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| Timestamp | Since previous | Game | doomshmuck's comment | |
|---|---|---|---|---|
| May 2 01:30:18 | Powerless | ♥ 1 | It took me a bit to figure out what to do, I didn't realize, at least not at first, that the objective was to move around to the different faces. It would have probably helped to have some indicators or something to serve as a "tutorial" to get things going. The controls were strange, as people were saying, but were serviceable once I figured it out, but again could have used some sort of explanation. There is something to be said for figuring things out on your own, but I think in this case it probably was needed to help get started. Besides that, the concept was pretty cool... I'm terrible at that kind of puzzle, but the actual puzzle was well executed and it was obvious what the end goal was as soon as I started moving around. | |
| May 2 01:46:20 | 16m 02s | My little planet | ♥ 2 | I was confused at first because the first screen that shows up looks like it is the end of a tutorial or something... it threw me off a bit as a result. It doesn't seem to add much to the setting or what-not. As for the game itself, it seemed like it boils down to a guessing game as to what stats get affected by what action. The game I played I ended up losing because of... something? I couldn't really figure it out based on the ending text (maybe I just read it too fast). But I also have no idea what that option did and why I lost, which isn't necessarily a good thing. There were also cases where I felt like I should have lost, but didn't (such as getting the violence value all the way maxed, but didn't lose). Maybe showing info on a selection on what it may do as a benefit and a determent, and add a random factor to it to make the results a little less deterministic? Overall though, I did like the game. The concepts that were there were well done and the writing was pretty good! |
| May 2 02:00:50 | 14m 30s | My Name is Bunny | ♥ 1 | This was a really solid game, for sure. The theme, humor, and mood of it was definitely the strong point of it, and the music was also really good. I do have to say, though, that although the waiting for money to accumulate thing may have been done to emphasize the mood, it actually made it really hard to sit through. Given the nature of how the audience will be looking through these entries, people aren't going to want to sit and wait for a minute while they watch a number tick up, regardless of how it may or may not enhance the message being supplied. I understand the intent, and given a different environment, I may see it differently, but it felt more like an artificial, and un-engaging aspect of the game. Overall though, this was really good. |
| May 2 23:23:19 | 21h 22m | Unnamed Space Project | ♥ 2 | I didn't even realize this was a tower defense game initially, and got completely destroyed. There was no indication that you need to break the crystals around to get materials, and it felt like the difficulty was way too over-tuned. As for the sound, I immediately turned the music way down, as it was a little overbearing. It was a good track. However, the complete lack of sound effects (I didn't hear any, perhaps because I was playing the web version>) made the combat and mechanics feel pretty non-impactful. The visuals were really good and definitely the highlight of this. Perhaps my general dislike for tower defense is contributing to my opinion here too, so I guess take that with a grain of salt. |
| May 2 23:44:49 | 21m 30s | Angery Ships Only | ♥ 2 | This was a fun experience for sure. A few critiques I have on it though - It felt like the UI was lacking and was basically impossible to figure out without viewing the tutorial. Once I figured out how to add parts, I got past the first level fairly easily. On the second level, though, I tried a few various configurations and just got absolutely destroyed every time... like not even getting remotely close. It felt like the difficulty curve between the first level and the second level was just massive. Overall though, it was really fun, and was well executed. If you plan to enhance this further, perhaps adding something interact-able during the combat phase would be a fun thing to add to give some interaction during that? |
| May 5 03:38:51 | 51h 54m | The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds | ♥ 2 | As others are saying, the concept of the game is pretty interesting, but it was difficult to understand and felt pretty slow. I went for about 5 minutes before I ended up stopping. The presentation, graphics, and all that were really good, and the execution was solid, it just felt slow paced and didn't grip me for very long. |
| May 5 03:54:44 | 15m 53s | RGB | ♥ 2 | I enjoyed this a lot. I also got stuck on the flicker stage, that one was a brain twister for sure. Felt like kind of a big difficulty spike from the others though. The introduction of the new mechanics was well done, although I think introducing the rock color change stuff on a simpler level would have been good. The sound effects got a little annoying towards the end, and having a background beat may have added to the atmosphere. But really well done! |
