09 | 13m 19s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 2 | I was tempted to auto-hotkey clicks to reach even more than 10 CPS, but hey, it's Ludum Dare, not hacking championship. Other than giving a good old carpal tunnel syndrome, the game itself is fun to play, and the graphics are very clean and great. Well done. |
| May 9 19:50:40 | 119h 13m | Little Infinity | ♥ 1 | Very nice entry. I would rather walk with keys than with mouse, because with keys, movement direction is absolute. With mouse, when I wrap around the room, I appear at a point where the angle to the mouse is now different so it changes the movement direction. Other than that, levels progress nicely, graphics and music are great. Really well done! |
| May 11 15:52:11 | 44h 01m | Llama's World | ♥ 4 | I must say I like everything except one thing. When I die, the "retry" takes too long (camera should hone in on the llama more quickly). Other than that, I have no words. I especially found interesting the duality of the movement - llama moving around on its own and tile movement that felt like playing those sliding puzzles as a kid. Very well done! |
| May 11 16:21:23 | 29m 12s | Murder Mitosis | ♥ 1 | Cool concept. I think more games need multiplay. This is well executed. The only thing I didn't get is what the point is of having many cells of your color. It seemed to me that the only important thing is eating. So it was the winning strategy for me. Well done. |
| May 11 20:35:45 | 4h 14m | uP-8: Microprocessor | ♥ 2 | Wow. How did you manage to squeeze 18 pages of manual into your Jam?!? How? :) I've played Shenzen before, it feels similar. As a comp. sci. who once made an C->ARM compiler and then an interpreter (for a small subset of ARM assembly), I appreciate your effort very much. At first I had no idea how to move, but in the end, I just needed to "Read the manual"! Can't write anything else because I have 11 pages more to read :) Well done, guys. Well done! |
| May 11 20:44:37 | 8m 52s | Tiny Colonies | ♥ 1 | I had an idea for a game like that :) It felt a little too slow for me, but maybe I just didn't have enough time at the moment. In-game tutorial would be nice, but it's ok even with the tutorial image. I wish the planet was a bit larger and that more different things could be built, but I guess 72 hours is not large enough timeframe for my wishes :) Well done! |
| May 12 17:30:54 | 20h 46m | Little Fortune Planet | ♥ 2 | Cool game. However, after flooding the planet and then made it hollow, I was stuck with a ring of water and a lot of zombies. 😄 At the end I thought: "what was this I just played?" And yet I was compelled to try once more 😄 Technically, nice job. At times, it felt a little sluggish (cards whirling around), but otherwise it worked great. Very well done. btw. there's nothing wrong with being vegan 😄 |
| May 12 17:41:59 | 11m 05s | Astromike | ♥ 1 | Totally cool graphics. Well done! The levels are great, it's just that a smaller pause between steps would be better so it feels more fluid. Also, I thought not to rate humor as there is none, but when I slid the dead guy around it was hillarious so I changed my mind :) I guess you forgot to prevent movement when dead, but this became an emergent play 😄 Good luck! |
| May 12 17:51:32 | 9m 33s | Terraform | ♥ 1 | Interesting take, but it needs more work. One thing that felt wrong is that you could take stones and trees even when not near them. Also, the build menu was jumping all around, making me build the wrong building at times. Also, I didn't get how to use any of the buildings, or what was the benefit of them. This way I was not compelled to build them at all. Are you becoming stronger with them? All in all, for a 72 hours Jam, it came out nice. With a little more work, it would be rather fun. (Btw, I had no problem with performance on desktop win) |
| May 12 18:11:16 | 19m 44s | The Treachery of Game Dev | ♥ 1 | I have no other words but WOW!. I reached the broken machine, but I can't play today anymore. But I'm sure to play in a day or two. I wanna find out the ending. Well done! (I had some problems with performance on that last broken machine thing when I used the shut-later). Maybe wanna check it? |
