Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Eric Florio
Feedback comments for LD38
Eric Florio's games and stats for all events →
| Timestamp | Since previous | Game | Eric Florio's comment | |
|---|---|---|---|---|
| May 2 01:17:44 | Sunken Mystery | ♥ 1 | I think you should be able to play the same level indefinitely, without being sent to the beginning of the game. | |
| May 2 01:42:40 | 24m 56s | Digital Backwater | ♥ 1 | This is really cool! I spent several minutes trying to understand what to do. When I was almost giving up, I read the instructions on the site =P Maybe in-game instructions would be useful. Also, I don't know what are the first 3 numbers on the left (they are always zero) |
| May 2 01:54:51 | 12m 11s | Yet Another Godzilla Game | ♥ 0 | Hey! I had the same interpretation of the theme, with a different approach tho. Your game is really cool, especially the graphics =D Unfortunately, it didn't run very well on my PC (probably not your game's fault) |
| May 2 02:20:20 | 25m 29s | Slice of Life | ♥ 1 | The art style is really good! =D But I think the game has a dominant strategy. You only have to keep 6 or 7 of the second mushroom in the field. Once you do that, the game becomes very easy, and you don't even have to use the other mushrooms, neither evade the enemies (the second shrooms do all the work for you). To fix that, maybe the points you use to spawn the shrooms should be earned by doing something else (perhaps shooting the enemies by yourself) |
| May 2 03:15:09 | 54m 49s | Spider Collider | ♥ 3 | This game is amazing!! I don't know any other game with a similar gameplay. I was really having fun, and beat all the levels (some of them are very hard) The minimalist art fits perfect with the gameplay. Just a few suggestions: - The music is cool but doesn't fit your game (in my opinion). It reminds me a nostalgic race game. I think something more "minimalist" would be better. - In some hard levels, it's easier to jump randomly as soon as you touch the other planet (this way you stay less time on the surface of planets, and reduce your chance of dying). To prevent this random playing, you could make a planet that kills instantly when you step on it. - Another way to "cheat" the game when there is a lot of planets is by jumping only between the edges of the screen, where there is no planet to kill you. So, maybe you could have some levels with spiky walls in the edges, so the player have to use the center of the screen. Great work! |
| May 2 03:30:56 | 15m 47s | Asymmetry | ♥ 2 | I like the idea of changing the speed of time and the size of the player depending on your position. But i didn't see any reason to switch between the colors. Maybe some enemies should be better faced when you are big, and other when you are small, for example. This way you can take different strategies, and have a reason to switch between the colors. |
| May 2 03:59:17 | 28m 21s | Sucker Munch | ♥ 1 | Nice game! The art is amazing! The game is fun and well polished. I lasted 23 waves (the player should evolve more times, it's the best moment in the game). However, the gameplay is not very innovative, doesn't bring anything new, and for me this is the most important thing in a game jam. Anyway, great entry! |
| May 2 04:11:00 | 11m 43s | Star-Crossed | ♥ 2 | The game is good but to much frustrating. I know it's supposed to be hard, but maybe the firs two or three levels should be easier. |
| May 2 04:41:00 | 30m 00s | The Adventure of Malvin | ♥ 2 | Wow, the animations are great (and cute)!!! Very impressive art style. The wall jump is a little awkward tho (just a little) And the level design is a bit repetitive. |
| May 2 05:18:55 | 37m 55s | Infinite Planet | ♥ 2 | Nice game! I like the minimalist art style. The character, however, doesn't fit. I think it's because he is much more detailed than the rest of the world. He could be just a square, maybe. The gameplay is fun but could be more polished. Here's some observations: - Using the double jump, you can pass through almost all the obstacles easily, with no precision needed. - The fact that the spikes don't kill, only slows you, is very clever. But maybe it should be a little more punitive, pushing you back harder. - The higher block are a buggy when you try to "climb" them. - It would seems fairer if the game becomes more difficult by using more difficult obstacles, not by speeding up the black bar. Imagine losing the game even though you didn't make any mistake (doesn't seems fair). |
| May 2 05:20:49 | 1m 54s | Protect | ♥ 2 | Really nice game! The fact that the objects came from 4 directions creates a different gameplay compared with Guitar Hero, for example. Good work! |
| May 2 06:10:59 | 50m 10s | Seven Pillars | ♥ 1 | Cool idea! It's a shame it didn't run well in my PC (seemed slow motion), so it was not very challenging. The pixel art is very cute ^^ Oh, I was not able to close the game, I don't know why. I had to close it by the task manager. |
| May 2 06:36:18 | 25m 19s | Tiny Tily Tile World | ♥ 1 | Interesting idea! It would be nice if you could access a list of the combinations you already done. It's a lot to keep track just by mind (or maybe I'm lazy =P) The art style is also very cool. |
| May 2 07:05:45 | 29m 27s | Newbie God | ♥ 3 | This idea is really cool! It's good to play a non competitive game once in a while. It's a shame there is no more levels. Just a simple suggestion: it's weird to use Space and W. Maybe Space and Ctrl would be better. Or Z and X. |