| May 5 04:06:49 | 12m 05s | The Life Amoebic | ♥ 0 | I found myself fighting the controls a little bit too much with stretching, but otherwise it was a very solid game. The music and visuals played well with each other and really helped with the mood. I ended up losing on the attempt I did, but I'm not entirely sure why... there didn't seem to be an indicator as to when I was about to lose / win, which would have helped regarding the game aspect. |
| May 5 04:14:15 | 7m 26s | Mini Planets | ♥ 1 | As people are saying, the controls were not doing it for me, it felt very unresponsive and was difficult to control. Once I got to the planet with the flat part, the game seemed to basically glitch out and flicker back and forth, seems to be a common bug people are reporting. |
| May 5 04:28:43 | 14m 28s | Realmpusher | ♥ 0 | Loved it, nice job! The puzzle took me a bit to figure out, but once I saw it, I was like... Nice! Few things I noticed, the intro seemed long, and the 8 bit speech indicator noise was a little grating towards the end of it. It would be nice to have a way of fast forwarding it or something. It would also be nice to have a way to get back to the center room quicker, as some of the spots took a while to travel back and forth. Besides that, felt really good and well implemented! |
| May 5 04:40:14 | 11m 31s | It's A Small System | ♥ 1 | This is a fun little game. The planet transitions were really well done, and I liked the puzzle mechanic. It did feel a little tedious to traverse the whole system though. I forget which planet it was, but one of em was moving so fast that I actually swapped planets a couple of times before I got out of the trigger fast enough. Minor things though, overall it was really good. |
| May 5 04:53:55 | 13m 41s | Microbe Mash | ♥ 1 | There were parts of the music that sounded off to me, and after the 3rd or so loop, I wanted to turn it off, but maybe that's just me, not sure. Otherwise, the game was pretty fun and worked nicely. There was a good selection of levels and a nice difficulty curve, and the mechanics and controls were intuitive, although sometimes it seemed like clicking on a microbe didn't give me the line, although that was pretty rare when that happened. |
| May 8 02:34:26 | 69h 40m | Earth, 3568 | ♥ 3 | I ended up playing 3 rounds. The first round, I had no idea what was happening, like I didn't know I had to match the planet colors. That part could have used a tutorial to explain, as it wasn't immediately obvious. The second round, I got a B, although I think I got mostly lucky. The 3rd round, I started to run into a lot of issues figuring out how the gravity worked. I ended up doing even worse that time, as all of my shots didn't work the way I thought they would. Overall though, it was a fun game, and I liked the idea, although the execution hindered it. I think the gravity effects need to be made so that the ships track to the planets easier... it was far too easy to miss a planet even though it looks like it should hit. Also, the two red-ish planets were very similar in color and were hard to distinguish between the two. |
| May 8 02:47:15 | 12m 49s | Bad Panda 2 | ♥ 1 | I wasn't a big fan of the music, it got very repetitive very fast. As others said, the hit boxes were pretty hard to get used to. I also didn't realize I had to go backwards to get the weapon... reading the sign seemed to indicate that I could just attack straight away, so it took awhile before I noticed that. The boss battle featured some things I am also not a big fan of, namely guessing paths. That isn't necessarily a fun mechanic, IMO, but I'm happy that the checkpoint was pretty generous. The game itself was a lot of fun though. You got a lot of content in there, and the graphics were really solid. I also liked the world you set up. Overall, really nice job! |
| May 8 03:02:12 | 14m 57s | Colonize | ♥ 1 | I felt like there was a little too much waiting I had to do in order to complete the game, especially for the last step. The time in between each action also felt pretty long. It felt like a bare-bones mobile sort of game, which isn't necessarily a bad thing, but isn't really my cup of tea. I would have liked some ambient sound or any sound at all, may have helped. I also liked the chat addition to help fill in the time waiting for things, although I only found 1 phrase (I don't even remember what it was). It would be nice if you gave a list of chat messages that worked in your description if you want people to get your full set of features. |
| May 12 02:10:05 | 95h 07m | Power Department | ♥ 0 | The intro, though interesting, was pretty long and I don't really know what it had to do with the actual game. The game itself really needed more visual feedback on how to play it. There was nothing in the UI or the intro or anything to even hint at how to play it, and I think a good number of people won't have the patience to figure that out when going through the games. |