| May 14 11:28:27 | 41h 17m | Pallas Station | ♥ 0 | Cool. I've tried something similar a few LDs ago. One thing is not described clearly enough - that you can have two buildings on the same tile (one modifier and one production). Another thing I didn't understand is why an enemy ship did not attack me. When I destroyed it, another one came after a few trading ones and that did attack. Why didn't the first attack? Also, what can I do with trading ships? The game itself is fun and with a few tweaks it would be even better. p.s. ships cover the date. |
| May 14 11:36:34 | 8m 07s | Pie Planet : Octopus flavour | ♥ 1 | This one is cool. I find it a little bit hard, but still a good game. I am too bad at firing my octopus. It always misses the barrel. UI icons are cool, but it's a little bit unintuitive. It would be great if next to the cost it says which of the resources I lack to build a building. Otherwise, a very nice entry. |
| May 14 11:51:49 | 15m 15s | Orbitunes | ♥ 0 | It was hard to make something that sounded good, but after a lot of fiddling I managed to make a nice sample. Kudos for the idea. I liked it very much. |
| May 14 12:09:52 | 18m 03s | The Space Explorer | ♥ 1 | Cool. Was the other guy's ship there all the time? Cause I surely didn't see it. Cool graphics. Never saw that detailed game in Blender. Well done. |
| May 14 18:12:31 | 6h 02m | Plonat Atek | ♥ 1 | You are insane. I. N. S. A. N. E. :) I can't play it obviously, but it seems great nonetheless. It must have been interesting 48 hours. Well done. |
| May 15 06:00:30 | 11h 47m | Smell World | ♥ 2 | The end is great. :) The thing I really liked is that you don't see far so you really have to memorize the way if you get stuck. However, the indication helps too much and the maze is not too large and complex, so it doesn't have an effect I would like it to. However, with a few tweaks it could be transformed into a very fun game. Graphics are very nice. :) Well done! |
| May 16 12:18:59 | 30h 18m | Survival Game | ♥ 1 | You did a nice job here. I wish there was some tree-cutting animations, like falling tree or something instead of disappearing, but ok. And I was a little bit confused about how to move. All in all, well done! Nice effort. Note: It lagged a bit on my PC (not a high-end PC). |
| May 18 16:27:13 | 52h 08m | Little Lands | ♥ 1 | This one is the best I've played this LD. Very well executed. Very similar to something I tried a few LDs ago, but I failed to complete it (let alone balance it). The only issue I had (and I don't know if that's intentional) is that after a while my quarries and woodcutters stopped working (I guess resource depletion), however I didn't receive the workers back. Was that intentional? |
| May 19 08:47:13 | 16h 20m | Proxima Centauri b | ♥ 1 | Nice entry. Although I took me 17 turns to realize that I can move the explorer with keyboard. It would be great if you could play full-screen and that mouse point shows exactly where I build, but those are small nuisances. Well done. |
| May 19 08:53:34 | 6m 21s | Cell Wars | ♥ 0 | Cool shooter. I just didn't get the difference between bright virus cells and grayed out ones. Are they inert, waiting to be activated? And why can't I shoot them? Also, I failed to get what does the Enlarge powerup do. It's not clear. I get bigger, but how does that influence me in a positive way? It simply gets harder to avoid viruses. All in all, very nice idea - body cells. Interesting. |
| May 19 09:14:17 | 20m 43s | Talk Isn't Cheap | ♥ 2 | I was playing because of the music. The way you fade out/in music depending on the ratio of elements is extraordinary. I am amazed. Very well done. The only thing I found unintuitive is the relative speed of different technologies. There are two columns of technologies and there's no hints as to how the two relate. I just used the left column (messenger, horse, train, planes, teleports). Great game. I hope you win in AUDIO. :) |
| May 19 09:17:30 | 3m 13s | Conquestia | ♥ 0 | It plays slow but it's rather detailed. More intuitive UI would help, but it's good nonetheless. Well done and good luck. |