| May 2 07:36:56 | 31m 11s | Routine | ♥ 1 | Best graphics I saw on this jam, really good! The gameplay is interesting and innovative, but a little confusing. It took me a while to understand what to do and where to click to make something happen. And I wasn't able to find out how to accomplish the last task, too hard for me. |
| May 2 16:33:46 | 8h 56m | Dwelling | ♥ 1 | This game is very good! The art style is great and the gameplay is interesting. At first, I was able to reach the clouds, but I didn't know how to stay there. It was only by reading the comments here that I discovered you could die and reborn. At last, the solution doesn't requires you to eat any plant at all. Maybe the first half of the game should demand you to eat to jump higher, so all the mechanics of the game would be used. |
| May 2 18:41:55 | 2h 08m | Mediator | ♥ 1 | This is great! The art style is beautiful and bring me good memories, cause it reminds me [**The Dig**](https://www.google.com.br/search?q=the+dig+game&newwindow=1&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiq6_O-7dHTAhVPOZAKHVJYBxUQ_AUICigB&biw=1920&bih=943). It's a shame there is no more to explore. Good job! |
| May 2 18:50:59 | 9m 04s | Chill Bill | ♥ 0 | The art style is amazing! One of the bests I saw on this jam. Unfortunately, the game runs poorly in my PC =/ I missed some differentiation tho, the gameplay could bring something new. |
| May 2 19:09:48 | 18m 49s | StopWatch | ♥ 1 | This game is so cool!!! The main mechanic is very clever and different. I think you should keep working on it. By now, it's fun, but gets repetitive. Adding new enemies and designing the levels one by one should fix it. I really want to see this game evolving =D |
| May 2 22:54:19 | 3h 44m | Giant Friend | ♥ 0 | Great idea! My game has a similar interpretation of the theme, but with a different approach. It would be cool if rotating the feet also rotates the direction the player is moving. An objective would be great too. |
| May 2 23:15:20 | 21m 01s | Lovebug | ♥ 0 | This game is so cool!!!! And cute! At first I thought it would be an easy game, but the last big gap makes you think for a while, like a little puzzle. Overall, this game provides a great experience (and the art is amazing) |
| May 2 23:24:05 | 8m 45s | Membrum | ♥ 1 | This is really disturbing, but that's good =P It's hard to understand all the things that are happening, but once you get it, it seems to work well. Good job! |
| May 2 23:28:56 | 4m 51s | I Want To Explore | ♥ 2 | Cool game! The concept is really unique. Makes me want to play more =D The art style is simple but very well done. Good job! |
| May 2 23:50:45 | 21m 49s | Plutiny | ♥ 2 | The best part of the game is the introduction!! So funny and cute. The upgrade system is a good feature too. But I didn't find the gameplay itself very fun. Probably because there's a lot going on, and it's hard to visualize even your own character and the cursor. Right from the beginning,you already have lots of enemyes and bullets to evade. I think a better look at the difficulty progression would make the game 100% better. Also, the art style is great =D |
| May 3 01:56:39 | 2h 05m | Snoozle Pooz | ♥ 2 | The concept is very cool. I like the idea of having no specific objective, just exploration. However, the camera is terrible. Your game would be soooo much better with a camera behind the shoulders of the cat. This would allow you to explore the world in a much more intuitive way, and would increase the experience of being a cat. |
| May 3 02:05:28 | 8m 49s | Mouse and Blade | ♥ 2 | Beautiful art style! I missed some innovative/unique mechanic, something to differentiate your game. The level design could have more variety (you'd probably need some new mechanics to do that) Overall, good game! |
| May 3 02:15:25 | 9m 57s | Smell World | ♥ 1 | Interesting idea, but I feel you need more mechanics to make the game really fun, like traps or enemies. Or at least make the map more difficult, like a real maze. The way it is now, it's too easy. Nice art style! |
| May 3 02:28:00 | 12m 35s | Small World of Mine | ♥ 1 | The art is really good, and the game is immersive. However, I'd expected a better ending. Nice entry =D |
| May 3 02:42:22 | 14m 22s | Gaia | ♥ 2 | The cloud mechanic is really cool and unique, but it's still a little awkward to use. The art style is great and the using the concept of gaia was very clever. For me, the difficulty is a little too high. Nice entry! |
| May 3 02:59:25 | 17m 03s | The Seesaw Redemption | ♥ 1 | The main mechanic is very interesting, I see it as a full game in the future. Just one level design suggestion: put something close to the table to prevent players from jumping too far away. I did that and landed on the spikes, not knowing that I needed the wheel to progress in the level. Or just make the spikes kill the player. |
| May 3 06:10:15 | 3h 10m | Exit.. space left | ♥ 1 | Cool game, made it till the end. But I missed some challenge. The tasks are easy, but time consuming. Maybe you could add some new mechanics, like enemies or the need to discover the minerals before extracting them. Great pixel art! |
| May 3 06:40:15 | 30m 00s | Classical Conditioning Cooperation - [CCC] | ♥ 1 | The art style is awesome! And the puzzles are clever. But it's a little awkward to control the mice, you have to stop the game all the time. Maybe (just maybe), it should work the other way around: when you press Space, the mice move; when you are not pressing Space, the mice stay still. The way you rotate the mice doesn't feel good either, but I don't know how you could make it better. |
| Aug 1 06:15:50 | 2159h 35m | Beware The Idiots | ♥ 1 | I could not draw a barrier, don't know why =/ Two suggestions: - Show the life points of the egg - Show the size of the shot |