| May 12 02:19:56 | 9m 51s | Be Like Bee | ♥ 0 | I liked the graphics quite a bit. The mouse sensitivity was a little much though, it felt difficult to control as I was turning way too fast to actually control reasonably. There also seemed to be no indication of how much time I had left, which felt odd. I got the impression initiallly that I had as long as I wanted to move around, but then seemingly randomly got timed out. Also, on a game over, the controls should probably be locked and what-not and properly reset... I thought it broke initially when the game over screen came up. Otherwise, pretty well executed collect-em-up game. |
| May 12 02:34:14 | 14m 18s | Tinyverse | ♥ 1 | I really enjoyed this game. The controls felt difficult, but it also felt that it was intentional and wasn't too difficult. I ended up racking up a fair amount of survivors, but I got the feeling that it was just infinite, so I intentionally killed myself there to see what would happen. It does feel like there needs to be more feedback on the game over screen, or a target goal, to improve the overall objective of the game... as it stands now, it just feels more like a score-attack, and the gameplay isn't varied enough for that to be interesting for very long. Otherwise, it was very fun for what I played. The music was pretty good, but would have liked more sound effects (like a crash noise or thruster noise), and the graphics were good too. |
| May 12 02:42:24 | 8m 10s | Yours | ♥ 1 | The game was pretty intuitive to play, so props to that. A lot of the games I've seen have been difficult to figure out, but this explained things well. The graphics and attention to detail were spot on, and the bg music was relaxing and fit well. I would have liked to have some sound effects to complement the music, but it wasn't that big a deal. Gameplay wise, it was pretty bare. What is there was implemented well, but to make this a full game, some more mechanics would need to be added in for it to have more of a long lasting fun factor. |
| May 12 02:50:17 | 7m 53s | Itsa Pixel! | ♥ 0 | I loved the pacing of the game, the way the mechanics get introduced was very well done. And also the depth of this is much deeper than I expected. It was a lot of fun! Not really sure how this relates to the theme though. |
| May 12 02:57:19 | 7m 02s | Attack on Smolwurld | ♥ 1 | Uhh, yeah. I had a lot of fun with this game. Nice job. The power ups were rewarding (especially the rapid fire one), and the gameplay got super hectic. I got like 65k points I think? Not sure how that compares. But it was really satisfying and a lot of fun to play. |
| May 12 03:04:47 | 7m 28s | Shelton's Detour | ♥ 0 | I felt like the controls were too floaty and I didn't really feel like I had good control over the character... and for a platformer, that can be a big problem. The checkpoints felt pretty unforgiving, and I got stuck on the first cold part... it felt like I had to wait for the temperature to drop before I could move forward? That part didn't feel all that fun to me, and with the checkpoints, if I got hit, I had to start over the waiting game. |
| May 12 03:23:14 | 18m 27s | The Nedludd Club | ♥ 1 | I liked the music, and the graphics were also really good. I am not sure this is the best kind of game to make for a LD game, though. It was pretty long. I liked the premise and the detail that was put into it in such a short amount of time. |
| May 12 03:29:02 | 5m 48s | Space Brawls | ♥ 1 | I won 4 times, and I have no idea why... there wasn't really any feedback that I could tell, and after just firing randomly, I just won? I wasn't really sure what was going on. |
| May 12 03:36:52 | 7m 50s | Naziverse | ♥ 1 | There were a number of bugs that made this game difficult to play... the hit boxes were really off for me, and entering the first room was very un-intuitive as to how to progress. If i went to the right edge, it reset the room again, seems like that could have been done better there. The gameplay itself was pretty unresponsive, and felt un-necessarily difficult. In particular, the frequency of bullets and the fact that the movement was pretty stiff made it very difficult to make it anywhere. I did like the graphics, and the music was pretty good too. I think there is promise here, but it needs a lot more polish. |
| May 12 03:42:39 | 5m 47s | Sim Sperm | ♥ 0 | The graphics and music were the highlights for me on this one. I am not sure I would necessarily call this a game though... The movement and such worked pretty well, but there didn't really seem to be a goal. One thing is that if you go directly downwards, you can go forever with nothing showing up, should probably make it so you can't do that.. I had to refresh the page to get things back. |
| May 12 03:48:33 | 5m 54s | Chill Bill | ♥ 0 | I enjoyed this a lot. Fun mayhem, funny, and I liked the aesthetic of the game. I assume that the fart clouds were what drained the energy so fast? Also, the music / sound effects really helped with making the game fun. Nice job! |