| May 19 12:44:28 | 3h 26m | Weird Cubes | ♥ 1 | Nice idea. I found it harder than I first thought. You have to plan ahead and it gives a nice vibe to the game. Well done and good luck! |
| May 19 12:50:07 | 5m 39s | Giant Robots | ♥ 0 | If I had two of the same weapons, I'd get no benefit because I'm still choosing to fire with one, so it's all the same. Or maybe the chance to hit changes if you have more of them? I don't know. I usually like games like this - where you have to choose between a few options each turn and see the "choice sequence consequence". :) Cardboard style graphics is a cool touch. Not completely finished, but still, well done! |
| May 19 13:08:22 | 18m 15s | Skylands | ♥ 2 | Wow. This is totally cool. Some levels were even downright hard. Graphics are great, flow too. The only "negative" thing I can say is that it would be better if more of the map was visible at one time. It's hard to plan on some levels, and as you made it, every tile counts. Well done! This one is really great. |
| May 19 15:26:24 | 2h 18m | Den | ♥ 2 | Very nice one. The ending was cool. I felt the fear of the "miners"... The atmosphere is really great. This game is very well executed. I sometimes managed to separate all monster parts when screaming or hitting, but it didn't feel too awkward. :) Well done! |
| May 19 15:39:01 | 12m 37s | Colorfly | ♥ 0 | This was one colorful psychodelic experience :) Well done! |
| May 19 15:42:05 | 3m 04s | ATLANTIS | ♥ 2 | Cool game. I was a little disoriented at first. I didn't find UI very intuitive. However, the hexagonal grid is great and sinking tiles is a really cool effet. Nice graphics too. One of the characters reminded me of the Ghost busters. :) Well done! |
| May 19 15:55:21 | 13m 16s | Until Tomorrow | ♥ 1 | Oops. Deadlock. The point of this game is: "you should've listened to your wife." Well done. It's rather linear, but it tells the story great. And I really liked the puzzle with walls, stones and pressure plates. You did a really great job. |
| May 19 16:43:17 | 47m 56s | Retro Rabbit | ♥ 0 | Cool. It was a nice experience. Felt really fluid. Then I came here to make this comment. Then I read other comments and then I realized that the world deflates. Now I have to play again. (playing...) Nice. But I die before it deflates a lot. I'm not good at these kind of games (My record is 01:21). Btw. it would be better to use [ICO Sphere instead of UV sphere](http://blenderbasics.com/images/2015/04/9781119039532_fg1608.png), but if you've generated the mesh programatically, then it's definitely easier to make UV spheres. Either way, nice game. |
| May 19 16:49:36 | 6m 19s | The Life Amoebic | ♥ 0 | I always wanted to something like this - controlling the boundaries of an object. Never managed to do that. You made a nice ambient, music really relaxes. I just felt that dragging was a bit unresponsive, but I guess it would be too easy. Also I was expecting those inner bubbles to do something. Didn't seem to, though. However, it's a well executed game. Good luck. |
| May 19 16:52:23 | 2m 47s | Tau Zero | ♥ 0 | So that's how people end up floating in space. Misaligned launches. Cool. I had a similar idea for a previous LD, didn't do it though. At one time, I launched so hard that my plane exited the play view. I could here sounds of it launching, but there was nothing on the screen. |
| May 19 16:57:13 | 4m 50s | A Small World . . . or is it? | ♥ 0 | After a minute the game felt empty. There was simply no challenge. Also the music is too repetitive. However, the 3D models are cool. The shark's teeth look scary. Good luck. |
| May 19 17:01:36 | 4m 23s | Space Mailman | ♥ 1 | This game is too hard for me. As others have said, there's no way to know how fast I'm moving and how far I am from the next planet. Zoom out a little and it will be nice. It needs balancing, but the idea is great and gameplay is fun. Just too hard. Well done and good luck. |
| May 19 17:05:45 | 4m 09s | Super Plumber Man vs The Evil Elf King | ♥ 0 | Finally, I can destroy everything in a mario-like world. It felt great. Not challenging, but still great. Thank you for this experience. 😉 |