FoonLudum Dare ExplorerLD38 → Cell Wars

Cell Wars

By mati, pjnovas, Matias, Marcelo and oSebas

View on ldjam.com

CategoryRankScoreCount
Overall4373.2823
Fun3713.1923
Innovation5922.7123
Theme2903.6123
Graphics4523.3124
Audio3772.8819
Humor2792.9022
Mood5752.8522

Comments

djfariel 2017-05-02 03:42

This was... interesting. The powerups weren't super clear on what they did. I also couldn't tell why new cell things would pop up out of nowhere. It seems like there wasn't a clear way to win.

That said, it played well. The foundation here is solid to make a good game. Keep at it. :)

fireslash 2017-05-02 04:57

The "invulnerable cells" were a neat telegraphing idea. I found it pretty fun to eliminate clusters by monitoring the state of cells and exterminating them to the last cell, then moving on to the next section.

As djfariel mentioned, the powerups really don't make a lot of sense to me. I get the multishot; that's about it. The others have confusing telegraphs that you might want to reconsider.

Overall a fairly straightforward "twin stick" shooter, though I found it a bit frustrating when large new colonies spawned out of nowhere. I would have much preferred to have a level system, as it rewards the player better than just endless impossible to clear waves.

danhett 2017-05-16 09:27

This is pretty neat - agree that the powerups were a bit confusing, and the whole thing is maybe a little too floaty? But, any jam game that has a "zen" mode is a winner for me, nice touch!

gael-philippe 2017-05-16 09:54

Neat game indeed. I was a bit frustrated by the use of the WASD keys to control it. I'm french, with an AZERTY keyboard. Controlling the floating cell is very hard without changing my whole keyboard config.

deathstorm 2017-05-16 09:59

Nice Game, good solid idea for the jam and was really kind of fun to play it a bit.

Thanks for developing ;)

eli-delventhal 2017-05-18 23:04

Cool, good job overall. I wish new clusters hadn't been able to come back after wiping them out. Felt a lot less successful as a result.

furiouswitch 2017-05-19 00:38

I enjoyed playing this game a lot. It would help if the marks on the power ups were clearer or if the name of each one would appear when you get it because I still don't know what some of them do :)

xenosns 2017-05-19 01:15

Very nice, like the hand drawn graphics.

frankiesmileshow 2017-05-19 04:42

Satisfying little shooter! With a little extra work on making enemies burst on death and other little details and polish, this could be really solid! With a bit more variety, even better. I like the mouth noises as sound effects too.

kaisean-games 2017-05-19 08:53

Cool shooter. I just didn't get the difference between bright virus cells and grayed out ones. Are they inert, waiting to be activated? And why can't I shoot them?

Also, I failed to get what does the Enlarge powerup do. It's not clear. I get bigger, but how does that influence me in a positive way? It simply gets harder to avoid viruses.

All in all, very nice idea - body cells. Interesting.

yami-no-tenshi-8 2017-05-19 09:14

Nice entry, easy to play. Adding power ups was a good idea ! Maybe the normal mode was too easy and the frenzy mode too hard (even sometimes starting directly on infected cells and losing in less than 1 second :sweat_smile: I would have enjoy an hard mode in between. Sounds were really funny !

highlyinteractive 2017-05-19 18:27

Very good game, although the controls were quite annoying. The powerups really make the game though - nice job!