| May 12 03:54:29 | 5m 56s | Exhaust of Earth | ♥ 0 | I noticed a few bugs... The game should pause while the tutorial is up, I basically lost the first round straight away because I was reading the tutorial. I also couldn't click on the mines? Overall, the game was pretty fun. |
| May 12 04:02:46 | 8m 17s | Gaia | ♥ 2 | I liked the concept of this. The first few levels were pretty interesting. When I got stuck on a puzzle though, I quickly lost interest... I don't think the mechanic was fun enough for me to stay engaged. It would have been nice for the level resets to be faster, as it felt like a good chunk of wasted time waiting for the animation / level to reload. |
| May 12 04:11:09 | 8m 23s | Rise of the Termites | ♥ 1 | I like the concept of this, and the amount of content is really impressive for this time frame. I couldn't really get into the game though. The time it takes to build the rooms was WAY too long, especially for the amount of time that I had to look into games. It also didn't feel like much was going on while playing the actual game. One other note... on the UI, the "cancel" option was not very intuitive... having a close button or something would make more sense than a "replace with the same room" option. This was very ambitious, and I don't think it benefited much from it as a result :( |
| May 19 04:19:00 | 168h 07m | Indiana James | ♥ 0 | The graphics were really good, I loved the voxel aesthetic, felt really cohesive. A few criticisms though... I didn't seem to take any damage from the beetles, at one point I tried to intentionally take damage but nothing happened. Also, it took me a little while to figure out the controls (J to shrink? That isn't really intuitive). I had to basically press every button on my keyboard before I figured out the controls. It would be nice to include controls either on your page or in game to help with that. Also, since you don't have music or sound, you should probably opt out of that category. Nice job though! |
| May 19 04:28:51 | 9m 51s | Carmina's World | ♥ 1 | Fun game! The sound effects got pretty grating after awhile, it may be nostalgic, but there is only so much 8-bit walking sounds I can take, especially with as much content as you managed to put into this in such a short time. Not sure if it was intentional or not, but after fighting the boss, if you kill him with his little attack sprites still up, they just stop and stay on the screen. It would have been nice to have some sort of health or lose condition too. Overall though, I really enjoyed this game. |
| May 19 04:34:12 | 5m 21s | All The Way Down | ♥ 2 | I think this game really could have used a retry button... refreshing the page was a decent work-around for that, but that would be a good touch. The game itself was a lot of fun. I didn't know right away which things I could collect (I avoided the first squid because I thought it was an enemy), so it would have helped to have an indicator of that. You had quite a bit of whitespace on the screen, so maybe could have put a key in there to help? Otherwise, very well done! |
| May 19 04:46:34 | 12m 22s | Planetoid Piracy | ♥ 0 | I definitely liked the concept of this game, and the capabilities in the game are pretty impressive for a game jam game. The thing that stopped me from really enjoying this game were the controls. Having mouse controls, and using arrow keys for movement, is very awkward to do. The different contexts and such also had unintuitive controls (to me), like opening the map, why is that not "M"? Jumping, why is that not space? I found myself fumbling with the controls and that unfortunately impeded my enjoyment somewhat. The game mechanics though were very solid and there is a really good base of a game here, and could go somewhere if extended further. I'm very impressed! |
| May 19 04:52:53 | 6m 19s | Influenza: The Game | ♥ 1 | I liked it! It was simple and fun, and was very clear on how to play it, and what the objective was. It also got pretty hard... I found myself in situations where there was basically no way out without getting hit. To make it a little more balanced, maybe adding invincibility frames after getting hit would help with not getting instantly killed by getting an unlucky grouping. But besides that, it was very enjoyable. Nice job! |
| May 19 04:59:42 | 6m 49s | Gravity Wars | ♥ 1 | The graphics and audio were really good. I didn't really know what was going on though, I didn't really know how I was getting points (or at least I think that is what the points were, top left corner?) Controls were pretty good too. It would be nice to have a restart button after you die though, or if it was there, it wasn't obvious that there was. |
| May 19 05:03:43 | 4m 01s | Railroad to Hell | ♥ 1 | I loved the graphics on this. The gameplay wasn't doing it for me though. The punch hitbox and the enemy hitbox didn't seem to mesh well together, combined with the exceedingly big knockback and stun made this game way too difficult. It felt like that aspect needed to be tuned more to make it more fair to the player. |